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User Rating Comment Status
Fouzia Kaissi
France
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10
Apr 2009*
Very easy to play, beautiful and very fun!
2009-04-15
Owned
Eric Franklin
United States
Milton
Washington
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He sees you when you're sleeping; he knows when you're awake ...
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He knows if you've been bad or good.
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9
Aug 2009*
Players who go into this one looking for a wargame will be very disappointed. I like it, but it has more in common with "El Grande" than with "Risk." Worth noting: Every demo I ran sold a copy. The game is VERY good.
2009-08-20
Owned
olivier andu
Belgium
brussels
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9
Dec 2014
one of the rare games
that succeeds in being
at the same time
:
visually pleasing,
thematically fascinating
&" ludically " enjoyable






2014-12-05
Owned
Francis Kan
Hong Kong
Hong Kong
Unspecified
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8.5
Mar 2010
At Storage House
2013-12-23
Owned
Kevin Garnica
United States
Buena Park
California
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8.5
Jul 2012
This is a light, area-control, "dudes on a map" game in the spirit of Risk, but in a fraction of the playtime. Even thought battle outcomes are determined by a single, solitary die roll, it's still good fun if it is taken in the spirit that is was intended.
2013-03-16
Owned
Tony barrett
United Kingdom
st neots
cambs
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8
Jan 2009*
Light area control game with small amount of combat. Feel with 2 or three played more warmonger players may want to double the combat values so that they have more effect.

Good with children as game as title suggests has a large amount of historical references.
2008-10-26*
Owned
For Trade
Uwe Rosenberg
Germany
Gütersloh
Nordrhein-Westfalen
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8
Nov 2008*
A Nobrainer. If you have a son, 15 years old, he like to play risk, then is heroes a wonderful game. It's a "Mehrheitenspiel" as we say in German, not a Wargame and so, I like it.
2008-11-02*
Fabio Maiorana
Italy
Viareggio
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8
Nov 2008*
Very easy and funny!
2008-11-06*
Owned
Mik Svellov
Denmark
Copenhagen N
EU
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8
Mar 2009*
Good, light civilization game. Easy to play, and with enough options to make it interesting. You want to set up the player to your right to score for you, so you'd better throw him a fat bone!
2009-01-14*
Prev. Owned
Julien Lehnardt
France
Benfeld
Alsace
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8
Mar 2009*
Very nice to have a quick view on the history of the world.
Material a rather ok, game is easy to play but also interesting.
2009-03-20
Owned
David Brain
United Kingdom
London, UK
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8
Apr 2009*
There is nothing new or original in this game (beyond, perhaps the Heroes themselves.) It's light and short and uses little plastic figures to disguise the lack of depth.

And yet it was terrific fun - a game filled with what I call "anecdote moments". This isn't a game in which serious gamers can plot a careful strategic plan, executing clever tactics. No, this is a game in which Napoleon tries to conquer America and gets defeated straight after George Washington tries to do exactly the same thing...
2009-04-06
Gerry Standerline
United Kingdom
Leeds
West Yorkshire
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8
May 2009*
I like games with maps, lots of cards, plactic pieces and rules that can be remebered rather than looked up all the time. So I like this.
2009-05-26
Owned
Dave Shapiro
United States
Milwaukee
Wisconsin
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8
Aug 2009*
This game has elements of several other popular games and when mixed together, the result is a pleasurable experience that doesn't require an entire evening. There is a bit of the following games found here: History of the World, El Grande, Web of Power and Ticket to Ride. There are two distinct parts to the game. The Ancient Period is simply placement and dominance - rather static. The Modern Period is dynamic with troops flowing all about as (1) there are more troops available and (2) there is more money available (compared with the first era).

Sometimes the choices are obvious while often one has that familiar problem of wanting to do several things and not having the resources to do them. The rules are no more difficult than a Ticket to Ride game and the game should never last more than 90 minutes. I have never played in a game that anyone was zapped out of the competition early. I have seen the last place player (in the first era) win the game. My only gripe is that I wish there were additional eras; that the game lasted longer - and that is a good sign.
2009-08-16
Paul Nomikos
Canada
Kingston
Ontario
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8
Sep 2009*
Excellent game. Nice components. Simple and fast area control of the world. You will have a good laugh and enjoy the game that at times are intense. The combat should have been better but it is simple. A keeper!
2009-09-07
Vincent Priest
United Kingdom
Wigan
Lancashire
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8
Feb 2010
Very enjoyable area control game. Play your historical figure hero cards and take the appropriate actions which involves gaining gold, placing armies and building monuments.

Good looking game, plays well and is suitable for families.
2010-04-21
Owned
Tim K
United States
Urbandale
Iowa
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8
Aug 2010
Very nice civ light game that focus's on history's great leaders. I've only had one play - but it seems very good.
2010-08-11
Owned
Guy Vandille
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8
Feb 2015
In 2 tijdsvakken (Ancient en Modern) scoren de spelers punten door historische figurenkaarten uit te spelen die elk verbonden zijn met specifieke regio(s). Deze kaarten laten toe om aantal legers te plaatsen, eventueel een aantal ontdekkingen te doen die in de vakjes gelegd worden van de regio(s) waar de figuur invloed heeft, een aanval te plaatsen, en geld te verwerven. Er zijn ook wonderkaarten die in de moderne tijd zwaar kunnen doorwegen. De ontdekkingen hebben een naam en een puntenwaarde, maar leveren geen specifieke eigenschap op, wat enerzijds jammer is, maar anderzijds het vlotte spelen ten goede komt. Geen civ-builder dus, ook geen historische simulatie, maar wel een meerderhedenspel met een extra.
2015-02-22
Owned
A.T. Selvaggio
United States
Webster
New York
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7.75
Oct 2014
Fun world conquest/area control game. Will appeal to Euro players and wargamers. Surprisingly enjoyable. Hidden gem.
2014-10-12
Owned
Andy Van Zandt
United States
South Ogden
Utah
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7.5
Dec 2010
When the game was explained to me, It sounded like there would be extreme balance and luck problems. Moreover, the "we saved on graphics by using public domain stuff" was at odds with the molded plastic pieces, which didn't bode well either.

However, when I actually played it, it was WAY better than I expected. The cards are more decently balanced than I thought at first glance, it's easy to hedge your bets against the "luck" elements, or to avoid them if you don't want to fight, and though it LOOKS like there is kingmaking at the end, generally the reality is that players can only go in one of a couple of places by the point where it would give that impression, so they're just making do with what's available (so what really mattered was whether you put yourself in a position where someone might be best served tearing down someone for some 2nd place points for themselves).

Definitely one of those games where people might let their pre-judgements mess up their perception of how it actually plays out.
2010-12-14
Henk Rolleman
Netherlands
Eemdijk
Utrecht
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7
Oct 2008*
History of the World light, played in Essen 2008
2008-10-27*
Andrea Chiarvesio
Italy
Torino
Piemonte
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7
Nov 2008*
It's a light game. Maybe people get confused by the word "strategical". It's not. It's tactic, and luck.
But there is nothing wrong in being a short civilization game with tactic and dice.
And the leaders are well balanced, after a more deep look (they may seem unbalanced during the first game, but try a few games and you'll see the possibility), the wonders are much less balanced and this is why the game doesn't goes over 7/10.

If you are an Eurogamer, do not even try this game. But don't try it and give it a rating of 4 only because you don't like cards or dice, it's just not the game for you, that's it.
2008-11-06*
Owned
Giacomo Sottocasa
Italy
Sanremo
IM
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7
Jan 2009*
Fun! Fun! Fun! easy to play, easy to explain! maybe a little too much on the light side, but fun...
2009-01-18*
Owned
david karasick
United States
Gladwyne
Pennsylvania
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7
Jun 2009*
Nice and enjoyable Risk=like game but alot simpler and it ends in reasonable time unlike Risk.
2009-06-18
Owned
Craig Artl
United States
New Berlin
Wisconsin
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7
Sep 2009*
This game snuck up on me at Gen Con 2009 and I purchased it after a quick demo. Very approachable area control with combat and nice bits.
2010-06-10
Owned
Paul Lister
United Kingdom
London
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7
Jan 2010*
Area Malojity / Civ Spritzer. Lovely presentation and great gateway- a briefer 'brief history of the world'?

Not great with five, Better with 4 or 3.

This is a good game for play with older children or a end of evening 'brain relaxer'.
2010-07-04
Prev. Owned
Jon D
United Kingdom
Deptford
LONDON
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That tickles!
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7
Jan 2010
Brief, Brief History of the World. Fun, some interaction, some leader bashing.
2010-01-27
David McLeod
Canada
Ottawa
Ontario
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7
Nov 2011
Have played once. I really like this game for what it is. I think the components and the theme might suggest a more complex game then it is. Very simple to learn and has a good flow to it. Highly reccomended for families. Not recommended for anyone looking for a highly strategic game.

2010-12-10
Owned
Shuho Ide
Japan
Saitama city
Saitama pref.
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7
Mar 2011
R
2013-05-08
Owned
Kentaro Sugiyama
United States
St. Louis
Missouri
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7
Nov 2011
Rating based on one partial play; game was stopped during the second age due to cumulative discovery of four to five major rule errors, due to poor and incorrect rules explanation.

Players draft cards that represent famous "heroes" of history. Each card gives the player: 1) units, 2) knowledge, 3) conflict points, and 4) gold. Units are necessary to secure the various areas on the board. Knowledge, represented as points, is slowly distributed onto the same areas, with the cumulative point value going to the player with the most units in that area. Half points go to the second. The third player may get even less than half of that, to possibly zero points. Each conflict point allows the player to "attack" by rolling a die, which has a generally positive outcome 2/3rd of the time. Gold allows mass migration of units from one area to another, purchasing of "wonders" which give VP and have special one-time use powers, or simply purchasing VP at a 2:1 rate.

Heroes have largely asymmetrical values, depending somewhat on a historical context. For example, Marco Polo gives lots of gold, but not much else. George Washington gives lots of units, but not much else. King Charlemagne gives some units, coupled with a lot of conflict. There are few heroes with substantial knowledge, however. So, drafting and playing a particular hero becomes a tension-filled decision. You could add knowledge (VP) to a given area, but you must have enough units to get the majority, or someone else could come in and take it away. In this manner, the area control scoring is similar to Struggle of Empires or Age of Empires from Martin Wallace.

It is not a bad game. However, it does not have much of a civilization building feel, nor does it feel like a wargame. It may be a touch simplistic, but there is enough to ponder, plus the downtime is minimal. I'd be up for a correctly played game sometime soon. For now, it is a '7'.

2011-11-19
Immanuel Gadaczek
Germany
Niedernhausen
Hessen
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7
Jan 2012
Fast game play. Nearly no downtime. Strategic with nice game moves...
2012-01-01
Owned
Manel Sanchez
Spain
Barcelona
Cataluña
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7
Jul 2013
Es entretenido y da más de lo que parece inicialmente. Buena mecánica de juego.
2013-07-21
Owned
ShengLong1990
United States
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7
Jan 2015
Compared to the other Civilization type of game (Clash of Cultures, Nations, Civilization, History of the World, etc), this game manages to do the following better:

1. Quick and Easy to learn Rules.
2. Faster gameplay.
3. More "RPG"ish feel as each turn players get to play the actual historical figures vs. just going through eras / epochs.

This game manages to provide fun, solid game play, luck, and history learning all at the same time.
2014-03-29
Owned
For Trade
Want To Play
Alex Sorbello
United States
Albuquerque
New Mexico
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7
Mar 2015
A very light version of brief history of the world. Feels more euro.
2015-03-01
Owned
For Trade
Gerald Rüscher
Germany
Paderborn
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6.5
Feb 2009*
A rather simple game about area control. The game has very nice components, a good written rule and the gameplay is flawless. However the game somehow does not click with me, mostly because it's a little bit too simple: In each turn you can basically do up to 3 different things :

1. Place soldiers in regions to gain the majority
2. Put a victory point token in a region to determine its value
3. Make one attack (which basically means to remove soldiers from the board).

Actually you can do a little more but nothing that siginificantly changes the way the game feels. So all in all you don't do much except for putting and removing soldiers to and from the board and occasionally score a region. A friend of mine yesterday stated: "This game is ok, there are no severe flaws but it feels a little bit like a Eurogame published in the early 90's" Which means: The game works in a Euro style but lacks new and/or interesting concepts. Therefore I only rate it 6.5/10.
2009-02-05*
Robert Carroll
United States
Lawrence
Kansas
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6.5
May 2014
Very interesting civ/empire builder with a mix of area control, combat and "historical" theme.
2010-03-20
Chris Mitchell
Canada
Calgary
Alberta
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6.5
Sep 2010
After 2 plays (2 & 5 player) Game feels flat with no real mounting tension. I like the use of historical figures, but it needs something I can't put my finger on.

A weak area control game with poor combat implementation.
2010-09-06
Owned
Keith Leonard
United States
Massillon
Ohio
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6.25
Aug 2009*
Played it once and had fun, although not sure I would want to play it too often
2009-10-17
Jonathan Sayers
England
Jarrow
Tyne & Wear
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6.25
Feb 2013
PLAYS: 3p
2014-11-05
Owned
Kristin VanDragt
United States
Golden
Colorado
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6
Oct 2008*
A Civ "Light" game that is OK, but players need to be able to play quickly. Otherwise, there isn't enough thought in it for the time it takes. However, I tend to like either complicated, strategic games or shorter games with fun themes.
2008-10-27*
Nicole Lorenzen
Germany
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6
Nov 2008*
too much luck!? I have to find out by playing it again
2008-11-20*
Dirk Schröder
Germany
Münster
NRW
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6
Jun 2009*
Another light (trivial) area control game hidden behind a civilisation theme. But I never got the feeling of developing anything in this game.
2009-06-14
Tom
United States
Seattle
Washington
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6
Oct 2009*
Have only played two player,which diminishes the area control aspect of it; but it moves fast, is easy to explain and play, generally fun.
2009-10-10
Owned
Games Unlimited
United States
Pittsburgh
Pennsylvania
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6
Aug 2011
2009
2010-12-28
Alessandro Lala
United Kingdom
Weston-Super-Mare
Somerset
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6
Dec 2013
A very well streamlined game. Unfortunately the combat system is too random for my taste.
2013-12-02
Owned
Michael Pearsall
United States
Castleton
New York
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6
Feb 2011
12/14/10 Played Heroes of the World. I'm not sure what I think. I liked the hero cards and how they work, but too much luck and kingmaking bother me.

2/21/11 Heroes of the World is OK, I guess, but it just doesn't get my blood pumping. I can't put my finger on what bothers me, though.
2011-03-05
Clay Blankenship
United States
Huntsville
AL
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6
Jan 2013
Played once so far. I like this pretty well. It's a fast-moving civilization game, which is pretty rare. The theme is mainly derived from the leader cards you play. (There are also wonders, which will be used once or twice per wonder). There are discoveries but all they do is make a region worth +X points. So it's pretty abstract but there were some pretty thematic incidents in our game. For example George Washington taking control of the Americas, or Jesus (yes, there is a Jesus card; also Buddha and Mohammad I think) discovering Theology. I think the most unthematic aspect is that there are only two epochs, so for example Tenochtitlan and Versailles are both modern era Wonders.
2012-09-17
Jeremy Fridy
United States
Kent
Ohio
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6
Jan 2013
It's History of the World very light. That being said, it was a fun and fairly close game.
2013-01-29
Owned
Tom Hilgert
Germany
Unspecified
Bavaria
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6
Feb 2015
Fluffy EL GRANDE Clone. Nothing spectacular , but I felt entertained
2015-02-28
Prev. Owned
Andrew Staines
United Kingdom
Grimsby
Lincolnshire
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6
May 2015
Normally I dislike light area control games where it's just count troops, score points (aka shogun/wallenstein etc). This is cleverer than that though and yet is much less fiddly

The basic mechanics are really good... My only issue with the game is that it tends to create a kingmaker position whereby someone will realise "I can't win, but I can come second if I make X person win"
2015-05-26
Carlo Rossi
Italy
Carpi
Modena
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5.5
Dec 2008*
not really innovative, and with kingmaking problems
further on, it's a "majority" kind of game... ugh!...

finally, I'm usually not bothered by heavy luck, but the combat mechanism itself is just too silly/brutal
2008-12-10*

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