$10.00

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User Rating Comment Status
Ya'itz Yer'moov
United States
Illinois
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All That We See Or Seem
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Is But A Dream Within A Dream.
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10
Jan 2010*
Also have 1 "Bag of Cthulhu" figures, plus extras of the larger figures.
Rules, erratta, and misc. notes compiled in a Call of Cthulhu Binder.
Also one bag of Cthulhu Dice

====== Call of Cthulhu: Collectible Card Game Inventory ======
Eldritch Edition Deluxe Starter Set (x2).
Arkham Edition Decks= Mythos(x2),Investigators(x2).
18 Boosters of Unspeakable Tales.
36 Boosters of Forbidden Relics.
36 Boosters of Forgotten Cities.
36 Boosters of Masks of Narlathotep.
36 Boosters of Eldritch Edition.
Card Coffin (x2) w/ 3 promo neutral cards.
2 Packs of Asylum Pack III - CONSPIRACIES OF CHAOS
2 Packs of Asylum Pack IV - DUNWICH DENIZENS

====== Call of Cthulhu: The Card Game Inventory ======
2 Boxes of the Call of Cthulhu: The Card Game Core Set
Call of Cthulhu: The Card Game – Ancient Horrors Asylum Pack
Call of Cthulhu: The Card Game – The Mountains of Madness Asylum Pack
Call of Cthulhu: The Card Game – The Terror of the Tides Asylum Pack
Call of Cthulhu: The Card Game – The Spawn of the Sleeper Asylum pack
Call of Cthulhu: The Card Game – The Horror Beneath the Surface Asylum Pack
Call of Cthulhu: The Card Game – The Antediluvian Dreams Asylum Pack
Call of Cthulhu: The Card Game – The Thing from the Shore Asylum pack
Call of Cthulhu: The Card Game – The Path to Y'ha-nthlei Asylum pack
Call of Cthulhu: The Card Game – Twilight Horror Asylum Pack
Call of Cthulhu: The Card Game – In Memory of Day Asylum Pack
Call of Cthulhu: The Card Game – In the Dread of Night Asylum Pack
Call of Cthulhu: The Card Game – Search for the Silver Key Asylum Pack
Call of Cthulhu: The Card Game – Sleep of the Dead Asylum Pack
Call of Cthulhu: The Card Game – Journey to Unknown Kadath Asylum Pack
Call of Cthulhu: The Card Game – Secrets of Arkham *Deluxe*
Call of Cthulhu: The Card Game – Whispers in the Dark Asylum Pack
Call of Cthulhu: The Card Game – Murmurs of Evil Asylum Pack
Call of Cthulhu: The Card Game – The Spoken Covenant Asylum Pack
Call of Cthulhu: The Card Game – The Wailer Below Asylum Pack
Call of Cthulhu: The Card Game – Screams from Within Asylum Pack
2010-10-15
Owned
Gary Jeffery
United Kingdom
London
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10
Feb 2009*
looks like i've found something to spend money on ...

but in small increments.
2009-10-20
Owned
Jefferson Powers
United States
Portland
Oregon
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10
Feb 2014
Also have all Asylum Packs so far.
2009-10-08
Owned
Alexandros Masmanidis
Greece
Kallithea
Athens
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10
Aug 2013
x3 copies of the core & almost all expansions (deluxe & asylums).
2014-08-01
Owned
Lee Murdock
United States
Marietta
Georgia
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10
Dec 2012
3 copies
2011-09-18
Owned
Russell Cooper
United States
Troy
Illinois
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10
Jun 2011
Love everything about this game. The visuals, the mechanics. Everything. I'm an instant addict.
2010-08-11
Owned
Patrick Galloway
United States
Visalia
California
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10
Jan 2011
Probably my favorite of FF's LCGs. I really dig how open the deckbuilding is. The cards all play off each other real well, and there's a wonderful amount of strategy in how you place your characters and use action cards. A real blast to play.
2011-01-15
Owned
Colin Goodman
United Kingdom
St. Neots
Cambridgeshire
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10
Mar 2011
By far the best LCG that Fantasy Flight put out at the moment.

Rather than be steadfastly loyal to the subject matter FFG have given the game a more pulp feel which fits well.

Mehcanically it can be a bit clunky if you don't know the system well, but once you do the game is fantastic. A game may take a while compared to other card games out there but the enjoyment pay off is far more than most give out.

Just wish the game was more popular and I had more opponents locally to play against.
2011-03-08
Owned
Thrift Thopter
United States
Massachusetts
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10
Jul 2012
Own 3 core sets.
2012-08-10
Owned
Logan Daugherty
United States
Louisville
Kentucky
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10
Oct 2014
Love the theme of this card game. Very glad they're ceasing the monthly releases, though. Hard to keep making those purchases.
2012-07-17
Owned
David Boeren
United States
Marietta
Georgia
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10
Jul 2012
Love it. I've got most of the released cards by now except for the Dreamlands cycle which I'm waiting for a reprint. Best [C|L]GC mechanics I've seen, great theme, good art, and lots of creativity plus modern mechanics unlike Magic.
2012-01-22
Owned
Want To Play
Mike Em
Canada
Edmonton
Alberta
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10
Mar 2014
Base game ownx3
2014-10-03
Owned
Łukasz Małecki
Poland
Oława
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10
Jan 2014
"Call of Cthulhu" LCG is not an easy game. It's demanding, it's taxing, sometimes it's even a royal pain in the ass... but in a very good way. Contrary to some other collectible card games, the deck creation aspect is only half of the success. There are interesting decisions aplenty - the fact that you battle for three stories simultaneously forces you to think strategically. There's a delicate balance required to win; you can't play too offensively or defensively.

Flaws? The core set alone doesn't give almost any deckbuilding opportunity. You can only mix two different factions (seven in total in the box), and some don't mix well anyway. That doesn't mean the core set grows old quickly. You can have hours and hours of fun - somehow evey game, even with the same deck, feels very different.

Other than that, it's superb in my eyes. Love the theme, the graphics, the style of play. No other collectible card game can give me so much of a headache. I almost feel exhausted after a long, competetive game. And instantly want MORE!
2014-01-16
Owned
Lizard Man

Michigan
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10
Jun 2012
This is a review of the tapletop RPG, NOT THE CARD GAME!

To begin with,Call of Cthulhu is and has always been an incredible game.Based upon the works of H.P. Lovecraft and others of the horror and sci-fi genre's,
this game has great atmosphere.Taking on the roles of everyday people,called investigators, who eventually become entangled within the mysteries of the mythos.This can lead to some terrifying events for the investigators.Unlike games such as D&D or Pathfinder,Call of Cthulhu is not about direct combat,but surviving and avoiding combat if possible.Thats not to say that there wont ever be combat,but should be done so cautiously.The skills of the system uses percentile,aka d100,to resolve.This makes the flow very smooth when required to make checks,attacks,ect.The best part of Call of Cthulhu is the sanity system.During play,the investigators my stumble upon ancient and disturbing tomes,twisted and deadly creatures and other mythos(and sometimes non-mythos) related events that can shake the very fabric of the mind,which therefore causes sanity loss.This can result in some very interesting role playing situations.The default setting is the 1920's,but there are additional settings within the rulebook,1890's and present day.This allows different keepers(gamemasters) to play in any era they choose.The game is extremely fun and will entertain player's for years.I reccomend this game for it's ease of play and the pure theme of horror and the unknown that transpires.This game alone has earned more than 30 awards and has grown over the years.I understand that no rpg is perfect,and i am by no means stating such.But this game is incredible.The rulebook discusses the various sanity effects that can come about during play,disorders and other facets that can arise.Investigators can learn magic.(not the D&D or Pathfinder style),but a more darker form that taxes one's sanity to manipulate a power not meant to be known.I rated this game as 5 stars and is due mainly for the fact of the quality of fun and enjoyment in which it offers,and all with minimal hassel.Character creation takes a very minimal amout of time,which causes no delay in game time.If your a fan of horror or the unknown,and always wondered just how far one's sanity can be streched,this game is for you.But you dont need to take my word for it,but once you play this game,it'll speak for itself.
2012-06-28
Owned
Tanner DeLawyer
United States
Washington
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10
Jul 2012
The emphasis on deck building over spending the most money is what makes the LCG format work so well in my opinion. Call of Cthulhu is my personal favorite of the LCG games. The factions are diverse and there are no limits on how many or what factions you can mix. This leads to a lot of great deck diversity and many viable strategies.

The best part of this game over a game like Magic: The Gathering other than the removal of random cards (when you buy the core set you get 1 of every card, expansions are 3 of every card) is that there are no resource cards. Instead all of your cards double as resources and this leads to the removal of luck based on resource draw and adds a strategic element in choosing what to resource.

Overall an amazing game.
2012-07-31
Owned
Joris Debien
Belgium
Herent
Vlaams Brabant
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10
Aug 2012
Remarkably easy to learn, and great fun to play. This is one hell of a card game.
2012-08-19
Owned
guy lahav
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10
Jun 2014
well thiemed card game.
i like the meny strugls per battle concept.
2014-07-27
Owned
Jason Conlon
Australia
Berowra
NSW
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10
Mar 2014
I've been playing this game for over a year now and it's still my favourite constructed card game to play. It's got everything going for it - crazy H.P. Lovecraft monsters and 1920s noir theme; fantastic art work; brilliant mechanics that are not difficult to learn, yet provide deliciously challenging gameplay; a deep card pool that is almost infinitely customisable; and Fantasy Flight Games' fantastic Living Card Game fixed pack distribution model that keeps it fresh and affordable. Love this game!
2014-03-25
Owned
Rafael Redondo Amil
Spain
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10
Jul 2014
PARTIDAS GANADAS/PERDIDAS
Navir 2/0
Pepe 1/0
Torres 1/0
Oca 0/4
2014-11-29
Owned
Bernd Galties
Germany
Kornwestheim
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10
Jan 2015
Played Netrunner, Star Wars and Lord of the Rings LCGs but i found my Card Game here. Great Game with huge variety but expect to buy more than one Core Set.
2015-01-16
Owned
Chris Benson
United States
Westminster
Colorado
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9.5
Sep 2010
Included with the core game for trading purposes is the Secrets of Arkham deluxe expansion, complete Summons of the Deep series of Asylum packs, complete Dreamlands series, and complete Yoggoth Contract series.

The best magic-style game I've played, due to theme plus very clean mechanics. You'll never have to spend an hour breaking the stack down, because there is no stack.
2011-08-30
Owned
For Trade
Jyri Nousiainen
Finland
Vantaa
Vantaa
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9.5
Sep 2009*
For some reason this game really works for me, I really like playing it a lot, even though I don't have any friends who play it. I mostly entertain myself by building decks for casual play and flipping coins with my friends to see who gets which.
2009-09-20
Owned
Katja Heetland
United States
Minneapolis
Minnesota
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9.5
Mar 2010
I so dearly enjoy playing this game. I prefer decks with a miskatonic element for casual games, but like to play godzilla with stompy monsters too.
2010-03-15
Owned
Rob Genadio
United States
Garner
North Carolina
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9.5
Nov 2010
My new favorite card system. Includes cards that are so disturbing they are just wrong! Love it!
2010-11-06
Owned
Nate K
United States
Utah
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9.5
Jan 2011
I'd have given this game a 10 if not for some odd templating choices. Example: "Lower the cost to play Thing from the Stars by 1 (to a minimum of 1) for each resource type other than (Hastur symbol) attached to the domain drained to pay for Thing from the Stars." It does make sense, it's just not as clear as could be.

The game has great flavor. I love Lovecraft's Cthulhu mythos, even if the man himself was quite the racist. The cards suggest really interesting stories. Playing the game always makes me want to go read some Cthulhu stories.

Having only played a few games, I haven't really figured out good tactics, but I can say that there are a lot of ways to win. (Although it does seem like rushing strategies are the best, at least within the base game.) The game is very strategically complex, possibly even more complex than Magi: The Gathering. Players use Character cards to compete for Story cards. There are three random Story cards placed between the two players, with a small deck of additional Story cards to the side. Players take turns adding Resources to their Domains (a bit like playing a land in Magic), using their resources to play Character card, and buffing their Characters or harming opposing Characters with Support cards and Event cards (which act a lot like Enchantments and Instants in Magic).

Characters can then be attached to a particular story card and battle within that story. First there is a Terror battle. The player who loses must choose a character attached to that story to go insane. (Again, relating it to Magic, I think of insanity like "Tap target creature. It doesn't untap during it's controller's next untap step." It's a bit more complicated than that, but in many instances it will work that way.) Then Combat happens. The losing player must choose a Character in that story to take a wound. Most Characters can only take one wound, so it will probably die.

Arcane resolves next, which allows the winning player to "ready," or untap, a Character. That Character can then be used during the opponent's turn.

An Investigation phase follows. The winning player gets to add an Investigation token to the Story card.

Finally, the Skill points of the remaining Characters on each side are totaled up and compared. If the active player has more Skill points on his or her side, he or she may add an additional Investigation token to the Story card.

The first player to get five Investigation tokens on his or her side of the Story card wins that story. The first player to acquire three Story cards wins the game.

It has a lot of depth to it, and the expansions increase one's deck-building options and allow for greater customization and strategy. Also, it's a lot of fun. Can't forget that.

I've heard that there are ways to do a CoC LCG draft or Sealed Deck, but I haven't seen how that works. That was my favorite way to play Magic: The Gathering back in the day, so I am very curious to try it with the Call of Cthulhu Living Card Game.
2011-01-31
Prev. Owned
Lukasz Sobczyk
Poland
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9.5
Aug 2013
Hopeless core set, but great game if you invest in big enough card pool. Best LCG mechanicwise IMO.
2013-08-14
Owned
Marc B.
United States
Palm Bay
Florida
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9
Feb 2010
I love it even more now that i dont have to buy blind boosters!
2010-02-17
Owned
Michail Giannis
Greece
Petroupoli/Athens
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9
Jul 2010
I think it's a really good game but if you are not a Chulhu fan you will get bored after a few plays.

Absolutely no need for any of you to buy any Asylum Pack.
2009-08-19
Owned
Ed Bryan
United States
Barbourville
Kentucky
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9
Apr 2010
Excellent card game. I'm hoping some of my work compatriots will start playing as well. Have a full playset of all asylum packs

2009-05-18
Owned
Maik Hennebach
Germany
Frankfurt
Unspecified
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9
Jan 2009*
I loved the collectible version of the CoC card game, and the new LCG format is a perfect reentry point for those who already know the game. For new players, it's merely very good, since it demonstrates only one of the two strengths of this game, making the initial hurdle higher than it needed to be.

What the Core Set demonstrates is that due to the wonderful resource system, deck construction is trivially easy, at least for casual play. It's easy in the core set, where you just pick any two factions, and it's easy if you have a couple of cards flying around: grab 50 cards from one or two factions that appeal to you thematically, make sure that most of them are characters, and voila! You have a working deck, at least for casual play. And casual is where the cool people are, of course.

The other strength of CoC is that the struggle and story mechanics are interesting in and by themselves, so that the game is fun and challenging even without cards that provide special abilities or rule exceptions. This is a great feature, but the decision to showcase the variety of cards from the game's history in the Core Set does obfuscate it a bit. Possibly two fixed decks with no-frills characters and some duplicate cards would have provided a better starting point for newcomers - the old Premium starters were pretty good for that purpose and might be worth fetching up if you want to size the game up before jumping in.
2009-01-30*
Owned
Nigel Buckle
United Kingdom
Thornton Heath
Croydon
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Omega Centauri
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Published in 2014
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9
Mar 2009*
Love the theme, like the gameplay and mechanics - and it's not (quite) a CCG, so that helps. You can buy the core set and play it 2 player and have fun.

Not having random distribution means you can't play traditional drafts - but you can just create a card pool and do a draft from that.

Only downside for me is limited availability and high price in the UK ... and lack of local players!

*** Update, after playing this more I prefer it to magic. 7 factions (+ neutral) over 5 colours (+ artifacts) gives a bit more variety and there are elements of the game that are much better:

1. resources - the fact each card can be a resource if you want means no more lost games because you can only draw lands or draw no lands

2. 3 stories - gives you 3 times the tactical choice, in magic it is just swing or not, and defend or not. With CoC it is commit to a story and also which one.

3. Insanity/wounds - in magic you can have fiddly +1, -1 counters but that's it. In CoC you have insane (face down) and then wounds marked with counters.

4. 3 Domains - so rather than just play land, you have to chose where your resources go - do you want 3 domains with 3 value, or 1 with 6 and 2 smaller ones? Of course it depends on your deck ... but it is another element of choice.

I still enjoy magic and willingly play - but I prefer CoC
2009-03-11
Owned
Steve Pow
United States
Catonsville
Maryland
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Steve SMASH!
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9
Dec 2012
Pretty enjoyable. Seems like there'd be a lot of replay value in the box, since each of the factions has it's own very distinctive feel. In my very limited experience they all seem VERY balanced too, our game really could've gone either way up until the last turn!
2009-03-02
Owned
Tobias Sölvefjord
Sweden
Skövde
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9
Jan 2013
Despite the sometimes ambigous rules around certain cards and the mechanical approach I really, really like this game. It follows that magic formula of beeing easy to learn, teach, play and hard to master.

It's basic r/p/s mechanism seems dull at first sight but through the subtle actions or responses the cards can trigger, a layer of significant depth emerge. One of which needs considerable thought to plan out and even so, the event cards can still throw a stick into your scheme's gears and by that there is an exiting game flow of ebb and flood.


2013-04-20
Owned
Want To Play
Patrik Lervik
Finland
Åbo
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9
Dec 2009*
First 2 learning games. Very interesting game. A lot of text on the cards so a little slow in the beginning when everything is new. But very promising game indeed! Want to play more. Perhaps would be easier also if we only played with one faction and not two, but need another base game for that.

3 more games and now with 2 base games, i.e. only one faction + some neutral cards. GREAT GAME! After an embarassingly quick first game we had two very tight games.
All 3 games with same 2 factions so have not seen close to all that's available in the pack yet.

Possible 10 rating.
2009-08-24
Owned
Want To Play
Joakim Björklund
Finland
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Overtext?! We don't need no stinking overtext! Oh wait...
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Overtext?! We don't need no stinking overtext! Oh wait...
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9
Nov 2009*
14.10.2009: Very promising after six plays. Still lot to learn and explore. It shows that the game used to be a good CCG before it got turned into a LCG. But the amount of expansions they put out sure make it expensive in the end.
2009-10-23
Alex "το πόνυ" Katsoufis
Greece
Athens
Attiki
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Do you seriously believe that BGG ratings matter that much?
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9
Feb 2012
Ia Ia Cthulhu F'thang!
Wish I had more players so I could meta-game a bit
2009-08-05
Prev. Owned
Eric Miller
Australia
Upwey
Melbourne
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9
May 2015
For a newcomer it initially needed a bit of work to understand the mechanics of play. Game is getting a lot of table time solo. Cthulhu Rising Variant works great with a few tweaks of my own. 30-60 minutes a game.
2015-05-29
Owned
Dave Kudzma
United States
Millsboro
Delaware
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Trumpy, you can do stupid things!
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9
Jul 2009*
It's a LCG all about crazy powers and nasty effects whilst in the midst of high strategy. I'm glad they made this as a LCG for all to get to know, as it drowned in a crowd of lesser CCG's back in the day.

Update:

The more the system is expanded and the more it evolves the better it gets. It's still one of the best of all time.
2011-06-10
Owned
Sean P
United States
Tucson
Arizona
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9
Aug 2009*
Favorite card game. Great art and unique gameplay. The LCG format makes it easier and cheaper to stay competitive.
2009-12-10
Owned
Mike
United States
Rhode Island
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9
Jun 2015
This is not an easy game to get into. The rules are bit obtuse and you will need to spend some decent money upfront before it becomes worthwhile. THAT BEING SAID...it's worth the steep learning and monetary investment. This game has depth. Depth like an endless ocean filled with sunken cities and all sorts of unknown horrors!

2015-06-16
Owned
Chevee Dodd
United States
Fairmont
West Virginia
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9
May 2010
I'm absolutely in love with this game. I've played a TON of CCG's from the dawn of M:tG to the fall of Lord of the Rings and I'd rank this one in my top 3.
2010-05-04
Prev. Owned
Brad Kane
United States
Spokane
Washington
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9
Feb 2010
3 owned
2011-01-24
Owned
Mikko Karjalainen
Finland
Tampere
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9
Dec 2009*
I just love the mechanics of this LCG. And it's got Cthulhu and other Old Ones. Different enough from MTG. Love it! Recently I have begun buying the new version of the older Asylum packs to get the whole set. Only 6 Asylum packs and I got em all. Got to get them all!
2011-06-02
Owned
TS S. Fulk
Sweden
Örebro
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9
Jan 2010*
Even if the LCG model is better, I still can't afford to keep up. I'm a couple of years behind schedule now and will probably never buy anything else.

Still very fun to pull out every now and then.
2012-05-22
Owned
Want To Play
David Sleaze
Germany
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9
Sep 2012
I played Magic a long time ago an allways thought about getting back into this as i liked deckbuilding very much.

CoC came in just right, as i like H.P. Lovecraft and the Living Card Game Format is so much better then collectible stuff.

The Game is really, really deep and there are a lot of decisions, it´s not that thematic or storytelling but it´s fun to play competetive.
2010-12-06
Owned
Harvey Walters
United States
Dunedin
Florida
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9
May 2010
Call of Cthulhu LCG is the game that brought me back to the card tables. While some of the instructions took a little bit of time to learn, it was well worth it and by the third round we had things pretty much figured out. While there are still cards that present confusing situations, everybody manages to have a great time all around.
2010-05-03
Owned
Rodrigo Guerrero
Venezuela
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9
Jan 2011
Good playing right out of the box, which of course promises even better play with additional cards, another great game by FFG and another hit in my pocket with the LCG mechanic...
2010-08-26
Owned
James Ross
Ireland
Cork
Ireland
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The mysteries about how we evolved should not distract us from the indisputable fact that we did evolve. -- Jerry A. Coyne
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It takes courage to grow up and turn out to be who you really are. -- E E Cummings
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9
Oct 2010
A game with a steep learning curve which is slightly off-putting, but it forces you to think about all your moves - which is a good thing - even though all your best laid plans may end in ruination if your opponent has the right set of cards to thwart you. Tense, unpredictable and fun.
2010-10-19
Owned
Balint Weisz
Hungary
Budapest
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9
May 2011
Sold it, because I had noone to play it with.
2011-08-19
Prev. Owned
Enrique Carro
Spain
La Coruña
La Coruña
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9
Feb 2011
My favourite card game. I'm a huge fan of Lovecraft's writings, and the artwork of this game catches it even better than Arkham Horror.
2011-04-09
Owned

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