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User Rating Comment Status
Stephan Rasmussen
Denmark
Odense C
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10
Dec 2012
A fantastic civ game that plays in an evening and plays differently each time.
2013-03-11
Tor Gjerde
Norway
Trondheim
Unspecified
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http://landnam.old.no
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http://old.no
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10
Aug 2013
After years of anticipation and the intervening resounding success of Merchants and Marauders, this could have become the disappointment of the decade. Fortunately this turned out to be the one thing it failed at.
2013-08-03
Owned
Niall O'Gorman
Ireland
Dublin 14
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10
Apr 2015
A definite hit, smooth and approachable. I have this and Nations but this is much better. Really enjoy how it works and familiarity helps greatly.

Expansion is awesome too and in some ways makes the games more approachable for new comers as it gives them a path to follow while allowing others to explore new ways of playing.
2015-05-20
Owned
Steve Williams
United States
Columbus
Ohio
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BITS FOR THE BITS GOD!
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Staring in dumbfounded terror at Frans Raynor's neckbeard.
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10
Feb 2013
The sweet spot for a 4x Civ game.
2014-01-04
Owned
Adrian Macea
Romania
Bucharest
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10
Jun 2013
Makes me feel like a kid again.
And it's also a very well balanced system.
2014-02-28
Owned
David F
United States
Emeryville
California
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Luck in games, in measured doses, is the catalyst which enables shocking game-changers that you'll remember and talk about forever.
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Let the Lord of Chaos rule.
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10
Dec 2014
The pillars of Ameritrash are Adventure and Dudes-on-a-Map. In that regard, welcome to the big leagues, Christian Marcussen; the world has not seen a rookie season like Merchants & Marauders + Clash of Cultures, anointing him as the only designer outside of Corey K to dare tackle both pillars and do it well.

Reminiscent of Merchants & Marauders with 3 actions a turn and 1 being somewhat scripted (Port Action in M&M, Activate City in CoC). There is morality like in M&M (be peaceful or go to war). But instead of running your avatar around the board, you explore and found cities all over the board.

Has the exploration (pretty rare in board games) to make it a true 4X game. Like Eclipse, use the early Explores to shape your strategy. Unlike Eclipse, this game has SOUL, courtesy of the cards. Action Cards break rules, Objective Cards give short- and long-term goals, Event Cards bring dynamism. The latter can be mitigated by timing your personal progress so you tackle an Event Card when you feel ready for it.

The cool factor comes from the modular city-pieces, which look spectacular and further the theme and gameplay. Also makes the Cultural Influence implementation in this game unique (all 4X games need both a political and military element).

Tech 'tree' isn't as overwhelming as I'd expected. Focus on the first line first, then see what opens up to you. Zoom in on the blue or yellow techs depending on what you need at the moment. Not as bad as, say, Starcraft. The nice player board with the perfectly sized cube cutouts also looks and works great, and makes it easy to track opponents' techs.

I have a soft spot for board games that remind me of video games I used to play, and this is a combination of two of my greatest time sinks as a teenager: Age of Wonders and Age of Empires II. City mood upkeep and the general idea for the former, exploration and TRADE ROUTES (never seen this in a board game before) for the latter.

This game changed my fundamental understanding of a civ game (because it has no Upkeep).

9 is pretty conservative right now. I expect this to go to 10, after more plays or after the expansion drops with 14 civs, elephants, horses and civ-specific techs. Drool. I also want 2v2 rules. This game checks off on nearly everything I want for my grail game.

Concern right now (and why it's not a perfect 5 on want-to-play) is that the player interaction seems very doggie-pile, like in Merchants & Marauders. I take yours then you take mine tit-for-tat, even worse if a 3rd player is within interference range. Will hope to mitigate this (and defend better) in future plays.

...on more plays, looks like it's more a first-attacker advantage. Just be careful, players seem to get into a vacuum with the building, then get boned before identifying the threat.

5+5


Favorite 3-player Long - Runner-up
2015-03-05
Owned
Glen Graham
United States
Carmichael
CA
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10
Feb 2013
I've only played the game a few times, but I can't remember when I've enjoyed playing a game more. There's just the right amount of strategy, luck, turtling and conflict. I can't wait for the expansion!
2013-04-11
Owned
Christopher Ebert
United States
Cape Coral
Florida
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More Games Need ORANGE!
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10
Apr 2015
Owned
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Dennis Murray
United States
Quakertown
Pennsylvania
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10
May 2013
JE13 The best civ game available, bar none. The rules are common sense and easy to teach but give a geat civ building feel in 3 hours or so. Can't wait for the expansion!
2015-06-11
Owned
Jean-Claude Ranise
France
Croix
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10
Nov 2012
It is a very very very good game, looks very balanced and should be very different at every game. We just exploited one level of political dev.
I give it "10".

I will follow from now on every game from the designer Christian Marcussen. I think with this game he placed himself far away ahead from any other known designer.
2012-11-02
Owned
Marty Barylski
United States
Winchester
Virginia
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10
Aug 2013
So far so good - 2 4P plays and I am pleased so far. Not a huge learning curve, a fun and smooth to learn and play game. (Much like Merchants & Marauders by the same designer).

After 8 4P games my initial rating is a 9. Not likely to move up, could move SMCtbg down though (moved it to an 8, I like the VP system here better). An outstanding game that clearly has spent enough time in design and development. Refined, many paths to victory, and most importantly, fun!

The biggest thing I miss is some kind of starting empire asymmetry like in most similar games. I can see room for later techs and units too. But, the game is clearly complete as it is. It just can't get 10 with the lack of starting variability and asymmetry - both are key to me. Errmm.... changed by mind - this bugger is a 10. We have played it 50ish times now. Loved by all gamers here.
2013-08-24
Owned
Jeff Pratt
United States
Anacortes
Washington
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Just admit it already, Small World is not a fantasy wargame...it's a Mancala variant!
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10
Mar 2013
Most Civilization style games have a fairly complicated resource system, clumsy combat rules full of modifiers and often fairly scripted technology trees. Clash of Cultures avoids all of these with incredibly simple rules, few modifiers and a wide open technology system that lets you build in almost anyway you want.

At first glance, it seems that all of this simplicity would be a limiting factor to the game's replayability. That might be true, if racing up the tech tree was the focus, as is the case in most Civ games. Fortunately, the game relies on an objective based system, with each player having a variety of tasks to complete to score points. That means that the tech tree is a means to an end and not the focus of the game.

The 4X factors of the game are also well implemented. The randomized modular map makes for radically different worlds each time you play and has the subtle effect of making different technologies more or less important depending on your starting surroundings. The tech tree also allows players to use ships to jump from one side of the map to the other (as in circumnavigation), which makes it very hard for anyone to turtle their way to victory.

Combat is simple, moves at a brisk pace and creates very little downtime. The same can be said for the game's turn structure as well. Players take three actions on their turn, all of which are very quick to execute, and then play moves on. It's fun, engaging and damn near flawless.

The most important thing I have to say about Clash of Cultures is that the technology tree, as simple as it is, has an astounding level of interaction built into it. It seems like 48 techs, (actually 40, as taking specific government advances closes off a few other government advances) wouldn't be enough to prevent the game from growing stale. I have seen at least twelve different playthroughs and have yet to see someone repeat their path through the game. Sure, there are a few "must haves", but the timing for acquiring them and the urgency to do so still vary from game to game. It's an outstanding piece of game design and absolutely the best conflict heavy game I have played since Dominant Species.

Officially, this is now my favorite Civilization game. It only covers the pre-gunpowder era, so it doesn't squeeze Through the Ages out of my collection. I still think Vladda's title is a genius game anyway, so the two will peacefully co-exist for the foreseeable future. I think it's getting scarce, so don't wait...go buy it now!
2015-02-10
Owned
Damon C.
United States
Lincoln
Nebraska
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10
Feb 2013
Only played a 2 player game so far, but the game was amazing. Never felt limited to one strategy or another. The flow of the game was surprisingly good. Epic battles, Civilization changing catostrophic events, It was an absolute blast to play.

Update: Every game I play gets better and better, the game lasts hours but never feels like it. Changed rating to a 10, possibly my favorite game of 2012.
2013-02-02
Owned
ekber ekber
Turkey
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10
Oct 2012
Tried twice at Essen and bought. Another fantastic Essen game. The first time we got a few rules wrong and the explanation by the guy at the stand was not that good. I could really see the potential though and wanted to try some more. Saturday I managed to get a game with Christian who obvioulsy really grasped the rules. And wow did the game shine.

BGG rating of 10. I can't wait to try again and explore all the options available. The rating may drop later.
2012-10-23
Owned
Adam Hoffman
United States
Vienna
Virginia
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Yes, shrubberies are my trade. I am a shrubber. My name is Roger the Shrubber. I arrange, design, and sell shrubberies.
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Oh, what sad times are these when passing ruffians can say Ni at will to old ladies. There is a pestilence upon this land; nothing is sacred. Even those who arrange & design shrubberies are under considerable economic stress in this period in history
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10
May 2013
The best "dudes-on-a-map" civilization game. Lots of elegant design features (e.g. tech tree, city size based on number of buildings, dual purpose objective and action cards, etc.) proving that modern designers continue to adopt best practices from earlier board games. It has many routes to victory (in contrast with civ games that have "win conditions") and is a game that is fun to play even if you don't win. I like almost everything about it, and the eventual expansion is an automatic-purchase.

I think the best comparison for Clash of Cultures is Eclipse, but whereas Eclipse is more combat-focused, Clash of Cultures is more focused on city building and development. As a result, I think players that like a 4X game with moderate player combat (as opposed to heavy player combat) and more focus on "building" will prefer Clash of Cultures, and vice-versa.
2013-05-13
Owned
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Joseph
United States
Ewing
New Jersey
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Eastern Pennsylvania Game Society
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I play at EPGS on the 1st and 3rd Saturday of the month and if you live in Eastern PA, Western NJ or Northern DE ... you should too!
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10
Jan 2013
This is a game that is simple to play yet has a depth that is amazing.
2013-07-28
Owned
Jeff Lingwall
United States
Blue Springs
MO
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10
Apr 2013
Very elegant civ design. Two-player has some issues, but is playable. You need to give yourself flexibility due to event cards.

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Best with three or four, probably three due to length. Wonderful narrative arc to the game, especially as you (satisfyingly) become capable of dealing with event cards and watch the size of your cities grow. Lots of different tech-tree combos to explore. With the right group, I just can't say enough good things about this game.

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Update 12/14. Expansion is amazing, and two player is quite enjoyable. One of my favorites.
2014-12-21
Owned
Juston Harlin
United States
New Mexico
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10
Dec 2012
Clash of Cultures is an eloquent 4X civ game with zero fiddle! Has a map!!!

Trough the Ages may be beloved by many gamers but it drags on so badly! If you are looking for a civ game that has depth AND a much shorter play time, CoC is your game! And I for one appreciate the immersion that only a map can bring to a game. The game's intricate set of advances works very intuitively and resource management is a sinch. A ton of great minis that work well to depict your cities' growth. Even my girlfriend liked it! I'm looking forward to more playtime with this one.
2012-12-23
Owned
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J. Mowery
United States
Spring Hill
Tennessee
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10
Apr 2013
Whoa. This is an incredible game. It has become my favorite game of all-time. I'm a big fan of
Christian Marcussen's games.
2013-05-30
Owned
Rich Meister
United States
Michigan
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10
Dec 2012
Excellent game, beautifully designed with easy to learn rules. It is a long play but a great way to spend a few hours.
2012-12-26
Owned
David Siskin
United States
Playa Del Rey
California
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10
May 2014
Nice streamlined Civ game. This may fire FFG's Sid Meier's Civ for me, which I found pretty gamey.
2013-02-17
Owned
Jerry Haerle
United States
Oconomowoc
Wisconsin
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Hi Ya Kids! Hi Ya! Hi Ya!
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10
Dec 2012
Just an excellent civ. type game that doesn't feel fiddly. After Mercants & Marauders, & now this, I'll have to keep an eye on this designer. The rule book is laid out well, with good explanations also. It doesn't feel complicated either.
2012-12-30
Owned
Steve
United States
Lubbock
Texas
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10
Oct 2014
Clash of Cultures is old school in the best possible way. It reminds me of an open world video game. There's very little limitation on your choices---the game is essentially telling you "here are 100 different possible choices/combos, what do you want to do?" In some ways, that isn't a very modern design sensibility. Most newer games are focused on giving you a choice between 3-5 options at a time so it doesn't overwhelm.

The gameplay is straightforward. This is not a difficult game to teach or grasp, nor a heavy game despite its table of advances and plastic pieces. It's the huge array of choices and potential combos on the advances table, most available with only a single prereq, that make the game sophisticated. Not only can you become, say, an oppressive theocracy, but you can become an oppressive theocracy that depends on trading for income with little military emphasis. Compare the depth and subtlety of your civ customisation in this game with Sid Meier's Civ. There, you choose a civ and pursue the victory condition it is associated with. That initial choice suggests (virtually dictates, if you want to play well) a certain category of tech advances and actions. Clash is nothing like that. Its add em' up victory conditions encourage play and custom combinations, depending on the situation and your preferences.

Being super picky, there are a couple things that I'm not as over the moon about. The first is the objective cards. I think they're quite clumsy, and, I never say this, but they introduce luck into the game especially near the end when it is not desirable. I also think that the last 2-3 turns or so get overly brainy and long---you have so many powers at that point from techs that turns are all about activating 7 powers in one turn in a particular order. There's nothing you can really do about this, but compared to the clean tech combinational simplicity of the middle turns it grates.

BGG User Jeff Pratt succinctly expresses a lot of the things I love about the game, if you want to read more.
2014-10-11
Owned
Jeff DeBoer
United States
Jacksonville
Oregon
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10
Jan 2013
This is an easy 10 for me given my big-game, historic, civilization gaming tastes. Exploration and tile art is even better than Sid Meir Civ and I really like the Action, Objective, and Event Cards addition. Dual-use "Peaceful vs. Military" cards are a novel feature. Greater intensity and focus required to play well compared to other civ-builders due to limited actions and much shorter game length with a clear ending time. The tech-tree is amazingly varied and balanced and the tech-board cut outs for the marker cubes is appreciated greatly. Good quality plastic and originality in improving upon this oft-repeated game theme is to be highly applauded. Battle quality and battle cards are well done and exciting to resolve. Will have to lower a few other ratings due to the release of this game as this has potential to break into my personal Top 10 after further play. Well done, Mr. Marcussen and THANK YOU!!
2013-01-09
Owned
Sean Norman
Canada
London
Ontario
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10
Feb 2015
Best civilization game out there, bar none. What makes this a real winner is that it is accessible and has plenty of depth and strategic options. If you like Civ games on the PC give this one a try!

Feb 2014 - raised from a 9 to a 10. This is "the" civ game to own, bar none.
2015-06-07
Owned
Alex Brown
United States
Greenbelt
MD
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10
Aug 2013
A bit overwhelming for new players, not because of the rules but because the tech tree is so broad and interesting. Still, a fantastic design and one I thoroughly look forward to playing many more times.
2014-04-24
Owned
Nate Owens
United States
Garland
Texas
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10
May 2013
Clash of Cultures feels like a culmination of all of the good things about civ games. It's deep without being inaccessible, epic without being super-long, and open without being overwhelming. It also happens to be one of the nicest productions that I've seen of this sort of game. If you've ever enjoyed 4x games in your life, Clash of Cultures is nearly a no-brainer. With his second design, Christian Marcussen has shown that he understands Ameritrash better than any other active designer.
2013-01-19
Owned
Paul Bauman
United States
Santa Cruz
California
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10
Mar 2013
This edges out Sid Meier's Civilization on most occasions when I want to play a Civ game. Much of what was missing for me in that game is present here: satisfying, quickly resolvable combat, city growth, citizen happiness management, aggressive barbarians, secret objectives, cultural influence and "flipping" (you can't flip a whole city, but rather pieces of it, siphoning VPs away from the opponent).

Every time I finish a game, I want to start again and try a different approach.

If I want a longer, more considered game with some euro hybridization (which honestly isn't that often) I still go to the Sid Meier Civ.

Expansions/promos owned:

Clash of Cultures: Civilizations
Clash of Cultures: Civilizations – Aztecs
2015-04-19
Owned
Marius van der Merwe
United States
St. George
Utah
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10
Mar 2015
Love this game. Interesting decisions to make throughout and it neatly captures the feel of building something epic. Takes a few plays to get comfortable with the ins and outs of the technology tree. Don't leave your cities undefended!
2013-08-15
Owned
Megas Spyridonos
United States
Illinois
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10
Feb 2013
My favorite new game. Great boardgame version of my fav computer game Civilization V.
2013-02-04
Marko Dobranic
Croatia
Zagreb
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10
Jun 2014
great civilization game, had lots of fun, very involving, offers lots of different paths to victory, direct and indirect interaction
2014-01-15
Moe45673
Canada
Toronto
Ontario
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10
Jul 2013
*Feb 2013* Money's tight, but from everything I've read about this game, I had to take the plunge. After reading the rulebook, it looks excellent and I'm glad I did! Will update after a few plays

*edit* One play. OMG. This game is satisfying as hell. Yes, it took a long time, but it hit all the right spots. Is it a 10? I'm unsure. Giving it a 9.5 until I see how it holds up

*March 2013* 3 Plays and starting to see the possibilities. 1 play with three, two with 4, 60 minutes per player appears to be correct. Excellent game, this is honestly the game that I look at buying other games and then go "but why? I already own CoC". I hope this honeymoon never ends!

*May 2013* 8 plays. Love this game. 3 is best but will happily play at any number (time permitting). I've finally begun to wrap my head around a working strategy for the first half of the game. This is usually the time I start looking for a better game and my "philandering" itch strikes up.... it sort of is but the rest of me is successfully quashing it because this game just does everything I love... Engine building, interaction, beautiful components, and other features. If you want an intro/gateway to the 4X/Civ genre (and are already a somewhat experienced gamer), this is the game to play. If you're already a veteran, you may or may not love it (some think SM:Civ is better, some prefer Eclipse, etc).

*June 2013* Only downside is the length. Otherwise, this game is fantastic

*July 2013* My 12th game was 2p and it ended in 2 hours. Length is not an issue so upped from 9.5 to a 10. Also, 2 players is a great time. There are more paths to victory than you'd think after a few plays. Terrific game.
2013-07-09
Owned
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Michael Sillion
Sweden
Varberg
Unspecified
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10
Mar 2013
After more plays I can say that this is the best Civilization game I have Played. And civiliztion games a my all time favorite game type.

Read more about it here:
http://springismylove.wordpress.com/2013/02/15/civilization/


I really like that this civilization game doesn't go into the the modern age. No civilization survives that long.

Sid Meyers tried killing of civilizations in the first civilization game. No gamers could exept it so the removed it in the first computergame.
2013-03-18
Owned
Donald Willis
United States
Enola
Pennsylvania
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10
Feb 2013
Very addictive and complex game, with random set up, and multiple ways of winning that flows into near endless fun. Winning through culture, military conquests, or just building cities are different paths to victory available to a player. The different Advances that you purchase add nice nuances to the game and most have some form of synergy with other Advances you've purchased.
2013-06-08
Owned
Steve K
United States
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10
Feb 2013
AH's Civilization meets Catan only better. Nicely paced with enough action to satisfy grognards and leaves plenty for other gamers to chew on. Good fun.
My advice: stay on par military-wise with your neighbors and throw them the odd bone, but keep your eye on the prize.
2013-02-18
Owned
El Piedro
Belgium
Mechelen
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10
Jan 2014
Great thematic, good looking game. Lots of variation due to land tiles, enormous tech tree and individual play style. Takes a long time, but it's more than worth it!
We always play variable end, and often play the "take 2, keep 1"-objective card rule to limit the luck factor.
2015-05-16
Owned
Team Ski
United States
Dover
Delaware
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To the beautiful and the wise the mirror always lies.
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10
Feb 2013
A beautifully balanced game. Lots of choices and open-ended play!
2013-02-27
Owned
Simon W
England
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10
Mar 2013
A brilliant game that I enjoy playing every time. It has high replayability due to the nature of the tech tree and the way your Civilizations can interact with each other, be it in a trade way or combat way.
2013-12-16
Owned
Mihaly Rendes
Hungary
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10
Jan 2014
After my first play I was disappointed by the total random nature of event cards and the long downtime thanks to the many combos of the tech tree.
Gave it some other chances, and now it's one of my favourite games, because it has so much depth.
You just have to learn how to dodge those devastating event cards...
2014-06-12
Owned
Luke the Great
Poland
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10
Apr 2013
King of civ games!
2014-11-04
Owned
Jez Dedman
United Kingdom
Portsmouth
Hampshire
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10
Mar 2015
2 players upwards. 4x.
A civilization game in which each player leads a civilization from a single settlement to a mighty empire. Players must explore their surroundings, build large cities, research advances and conquer those who stand in the way. The game features a modular board for players to explore, 48 distinct advances, seven mighty wonders, and loads of miniatures and cards. The winner will create a culture that will be remembered and admired for millennia.
Like Civilisation (a bit simpler than the Civ board game ) but generally better apparently (general consensus)
2014-11-11
Owned
D. Barrera
Spain
Barcelona
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10
Jul 2013
If I was a game designer this is the game I would have wished to design. Brilliant. Heavy but not too much, light but not too much. Economy, resources and combat combine in this 4X game as well as euro-ameritrash balance does.

Variable end (optional rule) makes this game less gamey and fairer. Cards (Events, Objetives and Actions) truly give this game that nice edge any game with Euro Resource Mechanics needs. Maybe not perfect but as good as they come, it deserves the 10.
2013-07-18
Owned
For Trade
Faray
United States
Delaware
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10
Feb 2014
At first I was worried about the event randomness, but as I played, I realized a lot of it is controllable, and may even be good (Barbarians help more than hurt). Easily one of the best civ games out there, second only to TTA in my book.
2013-04-17
Flip the Switch

Minnesota
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10
Jul 2013
Love this game. If you have played Sid Meier's Civilization and were dissatisfied with the mechanics of military combat and how unruly laying cards down on the table for the tech tree, I believe that CoC fixes these problems.
2013-07-03
Owned
Aris Ktistakis
Greece
Athens
Elliniko
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All that I need is this moment
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10
Sep 2013
One of the best civilization games. Easy to grasp yet tough to master!
Multiple paths to victory, highly thematic!
2013-10-22
Owned
Dirk Röttig
Germany
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10
Jun 2014
This is a great game! It offers so many options and ways to win. The tech tree is overwhelming at first but once you get the synergies it's a joy to build your motor to run your civ. The action cards which add some versatility or a boost to your actions, the objective cards which add some direction but never restrain you on your way to obtain victory and the event cards which spice up the game and add some tension make Clash of Cultures an amazing Civ package which I recommend to anyone who is interested in these kinds of games. Not only rulewise did Christian create a great game but also thematically Clash is very immersive and does not feel gamey. Go get it!
2014-06-05
Owned
Corey Butler
United States
Marshall
Minnesota
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10
Jun 2015
Just about everything you could want in a civilization game, packed into a surprisingly streamlined design. The theme is very well implemented and the components are cool. Education pays off handsomely at the beginning, but it can all come down to military force at the end. Not a good choice for people who don't like the threat of conflict.
2015-06-15
Owned
Want To Play
Fabrice Dubois
France
La Garenne Colombes
Hauts de Seine
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10
Mar 2014
I was searching for a long time the definitive civ game that meets my taste and criteria :

1) with a story arc and narrative
2) with a central board to explore/discover
3) with strong and sounding exploration mechanic. I want to feel the uncertainty of exploration : success of failure ? what am i going to discover ? barbarians ? indians ? natives ? what kind of resources ?
4) with a simple tech tree yet accurate and rich to ensure replayability
5) with a non required war aspect. Almost all civ games are focused on military. I don't want to focus on military if i don't want to.

I played it only 1 time but CoC was right up my alley and meets all my criteria : mainly, you can fight and recover with culture instead of military. With the expansion, it will be perfect.

Kudos and thanks Mr Marcussen.
2014-03-24
Owned
Ray
United States
Mansfield
Ohio
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Matthew 10: 29-31
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10
Jan 2015
This is a close race, but I really think this one is my #1 game. It's epic, but not 8 hours. With the expansion, you have such options to truly create a different civilization that you want to focus on. And then you test that against the other players. If you are about the experience and not just grinding for hours upon end, this is a must own!
2015-05-04
Owned
Quinn Pereverseff
Canada
Medicine Hat
Alberta
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10
Jan 2015
Great game, one of my all time favorites. Just got the expansion. Now I am looking forward to diving into it yet again with even more goodness!
2015-01-29
Owned

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