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User Rating Comment Status
john plant
United Kingdom
Ledbury
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9.5
Feb 2014
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Dimitris Vasiadis
Greece
Vari
Attiki GREECE
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9
Nov 2013
I compare it to sid meier's civ 2010, a very nice mix of civ and wargame, with a great tech tree. I rate both games equally. I will not play the game often, for the same reason that I won't play sid meier's civ often: war tactics/grid movement could play a major role in the outcome, a feature that I dislike in most civ games.
2013-11-16
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Ian Dimitri
United States
Chandler
Arizona
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9
Jul 2014
Great game with many interesting choices. Ending is the weakest part of the game.
2014-07-21
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Ronald Carlson
United States
Austin
Washington, California, Oregon, Texas, Wisconsin, Illinois, Indiana, Ohio, Kansas, Colorado, Nevada, Hawaii, etc. :-)
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9
May 2015
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Jeremiah Reynolds
United States
Sheboygan
Wisconsin
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9
Dec 2014
After two plays, this is a real gem. It feels like the Civilization computer game. It has a great tech tree and it is really easy to teach and learn.

I have only played 3/4p, but I have heard that it scales well to two.

I can't wait to play with the expansion.
2014-12-31
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Cody Wiersema
United States
Boulder
Colorado
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8.5
Feb 2013
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Joel Kratzer
United States
Goshen
Indiana
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8.5
Aug 2013
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jason frowde
United Kingdom
Luton
Type a choice right ...
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8.5
Oct 2014
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Chad Schrieber
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8.5
Feb 2015
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Roeland
Belgium
Gent
Oost-Vlaanderen
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8.2
Aug 2015
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Christoph M.
Germany
Unspecified
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8
May 2013
Very good civ-style game. Clearly superiour to FFG civ.
2013-05-30
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Morgan Dontanville
United States
Charlottesville
Virginia
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Plate of Shrimp.
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8
Jan 2014
Fantastic 4x civ game. So much to do, if you can spend the time and resources, if only it weren't for those pesky neighbors.

My one complaint about the game is that it takes such and extreme effort to move people around. So someone that invests in an attack will be suffering massive opportunity costs by not spending their effort building up their civ. Still, the reward for success is quite good, so that it almost makes up for the significant cost of loss. But then, that's what keeps people honest.
2014-01-11
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Paul Schulzetenberg
United States
Los Angeles
California
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8
Apr 2013
Very good mid-length Civilization game. This is another iteration of dudes-on-a-map Civ. The tech tree is the only particularly exceptional part of this game, as it is widely varied in effect while still having a lot of viable choice. There's no bland technology, random availability, or few opportunities in this technology race. No, if you want, you can get ridiculously teched up, and even if you don't, the game pushes you to do so by severely limiting the number of city activations you can manage.

Though the technology tree is the most unique item, that doesn't mean the other stuff is bad. Far from it. It all works intuitively and with fluidity. In fact, the other items are all easy enough to grasp that you can really focus on the tech tree, as well as the VP goals. There's a little bit of Twilight Imperium (Third Edition), a little bit of Eclipse, and a big helping of Sid Meier's Civilization: The Board Game, and the resulting mixture is truly grand.
2013-04-18
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Torsten Winkelsträter
Germany
Freiburg
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8
Feb 2014
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Christian Shelton
United States
Riverside
California
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8
Apr 2013
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Amos Dillman
United States
Delaware
Ohio
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8
Jun 2013
Clash of Cultures has a pleasant, intuitive set of mechanics. It streamlines the civilization style experience surprisingly well--and I'm a big fan of that genre even though I have a hard time finding excellent civ style board games.

Things I particularly like are the thrill of exploration in trying to find good territories to stake your cities in the ground. The tech tree is a neat hybrid of structure and freedom. The actions themselves are all interesting and easy to pick up on. The ways you use your cities have sufficient variance to be thematically engaging and mechanically useful.

Nonetheless, the game has its quirks and balance issues. One complaint that isn't really a negative or positive per se is that it lacks variable player abilities and more unique civilizations. Thematically, the cultures are very bland and it would be a lot more fun (I think) if you could pick a particular starting civ.

Also, while the techs you can get have lots of interesting options--I'd say that combat is the weakest aspect of the game. There are very few interesting options in setting yourself up for combat; which is a shame since combat is such a core feature of the gameplay. Combat is resolved by d6 rolls with very few ways to affect or enhance those rolls. The most interesting part of combat is the "Cold War" leading up to it when players begin taking notice of their growing enemy armies and begin arming themselves--but the actual execution is... eh.

So combat is somewhat luck heavy and simple (not good for me) and exploration, while cool!, can also completely bone some players. I'm not super mad about exploration since it's the nature of a modular board--but I can't help but feel there could be more interesting options concerning how you use the terrain so if you get a really weird starting spot you can make some different uses out of it.

Furthermore, there are events pulled based upon certain player milestones. These are, as you might expect, somewhat luck heavy. Overall, they aren't too awful. But sometimes they can be--and I really dislike completely random screwage in a long game. Although the fact that players themselves cause the events to get pulled upon them is a cool idea.

Finally, while the barbarians add another interesting feature to the gameplay--they are just as simplistic as the combat system itself (moreso, even) and they get littered all over the board. It's very obvious that the barbarians should either be more interesting or there should be more of something else on the board for players to interact with.

My impression is that CoC is a very good to great game whose mechanics I like in general--but the random/bland parts can potentially sabotage the good parts.
2014-05-29
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Jon Skotniczny
Canada
Stratford
Ontario
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8
Mar 2013
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Patrick Brennan
Australia
St Ives, Sydney
NSW
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8
Dec 2013
Whilst other Civ games have tried to replicate the video game, this feels the most evocative of the video game to me, keeping the essence of good boardgaming design alive. You start small, explore a little, choose growth options, grow, get resources, start building your techs, then work out how peaceful vs how warlike you're going to be based on how the map has developed and what others look like they're doing, and expand accordingly. There's a lot of interesting decisions to make each turn, but the turns are structured so that they don't seem too long, and other player's turns give you enough time to work out what you want to do on your next turn without too much downtime, so the pacing feels right. The peace vs war experience will depend on your colleagues, so you mostly get to make of the game what you want it to be. One disappointment is that the nations are homogenous ... but you are differentiated by terrain, barbarian action from event cards, your mission objectives and the techs you buy. Combat is deliciously simple. There's tension on whether building defenses are wasted actions or not, which captures the game nicely. While it kind of feels explored after one play, obviously there's a big interaction intersection to enjoy. It's Euro-y to get the game started, and then becomes trash-ier in the late game when you start pinging VPs off each other. All of which works nicely.
2013-12-17
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Brandon Ferrer
United States
Pittsford
New York
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8
Apr 2014
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Michael Roop
United States
Three Rivers
Michigan
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8
Apr 2013
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Travis Dean
United States
Escondido
CA
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8
Jul 2015
Play to determine if I should acquire.

A 4x game that's been well-received, but is long.
2015-07-14
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Taylor Bradley
United States
Bethany
OK
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8
Jan 2014
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J Hagen
United States
Minnesota
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8
Jun 2014
Had fun the one time. Like it better than Civ.
2014-01-01
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John Fetter
United States
Saint Louis
Missouri
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8
Nov 2013
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Jeffrey McBride
Canada
Dartmouth
Nova Scotia
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8
Nov 2013
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Ryan Kinzer
United States
Bartonville
Illinois
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8
Jan 2014
This is pretty much every old school rts like Age of Empires in board game form. I'm sure there's others like this out there, but this is the first I've played and I like it a lot. I've only played it with two so far, and I suspect that, like many other games, adding additional players will add a new layer of depth and make it that much more enjoyable.
2014-01-14
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James Morey
United States
Ames
Iowa
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8
Apr 2015
Clash of Cultures is a really nice and compact Civ-style game, with a much more limited time frame. Starting with just agriculture and mining (which seems a bit off, actually, now that I think about it), you'll never get more advanced than having steel weapons and cartography, but that's still a pretty nice swath of history.

I really like the way the tech (or advances, as the game calls them) work, and, being someone who will always, always, always go for a science or tech-focused path in Civ/4X games, I really appreciated how open-ended the way that progress goes forth in CoC.

Clash of Cultures is also streamlined enough that keeping your economy going is both enjoyable and quite manageable. I've been able to build two wonders in the course of a game, thanks to some long-term maths of the sort that really tickle me and fit my style. There's an element of accounting in any Civ game, but Clash of Cultures almost felt Euro-like at points, and I enjoyed that a lot.

Back to an earlier point, Clash of Cultures moves surprisingly quickly. In my first game, a thorough rules explanation plus a three-player game took us about three hours, which was a pleasant surprise. By the end, too, we all had completed a nice little narrative arc, and all our cultures felt distinct, with a history to call their own.
2014-06-16
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Yossi c
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8
May 2015
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Krister Nevin
United States
Eau Claire
Wisconsin
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7.5
Jul 2014
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United States
Norwalk
Connecticut
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7.5
Mar 2014
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Ian Kelly
United States
Longmont
Colorado
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7.5
Apr 2013
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Joe Waller
United States
Overland Park
KS
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7.5
Feb 2013
First of all, this is not a civilization game. You do develop technologies but that is really the only civ advancements you can take. Second, this game has a heavy learning curve and more experienced players will dominate less experienced. Third, it is a fairly unforgiving game. Early mistakes or battle losses can set you back irrevocably. That said, the components are nice, the gameplay is fairly smooth and straightforward. There is a good amount of strategy and multiple ways to get victory points (military, influence, objectives, technology). This game has a very similar feel to Through the Ages. I didn't enjoy my first play of either but I think the more I would it the more I would appreciate it.
2013-02-17
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David Zevin
United States
California
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7.5
Feb 2013
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Lieven De Puysseleir
Belgium
Leuven
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7.1
Dec 2013
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yegods
United States
Campbell
CA
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7
Apr 2013
decent civilization game with some very good design mechanics. The research board is a wonder of over-engineering. It plays reasonably fast for a civ game, and yet is full featured, complete with wonders, resource production, exploration and murder.
2013-04-07
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Ron Lacer
United States
Springfield
Massachusetts
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7
May 2014
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Manolis Kountourakis
Greece
Aigaleo
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7
Apr 2014
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Brandon Kempf
United States
Jefferson City
MO
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7
Oct 2013
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Bill Dickerson
United States
Niskayuna
New York
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7
Dec 2012
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Ian Zernechel
United States
Dublin
Ohio
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7
Jun 2015
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Jim Govatsos
United States
New York
New York
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7
Jan 2015
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Josh Look
United States
Coventry
CT
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7
Jan 2014
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Son Do
United Kingdom
London
Chelsea Bridge Wharf
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7
Jul 2013
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Thomas Hunter
United States
Bremen
Indiana
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7
Sep 2013
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Steven Fletcher
United States
Pennsylvania
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7
Sep 2014
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Andrew Frick
United States
Visalia
California
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FOR SALTCON!!! FEEELLLLLDDDD!!!
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6.5
Nov 2014
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Robin Brown
United Kingdom
Bicester
Oxfordshire
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6
Apr 2014
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Victor Pluntky
Sweden
Stockholm
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6
Feb 2015
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Charles Stanley
United States
Nacogdoches
Texas
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Bill Hollebeke
Belgium
Gent
Unspecified
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