User Rating Comment Status
Severus Snape
Canada
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"She who dares, wins, Prime Minister."
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"I'm not allowed to say how many planes joined the raid, but I counted them all out and I counted them all back." Brian Hanrahan
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10
Sep 2007*
This is a really innovative design concept, light years ahead for its time. I had the game, but it was destroyed in the Great Flood of the Basement. I feel lucky that I found a copy in good condition.
2012-12-23
Owned
Forest Cole
United States
Houston
Texas
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8
Feb 2007*
1812 is a great combination containing both a hex map and an area map. This important napoleonic campaign can be experienced both ways here.
2007-02-11*
Owned
Donald Lazov
United States
Richmond
Illinois
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8
Jul 2011
Punched, got it for a great used price, have no place to set it up yet. Want to give it a go in the next 10 or so years...lol
2013-05-29
Owned
Yodlaf Peterson
United States
Ohio and West Texas
Пиндостан
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8
Mar 2013
Two treatments of the campaign. A very fine game still interesting after all these years. Astonishing that this came out in 1972!
2011-08-18
Owned
eric iven
Switzerland
Mollens
Unspecified
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8
Aug 2013
Excellent game!! Both the Hex and the aera versions.
The rules are good. Everything is in there!
A lot of fun!!
2013-08-22
Owned
Bill McGuinness
United States
Lynn
Massachusetts
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8
Jun 2014
The single best wargaming experience. I sat horrified as my troops melted away with the snow as my Le Grande Armee trudged back to Paris.
2014-07-19
Owned
Dave Crater
United States
Ftw
Texas
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7.5
Jan 2009*
Like the area movement game inside more than the traditional hex and counter.
2009-01-17*
Owned
Marja Erwin
United States
Fairfax
Virginia
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7.5
Sep 2010
A lot of potential.

Both games use the same supply system, but different movement and combat systems. The supply system can be confusing at times, but it works and it is pretty interesting.

The hex game was an adaptation of the mechanics of the *Leipzig*/*La Grande Armee* system. The resulting rules have some gaps and what feel like mismatched concepts. That said, they are clearer and easier-to-play than *Highway to the Kremlin*.

About 25 km/16 miles per hex, 10 days per turn.
2010-09-18
Owned
Want To Play
Mark Humphries
Philippines
Unspecified
Metro Manila
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7
Jul 2008*
keeper
2013-01-11
Owned
Want To Play
Mark Saha
United States
California
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7
Nov 2007*
The powerful insight of this game is that battle losses in the 1812 campaign were insignificant; it was desertion, attrition on the march, and outright starvation that decimated armies.
2007-11-21*
Mike Siggins
England
Cambridge
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designer
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7
Mar 2010
Area version: Considering its age, this is a decent game.
2010-03-25
Paul Denhup
United States
Alexandria
Virginia
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6.5
May 2003*
A classic of Napoleon's most critical undertaking that lead to his downfall. Retrace his disastrous march to and from Moscow. I like the hex version over the area movement. Both play well.
2003-05-21*
Owned
Richard Ware
United States
Colorado Springs
Colorado
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6.5
Jul 2009*
Inventory 2007-09-15
Inventory 2013-09-24
Inventory 2014-03-27
2014-03-27
Owned
Gregory Smith
United States
Nashville
Tennessee
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6
Mar 2003*
Simple enough for my brain, and still entertaining. My thanks to the designer.
2009-04-09
Owned
Gary Christiansen
United States
Columbus
Ohio
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6
Sep 2005*
Interesting because of the attempt to provide both an area movement game mechanic and a hex movement game mechanic for comparison, the game had some other early innovations for it's time.

The system of depletion and pillaging for supplies hadn't really been explored as much at the strategic level as it was in this title before. It both worked and didn't work, proving to be half useful for learning about the logistical difficulties of running a war during the era in question, but it tended to also cause confusion during play because we found it a bit of a struggle to keep up.

Mostly though, I think they should have chosen either of the two mechanics and kept to it for the game, to get the system's other issues worked out. The game also made good use of available graphics for the time, and play aids, though back when this title was released, it was not easy to use multiple colors nor to print additional off sized parts.
2005-09-09*
Owned
(Mr.) Kim Beattie
United States
Rocklin
CA
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Embrace your inner geek!
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In Flanders fields the poppies blow Between the crosses, row on row, That mark our place; and in the sky The larks, still bravely singing, fly Scarce heard amid the guns below.
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6
May 2010
Supply rules ("scorched earth") makes it a tough game for the French.
Map & rules lost in storage? (August 2004)
Found! (May 2006)
Played pre-BGG.
2008-02-09*
Owned
Bob Schindler
United States
St. Charles
Missouri
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6
Dec 2006*
We can not figure out which piece of trash to sell you, so let's sell you 2 and pay more. The hex game was just the old horrible Leipzig design with more colors. It still was an awful game.
The area movement wasn't to bad, but it used hidden movement and who would you find to play you, no one!!
Another "cookie cutter" game.
2011-10-29
Prev. Owned
Nameless Necromancer
United States
Lexington
Kentucky
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"In the Red Army it takes a brave man not be a hero." - J.V. Stalin
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6
Feb 2012
Good effort for its time
2012-02-19
Owned
Jeffrey D Myers
United States
Los Ranchos
New Mexico
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"Always rely upon a happy mind alone." Geshe Chekhawa.
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6
Apr 2011
Rating for hex version. Looking forward to trying area version someday. I liked La Grand Armee better, but the supply modeling in this one was interesting.
2011-04-15
Owned
Sim Guy
United States
Albuquerque
New Mexico
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6
Jan 2011
Liked the hex based version better when I first played. But the area based version has grown on me.
2011-01-25
Owned
Royce Reiss
United States
Brookeville
Maryland
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6
Nov 2012
Played the area movement game 3-4 times in the 70s when the game was published. Manage your supply or lose.
2012-11-04
Owned
Raimund Bubelis
Canada
Welland
Ontario
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6
Dec 2011
Acceptable given the system it was using. Dated now.
2012-01-13
Owned
Mr. Crocodilian
United States
Unspecified
Unspecified
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5
Jul 2004*
In the early seventies, SPI discovered that AH's 1 or 2 games per year did not remotely satisfy gamers' demand. So they made a lot of games, some that are as much experiments in game design as anything else.

1812 comes as two games, one area movement/strategic, the other hex based. More than anything the contrast between them illustrates that the area movement is the right way to go for this scale of Napoleonic warfare
2004-07-01*
Owned
bob kalinowski
United States
Saint Charles
Missouri
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4.5
Jan 2014
I have played the hex version 3 times, and the smaller area version twice, all to completion. Played one of each again around 2009, so these comments are from an adult, oldster perspective.

Despite actually using a colored map, the hex version manages to seem more colorless than plainer sister La Grand Armee (which I thought was decent and played a lot until War and Peace came along). This game, which should have had more chrome, in units, leaders, whatever, does not, and thus, given the grandeur of the subject, displays in higher relief the shortcomings of the SPI 70s machine "crank 'em out" cookie cutter treatment, vs. other SPI games from that decade.

Despite the originality of the design at the time, the area version ends up feeling like a sophomore wargame designer experiment that was allowed to turn up the abstraction and logistics dials to excess. I went into both these playings with an open mind and some anticipation of trying out this "one off classic" design. The "designer lab project" assessment hit me after I finished the second try. I can only attribute other folks' fond memories of it to different tastes, or nostalgia glasses distorting the dead flat reality of playing the thing.

Both games are dominated by logistics, which is fair enough given the history. The Russians run away, the French chase, both sides lose tons by attrition (the Russians, hopefully less, eh?), then the slightly less decimated Russians chase the usually more decimated French back out. And so, as you traverse your way in and out of Mother Russia in both versions, you find the attrition rolls/losses become way more important to you than anything else going on -- anything. Okay, give the students a B for "create a suitably high loss attrition system to simulate 1812 campaign logistics losses" on their score sheets.(It does the job, but as other comments note, there are gaps in the province/area supply/logistics rules and marker system that you end up having to fill yourself).

Unfortunately, for me, both games are also dominated by a notable lack of FUN. I'd have to give a D in that block.

The games do work as austere simulations, but for me, they seemed largely soulless. After the due diligence of playing them a few times to see if my first impressions were valid, I conclude they were. I won't be getting them back on the table any time in the near or mid future. I will gladly return to the War and Peace 1812 scenario instead -- more fun, more color, less logistics, usually historical outcomes.
2014-01-23
Owned
Jeff Finkeldey
United States
Lebanon
Ohio
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N/A
Many years since I've played.
2005-02-13*
Owned
Jay Olsen

Rockville
Maryland
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N/A
Napoleonic
Ziploc
2006-07-17*
Owned
For Trade
Andreas E. Gebhardt
Germany
Birkenwerder
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N/A
Campaign in Russia and Battle of Borodino 1812
2013-03-15
Owned
John Setear
United States
Charlottesville
Virginia
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punched. sorted in tray. white box version.
2015-05-21
Owned
jesus amor
Spain
barcelona
España
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N/A
los dos juegos punched. todavia pendiente de jugar.
entra en coleccion septiembre de 2011.
2015-07-03
Owned
MAITRIAS Laurent
France
LYON
FRANCE
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N/A
want to have

want to play
2009-12-22
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Andy Pain
United Kingdom
Blandford
Dorset
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N/A
Used - Flat box cover sheet but no box
3 more copies two in flat top box
2010-03-04
Owned
Pete Gelman
United States
Portland
Oregon
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Mysterious Matters of Max Metters / Moonifest Destiny
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Island of the Moths
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N/A
Acquired Dec 2010. The area game looks good to me, playable and interesting... I think Philip Orbanes designed the area game, John Young designed the hex game. ... Easy rules, although some of the charts are a little graphically convoluted. I think they could appear simpler without changing any rules. For example, we could replace the numerous acronyms with symbols or icons (eg, charging cavalryman for "go to pursuit table"). I hope a little home upgrade will help... I am making wooden pieces for my copy of the area game: little wooden stand up guys for the map, numbered, with corresponding off-map hidden collections of the infantry and cav corps (Risk pieces). Also, wooden bits for the forage, where each bit is 50 percent. If the area is untouched, 2 bits. Half depleted, one bit. Depleted, no bits. The almost colorful area map looks pretty nice--is this a direction SPI could have headed? UPDATE Dec 2012: with some humility I think I overlooked the merits of the hex version.
2012-12-23
Owned
Want To Play
Robert Hingley
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N/A
SPI Flatbox
2011-04-07
Owned
John Ellerbe
United States
Port Royal
South Carolina
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N/A
687 (7)
2014-09-26
Owned
Tom Veal
United States
Chicago
Illinois
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N/A
Napoleonic Wars > Russian Campaign
2012-04-17
Owned

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