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User Rating Comment Status
Raymond Gallardo
Canada
Montreal
Quebec
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9.5
Apr 2008*
THE PERFECT GAME (if it wasn't so long for what it is).

The perfect hybrid between the Euro strategy game and dexterity game. The world needs more of these hybrids. This combination yields even more features that Euro games need to feature more:

* Teamwork, as players may (or may not) help you direct your blind drawing tasks
* Bidding for contracts (where players bid for a right to do a task, and lose a substantial amount of points for failing to do that task)
* Gorgeous artwork based on historical maps

2008-04-06*
Shellie Rose
United States
Vernon
Connecticut
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9
Oct 2009*
This game makes me laugh.
2008-06-09*
Owned
Want To Play
Christopher Fritel
United States
Austin
Texas
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9
Aug 2011
3 or 5, 90
2013-03-16
Owned
clara bow
United States
new york
New York
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8.5
Dec 2005*
So much fun! Can you beat sailing (with the equivalent of a magic marker) around a map *with your eyes closed,* guided only by your friends' voices? I think not. This game is awesome. The drawback is that the rules suck. Even so, once you've figured out how to play it's so great that I think it deserves a high rating despite the terribly-written-rules frustration that we experienced while setting it up.
2005-12-10*
Josh Adelson
United States
Columbia
South Carolina
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Well, I see the otherness of being other is otherwise contraindicated
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Who cares where it came from or whether it's correct or not? Certainly not me
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8
Sep 2003*
Unplayed, eager to see if my shipmates try to run my ships aground.
2003-09-19*
Owned
Trond Braut
Norway
Stavanger
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8
Sep 2003*
Played the basic game in Essen. A good game where the blind navigation made for a lot of laughs. Hillarious! The basic game had a somewhat party game feel to it, but I think the advanced game will be more strategic.
2003-09-24*
Scott Alden
United States
Dallas
Texas
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Aldie's Full of Love!
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8
Jun 2007*
When I first heard of the basic mechanism with this game I was very skeptical, but after playing I had a *lot* of fun with it!
2007-06-01*
Owned
Pee di Moor
Netherlands
Rotterdam
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8
Jun 2007*
A fun game indeed. Every true gamer should try this at least once. Don't play for winning though. Play for the experience! .... and beating Amsterdam
ofcourse ...
One of those games where failure is fun.
2007-06-30*
Owned
David K
United States
Austin
Texas
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Love 'em even if a few games get scuttled from time to time.
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Meow.
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8
Sep 2013
Nothing quite like it out there. Drawing on the dry-erase boards with just one-word navigation commands is quite fun (although clearly many things are out of your control due to it as well). Well worth a try and very cheap for a Splotter game!
2014-05-01
Owned
Morgan Dontanville
United States
Charlottesville
Virginia
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Plate of Shrimp.
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Here we are folks, the dream we all dream of.
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7.5
Jun 2006*
This game is out of control. The exploration bit is genius. It is everything Die Hanse wishes it were. But, then there is the whole market game that brings everthing to a new level. After getting a few plays in you get to realise that this game can be particularly nasty. Deals that go sour, and uncooperative captains make new and innovative ways to gut your friends.

Still, the game is a hoot. I've only played the advanced game, but I suspect that it is a bit more of what I like. I've incorporated Amsterdam into the Advanced game and recommend using four flipped cards rather than three.

2006-06-18*
Owned
Michelle Zentis
United States
Prague
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7.5
Jan 2007*
Requires quite a bit of thought despite the fact that plotting the ship courses usually devolves into giggle fits. Small number of order cards could hamper replayability, and I need to re-do both the order cards and the spice chits to make it much clearer which spice goes with which order card! Positive first impression, though, despite unfriendly artistic design.
2007-01-01*
Prev. Owned
Gerry Standerline
United Kingdom
Leeds
West Yorkshire
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7
Feb 2004*
Drawing the route on the map is great fun, the rest of the game is OK but not outstanding
2004-02-07*
Prev. Owned
Tom Swider
United States
Harrisburg
Pennsylvania
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7
Jan 2005*
A real hoot. Not for the dyslexic.
2005-01-25*
Owned
oystein eker
Norway
Unspecified
sola
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7
Jul 2005*
nice trading and blind nav game!
2005-07-21*
Owned
Founding Fathers: try your hand at being President.
United States
Bay Area
California
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7
Sep 2005*
Nick West
Scotland
Colinton
Edinburgh
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7
Sep 2005*
Rating up a point after second 5 player advanced game, which great improvement over 3 player.

Nice unique system for voyaging and a number of subtle strategies hidden in the system. Can be a bit long, and pace does not accelerate through the game.

Potential for a lot of fun with right group.
2005-09-30*
Owned
For Trade
Wally Jones
United States
Windermere
Florida
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7
Sep 2009*
Good game. Co-op, yet competitive. Drawing blindfolded to pick up items. Then betting over filling contracts with those items. Fun.

Best expansion -

Best extra/variant -

Strategy -

Wins =

2008 Plays = 1
2009 Plays = 1
2009-10-11
Steve Kearon
United Kingdom
Cardiff
Wales
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7
Oct 2009*
Basic game only. Even madder than I expected from reading the rules some time back. A semi-coop, semi-party game from Splotter. Hoping to play again, soon.
2009-10-14
Owned
Henk Rolleman
Netherlands
Eemdijk
Utrecht
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7
Apr 2010
2007(17E)Beautiful games with an original game play for navigation. The components are with a nice historical design.
2007-10-04*
Prev. Owned
Is Not Geddy Lee
United States
Sandy Hook
Connecticut
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7
Jun 2007*
First play dragged on, perhaps due to our learning curve, perhaps not.
2007-06-30*
Mike Jones
United States
Gainesville
Florida
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Yeah it's here! Really it's right here.
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7
Jan 2008*
Play basic rules. I wish I could find people to play this with. But, it doesn't play well as a competitive game. To many people then want to crash the boat AND those that don't want to crash the boat get yelled at by competitive people for crashing.
2008-01-07*
Owned
Patrick Jamet
France
Paris
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7
Dec 2008*
[ 5 4 ] joueurs
3 heures

I'm not sure that it does work as a game but it's fun. It's way too long for what it is.
2008-01-29*
Owned
The root of all evil... but you can call me cookie.
United States
Gainesville
Florida
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7
Jan 2008*
Probably the most surprising of all Splotter games that I've seen to date. One of our gamers called it a "party game" much to the chagrin of the owner of the game. Hate to say it I kind of agree with that assessment. I mean drawing with you eyes closed? I LOVE it. Great idea for a game and great execution as well. Amsterdam sucks the big one though.
2008-01-29*
Throknor
United States
Pittsburgh
Pennsylvania
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7
Feb 2009*
This was an interesting game and I like the 'draw your path' mechanic. The rules were a little unclear and we whipped through the deck; I'd like to play again with the proper rules.
2007-12-10*
richard sivel
Germany
berlin
Unspecified
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7
Jan 2008*
fun game with highly innovative system for navigation of ships. I know no other game comparable to this.
2008-01-07*
Tom Rosen
United States
Arlington
Virginia
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7
Jun 2008*
SOLD (8/25/11)

Received as gift: Christmas 2007
2011-08-31
Prev. Owned
justin easley
United States
Tremont
Illinois
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7
Jun 2008*
fun game. party game meets strategy...sort of. i'd rather play other Splotter games before this one though.
2008-06-13*
Owned
For Trade
Michael Matera
United States
Whitefish Bay
Wisconsin
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7
Jan 2009*
I really enjoyed the "sailing" aspect of this game. I hope others give it a chance. It can be a good time.

2008-12-03*
Owned
Chris Buhler
Canada
Osler
Saskatchewan
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7
May 2010
One play. This has fun mechanics and I'm sure we'll play it again, but not without house rules.

1. The negotiations took too long and often left one person out. We think that a sand timer that could be started by anyone anytime could really impact the game positively.

Our first game took 3 hours and then we called it, although if we had played as quickly as we did at the end from the start it would only have been about 2 hours. Still, I think 60-90 minutes advertised is very optimistic. The game needs people to really be on task and draw one ship after another with no downtime to have any hope of making those numbers.

2. The start player marker should move around the circle in some way. Having the same person start every round does not make sense. I've been thinking that it should go forward and then back on the second part of the placement phase (so that the last player gets two in a row and the first player also gets the last move. Then the marker should move around the table before the next turn.

Still, I liked the game quite a bit. Boat movement is very original. Solid 7 with tweaks. 6 without some ways of making people play quickly.
2010-05-13
Owned
rizkar
United States
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7
Jul 2011
Blind sailing is the central mechanic to this game, but there is much more on offer: players must bid with "haste" for contracts (with the winner being the player who commits to fulfilling the contract soonest), equip ships with men (the only opponents who can guide you while you are blind sailing are those sharing a ship with you -- but if you fail by hitting land, the next man on board becomes skipper and he may not belong to you), and collect specific goods required to fulfill their contracts in time. Contracts not fulfilled go to Amsterdam, and only if the winning player collects more money than Amsterdam will he or she win the game.
2011-07-29
Prev. Owned
James To My Friends
Netherlands
Eindhoven
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7
Jan 2015
Unique inventive fun where you 'bet' on either your own ability to pilot your ship or navigate others. Great fun!
2015-01-11
Ubergeek
United States
Camas
Washington
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Be Happy in your Game!
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I spent 100 Geek Gold and all I got was this lousy overtext message!
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6.8
Sep 2008*
The blind movement mechanism makes this interesting but relegates it to the realm of party game. There's more going on with the trading aspect however to give it a second look.
2008-09-22*
Owned
Jason Easley
United States
Hanna City
Illinois
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6.75
Jun 2008*
VOC! is an interesting game--unlike most any game I have played before in fact. It somehow manages to combine strategy with a bit of cooperation. It surprised me how social the game could be, with all sorts of small tense moments when ships would almost run aground. I also felt the game was strong thematically, complete with scurvy, crew shouting at the captain (who ultimately held the most control), trading, and bartering. Could be a few small problems (hard to say after initial play) that involve a ship merely meandering around at sea with very little to do, as other ships have already depleted short supplies, while all available contracts are nearly impossible to fulfill.
2008-06-01*
J. R. Tracy
United States
New York
New York
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6.5
Aug 2006*
What a hoot! I rate it very high for pure enjoyment, but then have to ding it for some serious structural flaws. The navigation element is a blast, but you are faced with the problem of a disinterested captain (or worse, a commited enemy at the helm). This can lead to ships hitting rocks or, more damaging, doing donuts in the Indian Ocean tying up resources. As one of our group points out, all things can be solved through negotiation, but I have my doubts as it can easily be a case where the captain has no price for cooperation. Anyway, with the right crowd and the right attitude, it's a blast - just be prepared to spackle over a few cracks as you go along.
2006-08-29*
Ernie Lai
United States
Forest Hills
New York
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6.5
Jun 2008*
the blind drawing is a neat and fun gimmick, but the game is too long to sustain the initial enjoyment of the gimmick.
2008-06-07*
Nathan Morse
United States
Powell
Ohio
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6.5
Mar 2009*
Basic game:  6.5  - The blind sailing is tense and fun. The rest of the game is sort of there, but does give you incentives to sail to difficult places.

Advanced game: TBD - but it sounds like the strategic part of the game will be more to my tastes than in the basic game.
2009-12-03
Owned
For Trade
Want To Play
Duchess of Erat
Netherlands
Enschede
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6.5
Jul 2011
This was fun to try. The drawing was very hard at first, but we got better. Fun game if not played too much.
2011-07-19
Owned
Alex Bagosy
United States
Ladera Ranch
California
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6.5
Jun 2012
A few holes in the rules, and some matters unresolved best left saved to group decisions. Gets points for originality, and is certainly fun. Biggest weakness is that the game doesn't seem to have enough to do when playing the full advanced game, since there is little to do when the ships aren't in port (unless, of course, we're misinterpreting the rules.)

2012-06-03
Prev. Owned
Mike B
Netherlands
Utrecht
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6.5
Sep 2011
Quirky game. Strategics mixed with blind sailing. Very odd. Fun to play though. It's hard to see strategics when you're busy sailing blind by the way.

Splotter has made better games, but this one is quite funny to play.
2011-10-05
Owned
Jonathan Harrison
United States
Fisher
Illinois
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So long ...
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... and thanks for all the fish.
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6.5
Nov 2012
mbadge = NONE
2013-06-06
Owned
Grand Prince Poutine Lord High Thrifter
Canada
Vancouver
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Please support Juxtatype's fascinating International Diplomacy Repository -- where your donations of Diplomacy games & parts are always happily accepted!
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6.5
Feb 2015
I'm not quite sure how to rate this one. The game is great fun and there's no doubt that it is made by the blind map drawing thing. But, the actual meat & potatoes (id est, the trading/fulfilling contracts) is quite pedestrian by today's standards. There just isn't much there and the game seemed to drag after a while.

As you would expect from Splotter, the components are very well done.
2014-03-28
Owned
Immanuel Lim
Singapore
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6.4
Nov 2008*
Unique exploration mechanics. Limited replay value it seems...
2008-11-30*
Eric Brosius
United States
Needham Heights
Massachusetts
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6
Jul 2003*
Clever but way too fussy.
2014-04-01
Gary Jackson
New Zealand
Auckland
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6
May 2004*
Enjoyed the very different travel mechanism, the final contract- fulfilling part didn't work for me.
2004-05-02*
Owned
KC Humphrey
United States
Gresham
Oregon
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6
May 2005*
6 after 1 play - we were poor shipmasters to say the least.
2005-05-13*
Owned
For Trade
Darrell Hanning
United States
Jacksonville
Florida
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We will meet at the Hour of Scampering.
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6
Oct 2005*
Fun maneuvering your ships to port, but the trade system is a bit shallow for the game to shine, overall.
2009-05-29
Owned
For Trade
Thee Insidius Doktor Glaze & His Sidekick Donut Boy with the Amazing Monkeytime Dancers Ooh!
United States
Milwaukee
Wisconsin
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I_have_heard_the_mermaids_singing,_each_to_each. I_do_not_think_that_they_will_sing_to_me... We_have_lingered_in_the_chambers_of_the_sea By_sea_girls_wreathed_with_seaweed_red_and_brown Till_human_voices_wake_us,_and_we_drown
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6
Jun 2006*
An obscure Splotter game that is a great 'experience' type of game... just steering the ships is just plain fun and really adds to the feel of the game. You must try this at least once, but not exactly demanding a ton of constant play.
2006-06-18*
Ron K
United States
Marcellus
New York
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Avatar source: Revolt in the East
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6
Sep 2006*
1 Play 4 players

Very, very, novel ship navigation mechanic (eyes closed moving the grease marker on the map with one word navigation hints per sailor controlled by other players on your ship). Many a captain was tossed overboard for grounding his ship. After a while the navigation improved and lost its charm to some degree. The economic game to derive destinations seemed tacked on and beyond reach as no one really fared very well. Very much a one trick pony. Enjoyed one play but would hesitate to play again anytime soon.
2006-09-24*
Matthew Bond
United Kingdom
Norwich
Norfolk
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6
Dec 2009*
The "close you eyes and navigate your ship around a map" bit is a real hoot, but the serious part lets it down a bit. However, I have only played the basic game and the advanced rules look likely to add a bit more strategy and balance, which is to be welcomed.
2009-10-02
Owned
Joshua Buergel
United States
Seattle
Washington
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6
Apr 2007*
The blind drawing is certainly a unique mechanism, and a fun one, and it carries this game. The rest of it is only so-so, so if the idea of drawing blind with dry-erase markers doesn't wind you up, skip it.
2007-04-18*
Owned

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