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User Rating Comment Status
Buz
United States
Oklahoma
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7.6
Sep 2010
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Michelle Zentis
United States
Prague
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7.5
Jan 2007*
Requires quite a bit of thought despite the fact that plotting the ship courses usually devolves into giggle fits. Small number of order cards could hamper replayability, and I need to re-do both the order cards and the spice chits to make it much clearer which spice goes with which order card! Positive first impression, though, despite unfriendly artistic design.
2007-01-01*
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Xina
Spain
Madrid
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7.2
Apr 2010
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Gerry Standerline
United Kingdom
Leeds
West Yorkshire
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7
Feb 2004*
Drawing the route on the map is great fun, the rest of the game is OK but not outstanding
2004-02-07*
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Frank Hakstege
Netherlands
Aalten
Achterhoek
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7
Mar 2009*
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Henk Rolleman
Netherlands
Eemdijk
Utrecht
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7
Apr 2010
2007(17E)Beautiful games with an original game play for navigation. The components are with a nice historical design.
2007-10-04*
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Rob Leveille
Canada
St. Catharines
Ontario
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7
Jan 2010*
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Tom Rosen
United States
Arlington
Virginia
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7
Jun 2008*
SOLD (8/25/11)

Received as gift: Christmas 2007
2011-08-31
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rizkar
United States
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7
Jul 2011
Blind sailing is the central mechanic to this game, but there is much more on offer: players must bid with "haste" for contracts (with the winner being the player who commits to fulfilling the contract soonest), equip ships with men (the only opponents who can guide you while you are blind sailing are those sharing a ship with you -- but if you fail by hitting land, the next man on board becomes skipper and he may not belong to you), and collect specific goods required to fulfill their contracts in time. Contracts not fulfilled go to Amsterdam, and only if the winning player collects more money than Amsterdam will he or she win the game.
2011-07-29
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Jameus Hutchens
United States
Spokane
WA
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7
Oct 2012
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P. Mihalarias
United States
Richardson
Texas
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6.7
Jun 2012
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Alex Bagosy
United States
Ladera Ranch
California
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6.5
Jun 2012
A few holes in the rules, and some matters unresolved best left saved to group decisions. Gets points for originality, and is certainly fun. Biggest weakness is that the game doesn't seem to have enough to do when playing the full advanced game, since there is little to do when the ships aren't in port (unless, of course, we're misinterpreting the rules.)

2012-06-03
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Corey Allen
United States
Humble
Texas
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6.4
Sep 2012
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Benjamin Pachner
Germany
Aßlar
Hessen
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6
Aug 2015
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Mattwran
United States
LONGMEADOW
Massachusetts
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6
Feb 2009*
First play was disappointing - it was too hard to sail anywhere successfully and the game took too damn long, but maybe with practice both of these issues will lessen.
2007-04-25*
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Clay Blankenship
United States
Huntsville
AL
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That's a moray!
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6
Jul 2008*
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Greg Clensy
United States
Portland
Oregon
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6
Jun 2008*
Unique mechanism blind sailing mechanism, cooperative and cutthroat, party game and gamers game at the same time.

There are a lot of contradictions and interesting things happening here, but I am not sure they rest easily together.

I have played the basic game only once, but it went flat as I got some of the rules wrong. The rulebook is not good and this one is hard to practice solo.

I would like a fresh start with this one now that I know the rules.

If there is not much more to the game than the blind sailing then this game will get old quickly because the novelty of this mechanic does where off.

I am giving it a 6 because I think there may still be a good game there.
2008-06-12*
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edubvidal
Spain
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6
Nov 2014
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Beau Bailey
United States
Missoula
Montana
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Why don't you believe me?
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Seriously, I'm a weasel.
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6
Apr 2010
Sold
2011-08-18
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Mc Jarvis
United States
Bloomington
Minnesota
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I speak to improve upon the cacophony.
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This heart is meant to convince you that I feel.
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6
Mar 2011
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ShengLong1990
United States
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6
Mar 2014
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Matthew Wallhead
Malta
Birzebbuga
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6
Feb 2015
Complexity 4
2015-02-23
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Arne Thomi
Germany
Hamburg
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5
Dec 2010
The idea for this game is fantastic, however the game is simply impossible to solve. It's just way too difficult and screams for house rules all over the place. Amsterdam kicked our asses 91-78 (all four of us together) I wonder if one could make a cool game out of the really innovative Navigation mechanic without the super-clunky euro-style mechanisms that seem rather forced into what could be a very lighthearted experience.
2011-03-27
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Roberto Bueno
Spain
Gijon
Asturias
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5
Aug 2012
Laughs and more laughs. a game that won't see table too often, but I loved it. It's worth the price. It's a kind of deep filler, next time probably we would play it more seriously hehehe
2010-05-05
Owned
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Chester
United States
Temple
Texas
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5
Jun 2010
This game has some incredibly creative elements. I love the closed-eyes drawing of routes. There is even some strategy to where you go..and stopping before you hit land. Our group started using elements that should probably be against the rules (like anchoring fingers to places on the map before drawing, using the heel of the hand as a barrier/guide, etc. But without things like that its nearly impossible to get to some of the trickier ports, and people were still shipwrecking often enough to keep that part of the game interesting.

I'd like to see a game similar to this, but it feels like they didn't include enough 'fun' in the box. The elements of a creative new game are there, but something is just not working.

I wanted to be able to mix up the composition of sailors and merchants. Having a static order on each ship became dull. I'd like it if players can buy preferred positions (a form of a gamble) for their merchants, etc.

I'm sure there are many other adjustments that could be made to develop this one into a more playable game. Our group was fairly unanimous that it was interesting, but not fun. I'm not interested enough to come up with my own rules, but I think the kernel of a great game is there, if someone was motivated to tinker with it.
2010-06-14
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Jake Drake
Germany
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5
Sep 2010
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Kevin Eastwood
United States
Dracut
Massachusetts
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Chaos is a ladder
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5
Mar 2015
Sold in marketplace 3/23 - $25
2014-03-23
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Joep
Netherlands
Groningen
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Bring a Towel!
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5
Nov 2014
comment based on the basic version of the game.

This game has a really unique party/dexterity element: drawing blind on a map with a felt-pen to reach trading port destinations. Unfortunately I feel the game suffers from a few drawbacks. First: it's far too lengthy for the gimmick it provides. Second: a captain on a ship can have no interest to sail the ship somewhere because he won't get resources. So he crashes the ship or sends it the wrong way which certainly isn't in the spirit of the game, but a viable strategy. Third: the quality of the cards and tokens is poor. Fourth: once a player realizes he can't win, he can start to deliberately fail missions so Amsterdam gets more contracts resulting in all players losing the game. In the end the only thing that provided the fun in the game was the blind drawing, which just isn't enough to to give this a higher mark given its flaws.
2014-12-15
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Greg
United States
New York
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4
Nov 2009*
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Joao Pedro Cruz
Portugal
Coimbra
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4
Oct 2014
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Tony barrett
United Kingdom
st neots
cambs
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3
Oct 2009*
Commonly regarded as the worst game I have exposed our gaming group to!
2009-10-27
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Lajos
Japan
Hachiouji
Tokyo
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3
Sep 2009*
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Bill Herbst
United States
Sayville
New York
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3
Dec 2011
The blind drawing mechanic is simply too thin to build a game around. Too long for what it is. Maybe could have been a fun 30 minute filler but it is almost unplayable in its current form.
2011-12-18
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H. S.
Germany
Nidderau
Hessen
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3
Jul 2011
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Ben Steinhauser
United States
San Antonio
TX
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3
Mar 2012
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Robert Seater
United States
Ashland
Massachusetts
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Director of Game Development at Cambridge Games Factory
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Feed me...games...
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3
Sep 2014
the navigation-as-drawing-blindfolded mechanic is brilliant. The rest of the game is not only thin, it is actually degenerate. There is a group-loss condition that any player can easily bring about, so anybody who is losing will simply nuke the game for everybody. Played as a perfect coop, the game has some hope.

As printed: rating = 3
As a coop: rating = 6
2014-09-07
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gehazi mann
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2
Jun 2013
Owned
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William "Gianwilliamo Crispi" Gerdes
United States
Redmond
Washington
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1
Dec 2010
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Brian Robson
Scotland
Edinburgh
Midlothian
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Available from www.spielmaterial.de
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Got a light, mate?
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Alfred Wallace
United States
Champaign
IL
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N/A
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Kim Tae-Hui
South Korea
Seoul
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Ad Maiorem Dei Gloriam
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Owned
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Medievalbanquet
United States
Wellesley
Massachusetts
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And if you never have, you should. These things are fun and fun is good.
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Kerstin Jakob
Germany
Köln
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N/A
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Ben Kirman
United Kingdom
Lincoln
Lincolnshire
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N/A
Someone is going to take this idea and make a better game of it.
2013-06-07
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Jeffrey D Myers
United States
Los Ranchos
New Mexico
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"Always rely upon a happy mind alone." Geshe Chekhawa.
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Interesting Pin-the-tail-on-the-donkey mechanic, but won't get table time. Traded.
2007-01-26*
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Larry Rice
United States
Irvine
California
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N/A
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Rafael Avelino Garcia Gonzalez
Spain
Gijon
Asturias
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N/A
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Kevin Dusik
Canada
Richmond
British Columbia
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Generally speaking, I love negotiation games. Rich with lots of player interaction, they can produce wonderful displays of artistry and greed in those frenzy-filled moments. Or at the very least, some good laughs! VOC! may not be a laughfest, but it speaks to the business man in me. 2007-02: found this one (Dan Bosley castaside) at Buck's Craving For a Game
2007-02-17*
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Frank Eisenhauer
United States
Atlanta
Georgia
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Pedro González
Spain
Alcalá de Guadaíra
Sevilla
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N/A
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