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User Rating Comment Status
Lawrence Hung
Hong Kong
Wan Chai
Hong Kong
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9
Sep 2014
My main collection of WW1 is from XTR many games on the subject. This one is quite good in my book. I look forward to play this upon revival of the general interest in this. Cool man, after all, this is about the last war on aristocracy...!

The game is reprinted in 2014 as "1914: Glory's End", GMT dual pack new edition (together with another Command magazine "When Eagles Fight"). 1914: Glory's End plays, in my view, much better than Ted's later design on the same campaign - Grand Illusion (published by GMT as well). Glory's End is more traditional and thus more classic than Grand Illusion. It is WWI well done right and a game luminous of retrospection in itself.
2014-09-24
Owned
Arrigo Velicogna
United Kingdom
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8
Oct 2014
Impressive little and overlooked game. It provides a lot of insight in the campaign without being bogged down in endless rules. At times it feel a little bit broad brush, and I would like to have divisions rather than corps, but the game is quite good anyway. Having corps instead of divisions forces you in an higher level mindset.

what I appreciate is the way it always put you on the divide between XIX and XX century warfare.
2014-10-18
Owned
Jeff Schulte
United States
Washington
New Jersey
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8
Oct 2008*
A good corps level game covering the opening offensives in the West in 1914. Rules are clear with just enough chrome covering the extras like German siege artillery This basic design makes it a good introductory game.
2007-07-26*
Owned
philippe muller
France
anetz
Unspecified
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8
Mar 2013
one best command mag.
tense all along the game.
hard to win, easy to lose
2013-03-18
Owned
David Ells
United States
Baltimore
Maryland
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Here the truceless armies yet / Trample, rolled in blood and sweat; / They kill and kill and never die; / And I think that each is I. // None will part us, none undo / The knot that makes one flesh of two, /
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Sick with hatred, sick with pain, / Strangling -- When shall we be slain? // When shall I be dead and rid / Of the wrong my father did? / How long, how long, till spade and hearse / Puts to sleep my mother's curse?
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8
Oct 2013
GMT P-500
2013-10-03
Preordered
eric iven
Switzerland
Mollens
Unspecified
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8
Oct 2014
Very good game on the opening move of WWI.
The rules are well written We had fun playing it and sometime we will try the free set-up scenario.
We made the historical set-up scenario.
Verdun was taken and the front stabilize in the North of France around Game turn 8 (maubeuge Arras). Not easy for the German but everything was possible.
We also played the Marne scenario with an automatic German victory (one hex of Paris was taken).
2014-09-11
Owned
John Nebauer
Australia
Clarence Park
SA
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7.5
Sep 2007*
Lack of ZOC's seems unusual for a WWI game, but units may not attack if they have moved (unless using Mobile Assault, or whatever MA stands for ). This slows things down nicely. The Germans seem to ooze, rather than march through Belgium about a third of the way through the game. But have only had 2 plays so far. Quite good!
2007-09-03*
Prev. Owned
Paul Denhup
United States
Alexandria
Virginia
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7
Aug 2004*
Fun playing game that is very mobile. The Germans can make it to Paris quickly if the Allies are reckless. A definite "beer & pretzels" game that has replay value. I actually took Verdun in one game as the Germans; on my way to Paris! Counters start disappearing quickly as the toll mounts for both sides. Stalemate then ensues as both sides get exhausted and protect what remains.
2004-08-26*
Owned
Chris Harding
Australia
Adelaide
South Australia
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7
Oct 2005*
Good game, I liked how you start with a feeling of mobility then slowly things grind to a halt.
2011-03-16
Owned
Seth Owen
United States
Norwich
Connecticut
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7
Jan 2009*
Nicely done standard wargame.
2006-11-09*
Prev. Owned
Steve Leonard
United States
Morgantown
West Virginia
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7
Dec 2010
Very nice western front game during the mobile phase of WW1.
2010-12-22
Owned
Sim Guy
United States
Albuquerque
New Mexico
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7
Jan 2011
A lot of movement for a WWI game, right up until the shovels come out. Never did care much for XTR's multiple counter step reduction solution, but it worked.
2011-01-25
Owned
bob kalinowski
United States
Saint Charles
Missouri
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7
Jan 2012
Another solid Command game, with excellent counters/map, and a classic situation. Easy to play, with good replay value, and the only quibble I found was that the replacement counter mechanic got laborious after a dozen turns or so (take a hit, flip, take another, change to weaker counter, take a replacement, change to stronger counter, et al).
2012-01-03
Owned
Daniel Axe / "daxelos"
Germany
Hamburg
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7
Feb 2012
This games is nicely playable. The supply rules seem a bit harsh and you can take a severe setback by a few misplaced units.
2013-02-11
Want To Play
Stealer of Souls
United States
Orlando
Florida
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A weird, black radiance....
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7
Dec 2013
I enjoyed solitairing this, despite the problem that I couldn't fool myself with "dummy counters."

It is a big long however. Like most Raicer games, very tough to actually finish, even though the time spent playing is well spent. I just lose interest eventually when the trenches begin to spread.

Still, a fun 1914 game. The corps, with 4 steps each, feel like big beefy corps, and the attrition feels very WWI-like yet there is a lot of movement across the map. Would play again. Gorgeous map, much prettier than the usual bland Simonitch fare of the era. Compare and contrast with the 1918 map and hideous 1918 counters!
2013-08-01
Owned
Want To Play
Sean Chick (Formerly Paul O'Sullivan)
United States
New Orleans
Louisiana
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Fag an bealac! Riam nar druid ar sbarin lann! Erin go Bragh! Remember Ireland and Fontenoy!
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Well, I'm afraid it'll have to wait. Whatever it was, I'm sure it was better than my plan to get out of this by pretending to be mad. I mean, who would have noticed another madman round here?
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7
Sep 2014
Basic hex and counter magazine game. Good stuff but nothing that will overly impress. Rules do have a few holes that common sense can correct.
2014-09-11
Leong Yew Lam
Malaysia
Seri Kembangan
Selangor
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6.5
Jul 2003*
Played this again recently. I took the Kaiser's people and whacked the daylights out of the Frogs and Brits.
2003-07-14*
Owned
tim allen
Canada
Winnipeg
Manitoba
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6.5
Sep 2005*
A solid, if not too exciting game in the typical Command Mag style.
2005-09-30*
Owned
Doug Adams
Australia
Oakleigh
Victoria
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NASA Dawn approaching Ceres
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6
Jan 2013
Early Ted Raicer WWI wargame. The Schieflen Plan goes into action. As usual with all of Ted's games, they are quite simple to play but they are very well balanced.
2003-07-20*
Noel Wright
United States
El Dorado
Arkansas
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6
Oct 2012
Solo only.
2007-08-17*
Owned
Matt Longabaugh
United States
Leavenworth
Kansas
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6
Oct 2008*
Not bad for a relatively simple magazine game.
2008-10-23*
Owned
Mattia Ruffo
Italy
Calcinato
Brescia
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6
Jan 2011
Exciting game, but frustrating for allied player, since unrealistic supply rule helps Germans a lot. Before playing DO modify that absurde infinite supply line (a 5 hexes chain should be good) and that fancy RailRoad transportation rule (the enemy can use your RR onto the heart of your land!!!!) and you'll obtain an 8/10 wargame.
2011-01-26
Owned
Luis Sacristan
Spain
Alcobendas
Madrid
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6
Aug 2011
1 Campaign. Turn=3 Days.
2011-08-23
Owned
Bob Schindler
United States
St. Charles
Missouri
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5.9
Jun 2007*
Not for sale or trade. Played this one by snail mail once.
2010-06-07
Owned
Matthew Ellis
United Kingdom
Manchester
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5
Nov 2002*
Play PoG.
2002-11-10*
Owned
Kevin Roach
Canada
Brandon
Manitoba
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5
Jan 2009*
I have played twice and enjoyed winning as the Germans. The game is enjoyable a few times, but repeated plays will become boring for most.
2008-04-26*
Prev. Owned
M Stumptner
Australia
Unspecified
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4
Jun 2007*
Bit of a slog. Too many replacement counters, and some chrome rules (e.g., the pullback) that can happen out of context and decide the course of the game.

This game had the first instance that I know of of a computer-drawn textured map (lots of little wheatfield shapes instead of a plain yellow background).

Make sure to get the dummy counters from a later issue that are not all printed in white...
2007-06-15*
Owned
Cpl. Fields
South Africa
Hopelessly Surrounded
Isandlwana, Zululand
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4
Oct 2012
Like most of Ted Raicer's designs, too scripted and given to ahistorical results. Not an inspiring treatment of the campaign.
2012-01-08
Owned
Pierre Mercier
France
Paris
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3
Dec 2008*
Supply rules make it too easy for units to move everywhere around the map. Seems strange for a game simulating WW1 warfare, even if set in the beginning of the war.
2008-09-24*
Prev. Owned
David Wessman
Netherlands
Breda
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1
May 2008*
Design doesn't reflect the importance of railroads in this situation in any way whatsoever...rather a fatal flaw IMO.
2009-05-02
Owned
Jens Hoppe
Denmark
Frederiksberg
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What are you, like 80?
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It's not the years, honey, it's the mileage.
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Another Ted Raicer WW1 game published in Command magazine. This one covers the initial campaigns on the Western Front.
2003-11-12*
Owned
Mark Humphries
Philippines
Unspecified
Metro Manila
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Will sell/trade locally
2011-07-09
Owned
Heath Avery
Australia
Mount Keira
New South Wales
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Yet to play or rate
2007-03-05*
Owned
arguimbau stephane
France
ales
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UP
2007-03-20*
Owned
Andrew Hung
United States
San Francisco
California
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From Ebay, 09/28/07.
2007-09-28*
Owned
John Setear
United States
Charlottesville
Virginia
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Punched
2009-04-20
Owned
Big Guy
United States
Cary
North Carolina
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I think I own this, but I can't tell if the counters I have match what the rulebook describes.
2008-03-06*
Owned
fred young (personnal)
Belgium
bruxelles
Belgium
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ebay 032008 9e
2008-03-09*
Owned
Gary Cope

Goose Creek
South Carolina
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N/A
Still bagged, mag in good shape, unpunched. Good game but prefer S&T Reinforce the Right.
2008-05-26*
Owned
For Trade
Mark S
United States
Elkins Park
Pennsylvania
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Unplayed
2008-06-19*
Owned
ER Bickford
United States
Auburn
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Sold
2008-07-29*
Prev. Owned
Paul Schwarzenbart
United States
Reedsburg
Wisconsin
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XTR collection. More WWI Ted at work.
2008-12-26*
Owned
Stephen Chase
United States
Penn Yan
New York
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Mint, unpunched, possibly some minor wear from it's age.
2009-08-23
Owned
For Trade
Lewis Goldberg
United States
Arnold
Missouri
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Command
2009-05-04
Owned
Andy Pain
United Kingdom
Blandford
Dorset
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Command 29 - Mint x2
2010-03-18
Owned
Steve Lieske
United States
Boise
Idaho
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Command #29 - mint
2009-06-04
Owned
Noel Houben
Netherlands
Voorburg
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Only the unpunched game is for trade
2014-07-14
Owned
For Trade
Alan Carlson
United States
Minneapolis
Minnesota
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N/A
Command 29
2014-03-27
Owned
Frank Kiss
Australia
Kingsley
Western Australia
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Unpunched via eBay May 2010.
#602
2010-05-17
Owned
Keith Plymale
United States
Winston Salem
North Carolina
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I'm up for Vassal/Skype play.
2015-03-07
Owned
Want To Play

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