$10.00

User Rating Comment Status
:D.a.n:C.a.s.e.y:
United States
Michigan
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3
Dec 2010
A little bit of Uno, Hot Potato, Munchkin, Survivor (the TV show) and a lot of "take that" card play. You are trying to play cards to build a raft before all players run out of cards. But there is a potential bonus for being the first player out of cards. But if you don't run out of cards, you have more time to build the raft. There's also a volcano (shocking!) which gets its own score that serves almost like a pace car, because if the volcano gets to 300 pts before any of the players, then it wins and they all lose. So there's a co-operation element. But because the "take that" element is so strong and random, there really isn't any strategy to speak of. It might make a decent filler if the game wasn't so painfully long. The production is very weak, with the only nice components being the laser-cut number totems. The art and card quality are embarassingly bad. There might be a couple of original ideas here, but the bottom line is that the game just isn't much fun.
2010-12-27
Owned
For Trade
Andy Van Zandt
United States
South Ogden
Utah
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designer
PlayTMG.com
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2
May 2012
Component issues.
Graphic design issues.
Basic spellchecking issues on the packaging and cards.
Rules clarity and layout issues.

These things I could potentially ignore if the game underneath was good enough.

Unfortunately:

Gameplay issues (random-fest).
2012-05-18
Harvey O'Brien
Ireland
Dublin
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...easy ...easy ...eeesay...
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N/A
Wooden box, bad art on cards, typo on the blurb: I had to buy it.
2010-09-27
Owned

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