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User Rating Comment Status
Scott Clinton
United States
Texas
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9
Dec 2010
This is a great wargame that was and is a step up from anything else I have seen to date.

One need look no futher than the play time. 180min compared to the (supposedly) more modern and (better?!?) games that either do not have near the depth or if they come close will take you at least twice as long to play and even longer to figure out the rules.

Why is it that boardgame geeks seem to be completely unable to:
1.) Distinguish new from "better"?
2.) Rate games on what they intend to do?
(ex. comparing games with a playing time 120-180min with games that cannot be done in under 6-8 hours)
3.) Get over the lack of 32bit color
2015-05-31
Owned
Want To Play
Andrew Lorenzo Cozzi
Ireland
Cork
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9
Jun 2011
This game is great. For Ultra high speed movement and changes, very exciting.
2011-06-23
Owned
Paul Denhup
United States
Alexandria
Virginia
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8.5
Apr 2014
Plays well. Avalon Hill presented it better than SPI with a mounted map-board and colorful components. To attack is to survive in this game. Massive overruns can happen at any time! Supply management is key. German counter-attacks are brutal if they survive initial assaults. The seesaw action makes each game unique.
2014-04-27
Owned
Jeff Clay
United States
Salt lake city
Utah
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8.5
Aug 2014
Own AH version. Love the ebb and flow of this game. Axis must be bold early or will be doomed as more (and more)Allied reinforcements arrive. Taking/holding Tobruk and maintaining supplied units are the keys, as they were in history.
2014-08-26
Owned
Eric Haines
United States
Somerville
Massachusetts
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8
Dec 2004*
I love the huge movement point values and the importance of supply. It captures the feel of these campaigns much better than other games I've seen in this area. Command control problems for the Brits can be annoying, though.
2004-12-04*
Owned
John Vasilakos
United States
Annandale
Virginia
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8
Nov 2011
The game is elagant and reflects the subject very well. The high movement rates and combat system take a game or two to grok, but the effect results in a dynamic game that is tense and chess like at the same time.
2011-09-24
Owned
Lewis Goldberg
United States
Arnold
Missouri
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8
May 2011
S&T
2009-05-05
Owned
Lance Frickensmith
United States
Monticelo
Illinois
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8
Jul 2009*
Revolutionary new concepts from the man who revolutionized the hobby.
2009-07-26
Prev. Owned
Tim A
United Kingdom
Wellingborough
Northamptonshire
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8
Jul 2013
My first full-sized board wargame (after having learned the basics of the craft with Napoleon at Waterloo) and played to the extent some counters are quite worn. It remains a tense and engaging contest, with a great sense of place and period. A very exacting game, and any mishap or mistake can send the front lines reeling back and forth. Works best if both players really, and I mean really, know what they're doing. Somewhat revised rules.
2014-04-01
Owned
David Sullivan
United States
Lynnwood
Washington
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7.5
Dec 2010
I used to love Avalon Hill's "Afrika Korps." This game superseded AK. Still a good system after all these years.
2010-12-30
Owned
Kim Meints
United States
Waterloo
Iowa
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7.5
Dec 2010
I was blown away when I first saw those huge movement factors!
2010-12-20
Eric Lai
Hong Kong
Happy Valley
None
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7.5
May 2011
A gem of a game, the mobility of the units limited by the road and track network is very true to the campaign, the Axis units get to advance and play the aggressor first, then the pendulum swings in favor of the Allies as the late reinforcements come in. To play the Allies effectively, you must stay on the defensive and counterattack any German weak spots. The Allies need to be patient and place units in strong defensive positive with nearby units to protect supply and poise for a counterattack. The Germans need to go on the offensive and given the linear nature of the road network endeavor to develop supply around enemy strong points and cut off the enemy. The supply rules were ahead of its time and the placement of supply to apply an effective offensive is essential. A very well thought out & balance game on the topic, yet remaining relatively simple to play. Highly recommended.
2011-05-04
Owned
Joseph Geistwhite
United States
Harrisburg
Pennsylvania
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7.5
Jun 2011
Quite off the beaten path.
Lots of abstraction but it works.
Original by SPI-later produced by AH
2011-07-05
Owned
Michael Sommers
United States
Clinton
New Jersey
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7.5
Jul 2014
Supply is the key to this not-too-complex game. An interesting, if not unique, combat system, involving a differential CRT that only causes losses to the defender, and counter attacks by the surviving defenders with augmented strength.
2014-07-11
Owned
Aris Aravantinos
Greece
ATHENS
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7.5
Sep 2013
Nice map printed on hard board. It depicts the area from El Agheila (the Axis operation base in Libya) to Alexandria (the Allied operation base in Egypt). The rules, a 8 page booklet, are easy and game play is fast and exciting. This strategic game portrays the ability of the Afrika Korps to outflank the Allied positions and destroy or capture rear area supplies thus rendering present positions useless. The Allies are left with the option of stalling Axis ambitions so long as to gather enough forces to counter-attack. The whole theme sticks around supply, as it was in reality. You have supplies; you have a hope to attain your goal, no supplies; prepare for doomsday. The holding of Tobruk gives benefits to either player. If Operation Hercules (the invasion of Malta) is elected by the Axis, it allows for more troops to disembark in North Africa. Everything that you have read about the Desert Fox and the Desert Rats can be simulated here. Both players have the opportunity to do better than their historical counterparts.
2013-09-05
Owned
Gary Christiansen
United States
Columbus
Ohio
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7
Jun 2004*
A fair game on the topic. The game suffers though from the command control rules, which because they are based on table matching the last digit in a hex number both sides often find themselves at the whim of a die roll even if they carefully distribute units to balance odds of command control failure. This twists the outcome of the game a bit and makes it less enjoyable. We always altered that in our games to do a percentage role per hex, which makes it less predictable and stops the players from trying to find hex patterns to fit their immediate positional needs.
2004-06-10*
Owned
Leo Zappa
United States
Aliquippa
Pennsylvania
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7
Feb 2005*
Own the AH boxed version. Really like the supply rules and the loss of command and control rules for the Brits. For a SPI creation, surprisingly playable!
2005-02-11*
Owned
Rodney Schmisseur
United States
Lewisville
Texas
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7
Nov 2005*
My very first game (S&T 40) - unique game (60 MP panzer units) - heavy logistical treatment and differential combat system with mandatory counterattack. I'm prejudiced but I always liked this game (maybe just prejudiced to overlook its flaws). The Gamers' AFRIKA is a better high-level overview - and DAK is the tour-de-force at the operational level, but PAA was underapreciated.
2005-11-09*
Owned
Was George Orwell an Optimist?
United States
Corvallis
Oregon
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7
Jan 2006*
An innovative game in its day. The huge movement factors, but the inability to use them due to the road net, works very well.
2006-01-11*
Owned
Derek Dunnagan
United States
Wisconsin
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7
Jan 2006*
Essentially Dunnigan's remake of Afrika Korps. Improvements include requiring a network for supply and better handling of Tobruk. I also like the combat system which downplays factor counting. On the downside, moving to monthly turns requires very large movement factors, which combined with the lack of a reaction system allows some very improbable drives through the inland desert. Also, the victory conditions fail to give the Axis an incentive to attack into Egypt and therefore favor a defensive Axis player. Like Afrika Korps, the game fails to capture the back-and-forth nature of the campaign and fails to show the importance of reserves. I used to consider PAA to be an improvement on Afrika Korps, but I’m currently ambivalent.
2006-01-21*
Owned
Andrew Nick
Canada
LANGLEY
British Columbia
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7
Feb 2006*
Slight improvement over Afrika Korps.
2006-02-21*
Owned
Jay Olsen

Rockville
Maryland
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7
Jul 2006*
Strategy and Tactics 040
and SPI flatpack
http://www.thewargamer.com/Scans/PanzerArmeeAfrika_SPI.jpg
2006-07-13*
Owned
John Gill
United States
Alexandria
Virginia
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7
Aug 2006*
Very fond of this game (based on distant recollections). The system works fairly well (others have commented on the hex number phenomenon) despite the intial oddity of the huge movement factors.
2006-08-26*
Owned
Forest Cole
United States
Houston
Texas
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7
Feb 2007*
I thought this was good coverage for the subject - neither overdone nor underdone.
2007-02-17*
Owned
Gregory Seaton
United States
Athens
Tennessee
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7
Aug 2007*
I don't have a desire for repeat play
2007-08-08*
Owned
alex w
Singapore
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7
Feb 2010
The only wargame that I've played that has movement factors at 50!

The game is actually quite simple to play and the way the CRT goes means you either make big stacks or attach a smaller unit to absorb casualty.

Does not really simulate the North African Campaign but I like the whole gamey system that is so AH.
2011-09-01
Owned
Paul Dunne
Germany
Leipzig
Sachsen
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7
Jun 2008*
SPI's "improved Afrika Korps", as many others have said; but what an improvement! Still simple and fast to play, but much more of a simulation. At first it may look as though the time-scale (monthly turns) is mis-matched to the unit scale (battalions/regiments/brigades), but the possibility of multiple overruns per turn sorts this out nicely, and emphasises the point that the war in the Western Desert was more often about manoeuvre than Materialschlacht.

On the other hand, the counters are too generic: there's no difference between panzer, motorised infantry or leg infantry units. Also,the stacking limit, 3 per hex, doesn't seem to mesh well with the counter mix, not allowing the four constituent units of a panzer division to stack together for example. Not that that's as significant as it might be, since there is no bonus for unit integrity... I'm being anachronistic: what I really want are Panzergruppe Guderian rules applied to this game.
2008-06-29*
Owned
Steve Carter
United States
Woodbury
Minnesota
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7
Jun 2014
Kind of quirky, but lots of fun to play. Gotta watch out for those "maximum supply" attacks...
2014-06-14
Owned
Russell Gifford
United States
South Sioux City
Nebraska
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7
Sep 2012
Crowd pleaser at the time. Still a decent game. The original S&T version required a lot of explanations after it was published - but it has stood the original test of time. There are better games now, but it was better than what came before it. Is it as exciting as AH's Afrika Korps? No. But is it a good simulation? Yes, for its size.
2012-09-29
Owned
Daniel Axe / "daxelos"
Germany
Hamburg
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7
Feb 2013
I dislike the high movement factors in this game as it makes anticipating moves difficult. But It was one of my first wargames, and I think it is still a good game.
2013-03-10
Pablo J
Spain
Madrid
Madrid
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7
May 2013
Outdated but remember some very tense, fun plays
2013-05-24
Owned
wesley gulick
United States
California
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7
May 2014
I have never tired of this one since 1973.
Blitzing in the desert... very fun , very playable. Fairly simple. Supply logistics are critical. Great simple"Fluid Analysis" of North Africain Campagain.
Give this antique a try if you have any interest in this campaign or blitzkrieging with Mech Units in the desert.
2014-03-24
Owned
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Kevin Collins
United States
Hillsdale
New Jersey
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6.5
Mar 2009*
I own the Ah edition and I was pleased when I purchased it. I liked the huge movement allowances and the attempt at C&C issues for the Allies. Although this is not that great, I still don't have a better NA campaign game that I can play in one sitting.
2009-03-09
Owned
Brian Crawford
Canada
Edmonton
Alberta
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6.5
Sep 2011
IMO a step up from AH's Afrika Korps
2011-08-14
Owned
Matt Irsik
United States
Clearfield
Utah
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6.5
Oct 2014
Good, solid, old school game from SPI that need up with Avalon Hill (I have the AH version). Yes, the movement allowances are crazy, but the game isn't too bad.
2014-10-16
Owned
Monty Jasper
United States
Sandusky
Ohio
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6.39
Jun 2013
This is a pretty good simulation.
2013-04-06
Owned
Charles Bahl
United States
San Jose
California
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6
Jun 2003*
Marginally better representation of the campaign than AH's Afrika Korps.
2003-06-24*
Chris Farrell
United States
Cupertino
California
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6
Jun 2009*
This is a game I was actually moderately fond of when I was yonger, had some neat stuff, and gave some feel for the mobile/buildup war and the differences between the combatants. However, compared to DAK (on the high end) or Rommel in the Desert (on the low end), it gets slaugtered by today's games.
2003-09-08*
Prev. Owned
June Hwang Wah
Singapore
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6
Nov 2003*
Did not do much for me. The system with trucks seem unnecessarily fiddly for me. But the combat system is a nice change from the normal odds-based CRT.
2009-12-22
Owned
Seth Owen
United States
Norwich
Connecticut
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6
Jan 2009*
When it first came out I thought it was an improvement over Afrika Korps, but AK has aged better.
2004-07-29*
Prev. Owned
Ian Scrivins
United Kingdom
Brighton
Sussex
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6
Nov 2004*
This was the first 'grown up' game that I ever bought. It recreates the ebb and flow of the desert war reasonably well, but 1 month turns (giving each unit a huge movement allowance, but only one chance to attack) don't really work.
2004-11-04*
Jay Richardson
United States
Lindsborg
Kansas
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6
Mar 2005*
I have the S&T magazine version. The enormous movement factors were somewhat shocking when it was first published. A good game, but Desert Fox is better.
2005-03-28*
Owned
Gerald Todd
United States
Severna Park
Maryland
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6
Oct 2012
Played solitaire. Nice game with some adjustments.
2005-06-28*
Owned
J.D. Webster
United States
Unspecified
Unspecified
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6
Jul 2005*
An interesting take on North Africa. Hard to decide which is better, this one, or the old Avalon Hill classic.
2005-07-28*
Owned
Ee Chew
Singapore
Singapore
Singapore
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6
Feb 2006*
Decent game on the African Campaign. However, the huge movement factors result in lots of calculations that bogged down the game.
2006-02-27*
Rick Goudeau
United States
Moody
Alabama
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6
Apr 2015
A first attempt at command control, and should be noted for that. However using a d6 for a percentage control doesn't work. I did see an article on grognard.com that did command control based on units which looked workable, but that was well after I had sold the game

You have to like the 40 - 60 movement factors.
Much better games out now.
2010-01-13
Prev. Owned
Steven Yasulevicz
United States
cheyenne
Wyoming
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6
Apr 2007*
I still like Afrika Korps more. Why such large movement factor, wasn't nesseccery. Supply rule convoluted. I have one AH near new box, everything else mint.
2007-04-07*
Owned
For Trade
Jerry Owens
United States
Havre de Grace
Maryland
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6
May 2008*
Some good concepts, but better choices now available.
2008-05-19*
L. Silver
Sweden
Umeå
Select a State
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6
Jan 2009*
Apart from the gigantic movement allowances on the units I can not recall one reason to remember this game.
2009-01-05*
Prev. Owned
Tyrone Newby
Canada
Tupperville
Ontario
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6
Sep 2010
There is something about this game I like,can't put my finger on it though;or maybe it just gives me that "Good Old Time Feeling".
2010-09-19
Owned

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