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User Rating Comment Status
Ricardo Ferreira de Oliveira
Brazil
Novo Hamburgo
RS
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Time and Chance are not Enough
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10
Mar 2005*
Owned
Nicolai Czempin
Germany
Zürich
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10
Dec 2008*
Owned
Luca Franceschetti
Italy
Fratta Polesine, (RO)
Italy
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10
Aug 2009*
Owned
Dò the Clef
France
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10
Jan 2012
Owned
Attila Ember
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10
Mar 2013
Keith Kraemer

Texas
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10
Jun 2015
Owned
Merrill Wright
United States
Florida
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9
Mar 2008*
Owned
Sergio Mandiola
United States
Los Angeles
California
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9
Mar 2010
Owned
Scott Clinton
United States
Texas
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9
Dec 2010
This is a great wargame that was and is a step up from anything else I have seen to date.

One need look no futher than the play time. 180min compared to the (supposedly) more modern and (better?!?) games that either do not have near the depth or if they come close will take you at least twice as long to play and even longer to figure out the rules.

Why is it that boardgame geeks seem to be completely unable to:
1.) Distinguish new from "better"?
2.) Rate games on what they intend to do?
(ex. comparing games with a playing time 120-180min with games that cannot be done in under 6-8 hours)
3.) Get over the lack of 32bit color
2015-05-31
Owned
Want To Play
Andrew Lorenzo Cozzi
Ireland
Cork
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9
Jun 2011
This game is great. For Ultra high speed movement and changes, very exciting.
2011-06-23
Owned
Mark Louis
United States
New Jersey
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9
Feb 2015
Prev. Owned
Paul Denhup
United States
Alexandria
Virginia
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8.5
Apr 2014
Plays well. Avalon Hill presented it better than SPI with a mounted map-board and colorful components. To attack is to survive in this game. Massive overruns can happen at any time! Supply management is key. German counter-attacks are brutal if they survive initial assaults. The seesaw action makes each game unique.
2014-04-27
Owned
Jeff Clay
United States
Salt Lake City
Utah
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8.5
Aug 2014
Own AH version. Love the ebb and flow of this game. Axis must be bold early or will be doomed as more (and more)Allied reinforcements arrive. Taking/holding Tobruk and maintaining supplied units are the keys, as they were in history.
2014-08-26
Owned
Jim Allard
United States
Dover
New Hampshire
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8
Jan 2004*
Owned
Eric Haines
United States
Somerville
Massachusetts
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8
Dec 2004*
I love the huge movement point values and the importance of supply. It captures the feel of these campaigns much better than other games I've seen in this area. Command control problems for the Brits can be annoying, though.
2004-12-04*
Owned
John Vasilakos
United States
Annandale
Virginia
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8
Nov 2011
The game is elagant and reflects the subject very well. The high movement rates and combat system take a game or two to grok, but the effect results in a dynamic game that is tense and chess like at the same time.
2011-09-24
Owned
Mike Stoker
United States
Stockton
California
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8
Aug 2006*
Owned
Lanny Madden
United States
South Carolina
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8
May 2008*
Owned
Lewis Goldberg
United States
Arnold
Missouri
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8
May 2011
S&T
2009-05-05
Owned
Miquel Izquierdo
Spain
Barcelona
Catalunya
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8
Jun 2015
Owned
Want In Trade
Lance Frickensmith
United States
Monticelo
Illinois
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8
Jul 2009*
Revolutionary new concepts from the man who revolutionized the hobby.
2009-07-26
Prev. Owned
Gene Dickens
United States
Tucson
Arizona
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8
Oct 2009*
Owned
suPUR DUEper
United States
Villa Hills
Kentucky
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8
Feb 2012
Owned
Al Beckner
United States
Albuquerque
New Mexico
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8
Feb 2012
Owned
Lee Hamer
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8
Jun 2013
Prev. Owned
Tim A
United Kingdom
Wellingborough
Northamptonshire
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8
Jul 2013
My first full-sized board wargame (after having learned the basics of the craft with Napoleon at Waterloo) and played to the extent some counters are quite worn. It remains a tense and engaging contest, with a great sense of place and period. A very exacting game, and any mishap or mistake can send the front lines reeling back and forth. Works best if both players really, and I mean really, know what they're doing. Somewhat revised rules.
2014-04-01
Owned
Keirh Kraemer
United States
Lufkin
Texas
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8
May 2015
Owned
Matthew Nicolai
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8
Apr 2015
Owned
William Clancy
Australia
Northcote
Australia
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7.5
Apr 2007*
Owned
Edwin Raith
United States
Cromwell
Connecticut
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7.5
May 2008*
Owned
For Trade
David Sullivan
United States
Lynnwood
Washington
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7.5
Dec 2010
I used to love Avalon Hill's "Afrika Korps." This game superseded AK. Still a good system after all these years.
2010-12-30
Owned
Kim Meints
United States
Waterloo
Iowa
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7.5
Dec 2010
I was blown away when I first saw those huge movement factors!
2010-12-20
Eric Lai
Hong Kong
Happy Valley
None
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7.5
May 2011
A gem of a game, the mobility of the units limited by the road and track network is very true to the campaign, the Axis units get to advance and play the aggressor first, then the pendulum swings in favor of the Allies as the late reinforcements come in. To play the Allies effectively, you must stay on the defensive and counterattack any German weak spots. The Allies need to be patient and place units in strong defensive positive with nearby units to protect supply and poise for a counterattack. The Germans need to go on the offensive and given the linear nature of the road network endeavor to develop supply around enemy strong points and cut off the enemy. The supply rules were ahead of its time and the placement of supply to apply an effective offensive is essential. A very well thought out & balance game on the topic, yet remaining relatively simple to play. Highly recommended.
2011-05-04
Owned
Joseph Geistwhite
United States
Harrisburg
Pennsylvania
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7.5
Jun 2011
Quite off the beaten path.
Lots of abstraction but it works.
Original by SPI-later produced by AH
2011-07-05
Owned
Doran Ingalls
Canada
Edmonton
Alberta
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7.5
Nov 2011
Owned
Michael Sommers
United States
Clinton
New Jersey
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7.5
Jul 2014
Supply is the key to this not-too-complex game. An interesting, if not unique, combat system, involving a differential CRT that only causes losses to the defender, and counter attacks by the surviving defenders with augmented strength.
2014-07-11
Owned
Aris Aravantinos
Greece
ATHENS
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7.5
Sep 2013
Nice map printed on hard board. It depicts the area from El Agheila (the Axis operation base in Libya) to Alexandria (the Allied operation base in Egypt). The rules, a 8 page booklet, are easy and game play is fast and exciting. This strategic game portrays the ability of the Afrika Korps to outflank the Allied positions and destroy or capture rear area supplies thus rendering present positions useless. The Allies are left with the option of stalling Axis ambitions so long as to gather enough forces to counter-attack. The whole theme sticks around supply, as it was in reality. You have supplies; you have a hope to attain your goal, no supplies; prepare for doomsday. The holding of Tobruk gives benefits to either player. If Operation Hercules (the invasion of Malta) is elected by the Axis, it allows for more troops to disembark in North Africa. Everything that you have read about the Desert Fox and the Desert Rats can be simulated here. Both players have the opportunity to do better than their historical counterparts.
2013-09-05
Owned
Langley Kitchings
United States
Marietta
Georgia
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7.5
Mar 2014
Owned
gregorio avelino morin blanco
Spain
Hontanares de eresma (Segovia)
Castilla y Leon
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7.25
Jan 2010*
Owned
Joaquim
Spain
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7
Dec 2002*
Owned
John Beagan
United States
Cranston
Rhode Island
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7
Jun 2003*
Owned
Steve Ramsden
United Kingdom
Leamington Spa
Warwickshire
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7
Sep 2003*
Jack Beckman
United States
Sterling Heights
Michigan
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7
Apr 2004*
Owned
Mike Barton
United States
Spring Valley
California
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7
Apr 2004*
Owned
Gary Christiansen
United States
Columbus
Ohio
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7
Jun 2004*
A fair game on the topic. The game suffers though from the command control rules, which because they are based on table matching the last digit in a hex number both sides often find themselves at the whim of a die roll even if they carefully distribute units to balance odds of command control failure. This twists the outcome of the game a bit and makes it less enjoyable. We always altered that in our games to do a percentage role per hex, which makes it less predictable and stops the players from trying to find hex patterns to fit their immediate positional needs.
2004-06-10*
Owned
Shawn Shelton
United States
Unspecified
Texas
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7
Nov 2004*
Owned
Leo Zappa
United States
Aliquippa
Pennsylvania
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7
Feb 2005*
Own the AH boxed version. Really like the supply rules and the loss of command and control rules for the Brits. For a SPI creation, surprisingly playable!
2005-02-11*
Owned
Rodney Schmisseur
United States
Lewisville
Texas
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7
Nov 2005*
My very first game (S&T 40) - unique game (60 MP panzer units) - heavy logistical treatment and differential combat system with mandatory counterattack. I'm prejudiced but I always liked this game (maybe just prejudiced to overlook its flaws). The Gamers' AFRIKA is a better high-level overview - and DAK is the tour-de-force at the operational level, but PAA was underapreciated.
2005-11-09*
Owned
John Harvey
United States
Fort Worth
TX
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7
Nov 2005*
Owned
Was George Orwell an Optimist?
United States
Corvallis
Oregon
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Clifford Brown & Max Roach at Basin Street || Lee Morgan: Search for the New Land || Art Blakey: Mosaic || Woody Shaw: The Woody Shaw Concert Ensemble
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7
Jan 2006*
An innovative game in its day. The huge movement factors, but the inability to use them due to the road net, works very well.
2006-01-11*
Owned

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