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User Rating Comment Status
Saria Boutdat
United States
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1
Apr 2010
[CK]

[CK#] Collective Kingmaking
(A game state where players influence their opponents' board position so pervasively that victory is achieved by the player who the group implicitly allows to win, rather than the player who makes the best decisions.)

Is nothing sacred? Let's examine Cyclades to see just how much of a player's options and infrastructure are freely available for his opponents' to disrupt... Physical territory and gourds can be conquered. Boats, buildings, and troops can be destroyed. Money, priests, and philosophers can be stolen. A desired deity can be usurped with no possibility for the player to over-bid. (This includes turn order because the mechanic is entwined with the role selection.)

It turns out the aforementioned elements comprise Cyclades in its entirety, meaning each of your opponents can deduce your best course of action and intentionally thwart you at every junction, if they so desire. Put another way, a player cannot win unless his opponents implicitly allow his victory to take place.

The alleged balancing factor here is self-preservation; it's not directly in anybody's best interest to shaft an opponent. Consider deliberately overbidding on a deity - you pay more than the deity is worth, your opponent gets an inferior action, your other two opponents rejoice because they just spent nothing and saw two of their opponents' positions worsen. (This process is effectively like casting Hymn to Tourach on the guy to your left in a four player game of Magic.) Of course, the action is necessitated if that opponent is on the precipice of victory, and the only recourse is shaft-the-leader. While something like El Grande ends after a set number of turns, Cyclades drags on until its specific victory condition is met, and the end-game (which can come very quickly) is reduced to shaft-the-leader(s) until nobody can, or is willing. If performed to its theoretical maximum, all players begin the turn with an equal shot at the two metropolis goal and whoever goes last, or gets lucky, or is allowed will win.

Thus, a game of Cyclades will span many turns, so infrastructure cards are crucial. Apollo exceeds Zeus if you can protect the gourded island, meaning the best course of action is literally Apollo Apollo (...) Apollo Apollo Athena Athena Zeus, with a stray Ares in there somewhere. In other words, stockpile gourds on an island protected by troops purchased from Ares until you can Athena twice for a metropolis and Zeus, flushing monsters to find Pegasus - or recur it - and sending your troops to a lightly defended metropolis. (Alternatively, Athena twice more.) Problem is, thanks to collective kingmaking the best strategy won't actually work because decent opponents will overbid Athena or steal your philosophers. The futility is the same for any strategy enacted by the perceived leader. Second place has never looked so appealing, and in all honestly probably never should.
2011-12-10
Zubbus O'Really
United Kingdom
London
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1
Jun 2011
Fernando Wilbert
Brazil
Petropolis
Rio de Janeiro
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1
May 2015
Christopher T
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1
Aug 2011
alain
France
Belfort
Unspecified
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1
Nov 2011
Michael Naujokat
Germany
Gelsenkirchen
NRW
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1
Apr 2012
jianjun ma
China
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1
Oct 2013
Taylor S

Nebraska
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1
Feb 2013
Rabid Schnauzer
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1
Mar 2013
athena athena
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1
Jan 2016
Prev. Owned
Pipo Pipo
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1
Dec 2013
Javier Guillamó
Spain
Alicante
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BlauBerry Ed
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1
Jan 2014
嬴 晖
China
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1
Jun 2014
Guille B
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1
Apr 2015
Owned
Frank de Jong
Netherlands
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1
Jan 2016
Jan Odum
Poland
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1
Jan 2016
Gary Weinfurther
United States
West Bloomfield
Michigan
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2
Apr 2010
Bruce Miller
United States
Grand Rapids
Michigan
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2
May 2010
Great bits, poor game. You need more? Okay, how about the players have a plan and try to stick to it, but the creatures swim by and destroy what you've spent the last four turns building, meanwhile another guy just sits back, waits to see who wins and then steals the game from him, fun huh?
2010-05-11
Ryley Tolman
Canada
Lethbridge
Alberta
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2
May 2012
Jesus Leon
Spain
Valencia
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2
Aug 2010
EXTRA AVOCADO! Sonderegger
United States
Folsom
CA
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2
Jun 2014
Too much imbalance and chaos. For a game that takes 90 to 120 minutes, it seems too much dependent on chaotic luck. Pegasus being the worst offender.
2011-02-06
Prev. Owned
Avocado
United States
California
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2
Dec 2013
Prev. Owned
Nicolas Andre
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2
Sep 2011
A Brother to Zargos :

- Random is every where
- A really too long game duration for the result of the game.
- In my few last games, always the same configuration :

Waiting for the good configuration to finish my move, let's look to the others players :

"Humm... They are juste looking to this configuration too..."
"Hope the good configuration will occure on my turn"

Really too long and random for a false strategy game, that is in fact just "a roll a dice" to determine who will win after a 2H.
And players' actions leading to this point are, at least for me, boring.
2011-09-26
Owned
elio amicarelli
Italy
ravenna
Unspecified
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2
Jun 2015
Karl Bunyan
United Kingdom
London
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2
Nov 2012
Napat Jantaraprasit
Thailand
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2
May 2013
Mathias Johansson
Sweden
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2
Apr 2013
Geoff
United States
Natick
Massachusetts
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Trust no one
badge
ümlaüt
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2
Jan 2015
This game is the most chaotic, obnoxious, Munchkin-in-ancient-Greece piece of crap. The end game is an hour of people ganging up on the leader so that, when somebody is finally able to win, it's through some horribly cheap and completely shallow exploit (usually of Zeus' dumb card cycling power). The cards ruin what could be a kind of ok game. Zeus drives it into the ground.

It's not wholly unfun for the entire game, but it's never super exciting. The end knocks it from a 5 (completely average) to meet Munchkin's 2 rating.
2015-01-10
Prev. Owned
Vladimir Lehotai
Slovakia
Piešťany
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2
Sep 2013
yo yoyo
Spain
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2
Dec 2013
Ferenc Ferenc
Hungary
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2
Mar 2014
leo Leo
Italy
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2
Jul 2015
Mike Sokalski
United States
Columbia
Maryland
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2
May 2014
How the hell did this game get so highly rated? The components are nice, I guess, but the gameplay is horrendous. It takes several rounds just to get where you want to go, any round of which another player can screw you over and waste all of your work.

I never thought I could hate a game more than Bang.
2014-05-02
BGC gent
Belgium
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2
Aug 2014
Owned
Sergi Arias
Spain
Barcelona
Barcelona
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2
Jan 2015
Rashaad Ali
Singapore
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2
Mar 2016
Didi Raven
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2
Dec 2015
Kevin B
Canada
Brampton
Ontario
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2
Apr 2016
Canada
Gatineau
Quebec
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2.5
Nov 2009*
The version we played had wooden pieces...
Our 5-player game dragged and was longer than 3 hours. Players would bid and overbid, in an attempt to block one another. I was able to build my first metropolis on the last turn of the game... Was able to get Ares (God of War) once during the game... Mythological creatures unbalances what could have been a balanced game... The player with the most money has an advantage that appears difficult to overcome.

After a second game (4-players this time), found it to be too dependent on luck (die rolls in combat, card draw for creatures, as well as the Gods when played with less than 5 players). And it dragged, again, over 2.5 hours... If one player plays badly, it really skews the game, and then there is the dreaded King Maker moves... After 2.5 hours, really??

Not recommended.
2009-11-25
Ian Rees
United States
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2.9
Mar 2016
Michael Karatsoris
Greece
Thessaloniki
Macedonia
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3
Apr 2012
This is a clever game, that has some highly innovative mechanisms. (Well, so I thought until I played the older Amon-Ra)

However ending the game is the game. You'll spend hours repeatedly denying victory to the enemy until you lose your concentration and one of your opponents outplays EveryOne.

This is a game that becomes a chore and outstays it's welcome, and one of those games where you really don't want to congratulate the winner.

A pity.
2013-10-29
Jim
Canada
Calgary
AB
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3
May 2012
Werner Bär
Germany
Karlsruhe
Baden
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3
Feb 2013
Michael Hovan
United States
Elkhart
Indiana
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3
Apr 2014
I like auction/bid games because of the interaction. This one added combat and Greek mythology. Not a bad combination. It is wild with 5 players for sure. Will add to wish list, but not as a high level even though I will rate it decently. Definitely needs to be played with 4 or 5. After yet another play, I find it can be unbalanced with how the gods bestow their powers. Have decided to remove from the wish list.
2010-06-28
Ignazio De Guglielmi
Italy
Edinburgh
UK
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3
Apr 2010
Fredrik Claesson
Sweden
Stockholm
Unspecified
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3
Jul 2010
Not my cup of tea. A blend of clever bidding and chaotic creature powers, with not enough actions available to you. Plastic peices unneccessary. I´d rather play Puerto Rico for bidding and a wargame or Risk 2210 for some plastic soldier action. Sold it.
2010-07-20
Prev. Owned
Bob Rademaker
United States
The Colony
Texas
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3
Jul 2010
Decent for what it is, a dice rolling combat, take down the leader game with lots of chaos. I don't care for games that you must depend on other players to help stop the leader to give you a chance to extend the game and possibly win later. Colorful monsters and components.
2010-07-18
Nikita Mantulin
Russia
Moscow
Moscow st.
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3
May 2011
Troy Zigler
United States
Huntsville
Alabama
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3
Jun 2010
Justus
United States
Las Vegas
Nevada
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3
Sep 2013
130929 Just no interest in playing this again. Maybe its the art...just something about the soup of mechanisms that turns me off. I don't hate it so much I wouldn't play it again, but man it would take some convincing.

110220 Fun, surprisingly simple, a bit chaotic for my tastes but I won't argue again if forced, but I certainly won't recommend it. I'd take it over dungeon lords for sure (I like auctions > worker placement). And after a second play, I have extremely little interest in playing it again, but I will do so if forced, though I would strenuously try to recommend something else.
2013-09-29

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