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User Rating Comment Status
Jim Cobb
United States
Alpharetta
Georgia
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10
Nov 2004*
An excellent game, marred by a poor rules translation in the box. The rules are clarified here on the 'Geek.
2004-11-24*
Owned
Vitas Povilaitis
United States
Waltham
Massachusetts
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10
Nov 2006*
A simple abstract game that has interesting end-game patterns.
2006-11-25*
Owned
Stven Carlberg
United States
Decatur
Georgia
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9
Oct 2002*
With the correct rules, a very charming open-information, no-luck game, not at all dry.
2002-10-24*
Owned
S. Copeland
United States
Houston
Texas
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9
Nov 2004*
An excellent abstract with a cool theme and super good bits. Scales well between 2 and 4 players.
2004-11-19*
Owned
R C
United States
Phoenix
Arizona
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9
Oct 2007*
From the description, I couldn't quite get a handle on how this would play out. Using the rules posted here, it's very entertaining, with the challenge coming as the available board space to create a Siesta (a combination of pawns representing suns, shadows and roofs) starts running out. A rewarding game that gets deeper the more you play it.
2007-10-07*
Owned
Dan
Canada
Edmonton
Alberta
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Yeah... I see what you did there.
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9
Jan 2008*
Played this with a friend. Relaxing abstract game.
2008-01-14*
Owned
Chris Farrell
United States
Cupertino
California
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8
Apr 2009*
Given that I'm not a huge fan of abstracts, I was surprised at how much I liked this game. Simple, clever, very visually appealing, and the theme actually works, especially in conjunction with the very nice presentation. The tactics are subtle but not so tough that playing feels like work, so the game is fun to play (unlike similarly abstract, positional games such as Pueblo or Torres which seem like too much work for what little enjoyment or satisfaction they produce).
2002-10-11*
Prev. Owned
Ed Holzman
United States
Seffner
Florida
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As grey traces of dawn tinge the eastern sky, the three travellers, men of Willowdale, emerge from the forest's shadow. Fording the river, they turn south, journeying into the dark and forbidding lands of The Necromancer...
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8
Jun 2006*
If you use the proper rules for scoring, this game is much better than its ratings here reflect. A nice abstract strategy game.
2006-06-17*
Owned
Gertjan Davies
Netherlands
Enschede
Unspecified
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8
Feb 2005*
Nice abstract game, but due to the estetics people don't mind. middleweight thinking issues which boils down to: Do I help only myself or do i prevent an other player from scoring big (and thus letting the non-involved profit from my prevention).
2005-02-22*
Owned
Mark Saya
United States
Los Angeles
California
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8
Aug 2005*
The best of the three Goldsieber abstracts. Siesta actually has a whiff of a theme: suns casting shadows over rooftops–the more shadows you create, the more points you score. Everything's made of wood, board and pieces, and beautifully produced with a nice color scheme. It plays very well for two, three, or four players, a boon given that there's not too many good multi-player abstracts out there. The others in the series: Cabale (7), Caprice (5). [8 plays]
2011-12-02
Owned
Steve Ramsden
United Kingdom
Leamington Spa
Warwickshire
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8
Nov 2007*
Abstract with elegant rules and consequences from a few basic facts and looks great too.
2007-11-27*
Kevin Whitmore
United States
Albuquerque
New Mexico
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8
Apr 2011
Pure abstract game, that merits some study. It nibbles at my interest.
2007-11-25*
Owned
Jim Cobb
United States
Alpharetta
Georgia
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visit rollordont.com for a free computer game with a challenging AI player!
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8
Aug 2008*
An excellent game, marred only by the poorly-written rule regarding Double Siestas. Look for the clarification on this page, and enjoy a heck of game!
2008-08-12*
Owned
Antonio RM
Germany
Berlin
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8
Apr 2011
In this cunning positional strategy game players progressively fill the board aiming for sequences of pieces including a sun (from a reservoir available to all players), a roof to shine on (from each player's reserve) and the resulting shadow (from another reservoir for all players). Two elements of the game are particularly surprising: the "topic" is blended very gracefully into the mechanics behind the game (no sun and shadows together, a roof must be in between) and the way strategy prevails over tactics: there are no decisions that can really torture the player after a setup and a direction for the game are found.

Despite the materials being worth every penny spent (as usual for Goldsieber games) Siesta is essentially a multiplayer paper and pencil game. A very good one.
2010-03-27
Ryan Davis
United States
Burbank
California
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8
Jan 2011
One of my favorite abstracts. Beautiful board.
2011-01-27
Owned
Chester
United States
Temple
Texas
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8
Sep 2011
Quick-playing game that appears to be very abstract, but actually works with its thin theme. Not quite sure I can articulate what it is, but I find this game to be a fun 4p filler. I'd like to trade for a copy.
2011-09-12
Owned
For Trade
Michael Van Biesbrouck
United States
Mountain View
California
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7.5
Aug 2004*
Rating based on 2-player games. Definitely worth more exploration.
2004-08-28*
Owned
Scott Nelson
United States
Idaho Falls
Idaho
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7.5
Jan 2006*
Not a bad 30 minutes or less game. Sometimes it is clearly seen who is ahead, and it is hard to surpass them. Play a stupid move and it will be your downfall. Played with 2 and 4. 4 was more chaotic. 2 was easier to continue a strategy w/o someone screwing it up for you.
2006-01-30*
Big Woo
Scotland
state:
running out of space...
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7.5
Feb 2006*
A few years back the Goldsieber stable got a sudden injection of high quality wooden abstract games when it simultaneously released this alongside "Cabale" and "Caprice". This is the only one that still comes to the table and it certainly has matured well.

p: I really love this one. And not just because it is made of wood and feels great to play. To me the beauty lies in the clever use of three basic elements that have their own inner logic (a sun across a rooftop creates a shadow, a shadow cannot sit next to a sun as it needs a roof to be able to exist, etc), making it a far cleverer game than facing a game with arbitrary rules for 3 abstract types of pieces. It is what sets it apart from the usual abstract fare. That the entire game including the board are made of wood is a rewarding bonus.

I feel this is best played with more adventurous players, as cautious play does indeed create a plodding game that generates long diagonal rows of suns roofs and shadows, with a similar row on the other side of "the street", and relatively low scores. But when caution is thrown to the wind, and people break the tempting cautious patterns, the intriguing depth of this simple placement game quickly shine through, and as placement become more challenging, game fulfillment also increases significantly.

The rules are very simple, but quite often sheer simplicity can be a bit tricky to explain. Playing it will clarify most rules immediately. Making sure you profit from other people's placement is key to your success, and it is often surprising where those positions are hiding. Keep an eye on other people's reserves as a sudden burst of roofs can mean the game ends quite a bit earlier than you might expect.

Maybe it's time to shout about it a bit more from the BGG rooftops, as it is the sort of abstract game that deserves more exposure to sunlight than it is currently getting. I have played it with many players who usually are not that keen on abstract games, and even with them it usually goes down very well. It also scales well with different player amounts, another sign that this might be a better game than it is given credit for. Maybe it was simply to expensive in its wooden make-up to get that sales breakthrough that would expose it more to the right crowd, or maybe it was the other 2 titles in the trilogy that did it a disservice. Either way, don't let it disappear into the shadows!

VARIANT: This game becomes infinitely better when players break "the habit" of diagonal sun placements, and to force that on the players, it might be worth considering starting the game with a few elements already on the board. Even a few shadow tiles in random places (ignoring the question how they are able to exist) already seriously impede the possible locations for suns and direct positional play away from formulaic patterns as there are now bonus points to be had in far out places. This almost instantly creates the more "random" structures that enable far more creative and high-scoring solutions.
2006-02-03*
Owned
Steve R Bullock
United States
Palm Coast
Florida
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7.5
Nov 2006*
Underated game- maybe due to the poor rules (download correct ones here on BGG). If you buy this one, and like abstract strategy, you will not be sorry. It's a winner!!!
2006-11-30*
Owned
Alex Sorbello
United States
Albuquerque
New Mexico
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7.5
Sep 2011
A great 3 or 4 player abstract with a theme! this is it. Also got some nice components....
2011-09-05
Chris R.
United States
Unspecified
Missouri
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7.4
Jul 2007*
This is a clever abstract game with three types of pieces: colored tents, suns (spotlights), and shadows. The players that create the longest shadows on the gridded map with their tents will score the most points. It's a quick game. I played it with four players. It might also play well with only two or three players.
2007-07-21*
Marty Hoff
United States
Austin
Texas
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7
Jan 2003*
like it, but can't get people to play it with me.
2003-01-24*
Nick Sauer
United States
Hamilton Square
New Jersey
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7
May 2003*
With modified rules.
2003-05-26*
Owned
John Tamplin
United States
Atlanta
Georgia
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7
Jul 2003*
If one player is poor, ruins whole game
2003-07-02*
Owned
Stan Hilinski
United States
Laurel
Maryland
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7
Dec 2003*
A good-looking strategy game. Nice wood bits.
2003-12-26*
Owned
For Trade
Mitchell Thomashow
United States
Seattle
Washington
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7
May 2009*
a beautiful game, mainly tactical..dusted it off eight years later...a very interesting game of positional play....
2009-04-26
Owned
Scott A. Reed
United States
Lawrence
Kansas
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7
Jun 2005*
Interesting abstract strategy. Still working on strategy and playing, but at least I have BGG to clarify the rules.
2005-06-17*
Owned
Ian Scrivins
United Kingdom
Brighton
Sussex
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7
Sep 2005*
A simple positional abstract with attractive wooden components. Play is almost entirely tactical in nature, it's simply a question of seeing the highest scoring play on your turn with minimal lookahead, as setting up for a high scoring 'double siesta' is easily frustrated by an opponent. Scoring's tight so the player who takes the lead with the game-ending final turn will inevitably win. This isn't the best abstract in the world, but quirky enough for the occasional play.
2010-03-03
Philippe Beaudoin
Canada
Montréal
Québec
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7
Oct 2005*
A good tactical abstract with original, though mind numbing, mechanics that meshes flawlessly. Still, the lack of strategical depth hurts this one a little.
2005-10-30*
United States
Saint Joseph
Michigan
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I would do all the things I have ever dreamed of doing. I would love to become a professional whistler.I'm pretty amazing at it now, but I wanna get, like, even better. Make my living out of it.
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Bffffttt, Pffffttt, Buuuuurtt........
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7
Nov 2005*
A nice abstract (well, there is a tiny bit of theme, in that suns cannot be next to the shadows, but how there are 20 suns is a mystery.)
2005-11-26*
Honey-Lee McLoughlin-Thompson
United Kingdom
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7
Jan 2006*
nice game of suns and shadows
2006-01-31*
Owned
Clark D. Rodeffer
United States
Ann Arbor
Michigan
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7
Jan 2006*
One of the few multi-player absracts that I would recommend for play with two, three or four players. Very nice production, although as many others have said, download a new rules interpretation for the double siesta bonus.
2006-01-31*
Owned
Brian Schlichting
United States
Elk River
Minnesota
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http://www.popebrain.com
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Have you seen me?
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7
Sep 2006*
(2 plays) A fun, quick, and simple point counting game - good as a filler while you're waiting for everyone to show up.
2006-09-27*
Dave Heberer
United States
Redmond
Washington
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7
Mar 2009*
I played this game a long time ago once, bought a copy for my collection and then never played it again. Traded it away, despite it's beauty.
2007-03-15*
Prev. Owned
Chris Brua
United States
Michigan
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http://www.penny-arcade.com/comic/2007/03/28
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7
Aug 2008*
I like it, and I don't usually care for abstract games, but most people I've played it with were only mildly amused.
2007-03-27*
Prev. Owned
Joe Lee
United States
Milford
Connecticut
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7
Jun 2009*
Neat four player abstract where you are making shadows. The rules as originally published were messed up but there is a good English rule set in the files section of the game page.
2009-06-28
For Trade
Mark Casiglio
United States
Bethany
Connecticut
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ConnCon 2015: March 13, 14, 15 in Stamford, CT
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7
Apr 2008*
One play - seven is about as high an initial rating I'd give to an abstract, which tells you I think this one is pretty good. The sun/roof/shade mechanism is a bit more intuitive than many abstracts, so I suppose that helps. The key is (of course) setting yourself up for big points without helping others, which can involve a small amount of feinting/bluffing which I like. Not something I'm likely to pull, but would gladly play again. **note** I see several others commenting on poorly written rules: since the game was taught to me and I did not read them, my rating does not reflect that.
2008-04-12*
Ubergeek
United States
Camas
Washington
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Be Happy in your Game!
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I spent 100 Geek Gold and all I got was this lousy overtext message!
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7
Aug 2007*
A nice abstract for 4 players with nice wooden bits. This one appealed to me more than Cabale or Caprice as it has more of a theme (abstractly pasted on) tied to the game with trying to create sun and shadow.
2007-08-20*
Owned
my eye
United States
Pittsburgh
Pennsylvania
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7
Dec 2007*
Nifty abstract with great wooden bits. Looks good and plays fairly quickly. Surprised how well the boys took to the game. They both gave it an 8.5.
2007-12-27*
Owned
For Trade
Brett Christensen
United States
Dickinson
North Dakota
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Pat OwlOrbs on the head.
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Rub the wizard! You should probably wash your hands.
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7
Sep 2011
Good for a few plays. Didn't have that grab factor although I can't bring myself to trade it just yet.
2009-07-16
Owned
Bruce Murphy
Australia
Pyrmont
NSW
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7
Oct 2012
An unusual abstract of tryign to build up scoring combinations, particularly the interesting double scoring combination. THere are a handful of placement restrictions, players can jump in to share the points of constructions (which can be interesting) and the game is actually moved along by forcing players to score at least one on every turn. Lots of circling around and blocking other players.

I want to play this with 4 and see how the more-crowded board feels.
2012-10-09
Owned
Mike n Phyllis Snedeker
United States
Nevada
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7
Apr 2015
Light abstract that is easy to teach AND easy on the eyes!
2015-04-17
Owned
For Trade
Myk Deans
United States
Beaverton
Oregon
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6.5
Dec 2004*
Another abstract game. OK, but not outstanding. More because I prefer non-abstract games.
2004-12-17*
Dominic Rébérez
Belgium
Merchtem
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6.5
Feb 2006*
Very nice looking abstract that plays pretty fast. Looks like a 4player game would be the most interesting because with only 2 players the best moves look too obvious.
2006-02-09*
Owned
Jonathan Burd
United States
Minneapolis
Minnesota
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6.5
Feb 2008*
Very interesting abstract. A lot of interesting possibilities in this game. I'll need to play more to figure it out.
2008-02-11*
Prev. Owned

Eugene
Oregon
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6.5
May 2012
Tentative rating. Much potential here as a multiplayer abstract. Homemade.
2012-05-05
Owned
Mark Finch
United Kingdom
Unspecified
Unspecified
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6
Oct 2001*
I have only played this game against my wife - who enjoys it immensely - so I can't score it as a multiplayer game.
Undoubtably the dynamics would be very different, but it is a interesting head-to-head challenge.
2001-10-01*
Owned
Scott Russell
United States
Clarkston
Michigan
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6
Dec 2001*
Might move up from a 6, but based on two tries not a real must play.
2001-12-20*
Owned
TOKYO Heartbroken
England
York
North Yorkshire
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6
Dec 2001*
Played again after many years, still enjoyed it but only after some bickering about the rules. The way the bonus is awarded is wrong in the rules as given, check the explanations on the game page. Still looks lovely, but gameplay fairly obvious.
2012-12-14
Owned

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