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User Rating Comment Status
Jonathan Badger
England
Stratford upon Avon
Warwickshire
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4
Feb 2011
Essen 2010 acquisition. This was a very negative experience. Area majorities game. Play early and you get extra cubes. Then wait and watch the other players play more than you into the area to claim. One area can be protected with a baron. Cubes stay the board from round to round, so the dynamism of similar placement games like Pillars is missing. In the middle three rounds certain areas are wiped out. More negativity as was the court intrigue where you can take a prestige point from an opponent. It would be fair to say the game had little tweaks to make it work and reasonably balanced, it just lacked any fun factor and I was glad when it finished.
2011-05-19
Owned
fukuda ryotaro
Hong Kong
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5
Feb 2011
Owned
For Trade
Mario Pawlowski
Germany
Datteln
Unspecified
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5
Jan 2011
Owned
For Trade
Nestore Mangone
Italy
trebisacce
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designer
5
Sep 2011
Owned
Toni Serradesanferm Palà
Spain
Granollers
Barcelona
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designer
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5
Dec 2013
Owned
Didier DUCHON
France
Rouen
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5
Jul 2013
Owned
Stefan Risthaus
Germany
Wolfsburg
Unspecified
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designer
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5.5
Feb 2011
Owned
Mike Pranno
United States
Chardon
Ohio
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5.5
Mar 2013
Owned
For Trade
Andrei Novac
Belgium
Brussels
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designer
publisher
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5.5
Nov 2012
One of the less impressive area majority games (still in the Euro category), it is well balanced but no so much fun. I've only played it in two players and the experience is not bad but not awesome either. I see potential in the game in 4 players, there are a few tweaks that could make the game more fun, but it lacks something to make a top Euro game. Rated after the first play.

EDIT: the game is easy to setup and to play, the rules are fairly clear - where not it's not that hard to improvise - and the game time is less than the 90 minutes written on the box.
2012-11-14
Owned
For Trade
Markus Benz
Germany
Zorneding
Germany
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6
Sep 2013
Owned
Francesco orazi
Italy
Perugia
Italy
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6
May 2010
Owned
Gunnar Bernler
Sweden
Molndal
.
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6
Sep 2010
Not much new here
2010-09-01
Owned
Doug Garrett
United States
Mountain View
California
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This week's podcast - Nations the Dice Game and Neptun
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6
Mar 2011
Owned
Bill Corey Jr.
United States
Elkhorn
Wisconsin
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Yes, I actually drank out of that hat.
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6
Jul 2014
Owned
Tiago Duarte
Portugal
2870-122 Montijo
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:-)))
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We don't stop playing because we grow old; we grow old because we stop playing.
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6
Apr 2014
Owned
Nicole Lehmann
Germany
Marburg
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6
Jan 2011
Owned
chris manning
United States
bensalem
Pennsylvania
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6
Aug 2012
Owned
Remigijus Klimavičius
Lithuania
Vilkaviškis
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6
Jul 2011
Owned
John Wong
Canada
Markham
Ontario
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6
Jul 2011
@
2015-02-17
Owned
Toby Merida
United States
Indianapolis
Indiana
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6
Aug 2011
The goal for each player is to control the key Sectors of the city: the King, the Church, the Market, the Military, the Nobilty and the Tower of David. This control is achieved gaining the favors of the most important roles of the city (such as the Constable) and by placing Men and Barons into these Sectors. Who owns the most forces gets the Revenue of that area: Men, Gold and Tower-Points. The players can use these new resources to improve their position in the city. At the end of each round the players can rise their Towers building new floors. Also players will have to manage the Special Privileges and bad Events that will take place at end of each Round.
At the end of the game, the player with the highest Tower will be the winner and his family will rule the city!
2011-12-06
Owned
Ryota Katagiri
Japan
Toyonaka
Osaka
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6
Feb 2014
Owned
ivan mata
Spain
barcelona
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6
Sep 2011
Owned
Toby Merida
United States
Indiana
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6
Jun 2012
Owned
Ernst Juergen Ridder
Germany
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6
Nov 2012
Owned
Hegedűs Csaba
Hungary
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designer
6
Mar 2013
Owned
Beatrix Schilke
Germany
Hilden
NRW
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6
Apr 2013
Owned
Riccardo Scotti
Italy
Mandello del Lario (LC)
Italy
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6
Aug 2013
Owned
Enano Trilero
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6
Apr 2013
Owned
Konings King
Netherlands
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6
Nov 2014
Owned
gufo italy
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6
Jan 2014
Owned
Bruno Kristensen
Denmark
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6
Sep 2014
Owned
Gianluca Lari
Italy
Rimini
(RN)
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6
Mar 2014
Owned
For Trade
Loïc Vinet
France
Paris
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6
Mar 2015
Owned
For Trade
Matteo Chiarion
Italy
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6
Nov 2014
Owned
umberto salemi
Italy
viareggio
Lucca
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6
May 2015
Owned
For Trade
Patrick Waugh
United States
Monmouth
Oregon
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6
Apr 2015
Owned
For Trade
Sire Moon
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6
Apr 2015
Owned
Pedro Andrade
Portugal
Marinha Grande
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6.33
Feb 2013
Owned
Camillo Quatrini
Italy
Rome
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6.4
Jul 2011
Owned
◄ əpıʌɐp ►
Italy
Bologna
BO
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6.5
Oct 2010
This is a fine area control game, with nothing truly innovative, but with very polished mechanics and balance: everything works well, and the game has the right lenght for its weight. The production is good (but the towers could've been nicer), thanks to the efforts of the artists who painted the board. The theme is of course almost non-existant.
2010-10-06
Owned
Luca Modolo
Italy
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6.5
Oct 2013
Owned
JACOB Anthony
France
VERZENAY
MARNE
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Braxton BRAGG, Army of Tennessee
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Braxton BRAGG, Army of Tennessee
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6.5
May 2011
Owned
Snooze Fest
United States
Hillsborough
North Carolina
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We love our pups!! Misu, RIP 28 Nov 2010. Tikka, RIP 11 Aug 2011.
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6.5
Feb 2014
1 play, 4er

It's all area-control all the time! And a little auction. I generally like area control, but this needed something more. It does have a very clever VP mechanism, but not enough other stuff going on to make it interesting. I prefer El Grande, although even that is a bit dry. Maybe I most prefer 2-player area majority games (Twilight Struggle, anyone?)?

Oh, I also did HORRIBLY coming in a distant last place -- that may be coloring my view of the game, so I'd certainly play this again if someone else chose it.

--- Summary ---
This is a pretty pure area majorities game, with a few twists thrown in. The conversion of build points to VP (i.e., tower levels) is the most interesting one. There's also the baron play, to secure an area, and the turn order auction which give you a lot to think about.

The board shows 5 areas, each with 3 regions, and the palace area with just one. There's also a deck of bonus cards (they give you the various elements in the game, e.g. coin, workers, build points, etc.) -- everyone starts with one?

Each round starts with an auction for turn order and cubes from supply (earlier turn get more cubes). Each position also has a unique power (e.g., buy cubes at lower cost, get free coin).

On your turn, may buy additional cubes. Place as many of your cubes as you want. May also place your baron (must be accompanied by 2 or 3 cubes depending on region), which prevents any further cubes from being added to that region.

At the end of each round, the player controlling the palace gets a coin and may move one cube to a different area. Then, 3 of the other 5 areas reward the player with the most cubes in them (spend a cube to buy an action card, steal a build point from someone, or buy up to 4 build points at a cost of 2 coins each). Next, all 15 areas reward the player controlling them with cubes, coins, and/or build points. Finally, players MUST, in turn order, spend build points to build their tower. Each tower level costs a number of build points = 1 + level (+1 if first player to build that level).

After each round but the first, a random event triggers (it was revealed the previous round). These generally target one of the 5 board areas, resulting in cubes being removed unless the player pays for them some how.

The game ends after a set number of rounds (varies with player count). The player with the highest tower wins (tiebreakers: build points left, then ...).
2014-02-11
Owned
Joke Fierens
Belgium
Duffel
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6.5
Sep 2013
Owned
Lorenzo Rocci
Italy
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6.5
Nov 2012
Owned
ILIAS KORONIS
Greece
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6.5
Mar 2013
Owned
Prev. Owned
arcari stefano
Italy
Gallarate
Varese
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6.5
Apr 2014
Owned
Fabrizio
Italy
Roma
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6.5
Jul 2015
Owned
For Trade
Sebastien Savard
Canada
Montreal
Quebec
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Overtext??? Why not
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6.75
Jun 2015
Owned
For Trade
Marco Piola Caselli
Italy
Roma
Italia
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6.8
Sep 2014
Owned
For Trade

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