$10.00

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User Rating Comment Status
Larry Travis
Australia
Unspecified
Unspecified
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9
Dec 2009*
I love this game. The first-player advantage used to be decisive, but that has been fixed by a change in the rules. See my review for further comments.
2009-12-26
Owned
Jean-François Lassonde
Canada
Laval
Quebec
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8
Jul 2003*
The computer game was absolutely amazing. Loved the simplicity! Beautiful.
2003-07-17*
Michael Daugherty
United States
Irmo
South Carolina
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8
Aug 2003*
Played the computer version; very cool! Very well balanced! If you like chess you'll love Castle Danger.
2003-08-07*
m k
United States
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8
Dec 2003*
Just got it. Well thought out game. My 7 & 9 year old understand the game. Had alot of fun.
2003-12-16*
Owned
David Whitcher
United States
Manchester
Michigan
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8
May 2004*
This game is a good diversion for those people who enjoy chess but would like a lighter game to play now and then.
2004-05-12*
Clark D. Rodeffer
United States
Ann Arbor
Michigan
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8
Sep 2005*
It's a bit of a crossover between wargames and board games -- shorter than most wargames at about 40 minutes per game. As is typical for wargames, momentum plays a big part, and coming from behind is very difficult. There are some interesting ideas here, and I would recommend it. The bits are nice, especially for a desktop publishing effort, and I look forward to playing it again.
2005-09-13*
Owned
Mike Bourgeois
Canada
Victoria
British Columbia
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7.5
Apr 2009*
I did not buy this game. I received it in a trade. I like the game and thus I would spend money to get a copy if I was to send it to someone else. The game is simple in that your decisions are very limited. You recruit/move/fire/build... anything as long as you have action points. The subject powers are straightforward and didn't require thought to understand. I've only played two games but my rating has no where to go but up if it continues on with the play value I've had so far.
2005-03-14*
Owned
Peter Elsenheimer
United States
Howard City
Michigan
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7.5
Oct 2011
I enjoy this 2-player abstract game with fantasy theme. No luck to the game. Players have 3 movements on their turns, but can do more depending on Wizards.

This is not an abstract on the order of the GIPF series, but rather like Chess.

I also am not good at this game.
2014-03-23
Owned
Lars Vogt

Berlin
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7
Sep 2004*
Very good for an abstract strategy game! Especially the rule with the subsequent fire in a field where you shot a cannonball and the fire blocking the moves of the opponents units is a nice one.
2004-09-23*
Owned
Maurizio De Leo
United States
Minden
Nevada
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7
Apr 2007*
The first player advantage is slightly too big for me.
2007-04-14*
Owned
Chris Talbot
Canada
Fort Smith
Northwest Territories
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Be seeing you... -Alphonse
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7
Mar 2009*
Castle Danger is a clever, fun abstract game. There's a lot more to it than first appears.
2008-06-11*
Joe Hill
United States
Milwaukee
Wisconsin
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7
Oct 2008*
Plays well PBEM
2009-12-27
Want To Buy
Grant Rodiek
United States
Redwood City
CA
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7
Oct 2011
Elegant design and simple rules. Decent depth, though I never win. Highly enjoyable chess-like game.
2012-04-03
Prev. Owned
Antonio RM
Germany
Berlin
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7
Nov 2014
Entertaining, near abstract game of distance combat in which two players try to shoot a cannon bullet over a river and onto the enemy's king. In each turn, a player can add one more piece to its initially most succinct army: builders can build or knock down walls, magicians give more allowance for the player to use his/her pieces and cannons obviously shoot.

The strategy must balance building walls to protect the king, giving enough space for the cannons to move up front and shoot and increasing the point allowance to shoot as often and far as possible.

The game can become a bit stale and monotonous if the players fortify themselves without much attack but otherwise it's a funny, well realised idea. Thanks a lot for the author for publishing a free print and play version.
2014-11-20
Jhonna Niver
United States
Houston
Texas
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6.5
Mar 2012
PnP

I enjoy playing the computer version as well as the PnP version
2010-03-01
Prev. Owned
Calvin Daniels
Canada
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6.5
Mar 2011
After couple of plays, I am digging it -- A LOT
2011-02-27
Owned
Tom Vasel
United States
Homestead
Unspecified
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Love Games, Love 'Em!!!
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Check out DiceTower.com!
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6
Dec 2009*
A simple abstract game, with an interesting theme. See my review for more details.
2004-01-20*
Prev. Owned
Stephen Tavener
United Kingdom
London
England
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The overtext below is true.
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The overtext above is false.
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6
Jul 2007*
Interesting action point system, but the game is a little too sluggish to shine.
2007-07-26*
Owned
Ryan Hackel
United States
Falls Church
Virginia
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6
Jul 2008*
Well designed, but I prefer DareBase.
2008-07-10*
Andrew Tullsen
United States
Tigard
Oregon
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Quality Print on Demand Games & Prototypes
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6
Nov 2009*
First of all, I'm not big on abstracts, but this one looked interesting. I like how you can have increase your moves by having more pieces. The board gets crowded fast, as you are trying to protect your king and wizards, trying to build more walls, trying to hurt your opponent by shooting him with cannons....
Often the person that has more cannons can stay in the lead by shooting any other cannons the other person can field.
Once you get to midgame, and both players have filled their side up with walls and wizards, it takes a while to resolve. It's basically a stalemate, as each player shoots and hides behind walls. Walls are really easy to build (in terms of moves) and cannons take a lot of moves to shoot.
2012-10-15
Prev. Owned
Mark Blanco
United States
Charlotte
North Carolina
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Suppose a brother or sister is without clothes and daily food. If one of you says to him, "Go, I wish you well; keep warm and well fed," but does nothing about his physical needs, what good is it? (James 2:15-16)
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5
Jul 2012
interesting game with just enough theme to make it not purely abstract - like the fact that more wizards gives you more moves, but less room to perform them in
2004-10-19*
Owned
Want To Play
Luca Iennaco
Italy
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5
Jun 2005*
[Played 4 times]
Abstract strategy game. The board can quickly become crowded, limiting a lot your options.
2005-06-08*
Dave Heberer
United States
Redmond
Washington
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5
May 2007*
I'm not very good at this game. I didn't enjoy myself when I played it.
2007-05-04*
Avri Klemer
United States
Brooklyn
New York
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5
Jan 2008*
Steep learning curve or unbalanced design? I'll wait until the verdict is in on the new ruleset.
2010-01-20
Alex Harkey
United States
Atlanta
Georgia
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5
Aug 2013
Originality (0.5/1.0)
Theme (0.25/0.5)
Pure Fun (0.25/1.0)
Replayability (0.5/1.0)
Strategy/Luck Ratio (0.5/0.5)
Scalability (0.5/0.5)
Parity (0.0/0.5)

Overall 2.5/5.0
2013-08-15

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