$10.00

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User Rating Comment Status
E Butler
United States
Hughesville
Pennsylvania
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10
Oct 2001*
A great system - Area movement, limited moves, plus simple yet effective rules for rail, naval, and unit experience.
2001-10-27*
Owned
Andrzej Cierpicki
Malta
Gharb
Gozo
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Badges? We don't need no stinkin' badges . . .
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Hey, stop tickling me with your cursor!
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10
Jan 2005*
One of my top 5 all time favourite wargames - I own all 3 editions and have played the game dozens of times - the Phalanx edition is splendid, but just stick to the standard rules - the beauty is in its simplicity and endless variety of strategies.
2005-01-20*
Owned
Nameless Necromancer
United States
Lexington
Kentucky
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"In the Red Army it takes a brave man not be a hero." - J.V. Stalin
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10
Feb 2005*
I gave it a 10 only because a higher rating is not possible.
2005-02-07*
Owned
Derek Dunnagan
United States
Wisconsin
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10
Aug 2006*
In my opinion, the greatest wargame ever made. The fastest playing and most realistic simulation of the American Civil War available. Lots of fun, amazingly realistic for its level of detail, truly Frank Chadwick's classic. A very innovative system for its time. While this game's timeless popularity speaks for itself, it is surprising how few other games have used this system. (And this is the only game which uses the system this successfully.) The basic system is point-to-point map, roll-to-hit combat, two hits to destroy a unit (so it's less random than one-strike-and-you're-out games like Axis & Allies). Each side gets a random number of maximum moves each turn, which forces players to make priorities and enhances solitaire play. The supply rules, which don't quite work right, are the only blemish on an otherwise perfect game.
2006-08-23*
Owned
Andrew Parkin
United Kingdom
Wakefield
West Yorkshire
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10
May 2005*
Excelent strategic ACW game. Played the 1st edition almost every week for a year when it first came out.

Good game to start non-wargamers on, very simple but with a lot of strategy.
2005-05-19*
Owned
tim allen
Canada
Winnipeg
Manitoba
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10
Oct 2005*
Quite simply the perfect grand strategic American Civil War game.
2005-10-01*
Owned
Garrett Potvin
United States
Brooklyn Park
MN
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10
Sep 2006*
My favorite strategic Civil War game.

I raised my rating to a 9 on 4-2-05 and this is probably where it will stay, solid game that is deeper than it first appears.

Recommend using the advanced rules of: (1) Supply, (2) Leaders and (3) Command and Movement.

After another fun and tense contest on 9-16-06 I have raised this to a 10. Fantastic game!

2012-04-26
Owned
Kevin Collins
United States
Hillsdale
New Jersey
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10
Mar 2007*
Genius!
2007-03-12*
Owned
Ronaldo Fernandes
Brazil
Rio de Janeiro
RJ
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10
Mar 2007*
Perhaps the best American Civil War stragegic game ever. Very simple and elegant rules.
2007-03-15*
Owned
United States
Nebraska
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Logging plays since 2004
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Da red wunz go fasta!
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10
Jul 2008*
One of my all-time favorite wargames. I've played this one many times over many years and always enjoy the tension and strategic options. It has streamlined rules--even with advanced and optional rules--that allow the players to focus on strategy and maneuver, rather than the rules and exceptions to the rules. There is enough detail to capture the essence of what was interesting about the US Civil War and yet allowing for plenty of "what-if's". Every time I read a book on the Civil War, I want to break this out.

The early war is an incredible balancing act with the Confederates trying to break through the Union lines and take enough cities to score a sudden death. The Union player has to play a careful balancing act for a good chunk of the game before being able to go on the offensive. The end game often results in a turtle-situation with the remaining Confederate army bunkered in Richmond/Petersburg. I've yet to see a Confederate player hold out until the end of the war, though, it's been close.

See my review at http://www.boardgamegeek.com/article/1516157#1516157 for more details
2013-04-29
Owned
Prev. Owned
Steven Yasulevicz
United States
cheyenne
Wyoming
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10
Sep 2007*
Simple, elegant, and beautiful. I have to give it a 10 for all the fun it gave me over the years. Wore out one game, first the militia wore out, then gradually other pieces wore out. Phalanx does make a quality
product. I have 1st ed. and Phalanx, both like new. Rates a 10 even though they made a tiny error with the map. Love the sled idea.
2007-09-12*
Owned
For Trade
Jim Allen
Australia
Wagga Wagga
New South Wales
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10
Aug 2007*
An absolute gem of a game. Matchless in its simplicity and replay value. Mine is the more homely 2nd edition.
2007-08-31*
Owned
Chris Valk
United States
Bloomsbury
New Jersey
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Can't be bothered. I'm a hero who never fails, remember?
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Hey! That's MY super energy pill!
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10
Oct 2007*
This game is one of my all-time favorites, and it's a great introductory game, the quintissential "easy to learn/hard to master" wargame. And as far as strategic-level ACW, this is the only game in town at its complexity level. I find it captures the flavor and spirit of the conflict wonderfully, and it rewards historically accurate grand strategy; the Confederates need to strike early and aggressively to win or, failing that, fight a smart, economical delaying campaign, while the Anaconda plan works for the Union player as he or she builds up overwhelming force and allows time for command and infrastructure to develop (modeled in the advanced rules' march table). The only downside for me is the potentially long playing time.
2010-02-14
Owned
Scott Crane
United States
Unspecified
Unspecified
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10
Apr 2008*
Owned the 2nd edition GDW set for years, loved every game of it I played. Also serves as the basis for the ACW campaign system for Volley & Bayonet, GDW's miniatures game for 1700-1900 corps and army-level battles.
2008-04-15*
Owned
Pete Gelman
United States
Portland
Oregon
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Mysterious Matters of Max Metters / Moonifest Destiny
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Island of the Moths
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10
May 2009*
6 plays [Score= 5 CSA, 1 Union as follows: (i) Confed army size victory 1863 after taking Baltimore, 3.5 hrs, but played recruitment rules wrong; (ii) Union victory 1865, Federal stumbling early with both sides building WW1 style trenches across almost the entire front, then a slow Federal vise, with a last chance long odds Rebel assault on Washington in late 1864; both sides suffered from getting supply lines cut after invasions(iii) CSA plaguing Union by many cavalry assaults on northern towns and cities, slowing Union advance to end of '65 with only 2 objective cities taken - required constant recounting of recruitment cities, a 7 hour session; (iv) Union slow vise preventing most CSA infiltration, slowly cracking through kentucky/missouri, then invading and taking Charleston - just when CSA seemed doomed, Union oversight allowed CSA to throw everything at Washington and take it (3.5 hrs), otherwise prob would have been Union victory; (v) Union successful containment of CSA, very slowly pushing through the midwest and west thru 1862, naval assaults succeeding in New Orleans and Mobile, but after Union overreach in late 1863, CSA retook New Orleans; Union pressed down through Mississippi in 1864, weakening CSA economy lead to Virginia hole and fall of Richmond, more naval landings and marches leading to call of all CSA victory cities but Memphis in late 1865, where defense retreated to turtle as large Union forces marched east and west, but Union needing 1 more turn to attack, not quite reaching except for 1 cavalry to try to bring in Union forces via reinforcements, but slaughtered by the CSA defenses in 1 battle round...thus CSA squeaker game clock victory! (5.5 hrs) (vi) Union intrusions in the middle and west (Memphis fell early, Mississippi River half Union; lone Union unit took Atlanta) hampered by sizable CSA intrusions into Ohio (instead of retaking Atlanta); Union tried to contain the troublesome CSA invasion while pushing forward; CSA took Baltimore at one point when DC defense was weak, and recruited there, extreme threat, but Union quickly managed to retake Balt. in critical battle; Richmond and Charleston fell in 1864; a small Crack naval invasion took Mobile in late 1865; a huge Union force fought down the Mississippi River to the gates of New Orleans when time ran out - another CSA squeaker victory (6 hrs). I played the Union each time so far.] Wow, what a fun, gripping wargame. I want to play again soon! Bookkeeping suggestion: use player cubes to show current army size (current number of units), in addition to flag markers counting army size max (recruitment city points owned). Rules Set used so far = Supply, Crack promotion only from battlefield, Confed port garrisons, Union RR Advantage. I'm thinking about the game a lot... A great one! I own 2 copies, GDW 1st edition & Phalanx 3rd edition.
2010-10-21
Owned
Want To Play
Ben Vögel
United States
Golden Valley
Minnesota
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I've been on this site for 10 years now, and I'm far from sick of games, but I think I am, to some degree, sick of learning too many new games. I'm also tired of playing 4+ hr multiplayer games, but I'll still happily play really long games 2 player.
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10
Dec 2014
[16 plays] What I like :

*Theme, I read as much about the Civil War as time allows.
*Beautiful artwork.
*Terrific mapboard to analyze and strategerize over.
*Solid, light level historical simulation.
*Streamlined and clear ruleset.
*Straightforward turn sequence.
*FUN, FUN, FUN.

Slight drawbacks:
*Towards my upper limit of dice dependence.
*Counter stacks and map crowding (not terrible, but it is fairly easy to miss things if you aren't careful.)

Please note: This could be a very depressing game for the CSA player if they walk into it without full awareness of just how dire the first years can be. The CSA player needs to have a good attitude about the nature of the beast and realize that this is not a fair fight - hence the different victory conditions. Don't worry beyond reason about losing Fredricksburg or even Richmond. It is the USA player that needs to worry about DC.

Please note: The USA player needs to be aware of how easily he can lose Washington if he gets too aggressive or momentarily inattentive to the potential situation in the East. Neither player is wise to launch all or nothing battles too early in the game - you could get lucky, but more often you will cripple yourself.

Most recent play May 31, 2015.
2015-05-31
Owned
Jonathan Penner
Canada
Victoria
British Columbia
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10
Oct 2008*
I love this game. It's always been one of my favourite two player games. I love the components in the Phalanx version of it, too.
2008-10-22*
Owned
Roberto Setola
United States
Washington
Dist of Columbia
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Nec Recisa Recedit
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10
Jan 2010*
A game that perfectly fits the definition of simple but not simplistic.
2010-01-12
Owned
George Van Wallendael
United States
Valrico
Florida
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10
Jun 2009*
Great Stategic Level American Civil War game. This game is a true classic and belongs in everyone collection with an interest in the ACW.
2009-06-14
Owned
Robert Ridgeway
United States
Greenville
South Carolina
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10
Jul 2010
Ground-breaking system.
Grand strategic scale is my favorite for gaming the American Civil War.
2010-10-10
Jonathan Price
United States
Dover
New Jersey
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10
Aug 2010
The system is simply outstanding. The game rules are relatively simple and plays smooth. The map, counters, and charts are well laid out and quite attractive. The game provides tense situations and a whole lot of fun.
2010-08-12
AJP
United States
Hoschton
Georgia
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10
May 2012
Its great for its optional rules to tweak the difficulty and increase or decrease realism of the game. Kinda light but not ridiculously simple either. Lots of replayability. Cant wait to explore it deeper with some of the advanced rules. A fantastic game! I can play this game anytime.
2013-07-09
Owned
mark walston
United States
Hendersonville
North Carolina
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10
Dec 2011
This is really one of my all time favorites.
2012-04-14
Owned
Rich Levinski
United States
Seattle
Washington
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10
May 2014
Great point to point, variable marches and unit promotions treatment of the ACW.
Plays fast and fun supporting up to 4 players with some "diplomacy" required as each side has a limited # of marches per turn!

Lots of possible chrome to add for flavor and balance.
I have the GDW edition which has a very small footprint.
Excellent game to introduce people to strategy/adventure gaming!

2015-03-10
Owned
Stephen Arthur
United States
New York
New York
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10
Mar 2015
US Civil War campaign game, 1861 - 1865.
Just bought a used copy of this again.
When I bought my original version, I remember my friends loving to play this.
Easy to play.
Represents the whole war.
Interesting gaming system.
Recommended.
2015-03-14
Owned
Want To Play
John Smith
Germany
Hamburg
Hamburg
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9.8
Jul 2014
Great intriguing Wargame that captures a lot of the "feel" of the American Civil War. Even if the complete campaign can go very long, the scenarios are perfect for a gaming evening with limited time.
2013-05-29
Owned
Roy Patchell
United States
Unspecified
Unspecified
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9.6
Feb 2006*
A really excellent short game on the American civil war from a strategic perspective--a very clean game system. It has been republished recently and is still fun and playable.
2006-02-16*
Owned
Herb Petro
United States
INDIAN TRAIL
North Carolina
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9.5
Apr 2012
This game captures the ebb and flow of the ACW on a strategic scale and has a short rule book. The numerous optional rules allow you to add more chrome (and complexity) just where you want it.
2007-01-28*
Owned
Saman Assadi
Australia
Canberra
A.C.T.
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9.5
Jul 2007*
I by no means are a specialist on the American Civil War. But as an exception this is one heck of an excellent game to learn & play & to keep in my personal collection. I love playing this game for many reasons. The game comes with superb playing pieces, nice mapboard with good graphics & the general packaging of this game is excellent. I love this game, because I do not get bogged down with too much complexity from the rule book. This maybe a simple generalisation of the whole Civil War, but it is worth in many respects to play this. I can't see this game ever walking out of my personal gaming collection at all. This is an excellent game also for the novice player at an introductory level & also a perfect gift for anybody into Civil War era.
2007-07-05*
Owned
Jack Stalica
Canada
Ottawa
Ontario
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9.5
Jun 2008*
What can I say about AHD that hasn't been said? I used to run a tournament of it and I incorporated chess clocks into the tourney. It's at that level. I have all three editions and the Phalanx one is a joy to behold. Why can't WE North Americans make such quality games for a reasonable price like the Germans?!?
2008-06-12*
Owned
Todd Pytel
United States
Chicago
Illinois
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9.5
May 2015
Terrific game that captures the most important strategic considerations of the Civil War with very simple and playable rules. AHD doesn't strive for extreme historical accuracy, but it gets close enough IMO and includes a plethora of optional rules to cover any weaknesses deemed particularly offensive historically. Gameplay is delightfully tense throughout, as both sides struggle to address competing needs with limited resources. A variety of strategic options are plausible for each side, each with their own challenges and rewards.

My only reservation about the game is that the huge variety of basic, optional, and advanced rules is difficult to navigate. Without some experience, it's hard to predict which rulesets will create a balanced game - I understand this was addressed somewhat in 4th edition. Personally, I recommend using only Supply and the Command Table from the Advanced Rules and the Combat Experience optional - those three rules add almost no overhead, but do a lot to nudge the narrative towards a historically plausible result.

The game also runs rather long (usually 4+ hours) unless the Confederates win a breakout victory early on. But it's hard to see how the game could be any shorter and still capture the epic grind of the war as it dragged on.

Very highly recommended for players of any experience level who are interested in the ACW.
2015-05-31
Owned
Marc Voyer
Canada
Calgary
Alberta
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9.3
Apr 2014
Excellent introductory civil war board game! Quick to play (compared to most wargames) and has enough strategy possibilities to keep even the more hardcore players interested.
2013-06-06
Owned
Alex Frackowiak
United States
Unspecified
Kansas
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9.2
Jun 2005*
Great game, even though a little simple. The art is beautiful, as is always with Phalanx Games. The game is fairly realistic when you play the advanced rules with all the optional rules. A definate buy.
2005-06-21*
Owned
S. C.
United States
Goleta
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9
Feb 2013
One of my all time favorites. Ellegant, imense replay value. Quick to learn. If both players are good and experienced at the game becomes incredibly thought provoking (like chess I supose). Many options for opening moves.
2003-04-04*
Owned
Brad Burchett
United States
Longview
Washington
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9
Nov 2003*
Complete 2nd edition by GDW. Easy system that can be played solitaire.
2011-06-07
Owned
For Trade
Tuyen Tran
United States
Westwood
Massachusetts
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9
Dec 2003*
How can you go wrong with a game that's been around this long? Fairly simple rules, easy battle resolution, logical game flow. I've gotten my wife to play this game...
2003-12-07*
Owned
Rick Young
United States
Durham
North Carolina
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9
Jan 2004*
A great re-issue of a great game
2004-01-27*
Owned
Bob Geiger
United States
Morris
Illinois
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9
Feb 2004*
One of my favorite two player wargames. Nice balance of history and playability.
2004-02-08*
Owned
Joe Steadman
United States
El Paso
Texas
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9
Jun 2009*
What a great pop and pretzel game!
2004-06-14*
Prev. Owned
Lawrence Hung
Hong Kong
Wan Chai
Hong Kong
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9
Jun 2004*
A point-to-point movement on the strategic American Civil War. This game has put the war history into the right focus and perspective, allowing both players to explore all the real options facing the two sides' commanders. All the strategic considerations are factored in. Washington or Richmond? You make the move. An excellent game if you are interested in the subject.
2004-06-18*
Owned
Francois Petitclerc
Canada
Verdun
Quebec
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9
Mar 2009*
AMAZING! Can't get enough of this game.
2004-07-24*
Prev. Owned
Ramis Pedro
Belgium
Namur
Namur
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9
Oct 2004*
I played this one in second edition so much the counters went white! A superb introduction to wargame fro newbie and a great beer-and-pretzels game.
2004-10-27*
martin grundherr
Germany
griesstaett
bavaria
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9
Dec 2004*
Phalanx edition; great game mechanics, highly recommended
2004-12-08*
Owned
Leo Zappa
United States
Aliquippa
Pennsylvania
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9
Aug 2005*
Justed played my first game of this beauty and, WOW!, what a great game! Simple and easy to get into, but the tension between so many strategic options possible with only limited resources and movement really generates intense decision making dilemmas! Great design that allows for major swings in the fortunes of war. Play this game NOW!
2005-08-27*
Owned
Robert Crawford
United States
Chester
New Hampshire
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9
Jan 2006*
Played this game more than any other. Went through all the stages of declaring one side unbeatable. I have all three editions.
2006-01-24*
Owned
Russ Massey
United Kingdom
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9
Jan 2011
I've never played another boardgame so often (unless you count ASL) - over 20 playings according to the turn log sheet. The only game I have where some of the counters (Confederate cavalry!) have almost worn out
2006-09-10*
Owned
Michael Garrett
United States
Omaha
Nebraska
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Purity of Essence.
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9
Dec 2011
love this game despite the fact i can never win
2008-02-24*
Want In Trade
Paul Franklin-Bihary
United States
Seattle
Washington
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9
Oct 2006*
An almost perfect light weight, introductory wargame. Beautifully simple basic game, but still contains a LOT to think about. Includes additional rules and scenarios for immense replay value and more medium weight difficulty. A great, great game.
2006-10-02*
Owned
Christophe Sancy
Belgium
Zaventem
B
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9
Nov 2006*
Perfect introduction to wargaming.
2006-11-07*
Owned
M Evan Brooks
United States
Gainesville
Virginia
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9
Dec 2006*
GDW (1st Edition) / GDW (2nd Edition) / Phalanx (3rd Edition)
2006-12-20*
Owned

1 , 2 , 3 , 4 , 5  Next »  [16]

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