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Robert Wesley
Nepal
Aberdeen
Washington
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8
Explosive laden Mules? Who wouldn't want to see THAT! Great game of the GBACW type on this little known Battle in New Mexico during the American Civil War.
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Matt Evinger
United States
Bangor
Pennsylvania
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7
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Adam Wright
United Kingdom
London
London
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7
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Jeff Myers
United States
Los Ranchos de Albuquerque
New Mexico
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6.5
Good game, but the rules could have used work. Be sure to get the errata. Given to RW.
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Lee B
United States
Dallas
Texas
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6
Played this a few times in High School. Great small action game for the Civil War.
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Forest Cole
United States
Houston
Texas
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6
I enjoyed this 'zine game on a seldom covered topic.
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John Curran
United States
Ypsilanti
Michigan
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6
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Padraic Kirby
United States
Crown Point
Indiana
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6
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For Trade
Pierluigi Pellizzer
Italy
Pieve Fosciana
Lucca
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6
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Ricardo Ferreira de Oliveira
Brazil
Novo Hamburgo
RS
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6
Owned
Michael Lavoie
United States
Nashua
New Hampshire
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6
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Jose Carlos Diniz Jr
Brazil
FLORIANOPOLIS
SC
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5.5
too much erratas for a single game !
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Ron Pfeiffer
United States
Westboro
Massachusetts
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5
Standard fare for S & T
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Max Coffey
Canada
Victoria
British Columbia
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5
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Dave Rubin
United States
Trenton
New Jersey
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5
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Peter Martin
United States
Oceanside
California
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5
The battle on which the battle scene in the "Good the Bad and the Ugly" was loosely based. No exploding mules in the movie, but they are here in the game.
John Nebauer
Australia
Clarence Park
SA
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5
Actually not as bad as I'd feared. I think the TCT too unwieldy and the same effect may have been achieved more simply by a chit pull. I also wonder whether the victory conditions are askew. The Fderals will almost certainly cross the Rio in strength, and once over the burden of attack will fall almost entirely on the Confederates. In the actual battle, the initial Confederate attacks were launched to spoil a Federal attack.

The situaltion is interesting though and the scale of the action means that the really-ultra-fiddly-and-poorly-explained rules don't feel so burdensome in this setting.
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Javier Ramirez
Spain
Cerdanyola del Valles
Barcelona
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5
Owned
Chris Fawcett
United States
St. Louis
Missouri
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5
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Lars
Indonesia
Bandung
Jawa Barat
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5
Never Played
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Gerardo Peinador
Spain
Madrid
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5
Owned
Dave Scheel
Canada
Markham
Ontario
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5
S&T magazine game, unpunched
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Emmanuel Denis
France

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5
There is much to be loved in this game. Fight, morale and command rules work fine, with a fine dose of chrome ; the map is very good ; the situation is interesting and promises much replayability. There is much fight and action. The CSA can't really win as far as I can see, but just playing the game is fun...

The rules are rather on the heavy side - for a magazine game, and are sometimes a bit confusing (you'll need the 4 pages errata for this game !). You'll need too to scan and print about 100 (!) more markers than what is provided to play the game in a comfortable way. Yet, as long as the game is good and fun, why not ?

But the true low point of the game is the activation system which seems clearly unfinished and bugged. It creates unrealistic and frustrating situations, especially during the end of the turns. It makes the game last much too long for what it is too (8 hours is a minimum as far as my experiences are concerned). Too bad, with a more streamlined and classical system, it could have been a great tactical game !
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Paul D.
United States
Stratford
Connecticut
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4
Not bad.
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Matthew Ellis
United Kingdom
Manchester
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4
Owned

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