$10.00

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User Rating Comment Status
^...^ ALIEN ^...^
United States
Mcqueeney
Texas
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10
Jan 2014
Absolutely addicting. Truly great game with a very different feel between solo and co-op play. Can't wait to play again and again and .....

The general game play is pretty easy to understand after a play or two. The card interactions is where this game just shines, very rich and deep. If you like Lord of the rings, or you like great theme, or you want a challenge, get this game. Or just get this game and you will learn to like it.


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2012-09-12
Prev. Owned
Joe Simpson
United States
South Bend
Indiana
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10
Aug 2011
I love Lord of the Rings and I love Magic. Combining two things I love equals great things. This being a co-op game makes things even better as you and your partner try to complete the quests at hand with your heroes. Only downside is, you almost HAVE to buy another core set to get the full enjoyment out of this.
2011-05-15
Owned
Lilian
France
Rueil-Malmaison
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10
Sep 2012
Owned
Jarek D
United Kingdom
Maidenhead
Berkshire
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10
May 2013
[Initial comments, June 2011, based on core set solo plays only]:
I'm in two minds about this game - on the one hand I love anything to do with LotR, and this game does the setting justice in the art, presentation, and the concept of the game itself, and I've become slightly obsessed with it, playing it more times in a month than any game before (with the exception of Magic the Gathering). So I'd like to rate it a 9 or 10 just on the basis of how often I want to play it.

BUT... it can also be infuriating and it's too easy for fun to turn to frustration in the middle of a game when a nicely balanced, tense situation suddenly goes disastrously wrong due to a series of bad card draws, and sometimes it seems no amount of clever play or planning can help (at least for now, until deck-building options increase). But the frustration soon wears off and I want to try it again the very next day.

So I think it's probably a great game, but for now I'm reserving judgment on just how great, until the adventure packs start rolling and I can see how well the deck-building elements and diversity of quests work out.

[Edit Sept 2011]:
After buying a 2nd core set and the first three adventure packs, I'm liking the way this game is going. The variety of quests and the different approaches you need to tackle them is great and keeps the game fresh, even when one quest gets frustrating. I don't really understand the complaints about it requiring deck-building, or those who want to use the same deck for every quest - isn't the variety and the scope for experimentation the whole point of CCGs/LCGs?

My attempts at deck-building haven't been terribly successful so far, but I'm getting a glimpse of how the increased card pool and flexibility of deck construction can help to mitigate some of the initial grievances I had with the game's unpredictability.

Rating up from 8 to 9 - it might go up even further, especially if I ever manage to play it as a 2+ player game.

[Edit May 2013]:
OK, after 2 years I'm still thoroughly addicted - the expansions are really keeping it interesting and my deck-building has improved so I'm getting a reasonable success rate. My first game to break the 100-play barrier and I can't see myself getting bored with it for a long time so I have to upgrade this to my first 10 rating.
2015-04-03
Owned
Jim P
United Kingdom
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10
Oct 2013
Owned
Matthew Collier
Canada
Hamilton
Ontario
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10
May 2011
I think this is the solo player experience I've been waiting for. My God this game is amazing!

Can't wait to see what new heroes and quests come out.
2011-05-06
Owned
Bruce Boll
United States
Unspecified
Unspecified
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10
May 2013
Owned
Scott Roberts
United States
Southlake
Texas
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10
Dec 2014
This game has been a big hit with us. I usually play with my boys (ages 10 and 13) actually. I like the game for several reasons, the game play, the lack of downtime, the art, and the play time. The game play is engaging and requires constant attention of all players all the time. Many moving pieces have to be accounted for when planning out your characters’ actions, such as exploring, keeping threat low, defending, attacking, and controlling the encounter deck. You have to balance all these needs when deciding what to allocate your character’s limited actions to. That requires a lot of teamwork. The different spheres of influence have different feels and each can really contribute to adventure. There is not much in the way of down time. Further, the games take between 45-90 minutes (averaging about an hour), which is great for us.

The deck building aspect is fun. It is enjoyable to try and figure out the best deck to play for the different demands in each scenario. It is also fun trying to find good combinations of cards, both in your own deck and with other players’ decks.

FFG did a fantastic job with the art, capturing the Tolkien feel. I so much prefer this sort of classic fantasy art to what is found in WoW, Warhammer, Manga, or anything like that. My boys love the game, and one of them is constantly asking me to play.

I like the living card game model quite a bit. I like getting new cards and scenarios regularly to keep the game fresh. I also like that each expansion includes a complete set of fixed play cards. There is no randomness. I have no interest in the ccg model.
2012-01-12
Owned
Jorg Kuck
Iceland
Reykjavik
Suðvesturhornið
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10
May 2011
Owned
Jeremy Yoder
United States
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10
Aug 2013
My favorite solo game when played with two decks. Very thematic. Don't have all the exps, but don't need them. Fun to deck-build and play out different scenarios.
2014-11-14
Owned
J.A. Castro
Spain
Córdoba
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10
Nov 2011
Excellent solo.
2015-04-09
Owned
Mike Smith
United Kingdom
Wargrave
Berkshire
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10
Apr 2011
Owned
Mark Gelston
United States
Fort Washington
Maryland
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10
Sep 2013
Owned
Want In Trade
Andrew
Australia
Perth Airport
WA
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10
Jul 2012
Owned
Michał Różycki
Poland
Kraków
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10
Sep 2012
Probably the best card game on the world.
Shadows over Mirkwood:
Journey down the Anduine:
Escape from Dol Guldur:
2012-02-15
Owned
Want To Play
Grognard David
Belgium
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10
Sep 2010
just because I don't like those who put 1/10 without test it !!!
2010-09-06
Owned
Matt Elias
United States
California
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10
Apr 2011
Eight months of patience, I have it now, and it is beautiful
2011-04-23
Owned
Steven Dueck
Canada
Abbotsford
British Columbia
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10
Jun 2011
Owned
Shane Brewer
United States
Monticello
Utah
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10
Sep 2014
Owned
Mark Davey
United States
Eagan
Minnesota
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10
Sep 2012
Owned
Rob McFadden
United States
Cherry Hill
New Jersey
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10
Aug 2013
8/4/2013 - RJ and I played Passage Through Mirkwood. He played Tactics with Beorn, Legolas and Thalin. I played Leadership with Theodred, Gloin, and Balin. We won in turn 3. Our final combined threat was 32+36=68. No heroes fell. Our combined damage on heroes was 14. We had 5 VP's, for a score of 77. I said "If we were maximizing VP's, we shouldn't have had Beorn sentinel defend attacks in our last round, we should have let some allies die (chomp blocking)." My son said, "We should get some more allies in play next time we play."

8/10/2013 - Charlie was racing Matchbox cars, Mom was designing jewelry, James was down for a nap. What time is it? Time for RJ and I to take on Journey Along the Anduin!

RJ (7 years old) is a lover of Tactics and a hater of taking on damage. I like the Leadership and Lore decks solo, but go Spirit when pairing up with Tactics. RJ chose Beorn (defender), Legolas (attacker) and Gimli (wildcard). I went with Dunhere (to pick off enemies in Stage 2) Eowyn (obviously) and Eleanor (manage "when revealed" + wildcard).

Opening hands were amazing - 2 Blades of Gondolin for RJ, 2 Unexpected Courages for me. I had two Northern Trackers, RJ had some good events (Goblin-Cleavers, Quick Strike, Stand Together) but he lacked Allies.

Here comes the Hill Troll! angry

Beorn took one for the team, ending up with 5 damage. However, we were able to load up damage in turn 1, and in turn 2 able to use Goblin-Cleaver and Quick Strike to finish him off. arrrh

Our plans came together nicely. Eowyn and Gimli were consistent questers, and we supplemented their Willpower with discards and some Allies (early Wandering Took, later Northern Trackers). Legolas was a monster! He attached both Gondolan Blades and I sent him an Unexpected Courage. He was generating 10 attack and 8 progress (with lethal attacks) each round. We blazed through Stage 1.

Early in Stage 2, we had 5 locations in the staging area. sauron
The Northern Trackers were the key to resolving this difficulty. In 2 turns, the 2 Trackers had the locations cleared. Eleanor had attached the second Unexpected Courage, and was protecting the Tactics team from "when revealed" effects frequently. Legolas, Eowyn and Gimli led the team past Stage 2 in short order. Off of the raft, and into the Ambush!

Dunhere came to the rescue with both Goblin Snipers, knocking them each off before they got off any damage. In fact, after a massive attack by RJ's heroes (and lone ally Bifur), a single Sniper in the staging area was all that stood between us and the path to the Golden Wood. Dunhere rode off to staging, and returned with glorious Victory!

Our final "old school" score was
72 threat + no death + 14 damage - 10 VP's (Gladden Fields x2, Hill Troll) = 76. I didn't count, but I think it was 5 turns.
AWESOME

1/27/15 - SNOW DAY! RJ and I, with Charlie's help and support, took on The Long Dark. RJ went with a mono sphere Tactics deck with Bard the Bowman, Elladan and Elrohir. I had a mix of cards maximizing card draw, shadow cancelation, and questing, with Eowyn, Theodred and Beravor.

We started with Massing in the Deep and Foul Air. We set the stage for very lucky locate quests - I drew a PASS on my first try with Foul Air. We played five turns - drawing mostly treacheries, two monsters that RJ engaged by never defeated, and two locations. Two Snowborne Scouts took out one of the locations before we even needed to travel there. One Locate test took five tries, but Gleowine, an event (I forget which one) and Beravor kept me card rich. Our questing was strong as we weren't really up against big threat in the staging area. In turn five, we sent everyone to the quest, and finished strong.
2015-01-27
Owned
Tony Fanchi
United States
Saint Paul
Minnesota
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10
Mar 2015
After many, many plays of this game, I still find it to be an excellent game with lots of options and tough decisions to be made. However, it has started to feel somewhat samey to me as my wife and I have done the same quests to death. I'll continue to play the game, and I'm sure the first expansion pack will re-energize my interest, but right now I'm feeling tired of the game, thus I've downgraded my rating from a 9.5 to an 8.5.

UPDATE (11-6-13): The comments above were written 5-30-11, back when the game was brand new and a delay in the release of the first expansion caused the game to feel a bit played out. I can say now, almost two and a half years later, that the game is and has been my second favorite game for quite some time. It's simply a fantastic game system that has been constantly evolving and breaking new ground with each expansion. There are so many expansions out now that I haven't even been able to play all of them, and the game has maintained a high level of quality with all of its releases that I've played. I can see myself playing the game for many more years to come.
2013-11-06
Owned
Kwerve Supper
United States
New Mexico
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It is known.
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Almost as much as Red Cliff.
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10
Dec 2013
As of 184 plays 2/26/15:

Passage through Mirkwood 12-6
Journey down the Anduin 5-8
Escape from Dol Guldur 1-4

Hunt for Gollum 4-4
Conflict at the Carrock 1-1
Journey to Rhosgobel 3-2
Hills of Emyn Muil 3-2
The Dead Marshes 5-0
Return to Mirkwood 1-3

Massing at Osgiliath 1-5

Into the Pit 4-5
The Seventh Level 3-2
Flight from Moria 2-3

The Redhorn Gate 3-3
Road to Rivendell 1-2
The Watcher in the Water 3-0
The Long Dark 3-0
Foundations of Stone 2-0
Shadow and Flame 0-2

We Must Away, Ere Break of Day 2-5
Over the Misty Mountains Grim 1-2
Dungeons Deep and Caverns Dim 0-1

Flies and Spiders 1-2
The Lonely Mountain 2-1
The Battle of Five Armies 1-1

The Battle of Laketown 0-1

Peril at Pelagir 2-6
Into Ithilien 1-6
The Siege of Cair Andros 0-2

The Steward's Fear 1-1
The Druadan Forest 2-0
Encounter at Amon Din 1-1
Assault on Osgiliath 2-1
The Blood of Gondor 1-4
The Morgul Vale 1-0

The Stone of Erech 1-1

The Fords of Isen 1-3
To Catch an Orc 1-1
Into Fangorn 1-2

The Dunland Trap 0-5
The Three Trials 1-1
Trouble in Tharbad 2-1

Nightmare Mode Passage Through Mirkwood 1-1
2015-02-26
Owned
Nick Greuel
United States
Camp Lejeune
North Carolina
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“For God so loved the world that he gave his one and only Son, that whoever believes in him shall not perish but have eternal life." -John 3:16
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"Whoever believes and is baptized will be saved, but whoever does not believe will be condemned." -Mark 16:16
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10
Jul 2015
Own all cards so far released except the Nightmare Decks after the first six.
2015-05-08
Owned
Daniel Rond
United States
Southgate
Michigan
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10
Apr 2011
Best LCG game yet. Only downside right now is the noticeable lack of cards. Not really playing it right now until more become available.
2011-07-16
Owned
Arturo Siles
Spain
Barcelona
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10
Mar 2012
2 copies. English & Spanish edition
2012-03-10
Owned
Tim C.
United States
Utah
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10
Jan 2012
This has turned out to be a fantastic co-op game. My wife enjoys it which is always a big plus for me.

Extremely challenging at first but you get better with repeated plays. The final quest in the core game is painfully difficult and agonizing (It's awesome!).

Deck building is necessary for having success beyond the first quest. The good news is if you don't like deck building just look on the site for some Deck ideas and your ready to go.

The game can be played solo but requires serious deck building to have any kind of success beyond the first quest. Balance seems off as well for solo. The game seems geared specifically for two players.

My favorite co-op to date. This game is going to hit the table often.

edit: having all the available expansions has boosted this up to a 10 for me. It's also now my wife's favorite co-op.

edit: I really LOVE the art in this game. It's incredibly good (most of it at least). My wife enjoys looking at all the cards. I wouldn't mind some of it in a larger size or as my desktop background.
2015-03-25
Owned
Christine Biancheria
United States
Pittsburgh
Pennsylvania
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10
Jul 2012
Owned
Want To Play
Chris
Germany
Near Aachen
NRW
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This is my brand new OverText :-)
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10
Apr 2011
Owned
Josh Martin
United States
Brooklyn
New York
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10
Apr 2011
Owned
Thaddeus Griebel
United States
Verona
Wisconsin
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10
Jun 2011
Owned
Colton Blankenship
United States
Keizer
Oregon
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10
Apr 2014
Owned
G. G.
Germany
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10
Sep 2011
Wow! Just wow! Everytime I play this game I find myself amazed by what you can do just with cards. A lot of great decisions while playing (and while building your deck), a great theme and consistent high quality artwork. Still exciting after many plays. Only downside is that it's not for everyone.
2011-10-12
Owned
Jürgen Duvendack
Germany
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10
May 2012
Upped Rating to 10! This new Rating is meant to include the expansions. Without expansions it would be lower. This is now my most played game. It gives you the C/LCG deckbuilding without the need of a competetive play environment. Just meet with your friend(s) once or twice a month and face the new challenge, improve the decks and face it again until you succeed. Pure genius! Add to that the satisfying solo play and you end with an almost perfect game.

Update: Still going strong (first Hobbit box). What's really good is that the game forces you to adapt and alter your decks or build new decks with new quests. And we even imposed some restrictions on ourselves regarding the Hobbit timeline. Looking forward to the next cycle.

Old comment (old rating 8):
Played a PnP version of the final German edition (4 games, 3 2-player, 1 4-player). Only used the one sphere starter decks.

Rating is not final. Will have to test deckbuilding and multi-sphere decks first.

Everyone who likes Arkham, BSG, Death Angel etc. and knows a little bit of CCG/LCG mechanics and likes the Middle-Earth setting should at least try this when it is released.

UPDATE: Played some more games, but still with the starter decks. Quest 1 is really easy, but we got slaughtered by Quest 2. Still have to try deckbuilding. But has been fun so far.

UPDATE 2:
I now regularly meet with a friend to play this. I bring all the cards (2 core sets + all expansions) and we will build decks or alter the decks from the previous session and try to tackle the new scenario or retry a scenario we had failed earlier. We only play once or twice a month and at this frequency my rating remains a solid 8 with upward tendency.

The really great thing about this game is that you can have CCG style deckbuilding without a functioning competetive game group that is required to enjoy most PvP CCGs/LCGs.
2013-02-03
Owned
Frank Goforth
United States
Oklahoma
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10
Aug 2011
This popped up on my radar and I hesitated for a while. After FFG revealed the 3rd preview, I added it as a pre-order and began tracking its' progress. It quickly became my most anticipated game ever.

I love LotR.
I love CCG's.
I, by necessity, only buy solitaire-playable games at this point.

This game is AWESOME!

It captures the theme for me. Most every play could easily have been written as a story about Middle Earth.

After 26 plays, 25 of which are solo, I do not think this plays like a puzzle. Nor does it feel like the game is playing me. A good part of that has to do with the theme. It also has to do with reflecting on poor choices I made that let the situation get out of hand.

Is there imbalance between the decks? Yes. Legolas and the Bad-Ax boys are terrible on their own. They kick backsides and take names when used with another deck.

Is there luck involved? Yes. It's a card game. Luck happens.

Does it feel like unlucky situations can be overcome? Yes. And, even when things go terribly wrong, I can't help but feel the evil forces of Sauron winning this battle. Gotta get a new group of heroes and create some threat of my own.

Can you play with 4 people with 1 set? Yes. I played one game with 3, using a piece of paper to keep track of my threat. What fun! In fact, it appears to scale really well. I thought we'd rock on the Mirkwood quest, and it actually got tricky and required some careful cooperation to win. We all had a blast.

Are there any broken cards? No. I consider myself to be a decent CCG analyst. Having played through the first two quests, I have found the cards to be well balanced. There is one broken situation that could possibly happen (2 crows left in the encounter deck during the quest phase with Thalin participating in the quest), but good luck trying!

At first I was perturbed because FFG did not include 3 of each card in the box. However, after reading others' comments on the geek and more consideration, I have decided that I cannot fault them. The game stands on its' own. The buyer is not compelled to dive into the expensive and time consuming world of customizing decks. And if you do? Just buy a 2nd set! If any of the CCG's you love had done this, you would have been ecstatic!

Why this is a 10
+ I do want to play this most all of the time.
+ I love the theme and its' implementation
+ I can play it by myself, but it also works great with 3
+ I love having the ability to manage my own luck in a game
+ gush, gush, gush - BLECH!
2012-01-09
Owned
Jurgen Koller
Australia
Cherrybrook
NSW
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Explorer
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10
Apr 2014
I've played this game hundreds of times solo and it is fantastic. The theme shines through, you can create many different decks to try and defeat many different scenarios. A ton of variety. My kids are now at the right age for me to play co-operatively. The first few games have been even more enjoyable: exploring new card combinations that only make sense with multiple players. The adventure packs have mostly been great, offering new and interesting twists that keep this game fresh. Love it!
2014-04-14
Owned
Tim Coombes
Australia
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10
Aug 2011
Owned
Brian Gould
United States
Marlborough
Massachusetts
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10
May 2011
Owned
Joe Burch
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10
Apr 2011
Owned
Eric Rasmussen
United States
Portland
Oregon
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10
Jan 2015
Owned
Bradley Burcar
United States
Los Angeles
California
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10
Nov 2012
Owned
Max Zurat
United States
Pennsylvania
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10
Apr 2011
Owned
Mike B
United States
Morristown
New Jersey
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10
May 2011
One of the best card games I've played. I love that it is the Tolkien theme and is completely playable solitaire. The Fantasy Flight Game's (FFG) Living Card Game (LCG) system will keep me coming back.
2011-05-07
Owned
Nick Szegedi
United States
Las Vegas
Nevada
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10
May 2011
Owned
Nick Looter
United States
Arizona
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10
Apr 2011
Owned
Currently Out Of Service Leave a Message at the Meep
United States
Parker
Colorado
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Should I eat the Cuttlefish and Asparagus or the Vanilla Paste?
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10
Nov 2011
A remarkably deep game in many aspects.

First off, there is significant strategy even before you start playing, in determining the construction of your deck and the heroes to use with it. Which sphere(s) of influence will work best with this scenario? What did I do wrong last time with my deck that I can improve this time? What will work best with the heroes I've chosen?

It's incredibly fun just sitting back and deciding how to assemble the optimal deck, and we haven't even involved actual game play yet. In fact, what makes this game so interesting is there are pretty much two game "modes" to it.... the first is the deck-building mode, the second is the game mode. Both are very fun in their own ways.

Now for the actual gameplay.... for a card-based co-op, there is a LOT to this game, both in depth and variety. Multiple scenarios, lots of difficult decisions, and lots of unexpected wrinkles thrown at the player. Do I exhaust this character to travel and maintain the threat level, or do I hang back this turn and try to finally vanquish this spider gnawing on us, delaying the journey and raising the threat? Should I sacrifice an ally to keep my heroes healthy? Should I spend my resources on this weapon here, or this other ally here, or save up for Gandalf next turn because I REALLY need to lower my threat level....

This has to be my best purchase of the year, and I know this game will get LOTS of play time.

2011-11-16
Owned
Francois Petitclerc
Canada
Verdun
Quebec
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10
Jun 2014
Owned
Markus Fillgraff
Germany
Unspecified
Unspecified
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10
May 2011
Owned
Xaime Recio
Spain
Manzanares el Real
Madrid
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10
Apr 2011
Prev. Owned
D Fed
United States
California
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10
Aug 2011
Yes a 10. It's lame when no game can be given a 10.

It has fulfulled every preconceived expectation I developed while awaiting its release.

Keeps delivering with the chapter packs.
2011-08-31
Owned

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