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User Rating Comment Status
Thomas Büttner
Germany
München
Bavaria
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Wiggle It!!!
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10
Aug 2011
4,07 €/h

[31.08.2011]
Die Kombination von Deckbau, Locations und militärischen Karten harmoniert hier sehr gut. Vor allem die, von Wallace beabsichtigte, Darstellung der unsicheren Kommunikationswege zu dieser Zeit in Form der Kartenstapel wirkt stimmig und im Thema. Der Deckbau-Mechanismus wirkt nicht so pur und abstarkt, wie bei Dominion.

Zudem spielt es sich zeitlich sehr angenehm und ist ein sehr schönes 2-Spieler-Spiel.
Als Bonus: Es ist assymetrisch, was ich sehr schätze.
2013-04-18
Owned
Sean Chick (Formerly Paul O'Sullivan)
United States
New Orleans
Louisiana
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Fag an bealac! Riam nar druid ar sbarin lann! Erin go Bragh! Remember Ireland and Fontenoy!
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Well, I'm afraid it'll have to wait. Whatever it was, I'm sure it was better than my plan to get out of this by pretending to be mad. I mean, who would have noticed another madman round here?
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10
Apr 2014
Wallace's finest work, this one actually feels like the history even at such an abstract level.
2014-04-20
Owned
Dimitris Vasiadis
Greece
Vari
Attiki GREECE
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10
Nov 2011
Excellent! Uncle Martin did it again. The deck building element provides countless strategic possibilities which are also intuitive and in accordance with the theme. This is one of the best wargames I've played, along with Hannibal and Washington's war.
The board lacks some needed visual aids (e.g. about what each location would yield) and it also confuses a bit about if some areas are connected or not, but it looks beautiful and it works fine.
A great deal of strategies to try and explore. What an original use of the deck building mechanic in a wargame. This is the first and only of its kind!

Congratulations Mr. Wallace. you did it again.

edit: second play. my opinion has shifted dramatically to: excellent! (again ) each choice in this game is skillfully and subtly intertwined with every other thing. There won't be another one like it. It's not a trend.
2014-01-13
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Frank Reynolds
United Kingdom
Brackley
Northants
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10
Aug 2011
Brilliant, but eventually you will find the flaw. Now wanting to always be the French so that I can work out a counter strategy.
2013-02-13
Owned
Kevin Shillinglaw
Canada
Kitchener
Ontario
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10
Feb 2012
Playing this on Yucata - amazing game! I just can't get enough of it.
2012-02-03
Owned
Chris Kelly
Malaysia
George Town
Penang
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10
Jan 2013
I really don't care if it is broken. It is innovative and it blew my mind.
2013-01-13
Owned
Severus Snape
Canada
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"She who dares, wins, Prime Minister."
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"I'm not allowed to say how many planes joined the raid, but I counted them all out and I counted them all back." Brian Hanrahan
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10
Oct 2011
Given my historical wargaming preferences, when I say that A Few Acres of Snow is a great game, keep in mind my historical wargaming preferences.
2011-10-22
Owned
Julien Morel
France
BURGILLE
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10
Nov 2012
Un formidable objet ludique. Un thème accrocheur et une mécanique sans faille.Un peu difficile à maîtriser au début.
Exceptionnel !
2012-11-13
Owned
Jay Volk
United States
Richfield
Ohio
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10
Aug 2011
I love the theme and the mechanics. Highly recommended.
2011-08-13
Owned
Want To Play
Clive Smith
England
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10
Aug 2011
My wife and I have played this over 20 times now. We are considering selling our other two player games.
2011-08-21
Robert Sohn
United States
Cranbury
New Jersey
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10
Aug 2011
Very evocative of the entire pre/post F&IW period. Dominion card mechanism is perfect fit into this historical wargame.
2011-08-30
Owned
Captain Spaulding
United States
California
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10
Oct 2011
There is a minor rules tweak by Wallace in the rules forum that addresses a balance issue.

This game TOTALLY ROCKS.

Hands down, the best two player game I have ever played. Experienced players can finish in about an hour.

It's deep, yet not overly complex, and, like most Wallace games, the theme is so seamlessly integrated with the mechanics, you get the feeling that the most effective way to win is to transport yourself to the time and place.

I hope it inspires other designers to take deck building in new directions. Dominion, Thunderstone, etc. are now dead to me. Okay, not dead, I still like them a lot, but they're appetizers. This game is the meal.

Like the scene in Ratatouille when the critic eats the dish that changes the way he thinks about food - this game raises the bar for deck building and two player games in general.

Update after many online games on Yukata. Still my favorite 2 player game. Just keeps getting better. Perfect blend of strategy and tactics. Still by far the best use of the "deck building" mechanic.

The only way to make this game better is to give me an iPad version.

Update after even more plays. This is still my favorite game. So much better than the fussy, overwrought, overly-long, Twilight Struggle in the deeper 2 player game category. As far as I'm concerned, there is AFAOS, and then everything else.


Regarding the Halifax Hammer - I don't know anybody who actually plays the game that considers it a problem. As of now, I've played 145 times on Yucata; it's a completely overblown non-issue and a friggin' shame that one of the best games of all time was maligned from the start by a bunch of naysayers who never even played, otherwise they'd realize that the only time you would ever go through the rote, scripted, exploit is to prove it's broken.

Again... other than to prove that the exploit exists, there is no reason to ever do it. The other player would know immediately what you were trying to do, and what you'd be trying to do is prove a point - the point being, you're a jerk who just wasted a half hour instead of playing a game. Also, after the first two turns, if you don't pursue it step by step, precisely and by rote, it won't work.

The one time I executed a Halifax Hammer, I literally sat there with the script of how to do it that I'd printed out, paying careful attention to each move - it was not unlike the time I time I had heard that if you play Dark Side Of The Moon to coincide with the beginning of The Wizard Of Oz it matches up; kind of a weird novelty I had to try myself to see if it actually worked... definitely not something I'd ever feel compelled to do more than once. So here's how to "fix" the problem - don't do it!
2014-10-01
Owned
Christian S.
Germany
Berlin
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10
Sep 2011
Very nice design. Different possible strategys work and make a high replay value. Playing time is between 1.5 and 2.5 hours.

The somewhat flawed German rules are the weakest point of the game.
2011-09-16
Owned
Nicolas Andre
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10
Sep 2011
Actually the best way I have found to give a "purpose" to a deckbuilding card game.
2011-09-22
Owned
James Bardsley
Canada
Oakville
Ontario
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10
Nov 2011
Great game. Very original gameplay.
2011-11-01
Owned
Leslie Taylor
United States
Florida
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10
Oct 2011
I have now played about four to six games of this. It is an amazing game. If you like card games and a Colonization theme, this is a great choice. Not a wargame at all, but I would call it a colonization deck builder.
2011-10-17
Owned
John Le Blanc
Canada
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10
Mar 2012
40th Birthday Present (A&B) - Feb 19th, 2012
2012-03-04
Owned
Brian B
United States
Leawood
Kansas
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10
Mar 2012
Great game. A smooth weeknight wargame that avoids clutter, turn tracks, charts and chrome. The hand management focus of the game reminds me of Up Front, which also combines card play with history. I'd love to see other conflicts get this treatment.





2011-11-05
Owned
Gavan Brown
Canada
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10
Oct 2011
I almost peed when Martin Wallace gave me a free copy of this at Essen 2011, after I gave him a copy of JAB to thank him for allowing me to do the game designer promo. Felt like 2 soccer players trading jerseys. Except he's Christiano Ronaldo, and I'm some nobody brought up from the minors.

Update: Just played my 8th game, and still peeling back the many layers of this giant onion. If I could give this game an 11, I would. Martin Wallace is my hero.

9th Play: One of the most intense gaming experiences I've ever had. I was holding off the British quite well along the coast with many many fortifications, but had to sacrifice interior defenses to do so. I was winning in points until I failed to fend off a final siege on Fort Frontenac. This game plays like it took 100 years to develop.

After 40 games or so, many of which were losing to the HH against out4blood, my rating of 10 remains. It takes an amazing game to get me to play it 40 times these days, and this one still has my attention. I hope Martin fixes the game, as it is probably my favorite game of all time (second of course, to Brass). I feel it is of paramount importance to Martin Wallace to fix this game (properly), as it clearly represents a potential masterpiece that will stand for years and years and years to come as one of the best war games ever created.

Current hypotheses on fixing the game:
Player decks should almost never drop below 11-12 cards in order for this game to function as it is intended to. Sadly, the last rule change of "don't allow reserving location cards", while at first glance sounds like a good solution to increase British deck size, has an adverse effect (damaging the French more than the British). This is because the French can no longer reserve locations that are under siege, resulting in them having to a) discard besieged location cards b) governor them away, which sucks if they actually win the siege, or c) let them rot in their hand reducing their hand size by 1, which is horrifying. Not being able to reserve locations also makes fortifying, governoring and developing locations (2 primary focuses of the French), more difficult and random.

The change to home support is genius, and actually makes card flow MUCH more important and strategic. Also, because of home support's cost early game, it is no longer an auto buy (a good thing).

The fundamental problem with the British is that their starting cards are far too multi use. With merely 3 of the british starting cards, you can develop locations, trader for 6, reenforce a seige, access key points on the map, and settle a location after winning a siege. You can do EVERYTHING. This means you require little to no cooldown between winning a siege and beginning the next one, and your money engine represents the same set of cards as all the cards required to settle. Because of the size of your deck, you also only need to wait 1-2 turns between purchasing and reenforcing a siege, VS the french who have to wait 2-4 turns between buying and reenforcing (especially when they are defending in a siege)
2012-01-17
Owned
Diego Rodríguez Díaz
Spain
Tres Cantos
Madrid
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10
Dec 2012
I still haven't been able to fathom all the fuzz about how this game is broken ... and I hope I'll never be! I just can see a superbly designed game that feels accurate with the little I know about the conflict and also engaging. I love the deckbuilding aspect of the game but also how it interacts with the board, the asymmetric nuances of each side (in terms of both decks but also in terms of how the board works differently for each side). Beautiful game. Brilliant theme implementation. Outstanding mechanics adaptation. I love this work of art.
2013-03-14
Owned
Want To Play
Gunstherapy Zombies fan
France
Unspecified
Unspecified
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10
Jan 2012
A great game
2012-01-06
Owned
Kevin Kenz
United States
Kalamazoo
Michigan
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10
Nov 2011
Wow, we were completely taken by this game! So many ways to try to win, lots of frustration (a good thing in that both need patience and have to work towards achieving something largre and important vs just pecking away with aimless cardplay) and some tense moments.

Martin Wallace really created a solid game here and it's one that won't wear thin even after repeated playings.
2011-11-13
Owned
Shayne Smith
United States
Salt Lake City
Utah
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10
Jan 2012
This game has several parts that come together beautifully to make a whole game that is just too fun. Can't recommend it highly enough.
2012-01-14
Owned
Marcus Lau
Malaysia
Petaling jaya
Selangor
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10
Dec 2011
With the official fix, the game is somewhat balanced again.
2011-12-31
Owned
Ronald Carlson
United States
Austin
Washington, California, Oregon, Texas, Wisconsin, Illinois, Indiana, Ohio, Kansas, Colorado, Nevada, Hawaii, etc. :-)
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10
Oct 2013
W06
2013-10-30
Owned
Want To Play
Toby Merida
United States
Indianapolis
Indiana
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10
Apr 2012
A Few Acres of Snow is a two-player, card-driven game about the French and British conflict in North America.
The card-play contains a focus on a deck-building mechanic similar to Dominion, and like many card-driven war games, each card will have multiple uses. The players have to choose only one aspect of the card to use when it is played. Each space captured by a player will add another card to the capturing player's deck.
From the box description:
A war fought at the edge of two mighty empires. For over one hundred and fifty years Britain and France were locked in a struggle for domination of North America. Thousands of miles from their homes, settlers and soldiers were faced with impenetrable forests, unpredictable American tribes, and formidable distances. Despite these obstacles they were able to engage in bitter warfare, with the British ultimately taking the prize of Quebec. A Few Acres of Snow is a two-player game that allows you to recreate this contest. You can change the course of history by your decisions.
A Few Acres of Snow takes an innovative approach to the subject, using cards to represent locations and manpower. As the game progresses you add to your selection of cards, increasing the range of actions available to you. There are many strategies to be explored. How quickly should you build up your forces, do you employ Native Americans, what energy should be expended on your economy?
The game is about more than just fighting – you must successfully colonize the land to have a chance.
2012-02-15
Owned
Dò the Clef
France
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10
Mar 2012
a great game even if flawed.

but please.. this one is NOT a wargame.. !!!!!
2014-11-01
Owned
Alex Beresford
United States
Miami
South Florida
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10
Jul 2012
Really outstanding game, play it often, broken or not, fantastic! Well done Martin!
2012-07-12
Owned
Robert Markley
New Zealand
Auckland
Unspecified
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10
Jul 2012
It really works! The theme matches the mechanism, the play is asymetric, the game can swing and ebb, there can be multiple paths to victory. I'm not usually a fan of two player wargames but this is a real game
2012-07-09
Owned
Chuck
United States
Carbondale
Illinois
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10
Oct 2013
People who claim this game is "broken" are schmucks.
2012-10-28
Owned
Che Gue
Romania
Arad
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10
Jun 2013
I waited almost one year to play this gem..Extremely elegant and very thematic game; can't wait to play it again! Excellent gameplay and mechanics
2013-06-22
Owned
Mario Lampe
Germany
Mettingen
NRW
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10
Mar 2013
The best game I ever played!
2013-05-23
Owned
Darren Bostock

Isle of man
United Kingdom
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10
Mar 2013
really nice game, plays well on a stromy winter night
2013-03-25
Owned
Juan Sombrero
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10
Aug 2013
Geniale toepassing van deckbuiling. Love it!!
2013-07-20
Owned
Want To Play
farfyy
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10
May 2014
2 players
Wargame, Deck building
Deckbuilding
2014-12-22
Owned
Marko Dobranic
Croatia
Zagreb
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10
Jan 2015
rating after 10 live plays + 30 plays on www.yucata.de: very interesting, fun and involving, asymetric, deck-builder + area control + war game. Difficult to learn at first with lots of details to grasp. Great player interaction. Excellent deck building, hand managing and deck reducing possibilities.
2015-08-20
Owned
Brian Lucid
United States
Mountain House
California
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10
Oct 2013
Fun game! Not a wargame though, this is one you can play with your family and is an outstanding introductory game!
2013-10-29
Owned
Juan Antonyo
Spain
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10
Nov 2013
Broken what?!
2013-11-06
Owned
sebas herrera
Colombia
Medellin
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10
Nov 2013
el mejor juego de cartas que he jugado hasta el momento, mucha estrategia y el tiempo vuela, a compralo rapidito toca.
2013-11-26
Owned
Brian Kumanchik
United States
Altadena
California
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10
Aug 2014
2 player only
2015-05-05
Owned
Karl Lachance
Canada
sherbrooke
Québec
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10
Jun 2014
i like it. immersive,simple
2014-06-12
Owned
Mike Flavell
United Kingdom
Dereham
Norfolk
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10
Mar 2015
2
60m
2015-01-29
Owned
Manuel de Oliveira e Silva
United Kingdom
London
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9.96
Oct 2014
To Go home
2015-07-22
Owned
David Harding
Australia
Ashfield
NSW
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9.75
May 2015
I am still learning this game but I feel it could be a masterpiece... (3/15)

After more plays I know it is and have upped my rating. A superb two player game with multiple strategies and paths. Few plays are similar in outcomes and flow. A beautiful looking game that is highly thematic and deep. Don't like the possibility of a broken strategy? Play with the rules that negate it. (5/15)
2015-05-22
Owned
Lonnie H
China
Tian Jin
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9.5
Jan 2012
It is another game that plays great from the two different points of view.

One thing though, it can be very unforgiving to a player who allows their deck to bloat.

6->9.5 after changes Martin made to fix HH.
Would be a 10, but still seems to have some balance issues.
2012-01-15
Owned
Jeon Yang-seop
South Korea
Seoul
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9.5
Nov 2011
816
2011-08-03
Owned
Fernando Barneto Soto
Spain
Girona
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9.5
Nov 2014
Pedida la edición limitada firmada por Martin Wallace.
2011-07-11
Owned
Want To Play
Flannel Golem
United States
Bemidji
MN
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9.5
Jan 2012
A brilliant, tragically flawed deck-building CDG simulation of the French-Indian war.
2014-10-17
Owned
Want To Play
Mike Ditchburn
Canada
Montreal
Quebec
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9.5
Jan 2012
Fascinating game. At first it almost felt like the number of options available to you was overwhelming, and unless you put effort into trimming down your deck it can seem quite random towards the end, but I can see this getting very, very interesting after a few plays.

This is very rapidly becoming one of my favourite games ever. Especially with the new changes. It remains to see if this can stay fresh after many games, but I'll really enjoying figuring that out by playing it a whole bunch.
2012-01-28
Owned
Noel Mitchell
Ireland
Co. Dublin
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9.5
Jun 2012
Very engaging, seems to be a lot of strategies possible, but dependent on balancing your deck and using the Reserves correctly.
2012-03-16
Owned

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