$10.00

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User Rating Comment Status
Thomas Büttner
Germany
München
Bavaria
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Wiggle It!!!
10
Aug 2011
4,07 €/h

[31.08.2011]
Die Kombination von Deckbau, Locations und militärischen Karten harmoniert hier sehr gut. Vor allem die, von Wallace beabsichtigte, Darstellung der unsicheren Kommunikationswege zu dieser Zeit in Form der Kartenstapel wirkt stimmig und im Thema. Der Deckbau-Mechanismus wirkt nicht so pur und abstarkt, wie bei Dominion.

Zudem spielt es sich zeitlich sehr angenehm und ist ein sehr schönes 2-Spieler-Spiel.
Als Bonus: Es ist assymetrisch, was ich sehr schätze.
2013-04-18
Owned
Scott Pizio
United States
Fall River
Massachusetts
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Another year, another support drive, another silly Over text
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Which way to the nearest cliff?
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10
Aug 2011
Owned
Dennis Murray
United States
Quakertown
Pennsylvania
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10
Dec 2012
Owned
Sean Chick (Formerly Paul O'Sullivan)
United States
New Orleans
Louisiana
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designer
Fag an bealac! Riam nar druid ar sbarin lann! Erin go Bragh! Remember Ireland and Fontenoy!
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Well, I'm afraid it'll have to wait. Whatever it was, I'm sure it was better than my plan to get out of this by pretending to be mad. I mean, who would have noticed another madman round here?
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10
Apr 2014
Wallace's finest work, this one actually feels like the history even at such an abstract level.
2014-04-20
Owned
Maciek Obszanski
Poland
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10
Jan 2012
Owned
Dimitris Vasiadis
Greece
Vari
Attiki GREECE
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designer
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10
Nov 2011
Excellent! Uncle Martin did it again. The deck building element provides countless strategic possibilities which are also intuitive and in accordance with the theme. This is one of the best wargames I've played, along with Hannibal and Washington's war.
The board lacks some needed visual aids (e.g. about what each location would yield) and it also confuses a bit about if some areas are connected or not, but it looks beautiful and it works fine.
A great deal of strategies to try and explore. What an original use of the deck building mechanic in a wargame. This is the first and only of its kind!

Congratulations Mr. Wallace. you did it again.

edit: second play. my opinion has shifted dramatically to: excellent! (again ) each choice in this game is skillfully and subtly intertwined with every other thing. There won't be another one like it. It's not a trend.
2014-01-13
Owned
Want In Trade
For Trade
Paolo D'Ulisse
Italy
ROMA
Italy
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10
Dec 2013
Owned
François RICHARD
Belgium
Mussy-La-Ville
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10
Oct 2011
Owned
A L D A R O N
United States
Cambridge
Massachusetts
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A L D A R O N
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+++++[>+++++++++++++.>++++++++++[>++++++++++++++++++.--------.---.+++++++++++++++++.---.-.
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10
Sep 2011
Owned
Arthur Switalski
United States
San Carlos
California
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10
Apr 2015
Owned
Frank Reynolds
United Kingdom
Brackley
Northants
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10
Aug 2011
Brilliant, but eventually you will find the flaw. Now wanting to always be the French so that I can work out a counter strategy.
2013-02-13
Owned
Kevin Shillinglaw
Canada
Kitchener
Ontario
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10
Feb 2012
Playing this on Yucata - amazing game! I just can't get enough of it.
2012-02-03
Owned
Kevin Rutherford
United States
Perrysburg
Ohio
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10
Oct 2011
Owned
Chris Kelly
Malaysia
George Town
Penang
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10
Jan 2013
I really don't care if it is broken. It is innovative and it blew my mind.
2013-01-13
Owned
Joseph K
United States
Orchard
New York
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10
Sep 2011
Owned
LeBouffon LeBouffon
France
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10
Jul 2011
Owned
Francois Petitclerc
Canada
Verdun
Quebec
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10
Oct 2013
Owned
Severus Snape
Canada
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"So teach us to number our days, that we may get us an heart of wisdom." Psalm 90:12 RV
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"I'm not allowed to say how many planes joined the raid, but I counted them all out and I counted them all back." Brian Hanrahan
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10
Oct 2011
Given my historical wargaming preferences, when I say that A Few Acres of Snow is a great game, keep in mind my historical wargaming preferences.
2011-10-22
Owned
Einar Hansen
Norway
Karmøy
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10
Aug 2011
Owned
Julien Morel
France
BURGILLE
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10
Nov 2012
Un formidable objet ludique. Un thème accrocheur et une mécanique sans faille.Un peu difficile à maîtriser au début.
Exceptionnel !
2012-11-13
Owned
Piscione Robert
France
Metz
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10
Aug 2011
Owned
Mark Horn
United States
Virginia Beach
Virginia
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10
Aug 2011
Owned
Jay Volk
United States
Richfield
Ohio
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http://www.mortificationofspin.org/
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10
Aug 2011
I love the theme and the mechanics. Highly recommended.
2011-08-13
Owned
Want To Play
United Kingdom
Kettering
northants
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10
Jul 2012
Owned
Paul Harmon
United States
Rochester
New York
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The ultimate in Co-op Gaming.
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10
Oct 2011
Owned
Bulwa X
Poland
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10
Aug 2011
Owned
moumoune roger
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10
Aug 2011
Owned
Stephan
Germany
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10
Nov 2014
Owned
kim seung tai
South Korea
North Dakota
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10
Aug 2011
Owned
Robert Sohn
United States
Cranbury
New Jersey
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10
Aug 2011
Very evocative of the entire pre/post F&IW period. Dominion card mechanism is perfect fit into this historical wargame.
2011-08-30
Owned
Nikita Mantulin
Russia
Moscow
Moscow st.
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10
Jan 2012
Owned
Josko Tosic
Croatia
Sibenik
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10
Dec 2011
Owned
Captain Spaulding
United States
California
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10
Oct 2011
There is a minor rules tweak by Wallace in the rules forum that addresses a balance issue.

This game TOTALLY ROCKS.

Hands down, the best two player game I have ever played. Experienced players can finish in about an hour.

It's deep, yet not overly complex, and, like most Wallace games, the theme is so seamlessly integrated with the mechanics, you get the feeling that the most effective way to win is to transport yourself to the time and place.

I hope it inspires other designers to take deck building in new directions. Dominion, Thunderstone, etc. are now dead to me. Okay, not dead, I still like them a lot, but they're appetizers. This game is the meal.

Like the scene in Ratatouille when the critic eats the dish that changes the way he thinks about food - this game raises the bar for deck building and two player games in general.

Update after many online games on Yukata. Still my favorite 2 player game. Just keeps getting better. Perfect blend of strategy and tactics. Still by far the best use of the "deck building" mechanic.

The only way to make this game better is to give me an iPad version.

Update after even more plays. This is still my favorite game. So much better than the fussy, overwrought, overly-long, Twilight Struggle in the deeper 2 player game category. As far as I'm concerned, there is AFAOS, and then everything else.


Regarding the Halifax Hammer - I don't know anybody who actually plays the game that considers it a problem. As of now, I've played 145 times on Yucata; it's a completely overblown non-issue and a friggin' shame that one of the best games of all time was maligned from the start by a bunch of naysayers who never even played, otherwise they'd realize that the only time you would ever go through the rote, scripted, exploit is to prove it's broken.

Again... other than to prove that the exploit exists, there is no reason to ever do it. The other player would know immediately what you were trying to do, and what you'd be trying to do is prove a point - the point being, you're a jerk who just wasted a half hour instead of playing a game. Also, after the first two turns, if you don't pursue it step by step, precisely and by rote, it won't work.

The one time I executed a Halifax Hammer, I literally sat there with the script of how to do it that I'd printed out, paying careful attention to each move - it was not unlike the time I time I had heard that if you play Dark Side Of The Moon to coincide with the beginning of The Wizard Of Oz it matches up; kind of a weird novelty I had to try myself to see if it actually worked... definitely not something I'd ever feel compelled to do more than once. So here's how to "fix" the problem - don't do it!
2014-10-01
Owned
Christian S.
Germany
Berlin
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10
Sep 2011
Very nice design. Different possible strategys work and make a high replay value. Playing time is between 1.5 and 2.5 hours.

The somewhat flawed German rules are the weakest point of the game.
2011-09-16
Owned
Artur Zielinski
Poland
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10
Sep 2011
Owned
Nicolas Andre
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10
Sep 2011
Actually the best way I have found to give a "purpose" to a deckbuilding card game.
2011-09-22
Owned
Guillaume Ries
France
Levallois
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designer
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10
Oct 2011
Owned
John Lohmeier
United States
Des Moines
Iowa
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10
Oct 2011
Owned
James Bardsley
Canada
Oakville
Ontario
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10
Nov 2011
Great game. Very original gameplay.
2011-11-01
Owned
Danny
United States
Florida
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10
Oct 2011
Owned
Leslie Taylor
United States
Florida
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10
Oct 2011
I have now played about four to six games of this. It is an amazing game. If you like card games and a Colonization theme, this is a great choice. Not a wargame at all, but I would call it a colonization deck builder.
2011-10-17
Owned
JR Dundas
Canada
Unspecified
Unspecified
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10
Nov 2011
Owned
Paul Pontillo
Canada
LavaL
Quebec
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10
Oct 2011
Owned
John Le Blanc
Canada
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10
Mar 2012
40th Birthday Present (A&B) - Feb 19th, 2012
2012-03-04
Owned
Marek Wysocki
Poland
Mazowsze\Płock
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10
Feb 2012
Owned
Miljenko Murkovic
Croatia
Zagreb
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10
Jan 2012
Owned
Brian B
United States
Leawood
Kansas
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10
Mar 2012
Great game. A smooth weeknight wargame that avoids clutter, turn tracks, charts and chrome. The hand management focus of the game reminds me of Up Front, which also combines card play with history. I'd love to see other conflicts get this treatment.





2011-11-05
Owned
Adam Polkinghorne
Australia
Buderim
Queensland
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10
Jan 2012
Owned
Gavan Brown
Canada
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designer
publisher
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10
Oct 2011
I almost peed when Martin Wallace gave me a free copy of this at Essen 2011, after I gave him a copy of JAB to thank him for allowing me to do the game designer promo. Felt like 2 soccer players trading jerseys. Except he's Christiano Ronaldo, and I'm some nobody brought up from the minors.

Update: Just played my 8th game, and still peeling back the many layers of this giant onion. If I could give this game an 11, I would. Martin Wallace is my hero.

9th Play: One of the most intense gaming experiences I've ever had. I was holding off the British quite well along the coast with many many fortifications, but had to sacrifice interior defenses to do so. I was winning in points until I failed to fend off a final siege on Fort Frontenac. This game plays like it took 100 years to develop.

After 40 games or so, many of which were losing to the HH against out4blood, my rating of 10 remains. It takes an amazing game to get me to play it 40 times these days, and this one still has my attention. I hope Martin fixes the game, as it is probably my favorite game of all time (second of course, to Brass). I feel it is of paramount importance to Martin Wallace to fix this game (properly), as it clearly represents a potential masterpiece that will stand for years and years and years to come as one of the best war games ever created.

Current hypotheses on fixing the game:
Player decks should almost never drop below 11-12 cards in order for this game to function as it is intended to. Sadly, the last rule change of "don't allow reserving location cards", while at first glance sounds like a good solution to increase British deck size, has an adverse effect (damaging the French more than the British). This is because the French can no longer reserve locations that are under siege, resulting in them having to a) discard besieged location cards b) governor them away, which sucks if they actually win the siege, or c) let them rot in their hand reducing their hand size by 1, which is horrifying. Not being able to reserve locations also makes fortifying, governoring and developing locations (2 primary focuses of the French), more difficult and random.

The change to home support is genius, and actually makes card flow MUCH more important and strategic. Also, because of home support's cost early game, it is no longer an auto buy (a good thing).

The fundamental problem with the British is that their starting cards are far too multi use. With merely 3 of the british starting cards, you can develop locations, trader for 6, reenforce a seige, access key points on the map, and settle a location after winning a siege. You can do EVERYTHING. This means you require little to no cooldown between winning a siege and beginning the next one, and your money engine represents the same set of cards as all the cards required to settle. Because of the size of your deck, you also only need to wait 1-2 turns between purchasing and reenforcing a siege, VS the french who have to wait 2-4 turns between buying and reenforcing (especially when they are defending in a siege)
2012-01-17
Owned
Franck
France
Toulouse
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10
Nov 2011
Owned

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