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User Rating Comment Status
Matthew Looby
United States
Wadhams
New York
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10
Mar 2013
If I had to choose one Gettysburg battle game this would be it.Why? Simple, good simulation, fun to play, few pieces and rules.Yes contrary to some, the blocks add a great deal of uncertainty, especiallyconsidering command limitations and supply exhaustion. Union playerneeds to be careful on day one as reinforcements don't have to enter the exact entry road. Rules allow enough wiggle room here to allow reinforcements to suddenly appear on adjacent entry roads. This helpseliminate the gamey feel found in many other Gettysburg battle games.
2008-02-08*
Matt Gegg
United States
Unspecified
Unspecified
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9.5
Oct 2004*
Honestly the BEST Gettysburg wargame I've played that can be learned and played in a single night
2004-10-20*
Owned
Robert Patton
United States
Manassas
Virginia
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9.3
Mar 2004*
Got my copy at PrezCon 2004! Grant was there to demo ... very nice game ... IMHO ... just slightly better than Hammer of the Scots. I have not been able to "change history" ... but that is credit to the effective realism the game has in relation to units, arrival times, terrain, and civil war weapon technology, et al. Each day takes about 3 hours of real time to play.
2004-03-21*
Owned
Uli Euler
Germany
Frankfurt am Main
Hessen
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9.3
Oct 2014
great game easy rules.
2014-10-12
Owned
For Trade
Johan Johannesson
Sweden
Malmoe
Skane
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9
May 2008*
Great game. The command and replacement mechanism in combined with the block fog of war make for a thrilling experience. I am no expert on the ACW but I think the game has the right "feel" for a 19th century game. Highly recommended
2008-05-08*
Owned
Elijah Lau
Singapore
Singapore
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9
Jul 2007*
Very, very impressive. Really keeps the excitement going with its simple rules and yet, the game also has a lot of tactical and operational decisions for both sides to make. The way the game does the command structures of both armies is simple, innovative and really brings out the flavour of how to manage the 2 armies. The game is quite long though if you attempt to play all three days in one sitting.
2007-07-08*
Paolo Montinaro
Italy
Turin
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9
Oct 2010
Tha battle of Gettysburg in blocks. Can I ask for more??
2012-07-23
Owned
Want To Play
BeneQ BeneQ
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9
Jan 2013
Very interesting system that include chain of command. What is the cons? So many blocks, too many to stay clear on map.
2015-04-20
Owned
Jan van der Laan
Netherlands
Leeuwarden
Friesland
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8.5
Jul 2011
A very nice and easy-to-play blockgame. Offering step-reduction and fog-of-war. Nice but sometimes overcrowded gamemap.
2007-07-04*
Owned
Richard Adkins
United States
Toledo
Ohio
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8.5
Jul 2009*
Initial rating of 8.5

I dislike the Americal Civil War as gaming material as a general rule, but this game is simply great!

The command and control this system uses is fantastic. The decision making process this games forces on you is agonizing in a good way.

I am becomming a bigger block game fan with each title I play.
2009-07-01
Robert Tegel
Germany
Eschbach
BW
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8
Jun 2004*
Excellent wooden blocks, good for playing solitaire
2004-06-09*
Owned
Chris Farrell
United States
Cupertino
California
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8
Mar 2007*
First impressions are extremely good. After the first game, though, you should probably use the optional Column & Line rules, which slow down the Confederates
significantly and ease some pressure on
the Union.
http://homepage.mac.com/c_farrell/iblog/C1070818615/E3511140...
http://homepage.mac.com/c_farrell/iblog/C1070818615/E5374046...
2007-03-01*
Owned
Dave Langdon
United Kingdom
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8
Jun 2010
Plus points...nice map, blocks are great making for good survivability versus cats or small people, easy rules, good tactical and strategic choices, plays fast, fog of war is intense, solitaire suitable.

Downside...map can be a little unclear in terms of hexside terrain. I'd like a seperate combat/terrain chart.

2005-01-11*
Owned
Ola Mikael Hansson
Sweden
Perstorp
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8
Apr 2005*
A good example of how simple mechanics can reflect tactics, instead of lots of die-roll modifiers or tables. Take flanking, for example - there are no rules for flanking in the game. And yet, due to the mechanics for firing and meleeing, protecting one's flanks is essential.

I also like the need to keep divisional integrity and to not waste precious command capability.
2005-04-27*
Owned
Peter Mc
United States
Dunkirk
New York
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8
Nov 2011
One of the few GB games where the second day seems playable and interesting.
2007-03-26*
Owned
Alan Kaiser
United States
Aurora
Colorado
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8
Jul 2011
I really like the command rules in this game. You can't attack with every unit you have all the time or you will deplete your ability to attack and resupply comes too infrequently. Efficient use of your leaders is an absolute must. This aspect turns a regular wargame into almost a puzzle as you try to keep fresh units in the hotspots. Very different kind of game if you haven't played a wargame with some form of command or leadership rules.

Once again Columbia has done a great job of distilling a conflict down into an easily playable game while retaining many of the important factors that came into play in the conflict. Who would have thought you could get step reduction, command & control, LOS, linear formations, cavalry and supply all presented in 9 fairly easy pages of rules. Maybe this isn't the definitive presentation of this battle but it's a great, playable game that doesn't bog you down with tons of rules. It's by no means a fast game but what game covering the three days of Gettysburg at the brigade level is?!?

Latest version of the rules - 1.1
2010-11-16
Owned
Matthew Webster
United Kingdom
Winchester
Hampshire
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8
Jul 2006*
This one requires a lot of thought. Keeping track of all the units can be tricky. Love the detail and realism.
2006-07-15*
Owned
Harmonica
Netherlands
Tilburg
Noord-Brabant
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8
May 2006*
Not a hack-and-slash game, but somewhat chesslike. Play with care. Too many headquarters I think. This limits a good view on your fighting forces.
The use of the optional Column & Line rule was not a success. But without I believe I'll miss something. This is one point that could be improved. Another one is that initiative is too random and there is no relation with the battlefield situation.

Article in Dutch
2011-02-05
Owned
Want To Play
Brian Morris
United States
Raytown
Missouri
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2nd, 6th and 7th Wisconsin, 19th Indiana, 24th Michigan
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24th Michigan Monument Gettysburg Pa
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8
Dec 2007*
The game is rich in theme and plays very well as a historic simulation. I like how the brigades are rated. They are for the most part pretty accurate which helps recreate how they performed during the actual battle. So you get units such as the Iron Brigade and Barksdale's brigade being strong while units such as Iverson's being weaker.

The rulebook could use to be a bit clearer however.
2007-12-06*
Owned
Eric Smith
United States
Philadelphia
PA
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8
Mar 2008*
I haven't played this game yet, but if I had owned it in 1976 I would never have left my room! I expect to move my rating to a 10 once I have played the game and verified that it is as good as it looks and reads.

Update: Well, I played the game and I'm lowering my rating to an 8. I"m not sure if this game works, my initial impression is that it's an excellent game, but not the 10 I had hoped for.
2008-03-10*
Owned
Andrew C
United States
San Marcos
California
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8
Dec 2009*
Initial rating based on a single solo play. I have recently become enamored of block games...something about the tactile feel and look of the blocks that I really like. This game has the benefit of being one of the few tactical level block games with a modicum of depth and complexity. The full three day battle looks like it will take multiple sessions.
2008-03-17*
Owned
Nicolai Claus Ravn
Denmark
Copenhagen
Hvidovre
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8
May 2011
With rules for morale.
2008-04-05*
Owned
Karl Kreder
United States
Nuevo
California
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8
Feb 2013
One of the best Gettysburg games out there in my humble opinion.

Of course there are so may games made on this battle that another my come and usurp it.
2008-05-21*
Owned
Niko Ruf
Germany
Kaiserslautern
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8
Jun 2008*
Only played solitaire so far, but I do like the game very much. It may seem odd at first that about one quarter of your units are HQs, but the command system is what makes GBoC so interesting. It imposes restricions on movement and attacking that appear (to me) realistic, but is not cumbersome.
2008-06-29*
Owned
Jim O'Neill (Established 1949)
Scotland
Motherwell
I aten't dead yet...
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8
Jun 2013
An excellent evocation of Gettysburg. There are four scenarios covering days one, two, three and the whole shooting match. I particularly enjoy day two.
2009-11-10
Owned
Andrew Borgelin
United Kingdom
Bath
Somerset
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8
Oct 2012
Bought July 2010. I love Gettysburg games and this one looks great especially as it is a block game and I love block games too!

Had this game for over a year and have only just around to giving it a go. Played Day one only. A very good game but wow what a lot to take onboard. Game is indeed all about command and control and I totally muffed up this angle of the game. Great fun and lots to get your teeth into. Will definitely require some study and certainly a few more plays under the belt before I will really know how to play properly. Good introductory game, I now need to go away and read up a bit on how it should be played.

Owned: 5 years
Played: 1
Last play: 10/07/2011
2015-03-30
Owned
For Trade
Want To Play
Borat Sagdiyev
Spain
Madrid
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8
Dec 2008*
Nice implementation of the Eastfront/Westfront system to one of ACW's most famous battles.

Corps and divisional integrity play a major role in this one, and frontline hexes quite often turn into logistical puzzles.

My only concern so far is that replayability might be not very high given the map's pretty limited size and the scripted reinforcements.
2008-12-19*
Owned
Forest Cole
United States
Houston
Texas
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8
Mar 2009*
This may be the best game on Gettysburg so far. It has flexibility that allow the block fog of war feature to keep things interesting and non-predictable.
2009-03-29
Owned
Marcelo Prado Silva
Brazil
São Paulo
São Paulo
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8
Nov 2010
Very nice wargame, using Columbia traditional block/fog of war concept.
2010-11-06
Owned
Rupert Niro

Missouri
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8
Mar 2012
I just wish it had a bigger map for the blocks.
2012-03-17
Kevin Nesbitt
Canada
Ajax
Ontario
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7.8
Oct 2006*
An impressive game with the latest rules (1.07). The Confederate player must act aggressively on day 1 or else face a stalemate by day 2/3.
2006-10-09*
Owned
Fabrizio Da Pra
Italy
San Martino Buon Albergo
Verona -Italy-
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7.5
Oct 2004*
My rating is after first play!
The game was real fun to play, we started reading the rules at 9:00 Pm, we ended the first day of battle at 01:00 AM.
It was a Union near victory.
The game mechanic is very simple abd easy to learn, but as all the columbia games there is alot of strategy here.
The fog of war given by the blocks work particulary well.
This game uses a variable initiative and the possibility of the enemy to have a double turn must be carefully considered when u draw your line of battle,a double turn for the confederate expecially in the first day can be really devastating for the union expecially if u place your line one hex from the enemy.
In this game the fire phase is before the movement phase and if u fire u cant move.
So normally the confederate moves forward, it get hit by the union and on a second turn it get to shoot and melee on the units the union used to fire on him.
So the union player must decide if he want to stand and shoot or move away from the confederate units.
In the case of a confederate double turn , the CSA units can make contect with the union line and in the second turn shoot (but u never know in advance if u will get a double turn).
Normally u can make road block with units to prevent this double move.
Units have zocs so if u place some units
out of your line, u sacrifice them, but u make very difficult for the enemy catch your main line.
Another very important apect of the game is that u can move freely your units around the battlefield but to attack u must use up a step from your Divisional Hq, so the attack possibility is limited
Corps Hq can use their steps to resupply their Div Hq making the offensive go forward where they want. (very nice system)
Confederate have better Hq (more steps) than the union player.
In the end a very deep game with simple rules highly recommanded, i think that with some expertize u can play a day of battle in 2-3 hours.
I look forwar to lay again this game!!!
2004-10-20*
Owned
Robert Crawford
United States
Chester
New Hampshire
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7.5
May 2009*
I've played a lot of games about Gettysburg (board and computer) and this is one of the best in the balance it achieves between simulation and playability. It felt "right" in that I was playing a game about Gettysburg, not Vicksburg, and at the same time it was fun.
2006-02-01*
Owned
Bill Herbst
United States
Sayville
New York
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7.5
Aug 2009*
This game adds a command dimension to the typical Columbia block game system that I have come to know through Hammer of the Scots and Liberty. Since read Killer Angles and visiting the battlefield, Gettysburg is a subject that I enjoy exploring. Melee attacks without outflanking the opponent or softening them up with fire attacks can easily backfire. The command mechanics add an interesting element to the game on one level but they also contribute to the fact that this game just feels much less elegant than the other block games I've played.
2007-05-25*
Prev. Owned
alex w
Singapore
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7.5
May 2011
A very good and simple Gettysburg battle game. The HQs are the heart of the game and it uses simple rules to derive a similar problem that comanders face during the heat of battle.

Both sides play differently. A big plus point in that.
2011-05-24
Owned
David Black
United States
APO
AE
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7.5
May 2015
A nice presentation and simple rules make this an enjoyable game to play.
2015-05-21
Owned
Rasmus Hviid
Denmark
1763 København V
Unspecified
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7
Oct 2008*
The best Gettysburg game I have played.
2004-07-07*
Owned
For Trade
Frank F.
United States
chicago
Illinois
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7
Feb 2005*
Lot of thought goes into each turn, but so far this one has not grabbed me
2005-02-01*
Owned
David Brauner
United States
Oak Park
Illinois
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7
Jul 2008*
First play solo. Rules were reasonably well-written and very manageable. So far, it's the best block game I have (others are HotS, Wizard Kings, Bobby Lee, and Sam Grant). The Union got trounced by the Confederates after only one day (probably due to dumb tactics). I'd like to see more "what-if's" scenarios--the free deployment is a bit limited.
2005-02-23*
Prev. Owned
Bernd Scholz
Germany
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7
Feb 2006*
Nice wooden parts, but a thin board/map.
It's hard to get into the game, there should be a step-by-step game example to show how to act/chose your tactics.
Only for the wargame specialist
2006-02-02*
Owned
Steven Yasulevicz
United States
cheyenne
Wyoming
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7
Jan 2008*
Love Gettysburg, Love this game. It may need a tiny bit of tweeking. but sure is a good game. I'm always worrying about my leaders being sniped at by artillery. Then there's the problem of stacking a group of leaders together so your opponent thinks it's a strong position. Plus the fact it's hard to believe this scale and fog of war. You could see the units. Still working on house rules. I'm sure everyone has a couple for this one. But it's still loads of fun.
2008-01-08*
Owned
Lowell Drake
United States
Meridian
Idaho
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7
Jun 2007*
This is a FUN game. I like the blocks, but they take up a lot of room, so the hexes are over-large. It plays well, but the supply/ammunition system is too tight, so you can't really recreate the actual situation of July 1-3, 1863.
2007-06-07*
Prev. Owned
Christopher O
Canada
Toronto
Ontario
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Summer grasses / All that remains / Of soldiers' dreams. - Basho.
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7
Jun 2007*
Relatively fast-playing for such a huge scope. After one play, seems very promising, but without comparison games, hard to give a balanced rating. Seems a little more challenging for the South, as would be logical, but obstacles of terrain and force massing don't appear to be surmountable.
2007-06-30*
Seth Owen
United States
Norwich
Connecticut
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7
Jun 2013
Block game
2007-09-11*
Owned
Want To Play
James Boyd
United States
Abilene
Texas
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7
Sep 2008*
Needs a larger map. I like the blocks in this and didn't think I would going into it.
2007-12-13*
Owned
Bob Bergeron
United States
North Smithfield
Rhode Island
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7
Sep 2009*
Some say it's simple. Perhaps it's me that is simple because this game has some meat to it that made it's first play (incomplete) a bit tricky. But I love the Battle of Gettysburg so I can't wait to play this one again.
2010-01-10
Owned
Gotthard Heinrici (prev. Graf Strachwitz)
Germany
Düsseldorf
NRW
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7
Aug 2011
Good: Tactical - American Civil War - Easy

Plus:
-Innovative system with Supreme and divison HQ's determining the amount of action
-Great quality components
-Accessible
-Tense & bloody
-Quite good historic feel.

Minus:
-I wonder if areas would have worked better. The hexes give a cramped feel and functinalityof areas would have meade it more functional and evocative if you ask me.
-The blocks as limited intellgence have hardly any function here.
-Replay value rather limited; you can play three days but the options available are more or less the same with each play.

One of the best playable and fun games on the battle.
I am not particularly interested in the ACW but picked it up as Columbia had some special offers. It was the game I was leased interested in of the ones ordered but that quickly changed. So far this is an excellent game that is playable, tense, fun and a reasonable simulation too. Top production value. Backdraw would be the block density at times but I prefer this to a stack of counters (there are 19 USA Divison HQ's...). Recommended. Played again and had lot's of fun again. Easy system that promoses lot's of action. I'd love to see a Napoleonic title but for God sake not Austerlitz. This hads been done over and over again and I would suggest Columbia to do Eylau / Waterloo / Wagram or so but I guess except waterloo these names are not well known enough for a publisher like Columbia. Anyhow, I would be happy to see Austerlitz but honestly it is absolutely not original. See review.

Revisited: when I replayed it was not a good feel; the hexes and systems felt wrong somehow.

Sold it.
2011-09-17
Prev. Owned
Dan Jenkins
Canada
Ottawa
Ontario
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7
Nov 2008*
Very enjoyable treatment of the Battle of Gettysburg - frustratingly enjoyable. Command points, or lack thereof, and the rough terrain conspire to foil the best laid plans.
2008-06-20*
Owned
Norman Johnston
United Kingdom
Uckfield
East Sussex
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7
Jun 2009*
It makes a good attempt at simulating Gettysburg on a small map, but it can feel very crowded, even on the first day. The command system feels a bit fiddly, but works well enough. I rate the game around the same as Liberty.
2008-12-19*
Want In Trade
Joseph Geistwhite
United States
Harrisburg
Pennsylvania
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7
Jun 2011
Good, solid tactical block game.
2011-06-12
Owned

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