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Hans Hansen

Lübeck
Schleswig-Holstein
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10
Oct 2012
Integrates really well into the base game, does not feel tagged on. It adds variety to each game as you don't know which cards are added.
2012-10-21
Owned
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Xaime Recio
Spain
Manzanares el Real
Madrid
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10
Oct 2012
Owned
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Rachel b
United States
Arizona
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10
May 2015
Owned
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Ben Boeckel
United States
New York
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9.75
Dec 2012
Owned
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Robert
Germany
Sindelfingen
Baden-Württemberg
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9.25
Sep 2012
Owned
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Zack Stockdale
United States
Auburn
Washington
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9
Jan 2014
Owned
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Melissa Slytherin
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9
Jul 2012
Want To Play
Robert Jones
United Kingdom
Woodbridge
Suffolk
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9
Feb 2013
Owned
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Mike Sokalski
United States
Columbia
Maryland
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9
Aug 2013
Adds the variety and replayability that was lacking in the original 7 Wonders.
2013-08-23
Owned
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Docteur V
Canada
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9
Apr 2014
Owned
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teekay 96
United States
Lisle
Illinois
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9
Aug 2012
Owned
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dale medhurst
United Kingdom
horsham, West Sussex
west Sussex
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9
Apr 2013
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Sanna Salainen
Finland
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9
Feb 2013
Want To Play
Solon Rabello
Brazil
Porto Alegre
Rio Grande do Sul
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9
Nov 2013
Com sleeves mayday premium.
2013-11-21
Want To Play
Germany
Münster
NRW
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Hidden trackable information in games sucks!
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I play games for fun and pursuing the goal to win the game is fun! :)
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9
Oct 2014
Pluses:

1. I love the new rules for team play in this expansion!
I like games where teams of two play against each other in general (particularly the Settlers of Catan Team Game, see my comment for the Settlers base game).
In 7 Wonders, many cards (or wonders) have effects for just your direct neighbors (for purchasing resources or even some direct bonuses with the Roma B wonder, the 1st stage of Great Wall B and Gambling Den and Gambling House from Cities). Or their strength varies dependent on what your neighbors build (most Guilds, Vineyard and Bazar, Mask symbols from Cities or on the Great Wall B, 2nd stage of Stonehenge B). When you let players choose the sides of their randomly selected wonders (as I do), the combined choice can also have interesting team play implications (particularly with Manneken Pis and Stonehenge).
All this makes it especially interesting, that one of your direct neighbors is your team partner!
The leaders Hatshepsut and Esteban should get considerably stronger in team play (maybe a little too strong, actually). The cards from base game and Cities that let you purchase resources from your partner at a reduced cost get considerably weaker.
The rules for team play don't seem to have much to do with the Cities expansion, at least at first glance. They might be used with just the base game as well. However, on a second thought, without Diplomacy Tokens, the two then guaranteed battles per age against only one opponent may be too all-or-nothing, I guess that'll play considerably differently (than with the Diplomacy tokens from Cities), probably worse (particularly with only 2 teams, but also with 3 or 4).

2. The possibility of an 8th player in this game which is especially suited for many players is very nice to have as well!

3. I like the new mask symbol mechanic. In contrast to the scientific symbols on 3 leaders in the Leaders expansion, the masks don't really make a scientific strategy stronger per se compared to the base game. They rather offer some counter against neighbors who mess up your strategy by going for green themselves.

4. I like that a) the possibility of Diplomacy tokens in games with enough players and b) the existence of the high military cards Militia, Mercenaries and Contingent provide a stronger incentive to extend a military lead over a neighbor with no or few military who doesn't seem especially interested in it, because a) you may want to be prepared to need to fight against the guy on the other side of your neighbor and b) the many shields on the black military cards can enable the neighbor to overtake your military with a single card, which may convince them to get into military after all (particularly if they can build it for free with Caligula and/or additionally profit from black cards due to Darius, Diocletian and/or Secret Society).
In the base game I often found it somewhat unsatisfying when somebody wins most or even all of his fights (and often the game as a result) with very little military just because he was lucky enough to be seated between two neighbor(s) that armed next to zero - maybe because they were busy focusing entirely on green cards or something else and/or had a good reason to assume they'd loose an arms race in the end anyway. This can be perfectly rational for them. However, the military victor(s) on the other end of the table (with 5+ players) may have had to invest much more so that it wasn't really worthwhile for them in the end. The peaceful players without any military are obviously the ones who have the highest incentive to play diplomacy cards, so there is a good possibility that the military guys compare directly at least in one fight, which makes the distribution of military points a little "fairer".
If you get all those juicy military points, you should at least have worked for them to keep things honest!
I also like that Cities somewhat weakens military overall, I found it a little too important before - at least in games with few players. In addition to a) the cards with dove symbols which reduce the number of points given out by military (particularly with few players) and make it a little more unpredictable, there are b) Militia, Mercenaries and Contingent which make it harder to secure a military lead and c) Sepulcher, Cenotaph and Mourners Guild. Only one card (Slave Market) helps military strategies.

5. I also like the new element of Debt tokens and interactive cards that steal money. 7 Wonders has lacked a mechanism to directly attack your opponents before (other than military) and I think it is good that this gap was closed. I particularly like that the money stealing cards attack all other players and not only the neighbors (or even worse, a player of your choice). Otherwise some players would be punished too much for sitting next to players who play aggressively.

Minuses:

1. Although I generally like that Diplomacy tokens weaken military and seem to make it a little "fairer", I don't really like that they introduce a considerable luck factor in games with few players when only 2 or even only 1 player remains that participates in conflicts. This is mostly an issue in games with 2-3 players, sometimes with 4 players and highly unlikely with 5 or even more players.
It is particularly a problem when the tokens don't come from a wonder (Byzantium, Great Wall B or Manneken Pis A), where you can at least try to plan for them in advance, but from black cards (Embassy, Consulate, Residence) or the leader Aspasia, whose existence is totally random (especially in a game with few players) and often can't be anticipated in time. That considerably increases the luck factor when you commit to a military strategy early (especially with leaders).
However, at least it weakens military where it used to be strongest, arguably too strong - in games with few players. One has to think of it as "in this 3 player game there is a good chance that dove symbols will be played even though there are none on the wonder boards, therefore military is not as dominating as in 3 player games without Cities and I should invest less in it". What still bothers me is the increased luck factor of gambling on it, but in games with three players, you have at least seen all the cards of an age before playing the last four hands, so you can try to postpone your decision of how much to invest in military until then. And you can obviously also remove a black dove card from play by building your wonder or discarding it for money (or the Babel tower when playing with Babel). Even the other guy who probably wins one fight and looses against you has an incentive to remove a dove card in ages II and III.
All in all, I think my positive point #4 outweighs this negative point #1, but I'd have preferred if it had done it in a way without the increased luck factor.

2. A (little, but totally avoidable and therefore annoying) minus of the expansion is that for some reason, 5 of the cards are not pictured nor even mentioned in the rule booklet (Gates of the City, Tabularium, Capital, Secret Society and Slave Market). This makes it considerably harder to get a good overview of the new black cards, particularly during a game.

This comment has grown long enough by now that I plan to convert it into a review sometime soon. I'll probably wait until I have played a few more games with Cities to support (or change) my thoughts, though.
2014-10-12
Owned
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Yi Sun
Canada
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9
Aug 2013
Owned
Want To Play
Zach Stire
United States
Milwaukee
Wisconsin
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9
Dec 2014
Owned
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Solon Rabello
Brazil
Porto Alegre
Rio Grande do Sul
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9
Feb 2015
Com sleeves mayday premium.
2015-02-08
Owned
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Régis Martel
Canada
Montréal
Québec
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8.5
May 2013
Owned
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Bryan Doughty
United States
California
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Get your damn cursor off my avatar!
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8
Feb 2015
Though it's not an every time thing, I do frequently enjoy the increased uncertainty that Cities brings to a game of 7 Wonders. I prefer it in combination with Leaders rather than just on its own.

Team rules seem like a nice addition, but so far I have only played teams once.
2014-11-16
Owned
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Yoshinori Uemura
Japan
Morioka
Iwate
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8
Nov 2013
Owned
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Sai
Australia
Jerrabomberra
NSW
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8
Dec 2013
Owned
Want To Play
Julia Ziobro
United States
Bellevue
Washington
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8
Dec 2012
Owned
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L S
United States
Virginia
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8
Aug 2013
Owned
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Fabian Beckmann
Germany
Münster
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Honeymoon - Machu Picchu, Peru - 2014/01/30
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8
Feb 2014
Owned
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Wolfram Troeder
Germany
Bruchkoebel
Hessen
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Boardgaming is not a matter of life or death...
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...it's much more important than that!
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8
Jan 2014
Want To Play
Rachel GreenFinger
Australia
Werribee
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8
Jan 2013
Want In Trade
Want To Buy
Want To Play
Ellison Bayan
United States
Washington
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8
Oct 2012
Owned
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Dean Thomas
Australia
Bannockburn
Queensland
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'The Double' 2010/11 Champions 2011/12 'The Double' 2013/14
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8
Dec 2013
Owned
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Michael Dart
Australia
Melbourne
Victoria
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"In the beginning, the Earth was without form, and void."
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"O I know justice, it's a birthright if you're born right"
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8
Jun 2015
I can see now why people have suggested getting this one before Leaders. I bought and played Leaders first, but have enjoyed both.
2014-11-09
Owned
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Andrej Djenes
Croatia
Zagreb
Grad Zagreb
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8
Feb 2013
Want To Play
Stas Sidorov
Russia
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8
May 2013
Owned
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Mr. Burmeister
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8
Sep 2013
Want To Play
Andy Knudsen
United States
Nampa
Idaho
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Jesus said to him, “I am the way, and the truth, and the life. No one comes to the Father except through me." John 14:6 ESV
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8
Mar 2014
I agree with the general consensus that this fits well in the spirit of the base game while adding a few interesting decisions.
2014-03-24
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SanktDavid
United States
Dulles
Virginia
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7.5
Mar 2015
Owned
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Beep Blorp Boop
United States
Maryland
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7.5
Dec 2014
Owned
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Bobby Warren
United States
Glendale
Arizona
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7
Jan 2013
Owned
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Robert Kuster
Canada
Calgary
Alberta
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7
Aug 2012
Owned
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Nathan Morse
United States
Powell
Ohio
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designer
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7
May 2013
More variety for 7 Wonders. The black cards add a little complexity to the rules, but it's still negligible compared to the iconography complexity, decent though it be….
2013-05-11
Owned
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La Donn Wittenburg
United States
Austin
Texas
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7
Mar 2013
Owned
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Gemini6Ice Gemini6Ice
United States
Boston
Massachusetts
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7
Sep 2013
Owned
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Peeyots Covayash
Japan
Kawasaki-shi
Kanagawa-ken
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7
Jun 2014
Owned
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Mikael Lells
Sweden
Malmö
Skåne
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7
Mar 2013
Owned
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Anthony Simons
United Kingdom
Royal Wootton Bassett
Wiltshire
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7
Nov 2012
Owned
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D Paul Hopkins
United Kingdom
Huntingdon
Cambridgeshire
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Paulie "Numbers" Hopkini - "Nothing Personal"
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7
Oct 2013
Rules on SkyDrive

Oct 2013 - 7
2013-10-27
Owned
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Stefano Milani
Italy
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7
Dec 2013
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Dancing Festival
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7
Jan 2015
Owned
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Richard
United States
Peoria
Arizona
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N/A
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Kristi Lawless
United States
Rosemount
Minnesota
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Ask not for whom the dog barks. It barks for thee.
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N/A
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Stefan Lopuszanski
United States
North Wales
Pennsylvania
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So hear me roar! RAWR!
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Her Serenity, The Lady of Pain.
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N/A
Owned
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