$10.00

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United States
Ohio
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We are not now that strength which in old days Moved earth and heaven, that which we are, we are; One equal temper of heroic hearts, Made weak by time and fate, but strong in will To strive, to seek, to find, and not to yield.
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There is hope.
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10
Apr 2013
Update: With some additional playtesting, depending on the final rule set of the game, I will be modifying some of the rules to the modules. There is some potentially restrictive rules in play that don't seem to flow well thematically, considering that this expansion is to supplement and augment the original game. It is certainly still a 10, and with a few house rules it will stay that way.

This game takes High Frontier, a game which is already running at full throttle at level 10....to the next level. It takes it to the next 50 levels.
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Where the original High Frontier is mankind's first foray into solar system exploration, the first steps toward economizing it, and the initial attempts at calling somewhere other than Earth home...Colonization is everything that happens afterwards.

This expansion allows players to explore this 'High Frontier' in all its glory, and in such a variety of ways that the original game will seem small in comparison. There are several new modules that the players can either add to the original game, or combine them for the entire Colonization experience.

Colonization will turn the Solar System into a living, breathing, entity as players will have more than just their rocket to move around. They will have a rocket, up to two outposts, up to two orbiting Bernals, a freighter stack, and multiple mobile factories. If players wish they may attempt to terraform an atmospheric world, crash an asteroid into Earth, emancipate the robotic intelligence, or even move to make an interstellar voyage to a distant star (solo game coming soon). The players themselves will decide what the future holds for our solar system.

Bernal Module
Players will begin the game with large, orbiting colonies called 'Bernals' where they may store water for fuel, colonists, and even equipment. These Bernals are mankinds first step toward colonizing Sol. They provide players with a number of bonuses including the ability to create labs in order to further promote their equipment and colonists. As mentioned above, Bernals house colonists and dictate how many additional Colonist cards a player may have in space. Bernals will also be used as centers of industry, trade, and economic gain.

Colonist Module
Mankind will be the limiting factor, and most valuable resource, for space travel and colonization. With the addition of the Colonist module players will be able to take more operations, influence the political seat of power, and explore the deep reaches of our system. Each colonist provides a special ability, and extra operations to allow for player specialization.

Freighter Module
Gone are the days of instant factory product/freighter cube production. Instead players will be able to customize their freighters, ship factory products between Bernals, perform interplanetary trade, and turn their factories into mobile facilities in order to maximize their economic output.

- I will be allowing players to continue to use their Legacy Freighters. We will be able to augment our existing freighters with those from the deck.

GigaWatt Thruster Module
For those who are looking at going deep into the black, there will be a new stack of GW Thrusters, providing players with new exploration opportunities by allowing them to fly farther, faster. Players will also be able to tow their orbiting colonies, thereby setting up distant trading points, terraforming, or slamming an asteroid into Venus to create a new Earth. The GW module adds power to High Frontier.

New End-Game Module
Instead of the focus being on factory creation, and using space as the spring-board for an economic empire, Colonization places the focus on the potential Futures of mankind. Players are presented with a large variety of Futures that can be pursued for victory points, and that will trigger the end of the game.

Technology, manpower, politics, these are the tools of the High Frontier: Colonization player, and the solar system itself will be the battleground. Players will be presented with so many options that each game will offer its own unique narrative as well as it's own incredible experience.

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Some caveats:

If using all the modules the game will likely take much longer than a typical High Frontier game. Likely in the arena of 5-6 hours. This may be reduced with familiarity though.

The games options are increased five or six-fold, so learning Colonization is best done in stages. Pick a few of the modules and try out one or two of them, before adding another. I would suggest learning them in the following order:

Bernal (this module will be mandatory for extensive Colonization play)
Colonist
Freighter
TW Thruster
End-Game

2014-04-22
Prev. Owned
Joakim Schön
Sweden
Huskvarna
Sverige
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10
Mar 2013
Preorder
2013-03-27
Owned
Want To Play
Jorge Rodriguez
Spain
Madrid
Madrid
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10
Oct 2013
I just love this game
Even if it is difficult to convince people to play it.
Enjoying very much the Interstellar Solo version.
2013-10-15
Owned
Want To Play
David Ells
United States
Baltimore
Maryland
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Here the truceless armies yet / Trample, rolled in blood and sweat; / They kill and kill and never die; / And I think that each is I. // None will part us, none undo / The knot that makes one flesh of two, /
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Sick with hatred, sick with pain, / Strangling -- When shall we be slain? // When shall I be dead and rid / Of the wrong my father did? / How long, how long, till spade and hearse / Puts to sleep my mother's curse?
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10
Oct 2013
WINNING!
2012-06-07
Owned
Preordered
Matty Totonchy
United States
Portland
Oregon
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10
Nov 2013
This expansion really changes the game up quite a bit. The rules overhead is challenging and this is after I've played several of the prior expanded game. The new colonization features radically change the pace and strategy in a lot of ways. I get the rules, now it is more a matter of figuring out how to actually do well and what choices are better than others.

This is the only non-light or party game I play for fun, not to win. Thanks Phil.

Played some solitaire variant. I love many of Phil's games but this is probably his masterpiece.
2013-11-07
Prev. Owned
Richard Bing
Canada
Cambridge
Ontario
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a thousand words are better
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10
Dec 2013
Owned
Charlie Mote
United States
Decatur
Georgia
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10
Oct 2013
Second-half of High Frontier - more everything and showing hopefully eventual future of our species in space.
2014-10-10
Owned
Want In Trade
Want To Buy
Want To Play
Björn Hansson
Sweden
Bromma
Stockholm
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10
Oct 2013
Gives High Frontier a proper ending. This expansion turns the game from grand to epic.
2013-10-06
Owned
Stanislav Zhorin
Russia
Moscow
Moscow
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And that's why!
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And that's why!
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10
Oct 2013
Owned
Sean McQ
United States
Mechanicsburg
Pennsylvania
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I don't want happiness by halves, nor is half of sorrow what I want. Yet there's a pillow I would share, where gently pressed against a cheek like a helpless star, a falling star, a ring glimmers on the finger of a hand.
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10
Sep 2013
Owned
Martin
Sweden
Solna
Stockholm
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10
Nov 2013
Owned
Joe Norris
United States
Dublin
Ohio
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There is a road, no simple highway, between the dawn and the dark of night, and if you go no one may follow, that path is for your steps alone. Ripple in still water, when there is no pebble tossed, nor wind to blow.
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To seek the sacred river Alph, to walk the caves of ice, to break my fast on honey dew and drink the milk of paradise... I had heard the whispered tales of immortality, the deepest mystery, from an ancient book I took a clue.
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10
Sep 2013
Owned
Bob Wooster
United States
Wooster
Ohio
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"He who runs with aggression, walks without dignity."
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10
Mar 2014
Owned
Jack Bennett
United States
Rougemont
North Carolina
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designer
Play. Always.
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10
Sep 2013
Owned
Bryan McNamara
United States
Delray Beach
Florida
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10
Jul 2013
Owned
Chris Farrell
United States
Cupertino
California
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10
May 2015
One play, but this is about as good as you could expect. It's long though - budget 6 hours, maybe more depending on your pace, if you play to the Futures endgame. It's also more or less unplayable with more than 3 players; the downtime and net game time with 4 or (god forbid) 5 becomes excruciating. 3 moves at a decent enough clip though.

I think the way to play this is probably just to go all-in and use all the modules. Unless you play to the Futures, the most interesting elements of the game (colonists, bernals, distant locations) aren't going to have much impact; it's just the usual race to 7 factories (or whatever), with maybe an assist from a single expansion card. Skilled players can get to the factory endgame without ever accessing the expansion stacks. But if you're going to play to Futures, you'll want as many of those options available as possible, and that means including transports, GW thrusters, and colonists.

The new politics/event model is much better than the old one, and is actually useable, although I think there is a strong case for turning the pad explosion/debris into no event, and maybe just getting rid of the glitch also (although that's less certain).

I think I also may try to come up with a fix for Shimzu. Their ability to sit on hoards of cards forever is a pain. I think increasing their limit to 6 or even 8 would be fine, and prevent some annoying and abusive strategies. In the expanded game, their ISRU 4 raygun is very nice, as are their bernal powers; I don't know they need to be able to hoard half the cards in the game also, especially since the free market action can now be quite lucrative and everyone has some incentive to keep the politics disk on their homespace (since it means everyone can generate a lot of revenue).
2015-02-21
Owned
Want To Play
Josh
United States
Rohnert Park
California
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10
Nov 2013
Owned
Bernardo Cardoso
Portugal
Ericeira
Lisboa
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10
Sep 2013
Owned
Dom Rougier
United Kingdom
Bristol
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10
Sep 2013
Just awesome.

Completes the base game, with the original expansion components. Improves the base game with more fluid, faster and less restrictive rules, which lose none of their simulation value.

Then adds a ton of extra stuff, which pushes this even higher in my estimation. The optional additions add to the already-high complexity and lengthen the game, but they don't make it unmanageable.

High Frontier is an incredible and unique game, and Colonization somehow improves it in all regards. The Interstellar sub-game is a very welcome addition as well.
2013-09-06
Owned
LautreSault
Portugal
Porto
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10
Sep 2013
Owned
Upkar Gata-Aura
Sweden
Järfälla
Stockholms Län
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Aaaaahhh'm the best singer!
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Bbbbbut that's not fair!
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10
Oct 2014
Owned
Jure Dolanec
Slovenia
Ljubljana - Sentvid
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10
Oct 2013
Owned
William Ames
United States
Pasadena
CA
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10
Oct 2013
Owned
Abe
Spain
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10
Oct 2013
HFC adds a lot of new rules and modules that improve an already great game. Highly recommended for everyone, including solo players.
2013-10-16
Owned
Want To Play
David Ells
United States
Baltimore
Maryland
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Here the truceless armies yet / Trample, rolled in blood and sweat; / They kill and kill and never die; / And I think that each is I. // None will part us, none undo / The knot that makes one flesh of two, /
badge
Sick with hatred, sick with pain, / Strangling -- When shall we be slain? // When shall I be dead and rid / Of the wrong my father did? / How long, how long, till spade and hearse / Puts to sleep my mother's curse?
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10
Oct 2013
2nd copy
2013-10-20
Owned
Preordered
David Ells
United States
Baltimore
Maryland
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Here the truceless armies yet / Trample, rolled in blood and sweat; / They kill and kill and never die; / And I think that each is I. // None will part us, none undo / The knot that makes one flesh of two, /
badge
Sick with hatred, sick with pain, / Strangling -- When shall we be slain? // When shall I be dead and rid / Of the wrong my father did? / How long, how long, till spade and hearse / Puts to sleep my mother's curse?
mbmbmbmbmb
10
Oct 2013
3rd copy
2013-10-20
Owned
Preordered
David Ells
United States
Baltimore
Maryland
flag msg tools
Here the truceless armies yet / Trample, rolled in blood and sweat; / They kill and kill and never die; / And I think that each is I. // None will part us, none undo / The knot that makes one flesh of two, /
badge
Sick with hatred, sick with pain, / Strangling -- When shall we be slain? // When shall I be dead and rid / Of the wrong my father did? / How long, how long, till spade and hearse / Puts to sleep my mother's curse?
mbmbmbmbmb
10
Oct 2013
4th copy
2013-10-20
Owned
David Ells
United States
Baltimore
Maryland
flag msg tools
Here the truceless armies yet / Trample, rolled in blood and sweat; / They kill and kill and never die; / And I think that each is I. // None will part us, none undo / The knot that makes one flesh of two, /
badge
Sick with hatred, sick with pain, / Strangling -- When shall we be slain? // When shall I be dead and rid / Of the wrong my father did? / How long, how long, till spade and hearse / Puts to sleep my mother's curse?
mbmbmbmbmb
10
Oct 2013
5th copy
2013-10-20
Owned
Preordered
Jon Manker
Sweden
Stockholm
Stockholm
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10
Oct 2013
Owned
Michael Johnson
United States
Kalamazoo
Michigan
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10
Nov 2013
I was a bit concerned that this expansion could weigh down High Frontier with too much detail, but fortunately this expansion makes the game better.
Being a modular design, allowing you the player to add whatever parts you would like is brilliant and i love the new victory conditions.

And, there is a chance that Kyle will not have his rocket explode every turn with this version.
2013-11-04
Owned
stine
Italy
Genoa
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10
Jan 2014
Owned
Want To Play
Jeff Chamberlain
United States
Tracy
California
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10
Nov 2013
Owned
Daniel Länsimies
Finland
Kokkola
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10
Dec 2014
Only yet expanded with the support modules. Still this is a must to expand the high frontier base game and the expanded map and support module is enough to get this rating. I also don't foresee ever getting much more than a few expansion modules into play. The game becomes a vast space experience with this.
2014-12-01
Owned
Maciej Dukiewicz
Poland
Rybnik
slaskie
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10
Nov 2013
Owned
Samish Harmon
United States
Nehalem
Oregon
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10
Feb 2014
Owned
Raziel Chromatic
Canada
Rimouski
Quebec
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10
Dec 2013
Owned
Steve Wardell
United States
Carmel
IN
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May 25
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I think you ought to know I'm feeling very depressed.
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10
Feb 2014
Owned
suPUR DUEper
United States
Villa Hills
Kentucky
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10
Dec 2013
Owned
Vladislav Smihula
Slovakia
Bratislava (Pressburg, Pozsony, Posonium, Presporok, Wilsonstadt, Bressalauspurch, Preslava, Istropolis)
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10
Apr 2015
Owned
Lee Riekman
China
Tianjin
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I am the very model of a modern Major-General, I've information vegetable, animal, and mineral, I know the kings of England, and I quote the fights historical From Marathon to Waterloo, in order categorical;
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10
Jan 2014
Owned
B
United States
Kittanning
Pennsylvania
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10
Feb 2014
Improves the rules for the base game. Also some fantastic new modules. The futures are particularly awesome and you can do ridiculously crazy stuff, emancipated robot colonists etc etc- reminds of the cool stuff like sentient flying T-Rex's in Bios Megafauna. Just fantastic. One of the best expansions to any board game. Some updated player mats would have been nice though ;-)
2014-02-28
Owned
Nio Pio
Germany
München
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10
Feb 2014
Owned
Tai-Lung Li
United States
sunnyvale
CA
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10
Feb 2014
Owned
Igor Radic
Croatia
Zagreb
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10
Mar 2014
--> Overall playing experience
--> Component quality
--> Replayability
--> Tactical Level
--> Strategic Level
2014-10-15
Owned
alberto padilla
Spain
Algeciras
Cadiz
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10
Mar 2014
Owned
Oskari Männikkö
Finland
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10
Oct 2014
Owned
Joshua Patterson
United States
Ringgold
Georgia
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That's how far the world is from where I am. Just one bad day.
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10
Nov 2014
Owned
Calavera Soñando
United States
Tucson
Arizona
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9.9
Oct 2013
Rating is tentative after a play through of the beta version. So far, this expansion seems as if it will only add to and improve the legacy game. I am especially looking forward to exploring how Bernals, colonists, and the new gigwatt thrusters will affect the experience of the game.
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After first play of the final rules... it's glorious. Absolutely glorious. There is no game I'd rather play.
2013-10-18
Owned
Jonathan Harrison
United States
Fisher
Illinois
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So long ...
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... and thanks for all the fish.
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9.88
Aug 2012
Owned
Samuel Williams
United States
Gahanna
43230
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9.8
Oct 2013
Before playing Colonization, either a basic high frontier and/or legacy expansion should be completed first.
2013-06-18
Owned

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