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User Rating Comment Status
Gary Libby
United States
Middletown
Rhode Island
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1
Jul 2008*
This should have been included in the base set! Also, I would prefer a nice point system to this lame "innovation". Besides it adds too much time to set up. I prefer the set scenarios to this junk. Also, this was way too expensive for what you get. It is really, just some cards, rules, and a small amount of pieces. The stupid feudal levy tokens are because they did not include enough figures in the base set and they did not want to bite into their profits to add any figures to this set.

Rating of 1 for the obvious rip-off factor.
2008-07-04*
Owned
Chris Farrell
United States
Cupertino
California
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2
Dec 2009*
UPDATE: My 2 rating for this is actually probably generous. The game setup time has gone from merely grossly excessive to ungodly. It seems to routinely take as much time to prep as to play (45 min). This is totally insane ... there *had* to be a better way. If it added something to the game, that would be one thing, but it doesn't. A Call to Arms as it is is half-baked and should never have been released; it should have been sent back for a near-total redesign.
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This expansion feels half-baked. The Specialist cards are lame and extremely uneven right now (some are much better than others - given the big constraints of the deployment decks, you'd never upgrade to longbows because you can never get enough archers to make it worthwhile, for example. Even if the longbow was worthwhile at all, which is debatable. Odd, given that it was arguably *the* revolutionary weapon of the period). A couple specialist cards seem unclear (with the Dwarven card, can I upgrade some Goblins to Dwarves? Sure seems like I can). You'll quickly blow out the available figs in a single set of Goblins and Dwarves if you play with the specialists. And the fact that there is no provision to play with Blue creatures, or creatures on both sides, is extremely lame. The fact that all the decks on each side have exactly the same figure counts is also extremely lame. And it's a big problem that there is no middle ground between the no-specialists modestly-boring "impromptu" rules and the "you really need too buy two copies of a $70-game to get access to a handful of extra goblins and dwarves" "organized play" rules.

All in all, this has to be considered a bit disappointing. As a random scenario generator, it does generate scenarios that are at least different, between the specialists and the war council you get a fair amount of variety, and you don't have to continuously replay the same samey scenarios from the base game ... but instead you can generate a bunch of samey scenarios with the cards. The specialists are a missed opportunity that don't really work with the currently available figures and deployment decks. The new terrain isn't that interesting. There is *still* no provision for the blue promo creatures.

So BattleLore continues to be frustrating. Call to Arms was an opportunity for BatteLore to start delivering on the promise of the base game, but instead we're still getting too much attention to groundwork and not enough attention to an actual game that's complete and fun out of the box. A Call to Arms will get BattleLore played a half-a-dozen more times maybe, then it'll go back on the shelf waiting for Days of Wonder to finally deliver.

Sorry, one last rant: The set-up/tear-down time for BattleLore was already a little out of hand, between fishing out the banner units, setting up the terrain, building the Lore deck, and so on. Call to Arms has added even more hassle to the setup time, making the game almost not worth playing unless you're going to play twice. It's a little nuts how much time you spend prepping a game.
2009-12-30
Prev. Owned
_lACHIM _TULKEl_
Germany
Neuss
NRW
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2
May 2009*
Either ridiculous or overpriced.
Have something expected with pre-battle (out-)scouting according to amount of light troops involved, possibility of ambush from one side, flank marches - all those things known from classic table top games which gave one side a setup advantage.
Got instead some sort of set up roulette.
2009-05-20
Prev. Owned
Cool And Motivated Lord
Poland
Gdynia
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2
Apr 2012
Although I enjoy the Battlelore game, I think the game system was broken by this shitty expansion.

What you get in the box is a very RANDOM army/scenario generation system that DOESN'T GIVE YOU ENOUGH CONTROL over the process of creating the army, but DOUBLES THE TEDIOUS SET UP TIME.

Furthermore, the specialist cards (ONLY two of which you can use according to the rules) seem to be very UNBALANCED. Especially when you add the powerful Mounted Knights cards. Many cards seem to be USELESS and others necessary to win. This creates a situation in which many specialist cards and units from the expansions NEVER GET PLAYED outside the provided scenarios.

I'm so disappointed with this expansion and the way the battlelore system went. It either needs a new, improved army/scenario creation system and rules or new scenario books (to cut down the set up time).
2010-03-12
Prev. Owned
Nick Dianatkhah
United States
Orem
Utah
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2
Jun 2015
Owned
For Trade
Juanma Sanchez
Spain
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2
Sep 2014
Owned
Snowball
Belgium
n/a
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Gender: pot*ato. My opinion is an opinion.
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3
Sep 2007*
Not bad to be able to set up your troops, but is it really so? No, your choices are very few, the different decks amount to the same, and this adds much to an already long set-up time. Specialist cards and the few tiles are ok, but the utility of the rest (ie the "deployment system") is very limited, Is this worth the price tag? HELL NOT, I think that it should have been included with the base game, considering the price. Just a few hexes and a bunch of card with the rule booklet, for 20$... I find usually DOW games a bit expensive, but this is simply too much. Why I bought it? I read a rave review about how fantastic the system was... I seriously doubt the integrity of some reviewers.
2007-09-20*
Owned
The root of all evil... but you can call me cookie.
United States
Gainesville
Florida
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3
Apr 2009*
I'm not too keen on this system. It might add some variance but still not enough customization as was promised. Not what I was expecting.
2007-11-27*
Prev. Owned
Benjamin Basse
Belgium
Antwerpen
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3
Sep 2007*
Absolutely no fun. The expansion adds nothing really innovative to the base game. On the contrary, it adds more luck to a game that already had much of it.
2007-09-06*
Eric Schlais
United States
Minnesota
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3
Feb 2009*
what a waste of money. I have hope the FF can make this system what it should be.
2008-01-05*
Owned
Christoph Heinzl
Germany
Fulda
Hessen
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3
Jul 2008*
Eric San Juan
United States
New Jersey
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3
Sep 2010
Owned
Stephen Cope
United States
Arlington
Massachusetts
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3
Feb 2009*
Kind of a joke of an expansion. I was under the impression this expansion provided a way to customize your armies through a point-buy or some other similar system. It's not; it's pretty much a random scenario generator. Pretty lame if you ask me.
2008-05-14*
Prev. Owned
S G
United States
Essex Junction
Vermont
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3
Dec 2010
Owned
Jeff Khoury
United States
White Oak
Pennsylvania
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3
Apr 2009*
Prev. Owned
Rom B.
Canada
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3
Sep 2010
Prev. Owned
SANCHEZ THIERRY
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3
Jan 2011
Owned
Sylvano Panisse
France
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3
Jul 2009*
Owned
Julia Ziobro
United States
Bellevue
Washington
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3
Dec 2011
Owned
Jeremy Myob
United States
Wisconsin
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3
Jun 2012
Owned
unplayed ratings
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3.2
Jan 2012
Richard Adkins
United States
Toledo
Ohio
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4
May 2007*
S=1
Disappointing. The pregenerated scenarios are fine as the playtesting should ensure some level of balance. This expansion, however, does nothing but magnify the imbalance of Goblinoids and Dwarves. I hope they (DoW and Borg) find a clever way to fix this issue.
2007-05-23*
Preordered
Brian
United States
Unspecified
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4
Jan 2008*
Simply disappointing and overpriced. Should have been included in the base game.
2008-01-01*
Owned
Matt McMahon
United States
Warrenton
Virginia
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4
May 2007*
Owned
Nathan Johnson
United States
Bellevue
Washington
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4
May 2007*
I played this thinking it was a Point buy type of Army deployment. Some way to make the 'setup' portion of Battlelore more...strategic or important. Uh, this has nothing to do with that. You randomly draw cards from a deck of cards to determine what army you want in each section. The only choice is to determine which of your 4 cards you use for which section--that's it. No, really, that's it. The specialist cards, again, random draws. You get to choose 1 or 2 to 'customize' your army. Again, Random. That't it...no really, That's it...

20 Dollars--not even worth it.
2007-05-30*
Chad Walton
United States
Springfield
Oregon
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4
Jun 2007*
Owned
joseph endres
United States
Oregon City
Oregon
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4
Jun 2007*
Owned
Rich Chamberlain
United Kingdom
Nottingham
Nottinghamshire
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4
Nov 2008*
Bought, read, regretted. Sold.
2007-09-14*
Prev. Owned
Dave Shapiro
United States
Milwaukee
Wisconsin
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4
Jun 2009*
This is an organized method for generating your own scenarios. It is nice but not a required expansion as any semi-intelligent, breathing person should be able to create and acceptable method.
2007-09-02*
Brian Morris
United States
Raytown
Missouri
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2nd, 6th and 7th Wisconsin, 19th Indiana, 24th Michigan
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24th Michigan Monument Gettysburg Pa
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4
Nov 2007*
Not exactly an expansion for the ages. In fact it's kind of cheesy. It's pretty much just rules for a random scenario generator for Battlelore that only results in making the game set up longer. The rules for longbows and random scenario generation easily could/should have been included in the original box set (we did pay $70 for it after all). The added components like the flags and terrain tiles are minimal and simply added to flesh out the expansion box. I hope this isn't a sign of things to come for Battlelore.
2007-11-21*
Brad
United States
Iowa City
Iowa
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4
Jun 2008*
Prev. Owned
Kevin Heckman
United States
California
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designer
"What makes a man turn neutral? Lust for gold? Power? Or were you just born with a heart full of neutrality?"
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4
Apr 2011
Fair. Liberation from prefabricated scenarios! Essential to the game, to the point where it should have been included from the outset. Unfortunately, it adds more setup time to a game that already suffers from it.
2009-06-05
Prev. Owned
Mark D
United States
Lansdale
Pennsylvania
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4
Jul 2008*
As others have stated, this should have been included with the base set
2009-06-05
Owned
Jason Ober
United States
Indianapolis
Indiana
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4
Feb 2010
Prev. Owned
Eyron BlackRed
Czech Republic
Brno
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4
Sep 2013
Owned
Sven Hendrickx
Belgium
Antwerp
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4
Feb 2009*
GodRob
United States
Unionville
Virginia
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Don't be that person who gets bitten by a zombie and keeps it a secret from the rest of the group.
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4
Jul 2009*
I just don't undestand the appeal of this game.
2012-10-30
Owned
Petri P
Finland
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4
Aug 2009*
Instead of unbalanced and boring stock scenarios, you can now generate even more unbalanced and boring random scenarios. A point system is missing...
2011-04-29
Owned
Ted Swalwell
United Kingdom
London
Greater London
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4
Mar 2011
The cards are interesting, but don't make the game. I'd have prefered more focus on the Fantastic elements, rather than this pedestrian attempt to make the game slightly more varied.
2010-02-28
Prev. Owned
Ulf Bengtsson
Sweden
Gothenburg
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4
Dec 2009*
What an elaborate way to screw up a perfectly simple and lovely game... this expansion adds 50% play time and nothing to the enjoyment of the game. Stupid if you ask me.
2010-08-16
Owned
Michael Mitchell
South Africa
Springs
guateng
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4.5
Jan 2013
clumsy implementation of a system
2012-09-04
Prev. Owned
Carsten Reuter
Germany
NRW
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5
Nov 2008*
Owned
For Trade
(Mr.) Kim Beattie
United States
Rocklin
CA
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Embrace your inner geek!
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In Flanders fields the poppies blow Between the crosses, row on row, That mark our place; and in the sky The larks, still bravely singing, fly Scarce heard amid the guns below.
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5
Jun 2011
(May 2007)
2008-02-10*
Owned
Nate Rethorn
United States
Perrysburg
Ohio
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5
Jan 2009*
For all of the pre-purchase hype about "An entirely new way to play Battlelore! Complete customization! Special army-building rules!" this expansion doesn't make setup any more interesting or customizable. It's still a crapshoot how your armies are deployed, even with the deck of cards determining (sort of) where your soldiers are placed. It's just...random.

The additional terrain hexes are interesting and useful, as are the Specialist cards; but this is really something that should have been included in the base game. I'll stick with the published scenarios; they're quicker to set up and offer just as much customization (i.e., not much).
2009-06-15
Prev. Owned
Peter Mc
United States
Dunkirk
New York
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5
May 2007*
I'm torn on this one...on the one hand this expansion directly addresses the problems of the base game and is very desirable in its own right. But two bothersome things emerge: 1) the components are so minimal that these very well could have been in the base game and 2) even this expansion is incomplete, and built for future expansion (see the rules).

I like BL OK but I'm not sure I'm willing to take the game drip by drip. Next time serve up a whole cup!

Revised rating downward after a few aborted starts: this package is a little boring...it is a very random generator of random scenarios. The boardgame equivalent of rolling a character sheet in an RPG. Roll high or start over.
2007-05-19*
Owned
Melinda Carbonell
United States
Hudson
Massachusetts
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5
Dec 2009*
Owned
Jerry
United States
Elkridge
Maryland
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5
Nov 2007*
Owned
eric hess
United States
La Selva Beach (Santa Cruz)
California
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5
Jan 2008*
Prev. Owned
Shawn Low
Australia
Footscray
Victoria
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5
Jun 2007*
Ordered May 07. Overpriced expansion for what you get (a deck of cards that acts as a random troop setup generator that doesn't add to gameplay, some new terrain tiles, new weapons, flags and some tokens). MSRP should have been US$14.95.
2007-06-04*
Owned
Nicolai Claus Ravn
Denmark
Copenhagen
Hvidovre
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5
May 2011
Owned

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