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User Rating Comment Status
Matthew M Monin
United States
Branford
Connecticut
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8/8 FREE, PROTECTED
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513ers Assemble!
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10
Nov 2007*
Rating based on impact on base game.

Wow! The scale is HUGE and that equals AWESOME. You get multiple sub-battles, more time for development, the archers take more shots before being engaged, and more time to build up lore and use cool magic cards. As always, set-up and breakd-down are time consuming, but the scale of Epic BattleLore is worth it IMO. Good stuff.
2007-11-08*
Owned
michael dorazio
United States
tyngsboro
Massachusetts
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10
Apr 2009*
Super rad. My favorite way to play BL. More room to maneuver and more time for plans to take effect.
2009-04-13
Owned
Luís Evangelista
Portugal
Santa Iria Azoia
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10
Jun 2008*
What else from one of my favorite games than to make it bigger
2009-11-30
Owned
Jon Anderson
United States
Grantham
Pennsylvania
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10
Aug 2008*
A must have for Battlelore. From the first time I played on it, I knew I would never want to go back to the "tiny" board.
2008-08-14*
Owned
Dan Cavaliere
United States
Littleton
Colorado
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10
Apr 2009*
See BattleLore - I've logged all the Epic plays under the base game.
2014-08-01
Owned
Bess A.
United States
Euclid
Ohio
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10
Jul 2009*
Adventures on a really grand scale! We loved what the Epic expansion has added. The only downside is that it takes longer to set up. But I really like the extra shared pool of command cards, and I think all of the changes to the game mechanics that Epic adds make for a smooth game with more and better choices available. Finally some of the really limited command cards like "Scout", get to feel less like a wasted turn.
2009-07-20
Owned
Mikko Lehtonen
Finland
Rauma
Satakunta
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10
Oct 2010
Battles in a grand scale. Surpraisingly Epic BattleLore rolls pretty much as fast as the standard game. More room to manouver, more troops to handle & more battling to do. Better than Memoir'44 Overlord. Played only 2up.
2010-10-09
Owned
Darryl Ferster
Canada
Saskatoon
Saskatchewan
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10
Feb 2015
Bought for $14.99 US at It's Your Move on Oct 14, 2007 in Denver. A second board to create a double-sized playing board. It comes with team rules, and scenarios specific to the double-sized board. I have played through all of the scenarios on my own.
2015-02-08
Owned
Manuel Pombeiro
Portugal
Sao Joao do Estoril
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9.8
May 2007*
The battlefield gets bigger, the strategies you learned on the normal board will have to be revised. This great expansion to the core system is a must have, and for the price of 6 pages you have to print, plus finding another fellow gamer with the game so that you use two boards, I can't find a reason to not have it.
2007-05-04*
Owned
Ryan Kruse
United States
Cavour
South Dakota
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9.5
Jan 2009*
The best way to play Battlelore.
2007-11-12*
Owned
David Millette
United States
Henderson
Nevada
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Power Grid Fan
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9.5
Feb 2013
This is great fun. Add to the length of the game, but Epic Call to Arms is simply fantastic.
2013-02-25
Owned
Demis den Boer
Netherlands
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9.5
Feb 2013
Not necessary expansion, but sometimes it is fun to play on a bigger gameboard.
2014-05-07
Owned
tom-le-termite
United States
ft lauderdale
Florida
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9.45
Jan 2015
epic is good
only play in epic anyway. battles are not for the shy.
2008-01-07*
Owned
brian
United States
Cedar Lake
Indiana
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9
May 2011
Epic improves the base game by giving you so much more room to play. Reluctant Allies is a great twist to adding more players. I would have rather seen a different means to mark them than card board tokens. Now we just need more scenarios in this format.
2011-05-24
Owned
Will Pattison
United States
Pittsburgh
Pennsylvania
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9
Mar 2007*
Based on 1 play. Bigger battlefield, more figures, and more command cards make for a cool game, but the increased setup and play time push this into the category of games that I won't be able to play as often. I think this will be an enjoyable option once in awhile, but it won't replace regular Battlelore.
2007-03-11*
Eric
Canada
Gatineau
Quebec
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9
Jun 2009*
I love BattleLore, but I wouldn't always use the Epic Boardgame. It's a great addition, but it makes the game last a bit longer. While it is fun at times, I won't use it all the time.
2007-09-22*
Owned
Mike Spoto
United States
Omaha
Nebraska
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9
Jun 2007*
Now we can play 4 player and 6 player. At last it may see table time with my regular group!
2007-06-11*
Owned
I legally own hundreds of polyhedral assault dice!
United States
Austin
Texas
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9
Jun 2007*
If you (or a friend) have second set, then the only thing you're really missing are the rules themselves and a set of scenarios. These can be downloaded free from DoW. However, if all you have is one set and you want to experience the fun of big-map games, then purchase of the Epic board and the glossy rules/scenario booklet are well worth it, IMO. As for Epic play itself, playing on the big-map generally gives players more room and time to compose an attack or defense before launching it. The bonus of playing a second Section card also gives players a bit more flexibility in executing a plan. Playing to 7-9 banners also gives players a bit of a comeback chance and so games tend to be pretty close (unless you can pull together some sort of wicked magic-combo.) I'd tend to favor purchase of the Epic Map over Call to Arms, but having both (if you're a fan) is quite nice, too. I appreciate, too, that the expansions for BattleLore are inexpensive, standalone layerings to an already great, standalone game.
2007-06-27*
Owned
Andy Fredricksen
United States
San Francisco
California
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9
Jul 2007*
A larger board really increases the drama of the fight. In general this feels great, but with increased troop numbers, games for 7 or 9 points don't always feel like the tide of battle has necessarily turned yet. The 6-player rules strike me as mostly a joke, and the more interesting 4-player "Reluctant Allies" variant requires 2 base sets anyway. If you and a friend both have this game, save your cash and get the scenarios off the web. If you play with your wife, drop the fifteen skidoo.
2007-07-20*
Owned
Kurt Purcell
Canada
Kanata
Ontario
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9
Apr 2008*
Significantly improves BattleLore with the more open terrain and the card selection options. Once you start Epic it's hard to go back to the smaller maps.
2008-04-29*
Owned
Steve Fitchett
United States
Garnet Valley
Pennsylvania
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9
Aug 2007*
I love the extra space
2007-08-25*
Owned
Sturmo
Belgium
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9
Jan 2008*
S
2008-01-04*
Owned
Brian Morris
United States
Raytown
Missouri
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2nd, 6th and 7th Wisconsin, 19th Indiana, 24th Michigan
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24th Michigan Monument Gettysburg Pa
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9
Nov 2007*
I may never play regular Battlelore again after playing several games using the Epic expansion. It really ramps the whole system up a notch.
2007-11-21*
Elke M
Belgium
Lier
Antwerp
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9
Nov 2007*
Bigger map for Battlelore. Great expansion.
2007-11-26*
Owned
Robert Wyant
United States
Forest City
North Carolina
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9
Dec 2007*
Bigger BattleLore! Whats not to Love?
2007-12-25*
Owned
Craig Rose
United States
Walnut Creek
California
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9
Mar 2008*
I love playing BL epic. First, it allows up to 6 players, which is the number in my group the enjoys playing.

Secondly, it truly does make for epic games. Most games can still be completed in about two hours. Enough time spent to fill satisfied, but enough time left over for something else.
2009-06-09
Owned
Marko Lepola
Finland
Tampere
Unspecified
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9
Apr 2008*
The bigger battlefield of two combined boards gives more to Battlelore than I expected. The larger battles do feel more "epic" and there is much more space on the board for tactical maneuvers. BUT only for two players. I think Battlelore is essentially a two player game. A game with 3-6 players is more a curiosity that you can try for a change.
2008-04-14*
Owned
The Galaxy is Just Packed!
United States
Madison
Wisconsin
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9
Jun 2008*
Bigger is always better. Always!
2008-06-12*
Owned
I'd rather be gaming...
Australia
Brisbane
Queensland
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9
Nov 2014
x 2
2014-11-16
Owned
Gerald Rüscher
Germany
Paderborn
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Essen 2012 - yay!
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9
Jan 2012
BattleLore is already a great game but this expansion is the *definite* way to play it. The enlarged map opens up for tactics that don't really work with the base game. For instance, with the big battlefield cavalry and archers suddenly become much more important. Cavalry can now use its movement advantage to the max, while archers can now *really* darken the skies with their arrows. In addition, with the larger numbers of activates units per turn, the game becomes much more dynamic. BattleLore + plus Call To Arms plus this Epic expansion is better than any tabletop game can ever become.
2009-01-03*
Owned
william riley
United Kingdom
Wigan
Lancashire
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9
Apr 2009*
The extra rules does add to the base game,
2009-08-31
Owned
Matt Baughman
United States
Moses Lake
Washington
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9
Jul 2009*
Freaking Battlelore!
2012-06-12
Owned
Guilherme Goulart
Brazil
Sao Paulo
SP
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9
Dec 2009*
Even though Epic doesn't add much to the base game, the possibility of playing multiplayer made this a must buy for me. I have played it 2 times with 4 players and everyone enjoyed it greatly.

I can definitely see that this expansion could have... more to it, more in the lines of what Overlord does with M44 but it's still great to play with more than just 1x1.
2010-07-05
Owned
Francis Gauthier
Canada
Québec
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9
Nov 2009*
LIKE
+ More room to breathe on the battlefield
+ You actually have space to move your unit and form a strategy (archers and cavalry can now serve their purpose)
+ Reluctant allies is a nice addition
DISLIKE
- It's just one board
- You might run out of unit setting up big games
VERDICT
Won't go back to vanilla BattleLore after playing Epic.
It really feels like you're commanding a big army in an epic battle.
2012-08-07
Prev. Owned
James E
United States
Scottsdale
Arizona
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9
May 2010
Rating and comments based on 2-player Epic games. I enjoy the larger battles and more troop movement. The epic rules did not slow the game's pace. The DOW crew did a good job of expanding the game without compromising game flow.
2012-01-04
Owned
Mitchell Anderson
United States
Portland
Oregon
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9
Mar 2011
Same rating as the Core game.
2011-03-08
Owned
adebisi
Finland
Espoo
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9
Nov 2014
Definitely a worthy expansion to BattleLore. Warfare at epic scale is just much more satisfying.
2010-12-21
Craig Blackmore
Canada
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9
Dec 2011
Epic does seem to make a good game better. The side crib of Epic cards is nice, and playing 2 Section cards per turn makes the game flow well.
2011-12-04
Owned
Magnus Svensson
Sweden
Stockholm
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9
Feb 2011
Double the game board. Double the fun. Kind of anyway...
2012-07-01
Owned
Benjamin Symons
Belgium
Leuven
Vlaams-Brabant
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9
May 2014
An expansion for Battlelore that adds a second board and a bunch of tokens (extra lore, and ally tokens for use with the new Reluctant Allies game mode.

The board is exactly the same as the one found in Battlelore (though some color differences are possible, depending on the print run), with a regular 13 hexes wide/9 hexes deep playing field on one side, and half of a bigger board on the other side. This other side, when put against the other side of Battlelore's board forms a massive 17 hexes wide/13 hexes deep battlefield.

Epic Battlelore can be played as a 2- or 4-player game (I haven't tried the 4-player version yet), with some adjustments made to the regular rules. A common pool of 3 Command cards is put to the side on the Epic Command rack. When playing Command cards, players can play up to two Section cards (one of those must come from the Epic Command rack, if he plays only one the player can choose a card either from his own or the Epic Command rack) or play one Tactic card (either from his own or the Epic Command rack). After drawing Command cards for his own hand, the player draws cards for the Epic Command rack, ensuring that there are always 3 cards available there at the start of the turn. The victory banner count has expaned to. You now win either at 7+ banners as long as you have a 2 banner difference with your opponent, or by being the first player to reach 9 victory banners.

The 4-player variant, Reluctant Allies pits two 2-player teams against each other. The team that gets 8+ victory banners first, wins. But to cause some friction within the team, only the player who took the most victory banners on his team's side is the real winner. Ownership of units is denoted by tokens and ordering one of your teammate's units costs two orders instead of one. Again, I haven't played it yet, but I feel like this variant can really shine when playing with the type of players that like to put a bit of roleplaying and story into their games.

Without adding much more complexity, Epic Battlelore adds a lot to the playing experience of Battlelore. The bigger battlefield and bigger armies make the game feel more tactical. On this deep board, it's more viable to make maneuvers, like retreating weakened units or setting up cavalry charges, as the enemy won't be reaching the back of your battlelines as easily as he can on the standard board. It's a cliché, but this expansion truly makes Battlelore feel more Epic. Combine it with BattleLore: Call to Arms for a customized set-up, and things will get even better.
2015-08-14
Owned
Bob Hisle
United States
West Saint Paul
Minnesota
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9
Jan 2013
Twice the board, twice the fun!
2011-03-21
Prev. Owned
Duke of Lizards
United States
College Station
Texas
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I am a breathing time machine
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We're all in this together, and we love to take a bath!
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9
Jul 2011
Would be a 10 if not for the set-up time
2011-07-31
Prev. Owned
Mark Sautman
United States
Evans
Georgia
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9
Jan 2012
Don't really care about 4 or 6 players, but like playing on a bigger board with higher victory conditions.
2012-01-28
Owned
Bob Barnetson
Canada
Edmonton
Alberta
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9
Dec 2011
A significant improvement over Battlelore allowing longer, more in-depth games. I find the Lore play becomes more important in the longer game.
2011-12-29
Owned
Team Ski
United States
Dover
Delaware
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To the beautiful and the wise the mirror always lies.
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9
Dec 2011
A very solid addition to the game!!
2011-12-31
Owned
E Talley
United States
Aurora
Colorado
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9
Jun 2013
Researching the forums led me to pick up Call to Arms and Epic. I believed these two were almost essential expansions and after having played the base game a few times I am even more convinced.

These expansions increase the replay ability exponentially.
2013-06-13
Owned
Manuel Aquino
Canada
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9
Jun 2013
For when you just have to play that BIG game!
2013-06-21
Owned
Pedro Vaquero
Spain
Pinto (Madrid)
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Visita www.ludikaRus.com
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8.8
Apr 2011
#Exp
2013-10-02
Owned
Giles Pritchard
Australia
Shepparton
Victoria
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8.5
Aug 2010
Epic Battlelore is a wonderful way to play the game. The best Battlelore Expansion I have played.

Playing two section cards or one tactic card makes for an interesting balance. Having some of these on public display also adds to the interest and tension.

The best thing is the sheer size of the map. In regular Battlelore the terrain is something that needs to be exploited in an opportunistic sense. Grab whatever terrain will protect your troops while you can.

In Epic the board takes on another role; players have the opportunity to mold a strategy around the board. A line of trees or hills becomes an opportunity for a defensive structure, or a strong position to attack from. Ranged units become much more relevant and powerful. Co-ordinating movement across the field becomes important as you need time to bring up the heavy hitters. You also want to either support the heavies with lighter units who can mop up or weaken units before the heavies arrive.

Tha pay-off for everything that Epic adds is a slightly longer playtime.

In other words, Epic takes a tactical battle game and gives it an air of strategy. A wonderful expansion to a game I really enjoy!
2010-08-12
Owned
dave boulton
United Kingdom
etchingham
E. Sussex
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8.5
Aug 2008*
a spare board, a few counters and a rule book that allow bigger games, that said a full 2 board game of battlelore is a pretty thing to behold, ifn you can get hold of an additional board somehow without buying this set the rules are actually avaliable online
2008-08-05*
Owned

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