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User Rating Comment Status
Greg Williams
United States
Portland
Oregon
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10
Mar 2010
I'm probably not rational about Race anymore but I love this expansion. The "all chrome" expansion. The prestige adds another way to score. The search mechanic is great. Nothing here for a Race fan to dislike. Each logged play includes all three expansions and the base game.
2010-04-02
Owned
Chris Johnson
United States
Azusa
California
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One of Alabama 3's finest songs, especially the versions on the single this image is from...
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Sweet Pretty M*th*rf*ck*ng Country Acid House Music - All night long!
10
Apr 2015
2 player, no goals: 155 of 217
3 player, no goals: 47 of 88
4 player, no goals: 18 of 41
5 player, no goals: 7 of 13
6 player, no goals: 0 of 2

2 player, w/ goals: 17 of 24
3 player, w/ goals: 8 of 12
4 player, w/ goals: 1 of 5
5 player, w/ goals: 0 of 0
6 player, w/ goals: 0 of 0

4 player, no goals, w/ takeovers: 1 of 2

Keldon's AI:
2 player, no goals: 23 of 35
3 player, no goals: 0 of 0
4 player, no goals: 0 of 0
5 player, no goals: 0 of 0
6 player, no goals: 0 of 0

2 player, w/ goals: 1 of 1
3 player, w/ goals: 0 of 0
4 player, w/ goals: 0 of 0
5 player, w/ goals: 0 of 0
6 player, w/ goals: 0 of 0
2015-04-28
Owned
Andrew
United States
San Francisco
California
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10
Jun 2010
Adds the prestige mechanic and crazy powers that change the game substantially without distorting its character, adds more interaction and more swingy, aggressive plays. The Prestige/Seach mechanic deals with streakiness, there are major incentives for takeovers, and old and new strategies get huge boosts. Lower-tempo strategies seem to get a bit of a boost, and there are a wider variety of powers which interact with each other in new ways.

The game is more complex and fiddly, and the leader mechanics can suggest strict timing, but old cards and strategies are changed up, and amongst the complexity there are even more tough decisions.

There are some annoying rule interactions that I think are more trouble than they're worth:
* Golden Age doesn't work with takeovers
* gaining goals isn't checked at the end of every phase
* you can't use Imperium Seat and Imperium Invasion Fleet to takeover Rebel Cantina without there being a Rebel Military world to target
2010-08-12
Owned
Serge
Canada
Vancouver
British Columbia
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10
Jun 2010
46 plays: Mind. Is. Blown. With this expansion's prestige and the search/prestige action they somehow managed to make RftG many times deeper than it already was.

One minor complaint is the reduction of simultaneity. E.g. the Search action; Psi-Crystal World. Another complaint is the prestige leader vp/turn - annoyingly easy to forget unless he also gets a card draw. There also seems to be a runaway leader problem, i never used to feel like i had 0% chance to win until very late in the game, this can now happen much earlier. Note this may be inexperience.

490 plays: My 2nd complaint above is mostly untrue if you follow the rules script. Getting used to the rules script (and getting others to follow it) is another matter...

The runaway leader problem is much less pronounced than it initially seemed.

So yeah, BoW is, for all intents and purposes, gaming perfection.

760 plays (11/2014): still the best Race format of all. Crunchiest; by far the most number of viable strategies of all formats, making it extremely interesting. Probably the most balanced format, but some may disagree.

Only complaint would be power creep. Because of this, you sometimes find yourself out of contention before the final turn, and no one likes kingmaking.
2014-11-25
Owned
Want To Play
Krzysztof Fabjański
Poland
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10
Jun 2010
I wouldn't play the game without it (unless teaching the game to someone new).

A fitting conclusion to RftG story arc. Just for veterans though - it raises the complication significantly by introducing the prestige mechanics. Finally the takeovers start to happen regularly. The cards on average seem much more complicated and significantly more powerful than those from the base set, but this feeling may disappear as the 'shiny new toy' effect wears off.
2010-08-01
Owned
Ben Armstrong
United States
Plano
Texas
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10
May 2010
Expansion
2010-05-31
Owned
Chris Tannhauser
United States
San Diego
California
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The Cathedral is vast, as are you.
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10
Jul 2010
With the addition of the prestige axis the game executes a quantum upshift into the heady and intricate. The experience is best with experienced players, so you're either playing this with the people you've always played with or you're gradually indoctrinating newbs... Don't be in a hurry. So much of this is about knowing the massive deck, the strengths and weaknesses of the various strategies, the probability of ending up with a certain card. (Not to mention being able to intuit which actions will be played to maximize your parasitic benefit while minimizing how much you help your foes.) Jumping straight into the deep end is bewildering and much of what makes the game great will be lost on the drowning man.

The final result is a triumph in every possible way—gorgeous, evocative, vexing and just plain fun.

To paraphrase my friend Jas: Now it feels like a complete game, on par with the heavier Euros.

And I could play it forever.

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PS. Keldon's brilliant AI implementation is my go-to digital time-waster—two AI opponents, all expansions, takeovers on. Though it lacks the delicious human element of outguessing, the rest of the experience is deep enough that it doesn't matter. And it's a great way to learn the deck and noodle with crazy strategies.
2013-05-12
Owned
Bjarne Aagaard
Denmark
Århus
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10
Feb 2012
Love the new cards of course.
The game is a LOT more complicated now, than just the base game, and we have had some large point swings, and some games where you felt to far behind after just a few rounds.

We have already experienced a lot of nice combos, but there is still a lot to explore.

Still, by far, the best game I have ever played.
2010-05-16
Owned
Nicolas Dementen
Belgium
Sombreffe
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10
Jun 2011
see race
2010-11-28
Owned
Erik D
United States
Elmhurst
New York
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10
May 2010
Outstanding expansion. The cards mix in with the base set and first 2 expansions wonderfully. Prestige adds an excellent element to the game (although the Prestige Leader rules are a touch fiddly) and the Scavengers may possibly be the best start world in the game.

The only thing I was unsure of in previews was the Search/Prestige action card. I'm glad I was wrong about that one because it's the best addition to the game.

UPDATE: The scavengers may not be the best start world as suggested above, but it's certainly one of the most fun.
2011-01-26
Owned
Marcin Komsta
Poland
Legnica
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10
Jan 2011
Third expansion

New mechanic of prestige adds new depth to the game, with the current size of the deck search action is sometimes obligatory. Take-overs happens more often than before, so the interaction is bigger.
2010-07-23
Owned
Tim Taylor
United States
under surveillance
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10
Aug 2010
After more than 100 plays, the game developed some type of mold and had to be thrown out. That's right, I played this game to death!
2012-08-10
Prev. Owned
Alvin Chen
United States
Bellevue
Washington
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10
Aug 2011
Prestige points add a significant new level of play to the game, even if they're only used lightly. The complexity is probably a bit high for a first-time player, but they add a new dimension to evaluating cards and actions during the game. Prestige can be an integral part of a winning strategy, though it's certainly not necessary for victory.

We rarely use the search action given the strength of the prestige action and the continued success of flexiblity as more and more cards have joined the deck. Searching can be a little unpredictable, and it's often better to stay open to multiple strategies.

The continued growth of the deck keeps adding variance that may have weakened the "explore +5" action for fixed strategies that count on a particular card, but in general there are now more overlapping possibilities.
2011-08-01
Owned
Eric O. LEBIGOT
China
Beijing
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10
Jul 2010
An extension that adds new strategies to the game (Prestige, new cards). The game feels more complete, with it.

Race is definitely one of the finest games ever made, for me: short, varied, streamlined, with difficult but manageable meaningful decisions from the beginning on.

At any point, one must choose a strategy and also think tactically (according to the goals, the cards available in hands, what the opponents are likely to do, where in the game we are,…). There are not too many options (2, 3,…) but they often have a strong impact (they can have very different consequences).

It is the only game, with poker, that makes my heart pump, at times: when I lead or am about to make a big move, I am afraid that my opponent is going to pass in front of me with a big move of his own before the game ends. It is really a race to the finish, where the leader is wishing that the finish line were closer, where seeing the leader too close to the finish line can give a delightful and excruciating image of one's possible future defeat—but we must keep running, towards the end, bigger leaps are possible (6-cost developments,…). The fear, the uncertainty drive my adrenaline up.
2014-05-18
Owned
ackmondual
United States
SoCal
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10
Feb 2011
{SIXTEEN + NINE}
2012-07-23
Owned
B B
Poland
Lodz
Poland
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10
Jul 2010
After first play: new powers are not so complicated as it seemed (we do not use takeowers).
Prestige works wery vell.
2010-07-18
Owned
GANDON François
France
PARIS
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10
Aug 2010
Revised judgement after 50 games. Although it really adds complexity, this new expansion is definitely worth it and brings lots of interesting possibiiities / combinations.
Excellent !
2010-08-07
Owned
Larry Rice
United States
Irvine
California
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10
May 2010
Another excellent expansion even if the deck is pretty well impossible to shuffle any more! Really like the prestige addition as well as a number of the different cards and added special actions/abilities. The one time use card is interesting as well.
2010-05-19
Owned
Chris Linneman
Canada
Vancouver
BC
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10
May 2010
Expands the strategy space of the game. Prestige, especially early prestige, is very important, almost as important as cardflow. A must for any RftG fan.
2010-05-03
Owned
Aaron Eggman
China
Sichuan
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10
May 2010
Best expansion yet!!!! Race for the Galaxy is by far my favorite board game ever! A must own if you are an experienced Race player. Taking out the vp and card for prestige leader is a good variant. Helps balance the game.
2012-03-28
Owned
C K
United States
Cranbury
New Jersey
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Hooray BGG!
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Caduceus
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10
Aug 2012
Likes: Even more cards and strategies. The prestige action is an interesting mechanic to really make a turn powerful.

Dislikes: It also requires both the first and second expansions to play. Slowly adds to the total size of the draw deck... but it's the last, which in itself can be a dislike.
2012-08-17
Owned
Ian Scrivins
United Kingdom
Brighton
Sussex
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10
May 2010
The last, and biggest expansion for the 'first arc' of Race for the Galaxy, one that substantially ups the complexity from anything that's gone before. The best new feature is the one-off search facility that creates a world of dilemma over when to use it. Prestige is another layer to think about and an early lead is worth having, but it's not a game loser if you ignore it. I feel the game is best without goal tiles this time, when they're included you're simply pulled in too many directions at once. There's practically a solar system's worth of options in the cards now, but getting what you want from the huge draw deck is uncertain at best. Tom Lehmann has finished the series with a magnum opus, I'm not sure the result is a better game than Rebel vs Imperium as they're too different to compare (that's not a complaint as RvI was already excellent). Just to finish on a word of detraction: I love the card icons and to my mind they make perfect sense, but even I think they're starting to get a bit ridiculous here.
2013-11-26
Ryan Dicorato
United States
Chattanooga
Tennessee
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10
Feb 2011
The game just gets better.
2011-08-23
Owned
Stephan Koehr
Germany
Frankfurt
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10
Dec 2013
Note: we play without goals and takeovers.

RftG feels perfect and complete with this third expansion. Still every game is different. Still lots of ways to try out. Life without RftG is simply inconceivable ;-)
2013-12-30
Owned
Steve Mugford
England
Chatteris
Cambridgeshire
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10
May 2010
Another superb expansion. It's odd going back & playing the base game, have to rewind & think about different strategies. That's really the point of the expansions, winning strategies have to be adapted, trashed & replacements developed...
2011-07-30
Owned
Matthew Hurst
United States
Plain City
Ohio
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10
Jul 2010
I really like the extra layer of strategy that the prestige chips provide.

Rating revised upward. I've been a serious gamer for six years now. I've lots of games. None of them interests me the way that this one does. This is, and is likely to be, the only game that I rate a 10.

This final expansion, with the prestige chips, masterfully added another layer to a game that was already terrific.

Other games are just ways to pass the time until I can play Brink of War again.
2012-04-19
Owned
Lee Fisher
United States
Downingtown
PA
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10
May 2010
To me this awesome game finally feels "Complete" and better than ever. I'll play anytime.
2010-05-21
Owned
James Ludlow
United States
Saint Louis Park
Minnesota
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10
May 2010
The grand finale of the Race empire. We were teased with the idea of takeovers in the 2nd expansion, but the reality was that they rarely happened. Certainly not often enough to worry about during the game.

In this, the 3rd expansion, takeovers are now something to keep in mind at all times. A new development, Interstellar Casus Belli, allows for takeover attempts against any military world, is repeatable, and generates prestige in the process. The threat of this card's existence, and the fact that there are two of them in the deck bends the game play.

If you've played Through the Ages, it's like the threat of wars. They won't happen in every game, but because they exist at all you have to pay attention to them.

Prestige is a nice addition, as an alternate currency and source of points.

My biggest reservation after a dozen plays is the Search action. It seems to be heavily slanted toward military. The best and most generally useful things to search for will help any military tableau. For example, I search for a development that gives +1 or +2 military. I really don't care which specific dev it is, so my search is going to work out fine nearly always.

However, searching for "a 6-cost development" or "a consume power that eats 2+ goods" are major gambles. These types of cards are usually very specific, and if they don't match your tableau, then tough luck. You just wasted your once-per-game power.

I like what I've seen after a dozen plays. Definitely not for the first-time Race player though. On release day, we played some 5-player games. With 1 exception, the players at the table all had 500+ plays of Race under their belts. We were still scratching our heads on how best to use the new cards and powers. Newbies will be overwhelmed strategically.
2010-05-31
Owned
Christopher Giroir
United States
Irvine
California
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10
May 2010
3 Games In: LOVE IT. New cards have brought cards that I never touched into a entirely new light. I'm actually EXCITED to try takeovers... WTF?
2010-05-27
Owned
ErikPeter Walker
United States
Rochester
Minnesota
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10
May 2010
fantastic
2010-05-31
Owned
JW
Australia
Doncaster
Victoria
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10
Jun 2010
Mindblowing
2010-06-12
Owned
Want To Play
Drew
United States
Wisconsin
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Die, human scum!
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Resistance is useless!
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10
Jul 2011
I've had this expansion since it came out, but at about the time I got it, Race for the Galaxy was dropping in popularity in our group. And the times that we did play, we left this out because nobody had really made an effort to understand how it worked. So I made it a point to get it to the table this past month, and my conclusion is What was I waiting for? The prestige feature really is quite simple, and the way it adds options to the game (as well as adding a new endgame trigger) is very cool indeed.

I also like several of the new cards and their powers, and now there's such a stack of cards to go through during a game, that we can play several games in a row and I'm still seeing "new to me" cards.

I was trying to figure out how to evalute this expansion and what it does for Race for the Galaxy, one of my favorite games . . . and I found myself trying to be all sophisticated and diplomatic and say "well on one hand this . . . , but on the other hand that . . . " . . . and in the end I decided that the answer is screw it -- Race for the Galaxy rocks, and the three expansions make for an amazing experience.

So no, I'm not going to try to qualify it. With this expansion, Race for the Galaxy completes its first "arc," and becomes a solid 10.

And I'm not going to go all squishy on that.
2011-12-27
Owned
lock chen
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10
Jun 2010
A good ending for rftg.
2010-06-13
Owned
Peter Hein
Netherlands
Delft
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10
Oct 2010
Awesome expansion, my favourite of the bunch. BoW introduces more of everything: more rules, more options, more viable strategies, more headaches.

It takes a while to get used to all the different powers and options, even for experienced players. But once you're there, there will never be any reason anymore to play Race without BoW.

It does make it nearly unplayable for everyone but the most dedicated fans of Race. But as a fan, who cares?
2010-10-13
Owned
Jason Zer0
United States
Del Mar
California
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10
Jul 2010
Race is obviously outstanding.

Start to add all the expansions and it gets better and better. With the final expansion, there are so many ways to have fun, I could play it many, many times.

Has everything:

Theme
Art
Genre
Individual game play
Variety
Iconography
Machine-building
Competitive game play
...
2010-11-07
Ian Wright
Australia
Melbourne
Victoria
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10
Jul 2010
Adds a lot more than the other expansions, bringing plenty of new strategies into play. Almost starts to get too much but I still think the game is better with this in.
2013-01-03
Owned
Piotr Grudzien
Poland
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10
Nov 2010
Great Game - this expantion completed the game
2010-11-14
Owned
Aleksander Zav
Ukraine
Kharkov
Kharkov
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10
Jan 2011
I was afraid of RftG becaming overweighted with this expansion, but it turned out so right, and game became complete. Even more tough decisions, even more interactivity, interesting cards, great, great expansion!
With it RftG rating goes to 11.
2011-01-01
Owned
Anton Klink
Estonia
Tartu
Tartu maakond
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10
Aug 2010
Of all the games I've ever tried, "Race For the Galaxy" (plus expansions) is my all-time favourite. It is clever, modular, satisfying, quick, with countless ways to win, almost zero downtime - and it looks gorgeous.
2013-07-20
Owned
Gerald Cameron
Canada
Unspecified
Nova Scotia
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10
Aug 2010
Although it's not perfect, in many ways The Brink of War is the expansion that Rebel versus Imperium wanted to be and should have been. The Brink of War adds a great amount of depth to the game, truly making Uplift strategies mature, making hybrid strategies more interesting and nuanced, and adding prestige into the mix. Furthermore, it gives consume a needed shot in that arm, and does not include a single six-development that is targeted exclusively at military strategies. It even introduces a pacifist strategy (or, perhaps, fleshes out the Contact Specialist strategy) although I worry it will take a lot of luck to make it viable.

Perhaps the best part of the expansion, though is the new card powers which add new twists and new depth and new experiences to the game. Cards that break established rules in interesting ways. Cards including Galactic Scavengers, Psi-Crystal World and Retrofit & Salvage, Inc. While there are clearly cards for experienced players, they do not break the game, they merely open up interesting new avenues of exploration.

Unlike many commentators, I have had no trouble, after my first two or three games with BoW, about the power of prestige. Yes, it's undeniably true that a runaway prestige strategy can win in a romp, but so can a runaway speed consume strategy or an Improved Logistics military blitz. Lucky draws win games sometimes, and when they do, they tend to do so in overwhelming fashion. In the normal course of things, though, prestige is merely a new element to be weighed against your other opportunities. I will admit that it's frustrating to get caught out without any way of generating prestige, but if you don't let it distract you, and focus on your strengths, it's not difficult to overcome a moderate prestige leader, even if he holds the lead from early in the game.

There are a couple of blemishes on BoW, though. First, while the new Prestige/Search card is interesting, it's also rather ungainly, and it is largely an admission on the part of the designers that business considerations have led them to make the deck too large for practical play without taking extreme measures. It's also a bear to try shuffling it. Related to this, the number of draw powers for the Settle and, especially, develop phases is a bit excessive, and a lucky player can churn easily through a scary number of cards while pursuing a primary strategy or even while leeching. This is intended to offset the deck size, but it can also set up some lopsided situations if one player isn't lucky enough to find any of these powers when the other player is rolling in them. The prestige roles are added in to balance things out for players who don't find themselves in need of a search. Also, the prestige leader mechanic is unnecessarily fiddly. A flat 1 VP for prestige leader would be much more pleasant to administer, instead of having to deal with flipping the tile whenever the prestige leader gains a new prestige point. I don't think it would even weaken prestige enough to require major adjustments to the design of the prestige-related cards. At most, it might require the addition of another prestige-spending engine to give opportunities to leverage runaway prestige leads.

Nevertheless, I easily rate this the best of the expansions for RftG. The cards are more interesting, strategies are more numerous and more nuanced, and the game poses the players new and different questions. It's a shame they couldn't have gotten here with 50 fewer cards in the deck.
2010-09-07
Owned
Marcus Lau
Malaysia
Petaling jaya
Selangor
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10
Sep 2010
This final expansion in the current arc completes the RFTG game. All paths to victory are now viable.
2010-09-04
Owned
Theorel Masheriel
United States
Georgia
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10
Sep 2010
I love the prestige mechanic. Adds another dimension to the strategy, but I've had some great games where I essentially ignored it. Of course, the escalation of scores is a little silly, but hey there's just something satisfying about getting over 100 points.

I don't play this quite as frequently. Innovation competes with it for 2-player fun, and I never get to play with more than 2. I play it on the computer from time to time to scratch "the itch". It's still one of my favorite games, but I feel like I'm not learning a lot of new stuff when I play it, and it's just a bit too deterministic (i.e. I win too much)
2013-07-29
Owned
Ramsay Jackson
Canada
Ottawa
Ontario
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10
Mar 2011
Though the introduction of prestige points seemed an unnecessary complexity at first, they really bring a well needed balance to the game. I won't be surprised if this is the last expansion that gets released for RftG, but then again, I won't be surprised if Tom figures out another way of improving this game even further...
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Alien Artifacts - This.
2011-08-20
Owned
Sean
Canada
Burnaby
British Columbia
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10
Dec 2010
Prestige just adds a whole new way of strategizing in this game.
2010-12-13
Owned
Marina Onischenko
Ukraine
Kharkov
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10
Dec 2010
Уже привычная 10.
Правда, каждое новое дополнение снижает вероятность появления нового игрового партнера. Сейчас я уже просто не представляю, как объяснить _все_это_ новичку.
Из явно нового в этом дополнении - куча возможностей перелопатить колоду.
2011-03-01
Owned
Bill K
United States
Unspecified
Maryland
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10
Dec 2013
Some people dislike Prestige. I enjoy it, however. (That said, I wouldn't object to the variant that's been suggested that the sole Prestige Leader has to decide between taking an extra card OR a VP.)

Prestige Points, essentially, are spendable VPs. I believe the reason they added this new type of VP--rather than just make regular VPs be spendable--is that VP-pool-depletion is an end-game trigger. Having PPs (instead of spendable VPs) means that the VP pool won't lurch up and down so much, and thereby make it more difficult to predict (and plan for) the end of the game.
2013-03-24
Owned
Anson Bischoff
United States
Salt Lake City
Utah
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10
Oct 2014
And yet another great expansion to a great game. Experts only.
2013-08-20
Owned
Mark Tang
Canada
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10
Aug 2011
This expansion is probably the least loved of the first 3, but I personally find the introduction of prestige to add another layer of strategy to the game. The search card is wonderful too!
2011-12-27
Owned
Kari Lakoma
Finland
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10
Aug 2011
Expansion: Race for the Galaxy

Introduce one more way, prestige, to score VPs (and end game).

To whom:
About must if you play base game, adds more variation. Prestige is broken and needs to be balanced (we use draw and/or 1VP only from each new prestige once per round until one is gained from each or someone gets more and thus you are not allowed to get em
2011-08-14
Owned
Betty Egan
Canada
Kingston
Ontario
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10
Feb 2012
Love it! Love all of the RftG + expansions. Fantastically produced and tons of fun. Best to learn the base game before adding expansions. The icons aren't really that hard to learn, just do it bit by bit.
2012-02-03
Owned

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