$10.00

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David Ells
United States
Baltimore
Maryland
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Here the truceless armies yet / Trample, rolled in blood and sweat; / They kill and kill and never die; / And I think that each is I. // None will part us, none undo / The knot that makes one flesh of two, /
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Sick with hatred, sick with pain, / Strangling -- When shall we be slain? // When shall I be dead and rid / Of the wrong my father did? / How long, how long, till spade and hearse / Puts to sleep my mother's curse?
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10
Nov 2010
This is the expansion to Phil Eklund's masterpiece, _High Frontier_, some 30 years in the making. It also marks the arrival of Sierra Madre Games into the professional level of game components, which began with an earlier & equally groundbreaking design, Origins. There is a lot of detail & interplay of game mechanics, participation between players, strategy and overall a lot of replayability. The game is supported at Boardgamegeek.com and also at the Yahoo Groups listed above.

I am a big fan of SMG's Origins, and it took me a little while to become thoroughly acquainted with it, but this one is now my favorite of the 2.

You can play _High Frontier_ with the basic game map board, but having & playing with the Expansion Game board & cards greatly improves the 'deep experience' that the designer intended for this game, so if you like _High Frontier_, definitely give the Expansion Game kit a try. Bravo, Phil!
2010-12-03
Owned
Preordered
Jens Hoppe
Denmark
Frederiksberg
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What are you, like 80?
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It's not the years, honey, it's the mileage.
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10
Feb 2012
Necessary expansion for the 1st edition of High Frontier. Superceded by High Frontier: Colonization now, of course.
2014-04-15
Owned
Chris Tannhauser
United States
San Diego
California
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The Cathedral is vast, as are you.
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10
Dec 2011
After bending your head far enough around the flagpole to be able to grok the base game, this one comes along and ties it in a knot. And I mean that in the good way.

Nothing short of amazing, though the initial experience replaced the frustration of lack of funds with the frustration of a lack of tech that all worked nicely together. Adding in supports—and the supports of the supports, as well as the need to radiate the increasing heat-load of those support-supports—was akin to buying pants by winning a pie-eating contest; eat enough pies and you win the pants... That now don't fit. So you eat more pies to get some new pants and you see where this is going.

Once you do manage to cobble together a rocket that works you just go with it—the only thing I ever optimized on my Frankenship was the robonaut. I was afraid to monkey with anything else lest the whole thing bloat out and bust the seams in an undulating cascade of stuff needing more stuff.

All the tech that is magical and game-breaking in the base game (Zubrin, anyone?) is brutally balanced in the full game. That thing burns hot and even after dumping fuel through it as coolant you're gonna have to come up with four more therms of cooling. Also, the Metastable Helium thruster has a rad-hardness of zero, as in "nope". Suck it!

Fantastic, recommended, head-spinning—though only after the base game becomes too easy. You really oughta play that five or so times before diving into this.

[After one play without Politics, Combat or Events (though we did keep Solar Flares/CMEs because watching the angry Sun decommission someone's thruster is hilarious).]

Play time still hovered around two hours, even with all the extra doohickeys. Nice.

UPDATE: Gets better and better with each play. We bust Luna as a matter of course and don't use Politics, Combat or Events (we do, however, execute Solar Flares/CMEs). At some point I think I'll push for a "full game" with all options... and the Chinese.

UP-UPDATE: Playing the full game now, with all rules on—Politics, Combat & Events. On paper it looks like it would make the game longer (losing cards from Glitch, Space Debris and Budget Cuts... as if Solar Flares weren't bad enough) but in actual play these things only happen a couple of times per game. The rules overhead for all the extras is minimal and really pretty simple, with the end result being a tasty slathering of narrative. (When a spanner going 30,000 kph scrubs someone's crew module out of LEO, well, what's not to like?)

I am glad we stair-stepped it, though:

- Base game to
- Expansion without Politics, Combat, or Events to
- Full game with all rules,

waiting until we were all comfortable (and eager for a little something extra) before adding the next bit. For the life of me I can't imagine trying to learn Everything At Once as a n00b in a starter game. HF is truly a "deep experience" that requires familiarity and comfort with all the various details to realize its potential.

Rush it & play once... have patience & play for life!

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Live the adventure!

Portraits of the Stupid-Brave: Drunk in Mission Control

CUBES OF DOOM

"My God, it's full of stars!" and Other Things Screamed Out the Bunghole

WHY THIS GAME IS HOPELESSLY BROKEN
2014-04-22
Owned
Brian Hurrel
United States
Livingston
New Jersey
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10
Jan 2011
Ever guided a ship into Jupiter's atmosphere to scoop fuel or thread your way through the moons of Saturn in search of rare metals?

Enough said.
2011-01-11
Owned
Charlie Mote
United States
Decatur
Georgia
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10
Feb 2012
More map, more rules, most importantly, more tech. Essential for HF.
2012-01-17
Owned
Ryan Hendricks
United States
San Antonio
Texas
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10
Apr 2012
In my opinion, the expansion is a must have in order to get the full effect of High Frontier. High Frontier without the expansion is just the learner game to get you excited to play the full game with the expansion.
2012-04-16
Owned
Norman Hills
United Kingdom
Portslade
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10
Jun 2012
Utterly awesome addition to already bloody brilliant game!!
2012-06-04
Owned
radio head
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10
Jun 2012
1-5
2013-06-21
Owned
Reinhard Mueller
Germany
Gauting
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10
Aug 2014
It's not really an expansion, but the full game.
After trying colonization and being disappointed, I finally bought the original expansion (glad that I could still find it). Base game and expansion is the complete, classic and pure High Frontier experience while colonization feels more like a unfinished playtest kit.
2014-08-09
Owned
Brian Knowles
United States
Feeding Hills
Massachusetts
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10
Jul 2012
For Sale Table
2013-07-31
Owned
Abe
Spain
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10
Oct 2013
A must if you are into High Frontier. Basic game is just an introduction to the full game, which is completed by this expansion.
High Frontier Colonization replaces this expansion and adds some other modules. No need to pay stupid money for this expansion on Amazon/ebay(and do yourself a favour and get Colonization!)
2013-10-16
Owned
Want To Play
David Ells
United States
Baltimore
Maryland
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Here the truceless armies yet / Trample, rolled in blood and sweat; / They kill and kill and never die; / And I think that each is I. // None will part us, none undo / The knot that makes one flesh of two, /
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Sick with hatred, sick with pain, / Strangling -- When shall we be slain? // When shall I be dead and rid / Of the wrong my father did? / How long, how long, till spade and hearse / Puts to sleep my mother's curse?
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10
Oct 2013
2nd copy, new
2013-10-25
Owned
David Ells
United States
Baltimore
Maryland
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Here the truceless armies yet / Trample, rolled in blood and sweat; / They kill and kill and never die; / And I think that each is I. // None will part us, none undo / The knot that makes one flesh of two, /
badge
Sick with hatred, sick with pain, / Strangling -- When shall we be slain? // When shall I be dead and rid / Of the wrong my father did? / How long, how long, till spade and hearse / Puts to sleep my mother's curse?
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10
Oct 2013
3rd copy, used
2013-10-25
Owned
David Ells
United States
Baltimore
Maryland
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Here the truceless armies yet / Trample, rolled in blood and sweat; / They kill and kill and never die; / And I think that each is I. // None will part us, none undo / The knot that makes one flesh of two, /
badge
Sick with hatred, sick with pain, / Strangling -- When shall we be slain? // When shall I be dead and rid / Of the wrong my father did? / How long, how long, till spade and hearse / Puts to sleep my mother's curse?
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10
Oct 2013
4th copy, used
2013-10-25
Owned
Robb Minneman
United States
Tacoma
Washington
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Jackasses? You let a whole column get stalled and strafed on account of a couple of jackasses? What the hell's the matter with you?
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10
Feb 2014
The support expansion adds tremendous depth to the game. Just great, screaming fun.
2014-02-18
Prev. Owned
Calavera Soñando
United States
Tucson
Arizona
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9.9
May 2012
I consider this part of the base game, and unplayable without it.
2012-05-14
Owned
Pablo Klinkisch
Germany
Heidelberg
Baden-Württemberg
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9.75
Jun 2012
A must if you have HF.
Not really an expansion but the full game.
2012-06-15
Owned
Michael Debije
Netherlands
Eindhoven
The Netherlands
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9.5
Apr 2011
Actually improves the game with the expansion, although the timing of the events needs to be changes from being triggered by the flight of the players. Really like the challenge of ship construction with the advanced rules.
2011-04-03
Owned
David
New Zealand
Auckland
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May the Great Spirit Bless all who read this.
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9.5
Sep 2011
Essential expansion to a standout game. A must have if you enjoy the basic game.

2012-06-01
Owned
Siegfried Steurer
Austria
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9.3
Dec 2012
yes, the solo-version!
2010-12-09
Owned
Greg Maynard
Australia
Melbourne
Victoria
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9
Oct 2010
Received my copy and it's just as good as I had hoped.
2010-10-25
Owned
Preordered
Paul Smith
United States
Long Beach
California
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Kid, You'll Move Mountains!
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9
Jul 2011
Love the boosts, extended map, and added technologies. Not too keen on the political map because anarchy and war only hurt the PRC player.
2013-02-20
Owned
Morten Lund
Denmark
Århus
Denmark
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designer
Yes, Beware the Geek bringing gifts!
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9
May 2012
Even moar Geekyness! it's more than 9000!
2012-01-20
Owned
Want To Play
Devi "Day" Hughes
United States
Irvine
California
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Orange County Board Gamers - come play games with us! http://www.ocbg.net
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Prince With A Thousand Enemies
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9
Dec 2011
Played once. The extra space the map adds is a must-have, and the support cards and additional rules are nice as well. If you like High Frontier, and you want to play it more than a few times, you need this.
2011-12-30
Owned
Want To Play
Christopher O
Canada
Toronto
Ontario
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Summer grasses / All that remains / Of soldiers' dreams. - Basho.
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9
Mar 2011
A must-have expansion for a great game.
2011-10-13
Owned
Ed Bradley
United Kingdom
Haverhill
Suffolk
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The best things in life aren't things.
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9
Oct 2011
Don't leave LEO without it.
2012-02-14
Owned
Björn Hansson
Sweden
Bromma
Stockholm
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9
Nov 2012
All in all a wonderful expansion. Some of the rules (warfare and politics) do not add much to the game, but the new components, bigger map etc are just great.
2012-11-11
Jorik
Netherlands
Utrecht
Utrecht
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What I write is my opinion so there's no need to be humble about it
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8
Dec 2012
tried the 2 player "race" for titan scenario as a way to get more of an predetermined goal for the game it really worked well even if my rockets didn't.

as mentioned by a lot of others the expansions isn't really an expansion but the real game. the "base" is just a starters kit.
2012-12-07
Owned
Want To Play
Chris Farrell
United States
Cupertino
California
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8
Aug 2011
If you play this, you really have to start with 14 WT (at least), not the 4 WT the game specifies. Otherwise you'll waste a huge amount of time just taking the income operation, and the first person to get a valid, cheap ship going will be at a very significant advantage.

BGG says I've played the expansion 3 times, but I think it's more than that. Anyway, I love the expanded map and navigation options. Saturn is a legitimate target for exploitation even when compared to stuff on the basic map. Even Jupiter is a plausible destination, although you need nerves of steel to slingshot through the rings and atmosphere. But the tech ... I just don't know. It's a lot of hassle to outfit your craft with generators and reactors, and it's really unclear that it adds anything much to the game other than the simple challenge of getting a rocket to stick together. At least if you need a refinery or robonaut in the basic game, you just buy one - it may be far from ideal, but at least you have one. If you need an N reactor in the advanced game you may end up wasting potentially quite a few turns just cycling tech to find one that you can use, never mind one that works well. I dunno, maybe there is something there, but compared to the efficiency of the core game, it adds a lot of work for what seems like a comparatively low payoff. Plus it makes it very easy to figure out you were flying an invalid ship only after you've put out a couple claims and a factory because you missed a thrust modifier because you forgot the same reactor or generator was powering both your thruster and your robonaut or something.

Anyway. Consider this a split rating: 8 for the map and for the expansion because it came with the map. Probably a 7 for the new tech, which might be trending down to a 6.
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Now having played this several times, I'm honestly not sure the additional tech (radiators, generators, and reactors) add much to the game. The three new types of components just don't seem that varied, and it seems to end up a hunt for one that you can actually use more than figuring out how to use the ones on offer, and if you can dig through the deck and find the perfect fit for your ship you get a big efficiency advantage in a game that is, after all, a race. So I dunno. You could certainly play basic tech with all the other advanced rules, so that might be the way to go.
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Final follow-up comment on the politics, I think the reason I don't like this aspect of the expansion is that after all the great, authentic detail that went into the space flight aspect of the game, the politics seem like just a bunch of inauthentic random events. The extra board space here is great, the extra rocket building options are interesting but not a clear win over the standard game's very streamlined system, but I'm just not sold on the other stuff.
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The 9 rating is for our ever-so-slightly tweaked version: we play starting with 10 WT instead of 4 (and no starting tech), and using the trade card variants you can download from the Yahoo! group (where you can license other player's technology). The license rules aren't quite fully baked, but they help out a lot with the reactors, generators, and radiators, where only certain technologies are going to be useful to you at all (unlike in the standard game, where certain piece combinations are going to be better than others, but at least they'll all work together for the most part). Finally, we play without the events, combat, or politics. The politics particularly don't feel fully baked to me, and the random hoseage of the events doesn't quite seem right.
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Played once and quite enjoyed, but we played without the Events, Politics, or War, all of which seem a little crazy. I could be talked into events. Maybe the politics. Maybe. But the War seems like a bridge too far.

There are definitely legitimate, interesting missions to the outer solar system, and the availability of large planets adds interest to the rovers and home card rockets. I would burn all of Luna, Mars, and Deimos at start though, just to ensure that the remote locations are really attractive.

The one thing I wasn't sure about with the expansion was the difficulty of matching tech to the needed reactors and generators. Unlike in the basic game, where certain combos work better than others but where any Robonaut, Refinery, and Thruster will get you somewhere, now you need very specific combinations and some tech will work with only a couple of the Generator/Reactor cards in the deck. So you may need to cycle cards just to find what you need.

Another thing, we were discussing the game afterwards, and the fast-start version (where you get one card from each pile) which I like so much for the standard game may not be ideal for the expanded game. The auctions in the expanded game are more interesting because you're likely to pick up a couple cards (with supports) for a win, and having 6 cards at start really gums you up. So I'd suggest instead starting the game with no tech and 12 WT.
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At BGG.con everyone I saw playing High Frontier was using the expansion in their first game. Seriously, DON'T DO THIS. This game is not complicated rules-wise, but getting a mission built and successful in the basic game is pretty hard. Do yourself a favor, play without the expansion before diving into the full game.

I like the basic game quite a lot, but remain somewhat skeptical of the whole shebang. The new ship-building options look great, I'm not sure why the slingshot stuff wasn't in the basic game, the radiation hazards look good, and the moons of Jupiter & Saturn are kinda cool because they have so much water and so are easier to exploit, and it gives some cool options for really high-tech missions. On the other hand, the political rules seem (just on reading anyway) to be really sketchy, the combat rules are truly excessive, and I'm dubious on the random events. The first time I try it I'll almost certainly play without politics & war, although I probably should give it a chance once.
2011-08-08
Owned
david buchmann
Switzerland
bern
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8
Aug 2011
The solar system is small enough for us spacers. Need this to have the full solar system, the base game misses jupiter and saturn...
2011-08-16
Owned
Albatros
Canada
Victoria
British Columbia
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8
Dec 2010
I have yet to play the expansion except as a solo, but my sense is that once the base game is learned, the expansion is the way to play High Frontier.
2011-01-21
Owned
Marc Greenspan
United States
Madison
Wisconsin
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8
Dec 2011
Add-on to High Frontier...takes a good game and makes it better - worth getting.
2012-01-03
Owned
William Lester
United States
Anchorage
Alaska
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8
Apr 2011
Necessary if you ask me. Adds SO much to the game. I'm looking forward to purchasing the expanded huge map.
2011-04-15
Prev. Owned
Tacitus Sleven
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8
Dec 2011
The long length and extreme complexity will mean this game will not see our table all that much. I love it for its complexity and being based on real-world physics.
Update: I made it to Pluto on the expanded poster map and we haven't played it in over a year
2014-01-19
Owned
Nathan McCullough
United States
Germantown
Tennessee
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8
Jan 2012
The addition of the extra cards and map was a necessity! It adds quite a bit more to this game and makes it very interesting.
2011-03-26
Prev. Owned
Bill Rosgen
United States
Sunnyvale
California
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8
Feb 2013
This expansion really completes the base game. There are more places to go and more things to do, but most importantly you now need to manage the support pieces used by your rocket. Some of these balance out the overpowered pieces of the base game. Unfortunately the expansion also makes the game take longer, as it is now harder to put a functional rocket together.
2013-02-18
Owned
Richard Smith
Canada
Coquitlam
B.C.
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8
Mar 2011
If you like the basic game this will add depth and more options for you. If you dislike the basic game this won't change your opinion.
2011-03-24
Owned
Michael Staines
Canada
Maple Ridge
British Columbia
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8
Jul 2014
The expansion is must have. The base game without this is an incomplete game.
2014-10-05
Owned
Del Turner
Canada
Victoria
British Columbia
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8
Mar 2011
I suppose this is deprecated now
2013-11-08
Prev. Owned
Neil Molyneaux
United States
Cleveland Heights
Ohio
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The comic character Nexus, by Mike Baron and Steve Rude
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The comic character Nexus, by Mike Baron and Steve Rude
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8
Dec 2011
A bit confusing at first, but well worth the commitment of time to understanding it. It's just an incredible game.
2011-12-05
Owned
Andy Cowen
United States
Union Springs
New York
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8
Jun 2013
Love the extra map, the other 3 sets of cards add an extra layer of complexity. I prefer just to use the basic rocket, robonaut, refinery cards. The political rules are ridiculous.
2011-12-22
Prev. Owned
Keith Plymale
United States
Winston Salem
North Carolina
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8
Oct 2014
I'm up for Vassal/Skype play of this awesome game I've had for years and never played.
2015-03-09
Owned
Want To Play
David Florit Serra
Spain
Palma de mallorca
Baleares
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8
Oct 2014
expansión
2014-10-28
Owned
Shri Neerune
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8
Feb 2014
...because the game alone wasn't madness enough for me.

In some ways, I credit this board game with my very wonderful marriage. I was the only person who could figure out how to play it with my husband, and who could beat him at it. I was also obsessed with the tech in this game.
I think that turned into love. We both realized that we had the same love of challenge and science.

I consider this game a "filter game". If someone will play this game with me twice, then I probably want them to be a very good friend. If they take one look at the board and rulebook and shrink away in terror, then I should probably skip trying to have a conversation with them.
2014-09-25
Owned
Christopher
United States
Leander
Texas
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8
Nov 2014
Wouldn't play HF w/o it, except now that I have Colonization.
2014-12-18
Prev. Owned
John Curran
United States
Ypsilanti
Michigan
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7.5
Jul 2011
pretty.
2011-07-28
Owned
Guillermo Hernandez
United States
Albuquerque
New Mexico
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7.4
Mar 2011
This is the true way to play this game. Pity that they just don't sell the game with this expansion.
The added support cards really makes for more profound and interesting rocket arrays. Plus the addtional rules for movement, combat, theivery, politics and solar cycles almost completes the simulation experience.
2010-12-17
Owned
David G. Cox Esq.
Australia
Port Macquarie
NSW
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Do what you can, with what you've got, where you are.
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7
Nov 2013
A good addition to the base game.
2014-03-20
Prev. Owned
Harri Toijala
Finland
Valkeakoski
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7
Sep 2014
Essen 2010
2010-10-25
Owned
Ben Kirman
United Kingdom
Lincoln
Lincolnshire
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7
Jun 2013
Basically a joke, since so many of the locations are practically impossible to get to in normal play. Bonkers and brilliant
2013-06-28
Owned
Preordered
Want To Play

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