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User: Bankler: Board Game Collection
Download board games: (all | owned) |    | Current Filters: trade=yes [X]
1 to 51 of 51   Page 1. 1
Title User
Rating
Geek Rating Status User
Plays
Comment
1856 (1995)
8
7.01
Owned
For Trade
Plays: 7
Intriguing, but taking out loans and crashing a company is probably a bit too dominant.
a la Carte (1989)
4
5.99
Owned
For Trade
Plays: 1
I don't care for this, but it's a 'slow twitch' dexterity game that doesn't deal with balancing. My wife loves it.
8
6.92
Owned
For Trade
Plays: 1
The Korean map (where each cities cubes determine what it demands, as well as supplies) makes this a real brain-burner.
N/A
6.52
Owned
For Trade
Still need to try this
7
6.87
Owned
For Trade
Plays: 5
Blind bidding, but you have a vague idea where people are putting their resources.
Ark (2005)
6
6.23
Owned
For Trade
Plays: 3
After one play I decided to buy this game, although I think the drive out creatures are too strong. But it's cute, quick and cheap.
Ark Extra Mix (2006)
6
5.92
Owned
For Trade
Plays: 4
Welcome variety, unwelcome additional 15 minutes or so to the game.
Ausgebremst (1993)
6
6.14
Owned
For Trade
Plays: 1
A reworking of Ave Caesar, with more modular tracks. Don't really remember the rules differences...
Battleball (2003)
5
6.19
Owned
For Trade
N/A
N/A
Owned
For Trade
Blokus (2000)
7
7.18
Owned
For Trade
Plays: 6
A fine, quick abstract (if only the box weren't so big). Beautiful, too.
Bongo! (2000)
5
5.81
Owned
For Trade
Plays: 4
More of a speed puzzle.
Burger Joint (2009)
6
5.58
Owned
For Trade
Plays: 3
Initial rating
Button Men (1999)
5
5.95
Owned
For Trade
Plays: 1
Every now and then I play a burst of tgames. Some real decisions, and only a few minutes long.
Carcassonne (2000)
6
7.39
Owned
For Trade
Plays: 16
A bit high on luck. I prefer Hunters and Gatherers, although I'm not crazy about either.
Catch Phrase (1994)
5
6.26
Owned
For Trade
Plays: 1
Clan War (1998)
6
5.59
Owned
For Trade
Plays: 12
Not a great title, but one I've had fun with. See my review for details.
Derby (2000)
6
N/A
Owned
For Trade
Plays: 2
See my review
Elk Fest (1999)
6
6.03
Owned
For Trade
Plays: 8
Flicking game. Push the stones, walk the moose.
7
7.17
Owned
For Trade
Plays: 1
Only a single game. Long, but interesting.
Guillotine (1998)
6
6.45
Owned
For Trade
Plays: 1
Hansa (2004)
5
6.94
Owned
For Trade
Plays: 2
Good concept, but dry.
I'm the Boss (1994)
7
6.74
Owned
For Trade
Plays: 3
A good negotiation game, enough framework to constrain, but basically free-form.
7
6.08
Owned
For Trade
Not bad, although it shows its age and open to degenerate decks. I actually like this better to play regular old Illuminati with new cards....
Jockey (1973)
N/A
5.82
Owned
For Trade
Junk Yard (2002)
4
N/A
Owned
For Trade
Plays: 2
N/A
N/A
Owned
For Trade
Le Havre (2008)
6
7.97
Owned
For Trade
Plays: 9
Solid, but repetitive after a few plays. Only a single way to win really.
8
6.55
Owned
For Trade
Plays: 26
A fun game; I've stopped playing because of time constraints. Works reasonably well with two, but also a great multiplayer.
Die Mauer (1999)
7
5.72
Owned
For Trade
Plays: 3
Another simultaneous decision/guessing game (ala Adel Verpflichtect or Edel Stein & Reich), but not quite as good.
Mhing (1982)
7
6.17
Owned
For Trade
Mah-Jong with cards. Makes it easier to travel. The Mhing rules (with wilds, etc) make this an easier game focused on big hands. That may or may not be to your tastes.
5
N/A
Owned
For Trade
Password (1962)
7
5.93
Owned
For Trade
Plays: 3
I'm not as into this as many people, but it's still a good game. Obviously having a psychic connection helps
7
7.74
Owned
For Trade
Plays: 3
A good wargame, too long for everyday FTF play. Trade includes the players guide.
Pico 2 (1997)
6
5.72
Owned
For Trade
Plays: 2
6
7.31
Owned
For Trade
Plays: 1
Based on 8 BSW plays, I think this is a flash in the pan. Not a bad game, but one that will be quietly forgotten in a few years.

My wife likes it, though (which is why we own it). I dropped my rating after FTF play ... BSW trims out 20-30 minutes of book-keeping.
PitchCar (1995)
7
7.17
Owned
For Trade
Plays: 1
Dexterity (flicking) game. You'll like it if you like that kind of thing.
6
7.08
Owned
For Trade
I think the jump is too difficult for casual play. The narrows are nice, though.
8
7.76
Owned
For Trade
Plays: 9
Recently started playing again after a lull. Tough auctions and you have to manage position (buildings), money, and time.
6
6.83
Owned
For Trade
Plays: 3
Really more of a simultaneous puzzle than game, but a reasonable way to pass some time at the beginning or end of a session.
Samurai (1998)
7
7.46
Owned
For Trade
Plays: 5
Hand management/tile placement game that often devolves into zugzwang. (A player is forced to make a move, which usually sets up the next player). Some odd quirks on scoring. Good, but a touch short of great.
6
5.63
Owned
For Trade
Played this a fair bit a decade ago. Fun enough.
Shadowfist (1995)
10
6.33
Owned
For Trade
Plays: 743
Not the most elegant CCG, Shadowfist earns its ranking by sheer fun. A great theme, nicely managed (rares are mainly cards you want one or two each, commons are powerful). I play many different games, but I've played around 150 hours of 'Fist each year for the last 4 years.

Recent play has fallen off recently, with the growth of the San Antonio Board Gamers. So many new games.
Showmanager (1996)
7
6.86
Owned
For Trade
Plays: 1
Simple drafting game. You need to fulfill certain shows, and can take the free actor, or pay more to skip (or get a new set of applicants). While everyone has the same goals, the order they work on them matters. A game of efficiency.
Subbuteo (1947)
4
6.54
For Trade
8
5.93
Owned
For Trade
Target (1997)
6
5.64
Owned
For Trade
Plays: 6
Fast little rummy/set collection game with the target sets being another deck. You draw five targets (ie 'straight flush in this suit', 'full house', '3 cards totalling 24+). When you play a card can fulfill multiple objectives.
Time Agent (1992)
6
5.95
Owned
For Trade
A bit long, especially for new players. Visually confusing. But there's a good game underneath it all.
7
7.10
Owned
For Trade
Plays: 5
Rating based on a few plays.
Yukon Company (1999)
4
5.61
Owned
For Trade
A nice idea, poorly implemented. Too many permutations. People take too long planning their moves.
Zopp (1997)
6
6.07
Owned
For Trade
Plays: 1
Chaotic and tough to control, but a nice change of pace. Better for small kids who can't play Crokinole well, the chaos works to their advantage. Somewhat of a splurge purchase (even on sale), figuring my kids will enjoy it.
1 to 51 of 51   Page 1. 1
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