I love most anything 18xx. I think its great to see the innovations that people can come up with that customize the system to a particular geographic area. Austria was a wonderful choice and the mountain railroads there offer an excellent adaptation for this system.
This is an incredible gaming experience. For fans of 18xx this is a must play!
Update: I have to slightly down grade this for the tame stock market. When the director of a company sells stock the price moves down. Not so for another player selling! We played it wrong in the past and might continue to play it with the more aggressive variant, otherwise it's too tame.
I'm just not crazy about "the Ledge" also the ability for a President to immediately buy shares of their company that are sold as "price protection" is a mechanic that takes away from the ruthless flavor of these games. Yes, I know that was specifically the designer's intent but I think it takes a lot of the fun out of the game.
I have two sets of counters to play the "imperial" version. We can always use the expansion map then. Sadly this game doesn't get much table time anymore. It's a classic and deserves its rightful place in the gaming hall of fame.
Multiple paths to victory. A very enjoyable game with nice components but a pretty poor scoring track. An alternate scoring track should be considered. Perhaps VP chips or moving it to an off board card.
Fairly fun, I played it with only three players though and I think it will be much better with more players. The rules were poorly written in some places. Tie breaker for controlling influence for example.
The poor quality control of the set was a bit of a disappointment too. Lack of double influence cards and the hardly visible numbers on the trucks. Why didn't they make the trucks different sizes to hold the max crates per truck?
All in all I think it was a fun experience and would like to try it again.
We play with the variant in which everybody puts up three of an item, usually a dollar. As soon as a column is won that player wins one of those dollars back. The winner of the game gets all remaining dollars. This adds a dimension to the game that makes it a bit more exciting.
I have played this game several times throughout its development. In its current form it is one of the most exciting games I have ever played. I appreciate games that present heartwrenching choices and are close right to the very end. Most everytime I have played this the outcome was uncertain until the end.
Another point in its favor; the scenario situation unfolds before you like watching a theater performance or a good old WWII film. Its quite uncanny and very cool!
Really cool game of varing powers between players. Sometimes the combination of powers can allow for an asymetric balance of power that the players really need to identify early in order to thwart the overpowered player.
Here is another fine example of a EuroChad design. This one has quite a bit of back and forth competition. I have to remember to sometimes just ride the coattails of other players while I rebuild my species to become dominant another day.
I'm a play tester and enough time has gone by so that I can rate this game the way I feel it ought to be rated by me. (6/11/13)
A game in its own right. This is used to change the initial starting positions and starting spice from the standard game. I think I would rather just play the standard game though. Don't get me wrong, if there was enough enthusiasm for this I would not turn it down.
The main drawback to it is the simultaneous movement via written orders for all units. This takes time and is really cumbersome. I haven't tried it with the two point impulse movement to get around that but it seems like it wouldn't work very well.
The rules are very well written and totally entertaining. It is worth getting a copy of this just for that alone. I am not sure how the game will play but it seems like it could be a riot with the right group of people. Either theater people or literature people, or both but the group would probably have the most fun if they were a little tipsy.
This is a very different gaming experience from Combat Commander. At this scale the engagements are almost epic. It seems to me that the tactics one employs must be very well thought out, and I am just not that good at it yet. There are not as many surprises as there are in CC but that is how it should be. I like this game but need to play it more before I can get comfortable with it. Also the scenarios take more time to play than your typical CC scenario.
I'm liking this more and more as I PLAY TEST THE GAME. CC:E probably still is my preference at this point. I think I just enjoy that scale.
This game delivers on the nail-biting, sweat-inducing, heart-pumping dynamic that CC first introduced me to. This one is going to grow on me, I can tell.
Rating after only one play. This game combines elements of Euro gaming and Wargaming together in a rich, exciting, abstracted struggle over control of Europe. Players only control nations while they own a majority share in that nation, (don't get too attached). There seems to be considerable replayability in this title. Time will tell.
I played this when it first came out. Then all the expansions occured. I got a few of them and then realized I don't want to spend all this money on a game. So I packed up my cards and there they sit in my closet since 1993. Maybe in another twenty years the cards may be worth something?
I just remember that I had fun playing this with my brothers. Yeah, there's not a whole lot of strategy. But, I remember one had to keep a straight face sort of like poker in order to sell one of your own worthless paintings for big cash.
After one play I give this game an 8. The Cathedral is cute but superfluous. The board artwork is very top notch it adds to the theme and atmosphere. The game plays well with three and seems like it will really be great with four players. This one is worth playing many times.
There must be several versions of the rules out there. It is the only thing that can explain some of the comments I read about this game. Some people described a Yahtzee like game. I don't know anything about that. When we play it is a gut wrenching one-upmanship bluffing game. Really a very good game!
Still one of my favorites. A lot of people seem to think that this game is in some way inferior to Puerto Rico. Obviously, its all a matter of taste I happen to like this game very much and prefer it to PR.
Well, I still enjoy this game, however I am lowering my rating based on the quantity of other very high quality games that have been published in recent years. Puerto Rico, a great game, just shines a little less bright now.
Initial impression. I thought the components in the Phalanx edition, although very high quality materials, were at times difficult to see due to the muddy colors running into each other. On close examination of an individual component you would notice that the artwork was very well executed.
The only other issue I had was the endgame effect in which the last few moves could be calculated out to the last decimal place since all the information is face up in front of all the players. This could create AP in a person and would be frustrating for the rest.
That being said, if you have a good group to play with the game is quite a lot of fun. We do have a good group of Martin Wallace fans so the game is quite enjoyable thus far.
I really enjoyed this game "back in the day" I tried taking it out more recently and discovered my gaming partners have become hopelessly spoiled on euro designs. They could not sit through an explanation of the rules.
I hate this game. Whenever I get talked into playing it I loathe the time wasted. I recognize that others love it and it is well designed, but for some of us it is pure torture.
I was talked into playing this recently and although it wasn't pure torture it was partial torture and reminded me of why I don't care for this game. I will only play it if my wife really insists, and then only to preserve marital relations.