Along the lines of To Court the King, it doesn't live up to its predecessor. It's a nice change of pace and uses teh dice combinations differently. Two things keep it down for me. One is the luck since cards come out one at a time and may be useless until another card randomly surfaces. They really needed more than 2 phases. The other is that the +1 chip as a consolation prize seems pretty paltry. But do it thrice, and you can get another turn, which seems to be key.
Another in the dreidel series. This one is different as you use the dreidel for movement and for actual combat against Nazi guards. Spin the dreidel to knock them down hoping to get bonus results as well. A fun diversion!
Purchased it because it was #1 for so long. I thought it was a clever game and we really enjoyed it as a 2-player game. We then realized how brutal a multi-player game can be and haven't touched it since. It never hooked me like so many other selections from the top 10.
My first and favorite CDG. The game is easy to learn but difficult to master. I find the individual actions to be remarkable accurate on such an abstract level. I also enjoy reminiscing of the events being a child of the 80's - especially once the late war deck is introduced.
My reasons for not giving this the full 10 is that I am worried about eventual replayability. With such a tight deck and more familiarity of the cards, I am afraid it may become too scripted. However, I really enjoy it now and look forward to many more games.