Unfortunately, this was a game I avoided because Lovecraft's mythos was completely foreign to me. The artwork and co-op nature made me bite. I was happy to find a well-rounded adventure game beyond my initial impressions. With so many investigators, Ancient Ones, and encounters, no session plays the same twice.
While the rules seem rather complex, I found that they were fairly easy to grasp within a play or two. There is still a need to remember all the maintenance, but it doesn't kill the game if you forget here and there.
I completed the collection by grabbing all the expansions. However, I am still enjoying the base game too much and want to continue to explore as much of it as I can.
Wow, what a highly thematic game! Some of the downtime (when the space was clear) was a little long and drawing skill cards each turn was a bit of a pain, But even the downtime felt thematic as you waited with baited breath for the next Cylon attack. Although the first game out was a 2-player test run, accusations flew after the Sleeper Agent phase and it was pretty intense.
What a delightful game! This is my favorite light Euro. It is easily accessible to newcomers yet varied and strategic enough for frequent gamers. Each expansion also seems to add and enrich the game.
To be fair though, the base game all alone has a few shortcomings for me: the lack of a 6th player, the incomplete feel of a total package, and too short. Inns & Cathedrals make up the first two points while Traders and Builders takes care of the last 2 points. I rarely play the game without at least these two expansions. Even if I don't use all the rules, I keep all the tiles in the game.
So basic vanilla Carc probably deserves a score of an 8 for me. Hunters & Gatherers and Ark of the Covenant are the better basic games. But with the expansions, Carcassonne is impossible to beat.
Plays fast and furious and allows for a unique experience that I could only find in CCGs before. I like the quick nature, especially with experienced players. Plenty of variety that the base game alone is still fresh for me.
All time favorite game. I love the era, I love the C&C system, I love the components. In particular, I love the abstract battles where I can keep all of a unit's attributes (movement, battle dice, and range) in my head. I also like the variety in all the scenarios and the endless possibilities of the expansions. DOW has also established an awesome community that enhances gameplay and allows for new opponents via Vassal. This is my all-time favorite game and will remain so for quite some time. With almost 200 plays, I am no where near the end of all the scenarios nor has my enthusiasm declined from the moment I opened the box.
I tend not to rate expansions as high as the base game. However, I think this is an exception as it really adds a new level to the game. Though the games tend to run longer since there are more orders to carry out, I actually find the gmes are shorter in the sense of actual turns. With the epic sense, it leaves you feeling that this is the way Memoir '44 was meant to be played.
There are some games out there that you just don't think are interesting from a theme-perspective. Then you swallow your pride and take a shot at it and you kick yourself for not doing so earlier.
I love how everything has been implemented in this game from the auctions (which I rarely like in a game), resource management, and the constant calculations I have to keep in my head. This game also scales extremely well and still feels like the same game whether at 2 or 6 players. And it is always a bonus when I can have any 6-player game without forced expansions.
While this game seems to take some time to crank out, it doesn't seem like you spent so many hours playing it. This game is deserving of it's high marks.