2nd on my wishlist for AH expansions. I want them all eventually but figured I would go in the order they were produced. Plus, the base game is already more than my kitchen table can accomodate. Dunwich might be too big for the whole kitchen!
I prefer this expansion more than Exodus. This is a bit more tame and does "more of the same" better. I particularly like the Cylon Leader aspect as a replacement for the Sympathizer balancing mechanic. There is a good selecting of interesting characters that do not seem overpowered. Pegasus can become a damage sponge but a decent alternative for locations while it lasts.
After several more plays of Exodus, Pegasus does seem a bit lackluster than my initial impression of both. However, it is still a solid expansion and I like combining aspects of both expansions for the ultimate experience.
Definitely adds time to the game and shakes up the decision making process. With 4 or less, I think the base game is probably sufficient and this only needs to be pulled out with 5 or more, possibly with 2 as only one reward is giving per location.
Interesting mix of cards. Though the cards were shuffled into the deck, 3 of them popped up early and back to back, including the Flux Generator which constantly stayed in the future market.
Theme park helped get more cities connected (since we didn't make it to Step 3 this game) and the Warehouse helped screw over the resource market. The two events came out early and had little overall effect.
It seemed to drag the game out a bit but not too much since there was only 1 actual power plant added to the mix.