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User: ColtsFan76: Board Game Collection
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1 to 95 of 95   Page 1. 1
Title Version User
Rating
Geek Rating Status User
Plays
Comment
9
Oct 2011
7.626
Owned
Plays: 11
Improves 7 Wonders quite a bit by neutralizing a bit of the luck, especially in the guilds that come up, and allow you to form a strategy before the first card is played. I really don't think I will play just the base game alone (unless teaching it to new people) after this.
2011-10-04
Tropical First English Edition
Year: 2007
9
Jul 2008*
7.436
Owned
Plays: 3
Arguably, this is Glenn Drover's best game. While some claim it is a Puerto Rico-Caylus hybrid, I think it is better than both of those games. Game flow is very intuitive and while the first round plays very fast, it is just as easy to pick up the game from this round. There are many choices to make and paths to victory but not a lot of punishment for making the wrong desicions.

I also like the fact this game can easily expand to 6 players; because of this, I hope to introduce it to more people in our gaming group.
2011-11-24
Agricola (2007)
ImageID 358170
Publisher: Z-Man Games
Year: 2008
Language: English
Other: w/ Animeeples & Z-Deck
9
May 2011
8.040
Owned
Plays: 9
Rating after 1 game just so I can get my intiial thoughts down. Good game and well worth the wait. I am not sure if it is the game to take down Puerto Rico or my personal number 1's, but it is a fun game.

We felt the game played fast, almost too fast, but we were playing the family game. There were a few moments of blocking and taking what the other person wanted but for the most part, we were able to get what we wanted. In that sense, it just became a race to see who was more efficient.

There was a lot to think about and I took the shotgun approach. I only took negative points for not having my fields filled. It was a bit overwhelming to realize all the potential positive and negative points but I am sure with more time, it will become 2nd nature and more-crafted plans will develop. I want to get a few more family games in before delving into the Minor Improvements and Occupations. I think these items will help you focus a bit more on strategy.

I expect my rating to go up with more plays but I am comfortable with an honest 8.5 at this time.

Subsequent plays settles it at a 9. The full version puts the family game to shame!
2011-11-24
English first edition with cardboard ark
Year: 2003
9
Jul 2008*
6.467
Owned
Plays: 5
The combination of stream-lined rules, bold artwork, and unique play makes this my favorite stand-alone game of the Carcassonne series. While I enjoy the simple fast nature of this one, I do wish there were more expansions to add. I have purchased a 2nd set with the hopes of adding a few Carc-inspired expansions. My only other "gripe" is that this version seems to suffer the most from the mega-fields; more roads are needed.
2008-07-08*
English first edition with cardboard ark
Year: 2003
9
Dec 2014
6.467
Prev. Owned
Plays: 5
Automobile (2009)
9
Sep 2011
7.152
Owned
Want To Play
Plays: 2
Another Wallace winner. Though many tough decisions, the game moves. Lots to think about but the basic premise isn't very tough. With most of his recent games, a collection of black cubes that can hurt you, but these Loss cubes seem pretty manageable. I want to play this again soon.
2011-09-11
Valley Games Edition
Year: 2010
9
Jan 2011
6.127
Owned
Plays: 5
Great trick-taking gaming with a twist. Trump can be called...or not...but not by the lead player. You show everyone what you are collecting...except for what remains hidden. Easy to teach but deep enough to draw you back. Quick play that will become the newest go-to card game in my group.
2011-01-15
9
Dec 2014
6.127
Owned
For Trade
Plays: 5
New in Seal
2011-04-13
First Edition
Year: 2006
9
Apr 2008*
7.239
Owned
Plays: 25
I was a bit down on this game when it first came out. But I knew also that DOW wasn't giving us a completely finished product. With most of the rest of the foundation set, this game is finally getting to where it should have been.

While the theme doesn't quite grab me the way Memoir does, it has its own level of excitement in the Lore aspect. This truly is a unique game from the rest of the C&C series and will probably finish as the most magnificent of the bunch.
2008-04-11*
First Edition
Year: 2006
9
Dec 2014
7.239
Prev. Owned
Plays: 25
First Edition
Year: 2007
9
Aug 2010
6.620
Owned
Plays: 2
9
Aug 2010
5.864
Owned
Plays: 1
English first edition
Year: 2010
9
May 2011
5.948
Owned
Plays: 1
First Edition
Year: 2007
9
May 2011
6.572
Owned
Plays: 1
Epic improves the base game by giving you so much more room to play. Reluctant Allies is a great twist to adding more players. I would have rather seen a different means to mark them than card board tokens. Now we just need more scenarios in this format.
2011-05-24
English first edition
Year: 2007
9
Aug 2010
6.290
Owned
Plays: 1
English First Edition
Year: 2010
9
May 2013
7.499
Owned
Plays: 9
The only interesting aspect of this expansion is the Allies. The rest makes it too random and too hard for the humans. I find it is just more fiddly now and doesn't add much. I guess the new cylon ship mechanism gives a more regular cylon presence but I never felt the original mechanism was broken.

After several more plays, my rating keeps going up. It is a bot more fiddly and makes it much harder on the humans but I think the theme is even more integrated. I really like the CAG and Allies. The Cylon Fleet works well but does ramp up the difficulty if you just keep jumping instead of dealing with the Raider problem.
2013-05-05
Bohnanza (1997)
9
Feb 2009*
7.012
Owned
Plays: 27
A very fun, very accessible card game. Lot's of interaction with trading and decent strategy of when to plant and when to harvest.

This is the type of game that you introduce to your friends and they go out and buy it to show to their friends!
2007-09-16*
Bohnanza (1997)
9
Oct 2014
7.012
Owned
Plays: 27
Publisher: Rio Grande Games
Year: 2007
Language: English
9
Jan 2008*
6.779
Owned
Plays: 4
If T&B and I&C finished out the base game for the complete experience, A&M looks to elevate this to Carc 2.0. It seems every aspect of the game is impacted for the better and I can hardly wait to add this into the standard Carc package.
2008-01-04*
English edition 2005
Year: 2005
9
May 2011
7.463
Owned
Plays: 30
This is a must have expansion. Not only does it add the possibility of a 6th player, it "completes" the basic game and put it on par with the other basics Carc games like H&G and AotC. This set remains in my basic game mix. While I don't usually play this expansion when I introduce the game to someone new, it is almost always implemented by the second game.
2008-07-08*
English first edition
Year: 2001
8.5
Feb 2009*
6.777
Owned
Plays: 16
This expansion doesn't add a whole lot to the game and probably doesn't deserve such a high ranking. However, it is played just as much as the base game. Our group likes it because it spreads us out to begin with (we play a lot of 6-player games) and helps create the better visual effect of the city.
2008-02-29*
English edition
Year: 2005
8.5
Feb 2009*
6.852
Owned
Plays: 14
This adds a bit more to the River experience if you have the expansions included. With a few more roads and buildings inserted, it also seems to break up the fear of the superfarm wrapping around the ends.

We play with both rivers usually starting with a 2nd one once the 2nd spring is drawn. If a lake is drawn, we house-rule the option to discard to the bottom of the pile if there are still more rivers and make it a requirment if there isn't an open river hex still on the board.
2008-07-08*
Rio Grande English edition 2003
Year: 2003
9
Feb 2009*
7.424
Owned
Plays: 19
After Inns & Cathedrals, my favorite expansion for the Carcasonne series. The tiles have a permanent place in the basic mix. However, I usually hold off introducing the rules until the 3rd game.

We all have our favorite aspect. The farmers love the pigs and the knights love the builder. Mine typically gets trapped quickly so I sometimes reserve him for the roads - that way when a iget a "crap" piece, I can at least go again. Christie dominates the trade goods. Somehow, that is always her niche and she usually ends up with two of the three.

The impact to the system is that motivation to complete others' cities is introduced. Farms are given a little bit of a boost and everyone enjoys a 2nd turn.
2008-07-08*
ImageID 383387
Publisher: Queen Games
Year: 2008
Language: English
9
Nov 2011
7.039
Owned
Plays: 5
An interesting train-themed game that is more about manipulating the available actions than being productive with the companies you have stakes in. An enjoyable game that I am far from mastering.
2011-11-24
First Edition
Year: 2010
9
Feb 2011
7.132
Owned
Want To Play
Plays: 14
Another in the C&C Series, though it still manages to stay fresh. Once again, a few major tweaks introduces a whole new strategical approach. The units seem easier to remember than Ancients though Ancients uses a better marking system.

I have looked forward to this version for many many years and it lives up to the expectation.
2011-02-21
Valley Games Kickstarter Exclusive edition
Year: 2012
9
Sep 2012
5.661
Owned
Plays: 1
English edition
Year: 2011
9
Aug 2012
6.806
Owned
Plays: 1
Rio Grande English Edition
Year: 2009
9
Feb 2012
7.913
Owned
Plays: 1
Multilingual first edition
Year: 2011
9
Dec 2011
7.258
Owned
Plays: 3
Martin does deck-building; and he does it well. I like this implementation of Dominion on a Board where the reward is a physical representation of what you captured. I like the synergy of playing certain cards together and the asymmetrical nature of the two nations. The game ended rather abruptly when realized only one type of counter needed to be gone at the start of a players turn, so this will most likely impact our strategies for next time. Still, final scores were relatively close. Looking forward to another game soon.
2011-12-24
English first edition
Year: 2012
9
Jul 2014
6.750
Owned
Plays: 5
English second edition
Year: 2012
9
Jul 2014
6.526
Owned
Plays: 4
English edition 2010
Year: 2010
9
Jan 2012
7.201
Owned
Plays: 8
This game just keeps growing on me. Finally played it with all the expansions and I think it may go up to a 10 soon. It is just a fun game that makes very logical sense. Get up earlier, get exactly done what you want, but be cranky about it. Sleep in, enjoy life. Buy paint, mix paint, use paint, score points.
2012-01-03
Publisher: Rio Grande Games
Year: 2008
Language: English
9
Oct 2010
7.414
Owned
Plays: 5
Good chaotic fun. I love the puzzle aspect of building your ship and then seeing how well it does with the random events. A good laugh when large hunks of metal come flying off!
2011-11-24
El Grande (1995)
9
May 2011
7.721
Owned
Want To Play
Plays: 8
I really like this game. But I am afraid my bias towards Spain (I was an exchange student there) may contribute to this more than anything else. Unfortunately, I can't get my friends fired up about it though they all seem to enjoy it.

I am not a big fan of auction or area control games. But the blend of the two works well for me. I like the added suspense of trying to screw everyone through the action cards while trying to efficiently balance my moves from the provinces to my court and from my court to the regions. I also like the added suspense of the Castillo emptying during the scoring round and the "clearly I cannot choose the cup in front of me" reasoning when selecting their destination.

I have the decennial version but haven't gotten into the expansions yet.
2011-11-24
Lookout Games Australian edition
Year: 2008
9
Jan 2012
7.882
Owned
Plays: 2
One play so far. Interesting, but unforgiving. It will be a puzzle figuring out the best/efficient strategies. Unfortunately, I think it is too long and too prone to knowing the cards to be something I introduce often.

Played again 3-player and the game is infinitely better in this format. Instead of one player being punished with only 1 turn per round, everybody has 2 turns in a round and the starting player for the round gets a "bonus" round. The flow is much better with this slight change to the 7-turn round.
2012-01-31
English first edition
Year: 2014
9
Sep 2014
7.462
Owned
Want To Play
Plays: 4
Publisher: Rio Grande Games
Year: 2004
Language: English
9
Nov 2011
6.674
Owned
Want To Play
Plays: 2
Excellent first game. A bit of subtlety I couldn't pick up in the first game but it was engaging and already thinking about how to play it differently next time.
2009-07-19
Jambo (2004)
Publisher: Rio Grande Games
Year: 2004
Language: English
9
Nov 2011
6.943
Owned
Plays: 5
One of the best 2-player card games out there. I am excited the 2nd expansion finally came out to complete the deck ratios so there is no need to substitute out cards.
2011-11-24
Rio Grande Games Edition
Year: 2009
9
Feb 2012
6.303
Owned
Plays: 2
English first edition
Year: 2013
9
Sep 2014
6.000
Owned
Plays: 3
Kickstarter edition
Year: 2014
9
Nov 2014
6.189
Owned
Plays: 2
English first edition
Year: 2012
9
Mar 2013
6.552
Owned
Plays: 1
English edition 2012
Year: 2012
9
May 2014
5.813
Owned
Plays: 2
English Revised Edition
Year: 2012
9
Aug 2013
7.301
Owned
Plays: 2
English first edition
Year: 2010
9
Jun 2012
7.225
Owned
Want To Play
Plays: 3
English first edition
Year: 2007
9
Dec 2008*
6.777
Owned
Plays: 22
First edition
Year: 2005
9
Jul 2007*
7.304
Owned
Plays: 33
A solid expansion to a great game. EF has managed to take a few tweaks and make a very unique experience in the world of C&C.

First, I love the visual impact, along with the W/D board, or the winter battles. I really enjoy that aspect that screams EF to me.

The second is the use of more units and more involved terrain. The battles are really drawn out and engaging. Most of my longest sessions have come from this expansion and they are worth it.

Next, I really like the introduction of the Snipers. They give just enough harrasment to keep things interesting. If you don't deal with them, they can eventually take down a unit. And if you spend the time to go after them, they don't grant you a medal.

Finally, the Commissar rules are very unique. For me, this is a frustrating aspect of the game as too much can happen from when you place the Commissar's card to when you actually play it. But as much as I dislike the concept, it do appreciate the flavor it brings to the table.
2007-07-03*
First edition
Year: 2006
9
Jul 2007*
7.068
Owned
Plays: 25
Perhaps it was the hours spent maximizing the US attack againt japan in Axis & Allies, but this was the must have expansion for me in M44.

As with the other Army expansions, the feel is unique in this game. Where PT has its strengths is in the bloody feel of the battles. The slight tweaks to the IJAgive you the sense this is a battle to the death. And while not as interesting as the IJA, the USMC rule activates more units for more carnage.

I also like the new terrain and corresponding rules, such as the jungles and headquarters.

This is probably my favorite of all the expansions.
2007-07-03*
9
May 2013
6.657
Owned
For Trade
Want To Play
Plays: 6
English first edition
Year: 2011
9
Dec 2012
6.852
Owned
Plays: 5
Small Box Omega Deluxe edition
Year: 2015
9
Feb 2015
6.576
Preordered
Plays: 2
What a great game! I love the artwork, love how simple it is to grasp, and love the combos that can be put together. It can be a slaughter-fest but in a good kind of Small World way where you can at least do what you want with what you get out before it goes away. Easily the best design from Small Box Games.
2015-02-07
On The Line edition 2006
Year: 2006
9
Feb 2009*
5.972
Owned
Plays: 3
At first glance, it doesn't seem to be very much to it. But once in the game, it does a great job of creating the tension and frustration of a real football game.

Though influenced by the luck of the dice, it seems to accurately reflect the ease some teams have of driving down the field in one series and then going 3 and out in the next.

The game really shines with the expansions that tweak the teams just enough to make it feel like you are playing the Colts or the Bears. My only complaint with the expansions is they come out so late in the season and reflect the previous year.

However, I also admire the designer's support of this game. I particularly enjoy playing the Super Bowl challenge each year and helping predict the winner.
2007-07-03*
Publisher: Rio Grande Games
Year: 2008
Language: English
9
Feb 2014
7.435
Owned
Want To Play
Plays: 2
China: Makes for a very different gaming experience in that the plants are pretty much scheduled to come out in a certain order. Scarcity of plants, especially with more than 4 players, really makes you rethink your strategies.
2014-02-16
Publisher: Rio Grande Games
Year: 2005
Language: English
9
Mar 2013
7.465
Owned
Plays: 3
English first edition
Year: 2010
9
Apr 2014
6.958
Want To Play
Plays: 1
English first edition
Year: 2007
9
Apr 2013
7.371
Owned
Want To Play
Plays: 1
Warfrog edition
Year: 2003
9
Feb 2013
6.895
Owned
Want To Play
Plays: 2
Eagle Games First Edition
Year: 2008
9
Feb 2009*
7.320
Prev. Owned
Plays: 1
Eagle Games Second Edition
Year: 2010
9
Jun 2011
7.320
Owned
Plays: 1
Second Edition
Year: 2010
9
Aug 2012
7.536
Owned
Want To Play
Plays: 9
Multilingual first edition
Year: 2011
9
Sep 2012
5.686
Owned
Plays: 1
Z-man Edition
Year: 2004
9
Jan 2011
6.960
Owned
Plays: 3
Another excellent Breese design. All the parts fit together seamlessly as you build your little ocean cycle. Growth takes death feeding it and it is interesting to see the waves of action during a turn. The shifting dominance and values of the coral inserts enough chaos into a real thinker of a game.
2011-01-22
English/Italian first edition
Year: 2013
9
Jun 2014
6.304
Owned
Want To Play
Plays: 4
Early Bird Captain, USS Constitution, HMS Victory
2013-04-17
First Edition
Year: 2013
9
Jul 2013
5.924
Owned
Plays: 8
First edition
Year: 2012
9
Sep 2012
5.884
Owned
Plays: 3
English first edition
Year: 2012
9
Oct 2012
7.117
Owned
Plays: 16
English first edition
Year: 2013
9
May 2013
7.286
Owned
Plays: 14
First edition
Year: 2013
9
Jul 2014
6.508
Owned
Plays: 1
First edition
Year: 2014
9
Mar 2015
5.703
Owned
Plays: 1
English first edition
Year: 2010
9
Dec 2011
7.335
Owned
Plays: 4
Snow Tails (2008)
Publisher: Asmodee
Year: 2009
Language: English
9
Nov 2011
6.764
Owned
Plays: 4
I have been wanting a race game for a bit and this seemed like a great theme. The rules seemed pretty straight forward (once I wrapped my mind around drifting through the turns) and we were up and running quickly.

I see that the game could summer from too much AP, especially with a larger group. It took my quite a few head scratches trying to negotiate the first U-turn. But I also think with more plays, I would have left myself better cards and a sharper sense to resolve it more quickly.

All in all a fun game and I look forward to playing it with more.
2009-07-26
Avalon Hill edition
Year: 2000
9
Feb 2013
6.920
Owned
Plays: 2
English first edition
Year: 2012
9
May 2014
6.882
Owned
Plays: 6
English first edition
Year: 2013
9
Feb 2014
6.870
Owned
Plays: 5
English first edition
Year: 2012
9
May 2014
7.290
Owned
Plays: 12
English first edition
Year: 2012
9
Sep 2012
7.071
Owned
Plays: 10
English first edition
Year: 2013
9
Feb 2014
6.646
Owned
Plays: 2
English first edition
Year: 2012
9
Dec 2013
7.059
Owned
Plays: 7
English first edition
Year: 2012
9
Jul 2014
7.059
Owned
Plays: 7
Rio Grande Game English Edition
Year: 2008
9
Oct 2008*
7.562
Owned
Plays: 11
Fun game that I thought would be similar to Pillars of the Earth but played nothing like it. It was more enjoyable than a brain-burner and had some unique scoring situations. The one thing I am unsure anout is the massive amount of points scored at the end of the game but after a few plays, you realize the importance of the Civ cards.

This is probably the best worker placement game out there.
2011-11-24
First edition
Year: 2011
9
Jul 2014
6.376
Owned
Plays: 14
English/French first edition
Year: 2013
9
Jan 2015
8.143
Owned
Want To Play
Plays: 5
Rio Grande small box edition 1998
Year: 1998
9
Nov 2011
7.478
Owned
Want To Play
Plays: 3
A delicious climbing game with interesting decisions. It is probably one of the best partnering games and Christie and I wish we could find more people to play against.
2011-11-24
Mayfair English edition 1999
Year: 1999
9
Feb 2009*
7.651
Owned
Plays: 1
I need more plays to further comment but I think this is my favorite Knizia. Though most see it as a typical pasted on Euro theme, I actually think it is one of his most thematic games. There is a lot going on under the surface and while simple to understand appears to be very difficult to master. But I enjoyed the first tense play and look forward to getting this on the table with gamers that I know will appreciate it.
2008-01-27*
Rio Grande Games English edition
Year: 2009
9
Sep 2010
6.974
Owned
Plays: 5
A very fun "deductive" type game. This is easily introduced and explained and an over all success. The only draw back is the limited risk in the push your luck aspect. I'd rather see the curse cards shuffled back in after being drawn.
2011-11-24
Multilingual second edition 2011
Year: 2011
9
Sep 2012
7.611
Owned
Want To Play
Plays: 5
Fantasy Flight English Edition
Year: 2009
9
Jan 2012
6.174
Owned
Plays: 1
Necessary addition to the game with more players (even with the base set of 2 to 5). Before, the tribune was the most challenging of the victory conditions because it required multiple steps and factions. Now the new module adds more crafty ways to get victory points.
2012-01-03
English edition
Year: 2007
9
Dec 2011
6.982
Owned
Want To Play
Plays: 3
Excellent worker placement/resource management game. I like the twist on this one where you can get the same cards (resources) at each location, but get them in different ways. I also like the multi-step progression of getting the cards in order to get the factions in order to collect the winning conditions.
2011-12-27
Z-Man multilingual second edition
Year: 2011
9
Jan 2012
7.571
Owned
Plays: 9
A very mathy game. Another good use of dice in a game. Takes a twist on Stone Age that instead of choosing where to go, then rolling, you roll first and go to the most efficient use of the pips. Also nice that there are a set amount of dice no matter the number of players and you can "borrow" as needed.

Looks to be a solid design with enough variability through the available Activities and events to keep this interesting.

Only complaint so far is the board layout. I am fine with the art direction and think their choices were good. However, they could have done more to make the "boxes" on the board more integrated with the artwork. Many games like this have blended form and function much better than here. Also, some of the iconography seems a little inconsistent. Nothing game breaking but slightly distracting.
2011-12-28
English first edition, Third Printing
Year: 2007
9
Nov 2011
8.223
Prev. Owned
Plays: 4
My first and favorite CDG. The game is easy to learn but difficult to master. I find the individual actions to be remarkable accurate on such an abstract level. I also enjoy reminiscing of the events being a child of the 80's - especially once the late war deck is introduced.

My reasons for not giving this the full 10 is that I am worried about eventual replayability. With such a tight deck and more familiarity of the cards, I am afraid it may become too scripted. However, I really enjoy it now and look forward to many more games.
2008-04-11*
Dutch edition
Year: 1999
9
Mar 2011
6.992
Owned
Plays: 7
Ticket to Ride is a good game but falls short for me in two areas: it is a 5-player game (where most of my game groups have 6) and it is just a bit too light. Union Pacific fills those shortcomings quite nicely. There seems to be a bit more strategy with the options available and the tension is much higher as the unexpected dividend rounds come up. This is fast becoming one of my favorite games.
2007-09-05*
English first edition
Year: 2007
9
Nov 2011
7.121
Owned
Plays: 5
This was a great little game that promised to have many plays. Unfortunately, we bought Stone Age shortly after and it has overshadowed this one. When we want a short, meeple-themed game, that one usually goes first.

However, the game was solid and offered some interesting choice of strategy. The theme isn't what one would expect of a Viking game, but it shows they were about more than just pillaging.

Sorry this one sat on the shelf so long. It really is a fun little game. Dusted it off after 3 years and still enjoyed it.
2011-05-29
English second edition with bonus customers
Year: 2011
9
Oct 2012
7.446
Owned
Plays: 4
North Star Games First edition, with rubber mat
Year: 2005
9
Feb 2009*
6.893
Owned
Plays: 22
Awesome party game. There are a few of us in the group that love trivia but since the others can't compete, prefer not to select those games. This is a perfect fit for both groups. We enjoy the challenge of the tough questions while they enjoy betting on our often conflicting answers. Since teh questions are so far out there, we spend as much time discussing the answers as we do playing. A truly socializing success.
2008-04-11*
Rio Grande English first edition
Year: 2006
9
Apr 2008*
6.992
Owned
Plays: 17
This is the most refreshing game I think I have every played. The use of the dice is a clever twist that allows one more control over the luck factor. There is also so many paths to score points. When the dice don't favor me, I can stay in the game with card draws. Gold elludes me, I can focus on the caravan. Not getting the neighborhoods I need, just build. I think I have used a different strategy everytime I won. It's fresh, it's fast, and it's lots of fun.
2011-11-24
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