Very easy to learn (and simple to use) game system. Provides much of the tactical challenge and atmosphere of Squad Leader with a MUCH lower rules overhead. Excellent components. Exciting and very replayable scenarios. Great on-line support. Very enjoyable game.
Expansion set marks a graphics "reboot" for the series, at least as far as the boxes go. Original cover artist Stephen Paschal is retained, which is a good thing, because his exceptionally good cover art has added a tremendous amount of "atmosphere" to the series.
As for the game components, everything inside the box -- just like everything Academy has produced in this series -- speaks "quality". The counters and maps are excellent, and the playbook (which outlines the historical background of the campaign as well as the information for the firefights) is also Grade A.
The firefights themselves are often larger than those in the first two games in the series. If some of the ones in the playbook are too large for your tastes, there are smaller ones as well, but the system is such that players are also free (and encouraged!) to create their own.
All in all, a great addition to the series. Especially recommended for those who own "Awakening the Bear", since the German and Soviet counters in PoH represent an upgrade/replacement for those in AtB. (The series implemented some graphical tweaks to the counters for the second game in the series, Storms of Steel.)
Excellent simulation game of major league baseball. If you are a baseball fan and a gamer, you'll want to get this. The current name of the game is "Dynasty League Baseball". Look on the internet for their website. Both board and computer versions are available.
One of the best military-themed games ever produced. Challenging, exciting, and yet very "playable". Much of this courtesy of the blocks. Put this game into a "counter" format and it becomes just another Eastern Front game. The blocks--and Craig Besinque's innovative use of them--make it a work of gaming art.
See my review here on BGG. Outstanding game of Napoleon's attempt to defeat the Prussian and Anglo-Allied armies in June of 1815. Chess like in the need to think ahead two moves and visualize how the Main Board might look at that point. Plays very quickly. Very easy to learn, but deep enough that it will challenge you to master the nuances of road movement, force concentration, and deception.