I am having an absolute blast playing this solitaire and learning the missions. I have now played it a handful of times solo and a couple times with another player and it continues to improve with each play. I foresee this being in my collection for a long, long time and one of those I am already working on improving with nice wooden bits.
Definitely a game that improves with plays. Now with about 8-10 plays under my belt, I'm starting to get a feel for the strategy. Games are quick and tense. Strategies are very dynamic. A classic card game.
Great beer and pretzel dungeon crawl for two players! Needs a big table. Atmosphere of the game is great -- tension on the human side is palpable. Easy and quick with just the right amount of randomness and strategy.
Finally got around to playing this. I don't feel like I can rate it yet after one play but I can't wait to play again. I feel it'll definitely end up in the 8-9 region: it's a game that takes a few times through to figure out how the interaction works but feels like it will move quite smoothly and interesting after that.
I've only played the solo variant of the game so far. A beautiful game crying out for more. I cannot wait for he expansion although the game is plenty great now. It's the Arkham Horror of pirate games minus the confusing rules and fiddliness
I plan on making my Birthday day of gaming around this game! I may see about doing a Pirates Day for this game, too. This will probably be my first blinded out game since I will get around to painting the ships quickly!
The expansion perfectly fits the Romulans and adds a great deal of variety to the game. Only the lack of variety of ship models and imperfect application of espionage to the other factions lowers the score over the base game ever-so-slightly.
My favorite CCG to date! Amazing story and world created for the game with original races and wonderful humor. Cards are well designed and none of the expansions made the base set weak. Recently bought by Arcane Tinmen!
I am surprised by how much I was blown away by the cards. The Guardian is fantastic. Dungeon Features are very cool. Many interesting new iconic items and heroes -- I especially like the Cursed weapon and Magic Missile.
Most intense pull-your-hair-out game I've ever played. My opponent and myself were both nervous wrecks during play. One of the biggest hits so far. I think this will be an oft-played game. The fact it plays in around 30 minutes doesn't hurt, either! Many games!
Quote: "Play tiles. Don't think. There is no think."
I usually don't like puzzles and the iPad game fell flat with me, as do most digital board games, but I am glad I finally got this. It is beautiful and it is fun to work out and a great solitaire game.
This is definitely a nicely cleaned-up Talisman. My main issue is that I am not sure how much better it is and it also lacks some of the wackiness that makes Talisman fun. Hopefully, the new expansion may add some of that in. Otherwise, I'd like them to use this ruleset on a new version of Talisman.
This game is fun so far. It sits somewhere between Arkham and Eldritch on the rule overload scale, but closer to Arkham.
I absolutely love the theme and how it comes through. I just feel sometimes it has too much overhead. I look forward to more plays, either way, as it will most likely be played instead of Arkham when I feel like this type of game.
Finally got an honest-to-goodness 2p game in, one investigator each and we won. A very thematic game that is a bit weighed down in its fiddliness. The story it told makes up for the cold mechanics, however. I look forward to more plays of this game.
A nice and solid game. Plays very quickly with two players. There seems to be a lot of hidden depth in the game. We will definitely be playing it more but probably not all the time. Somewhat calm game, in a nice way.
A decently fun game if a bit random and light. I find it works best with only one player as the zombie and one or two as the heroes. There's not enough to do for more than one zombie player and so it becomes one person making decisions and the other going along with it.
Players definitely need to be able to have fun with bad and crazy dice rolls.
The theme is great and a good variety of scenarios which truly change the game. It does feel like zombies!
This improves the base game a lot. The new board is much more interesting and so are the cities. The monsters I've run into have better powers which play off the mechanics a bit more. Most importantly, the weather and frost mechanic is fantastic.
On the downside, it adds too many tokens. I don't think the legends are worth all the extra tokens and while the princess is neat, again, the clues are a pain.
If I play again, I'll try it without the rumors and see if that helps.
Nice game. I've only played it 2p and it's a solid if unspectacular game. I think my opponent enjoyed it more than I did. I'd definitely not turn down a game and I look forward to trying it with more people. I think it will take at least three players to make it come alive.
I've only played this once. My rating may go up to an 8. It's a very solid game, easy to learn with a nice mix of strategy. A great use of dice which creates some unexpected results but I never felt owned by them.
Definitely a game I'd not turn down to play and will probably get quite a few more in, especially with lighter groups.
This is the definition of an okay game. All the mechanics are solid enough and the game plays fine but I never feel any excitement nor care about the characters. I feel part of it is in the way the text is written, the board setup is uninteresting, and the combat system is designed for interesting choices yet I feel misses the mark.
All in all, not terrible but I doubt I'll play it much. It might be much better as a two-player game than solo since you have competition going.
This is a strange one. I think the game, as a game, is purely OK. The campaign play, however, takes it up a notch or two and turns it into a fun filler to play quickly and slowly watch my character grow.
I am saddened by the fact that future story arcs seem to be as two-dimensional as the base game without learning from other games. Too bad, as worth LOTR LCG-style adventures, this game could have been amazing.
A solid-enough cooperative game doomed by terrible layout and design. A game like this, to me, relies on the theme and setting. I love Larry Elmore's art work but here it is ruined by garish overlay colors, hard-to-read font choices and unhelpful layout. I feel like there's not enough adventuring that can be done and the world and setting gets lost immediately. I don't know if I'll be playing again; downgrading to a 5.
Not the worst game ever and it is playable and quick but the bad part is just a lost opportunity. Some more interesting character traits and more exciting events from the TV show could have made it a great Talisman experience beer & pretzel game for the fans. Instead, it's a very mediocre game that's probably only worth playing in a group of four people after a few drinks and fans of the show that don't want to play LNoE.