What do you get when you combine the best of tabletop RPGs with a perfect-information abstract? Nothing at all like this steaming dung-hill. Just because the queen can talk AND move in any direction does not make a funny voice a tactical consideration. Traded away for a llama and a gallon of tequila.
I harbor a deep and long-lasting dislike for this game, the reverberating echo of the blowback from a high school girlfriend whose family was so throat-rippingly competitive and anal that they would secretly study all the cards, reducing the game to a memory exercise with yelling.
This game rocks it all hard if you've got some "issues" you want to "rap" about. Otherwise, you've got a one-way ticket to the Worry Wharf. What this really needs is some real-time LARP-style hand-to-hand combat rules to spice it up.
"The next person who says 'feelings' is going to get slapped."