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User: HiveGod: Board Game Collection
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Title Version User
Rating
Geek Rating Status User
Plays
Comment
6 nimmt! (1994)
5
Aug 2014
6.759
Prev. Owned
Plays: 4
After just three plays I don't feel qualified to rate this... the game hasn't opened it's "magic box" to me just yet.

It seems *fun enough* but every time I'm left with a "is that all there is?" feeling.

UPDATE: After sitting down to play this again over bowls of tortilla soup and Thai veggie stew I get the impression it's more of an activity than a game over which you can exert much control. Tick the "throwing cards with friends and family" box.

Truly *fun enough* but waaay too random to take seriously or bother burning brain cells over.

(Handed off at game night.)
2014-12-24
Alhambra (2003)
5
Sep 2014
6.969
Plays: 1
Played this at a stranger's house—he had a llama.
2014-09-13
5
Sep 2014
6.637
Plays: 1
Fine with kids, though you need the seven-second-delay to catch all the beastiality references.
2014-09-03
5
May 2007*
6.062
Plays: 2
Other than providing pre-painted minis and a smattering of terrain, there's little to recommend this... Are all table-top minis games really just

MOVE
LOS
ROLL TARGET NUMBER
REMOVE MINI
REPEAT?

Surely someone, somewhere could take the time to bend their head and toss in an innovation or three.
2007-05-26*
5
May 2004*
6.150
Prev. Owned
We played this one to death in about a month. Then it began to stink.
2013-07-15
Steve Jackson Games First Boxed Edition
Year: 1983
5
May 2003*
5.462
Owned
In college we played a massive Ogre/GEV campaign in which every overrun situation was resolved by a separate game of Battlesuit... It took weeks, and pony-loads of Jolt Cola. Even now, I can't look at the box art without feeling my gorge rise.
2014-05-28
Blokus Duo (2005)
5
Sep 2014
6.685
Plays: 1
Wait, I played this?
2014-09-03
5
Mar 2007*
7.009
It's a petty grievance, but I can't stand the art. In "real" Carc the art is simple and services the picture entire. The art in Hunters is fussy and indistinct; instead of ending up with a map of the game at the end, you get a big, blurry scribble. Call me shallow, call me the-toothpick-counting-guy-who-buys-his-underwear-at-Kmart... but I found the art far too distracting to enjoy the game. For multiplayer I far and away prefer real Carc to this. If you're stuck with two players, The Castle is the best of the series.
2012-09-16
5
Dec 2014
6.398
Plays: 3
Huh. This is pretty much how we play Apples to Apples anyway:

"I'm looking for things that are quiet."

[Flops Anne Frank card.]

robot

In the end I think an implied subtext of raunch, violence and tastelessness is superior to getting slapped in the face with eight inches of limp.
2013-03-01
Cargo Noir (2011)
5
Jun 2012
6.259
Plays: 4
disks --> chits --> cards

Bid disks to buy sets of chits and trade them in for victory point cards.

Mildly intriguing auction & set collection that requires intensive screwage to prevent runaway scoring. The moment someone doesn't use their turn to check their right-hand neighbor that player gains advantage and everyone else starts to lose. So you either play like massive dicks or let someone run away with it.

The underlying math is nifty—casual sets will almost always add up to one fewer than you need to purchase the next VP card.

It's mercifully short, though I'm not sure how it's supposed to be a family game unless such things usually involve tears.

UPDATE: Okay, so one more play, this time without the vicious cycle of openhand slapping, e.g., everyone constantly raising their right-hand neighbor to prevent runaway progress, the lack of which changes it from a brawl to a race. This is probably closer to what the designer intended, as the vindictive bid-fights just made the game bitter.

Never-ending bid fights: low-scoring fight game with lots of retracted bids, making Syndicate cards very worthwhile.

No anal neighbor-checking: high-scoring race game with less profanity.

There's probably a happy medium, but I have my doubts we'll ever find it.

UP-UPDATE: Is this really an auction game? The bidding is resolved in super slo-mo—I slap down some coins, then I have to wait until my next turn to see if I won, or to increase the bid if I didn't. Then another turn to see how that pans out. And if you & I get into a bid fight we can easily piss away a third of the entire game over a single "auction"! So, no, bid-fighting is just stupid.

After group discussion we settled on this game really being about appraising lots and offering to pay just a little bit more than it's worth to scare everyone else off. If you undervalue it, you'll have someone come over the top and then it's probably best to wave off instead of sticking in and putting those resources out of the game for the bulk of the session. If you overvalue it you're spending out inefficiently and will lose the game to someone who shaves it just a hair closer. The goal is to "Baby Bear" it and get it juuust right so no one else wants to spend the extra +1 coin yet you end up paying an efficient minimum for it.

Don't let all the thought and discussion fool you—I hate this game.

Honest.

shake

UP-UP-UPDATE: Final score—110, 110, 105. Guess who got 105?

TIME TO RAGE
2015-04-16
Cathedral (1978)
5
Apr 2008*
6.285
Prev. Owned
Plays: 1
Fun-enough puzzle game. I could take it or leave it, though.

UPDATE: Lost a piece, and then, uh, lost the rest, too.
2014-05-02
Checkers (1150)
5
Apr 2008*
4.896
Owned
Plays: 1
Grandpa taught me how to play this in the early '70s on an oversized plastic set that featured the Trix rabbit vs. the Cocoa Puffs cuckoo bird. Best with kids. So play with your kids!

(In the camping bin.)
2014-01-03
5
May 2007*
6.312
Plays: 1
Try shuffling the tiles when Rainman steps away to answer the door.
2007-05-04*
Connect Four (1974)
5
Apr 2008*
4.881
Prev. Owned
Plays: 1
A classic prelude to games like Pente and Go Moku. Moderate (read: easy) look-ahead combined with just a smidgen of planning, this game works great with younger kids. As with most games like this they'll outgrow it pretty quickly—but in the meantime their brains will swell & pulse with incredible power…

UPDATE: PURGED
2015-01-17
Covert Action (2007)
5
May 2009*
5.424
Prev. Owned
Plays: 4
I'm not really sure about this one yet. It plays a huge number of people, it involves shooting your "friends" and yet... so many turns began with a simple, "I shoot Tod!" Right or wrong, somebody got a card.

UPDATE: Downshifting from a 6 to a 5. My desire to "figure this one out" has shrunk and winked out of existence.
2011-11-24
Cribbage (1630)
5
Apr 2015
6.788
Owned
Plays: 1
I need someone experienced to teach this to me. I tried learning it out of a book and, I dunno, it sucked. Of course, I'll concede that perhaps I was an awful teacher and even less of an apt pupil...

Hopefully someone enthusiastic can reveal the magic to me.
2008-04-16*
Heartbreaker English Edition
Year: 1994
5
Jul 2004*
5.461
Prev. Owned
A minor diversion.

PURGED
2015-01-17
Milton Bradley edition
Year: 1981
5
Mar 2004*
5.474
Owned
An abstract race game with a closed/zero-sum economic system. Makes the cartoon question mark hop out of my head.
2004-03-13*
English third edition
Year: 1981
5
Sep 2010
5.782
Owned
Plays: 3
The most fun I had playing this game was when we had a big bag of rubber bands and took turns seeing who could put the most rubber bands around their head/face. So I guess you should just get a big bag of rubber bands instead.

UPDATE: The comment above is the last time I played this as an adult, with adults, somewhere in the early '90s. As a kid I played the hell out of this... until the cards were as soft as li'l baby blankets & the box was destroyed. Fast-forward to 2011 when I loaned that once-much-loved game out to a friend with two small daughters interested in fantasy home invasion. It was a HUGE hit, firing those young imaginations and setting them on a trajectory that will surely end up somewhere in Dungeons & Dragons proper. As it should be.

So if you ask li'l me & the two battle-princesses it gets a super-solid 11!!. The 5 is sans kids.

PS. Box is long gone. Smashed flat as the loser in a fight between gravity and a shortsighted lack of papercraft engineering.
2014-09-21
English first edition
Year: 2011
5
Nov 2012
6.880
Prev. Owned
Plays: 25
Rating & comments are for the 1st Printing with the screwed up rulebook; the Revised (2012) Printing gets a 7.

tl;dr — As an Arkham Horror & dice game fan I like what it does, though rules & timing ambiguities keep it from being great. Like AH expect to play it entirely wrong the first couple times, and then find it far too easy once you do get the rules down.

tl;dr After the FAQ: A kinder, gentler Arkham—and not in the good way—this game is mild and crazy-easy. The first printing is a total loss.

Progression through the first 10 plays with the rules out of the box (pre-FAQ first printing):

Thoughts after one play: I'm pretty sure that all the various reports of "too easy/too hard" are due to incorrect play (a critical issue with other co-ops like Lord of the Rings, Ghost Stories & Pandemic)—missing a single, small rule* or even just altering the order of certain events** could make the entire system cascade in one direction or the other.

The rulebook is needlessly obtuse for what is essentially a push-your-luck dice game—assemble dice pool, roll, bank or re-roll shouldn't be so hard to explain. We hit many, many rules ambiguities in our first play, several of which were only answered with a very careful line-by-line rereading of the rules afterward, as the answers were often a single sentence hidden inside a paragraph, and thus easily missed. Still other questions await an offical FAQ.

Other than that the game is pretty, the components excellent, and rolling dice is fun. Also, I think no fewer than three people got eaten by the Shoggoth in the Koi Pond.

Nice.

After three plays: The key to all push-your-luck dice games is, of course, banking and re-rolls. It took a couple plays to figure out when and where this is possible, as the rulebook is less than effective at spelling (hah) it out.

Success = keep going
You can keep rolling as long as you are successfully completing tasks, but, of course, that shrinks the pool, making future tasks more difficult.

Clues
Clues are HUGE as they are the primary mechanism that lets you bank and re-roll. Spend a clue to re-roll any or all of the dice in the pool. Most games of this ilk allow a certain number of bank/re-rolls—e.g., three in Yahtzee—but here you're limited to how many clues you have.

Focus/Assist
You can bank a single die on yourself, or a single die on a fellow Investigator on the same Adventure card... but you must fail to complete a task first. A small booby prize, though with the die you lose for failure you're down two dice in the pool, so it's a gamble.

Spells
Cast before the roll (a dangerous gamble) and bank one or two dice out of a roll (though this could be brutally bad if you are required to bank). Post-FAQ update: Spells are now cast after the roll, to bank dice you already know you want to keep. Does the double-whammy of making the game easier (?!) and removing any downside to spells—removing all thematic coherence. Lovecraftian spells are supposed to be dangerous, but it's all happy fairy magic now.

Elder Sign doesn't feel like a true push-your-luck experience until you understand how to pull off clever combos with all these mechanisms. Then the game really opens up and delivers.

Still, as a tuned co-op machine it misfires badly if you forget the small rules*** or get the sequencing of certain choices or events wrong. Looking very forward to an offical FAQ to clean this thing up.

After six seven eight plays: I almost get the sense I'm playing it correctly. Almost.

After nine plays: Okay, I finally get it. Elder Sign is a light, storytelling larf, along the lines of Talisman (Revised 4th Edition), rather than a tight, cruel co-op engine like Pandemic. Expectations reset accordingly.

Final Analysis: Man, I wanted to love this game. It's totally in my wheelhouse—Lovecraft, dice, quick co-op. But the first printing is a total loss. The rulebook is wrong on several fundamental issues (spells, focus/assist, etc.), three of the characters need to have new rules scrawled on their cards, and the FAQ changes make the game stupid easy.

Lovecraft + co-op + easy = WTF?!

A good co-op needs to have an out-of-the box win-rate below 50% in order to bear repeat play—the tension of not knowing whether or not you're going to survive is the game. It also incentivizes "beating" the game and gives big emotional payback for a hard-fought win. Elder Sign has none of this. I'm not even sure we've ever lost.

Yes, I could make up rules to increase the difficulty but that's not what I paid FFG for. If I wanted to make my own games, or houserule the hell out of the ones I own (and then blunder through personal playtesting to see if they work) then I'd be doing that. If a game is a "make-your-own" kit then say so on the box.

I'm sorry I was an early adopter on this one. Rating dropped to a barely deserved 5.


* Like adding a Doom Token to the Doom Track whenever an Investigator is devoured.

** Like what happens when you complete an Adventure card:

1. Receive reward(s)
2. Move Investigators to Entrance
3. Remove dice & take card as trophy
4. Draw new Adventure card

is important as monsters in the "reward" line cannot be put on the new Adventure card. An easily missed, teeny-tiny detail. Post-FAQ update: Nope! Monsters are now an exception and can be added to the new card. This change does the double-whammy of making the game easier while adding an exception to the rules. Just what it needed...

*** "Lose sanity/stamina" is entirely different from "adjust your sanity/stamina"—thus, the stamina cost on something like the Hallway on Fire cannot be prevented with Food, for instance. Another tiny detail that is merely implied by word-choice in the rules... and, upon closer inspection, the rules use both interchangeably. So, the question is, can you use a steak dinner to save yourself from a fire? Or kill a Ghost with Whiskey? Post-FAQ update: Yes. Yes you can.
2013-01-07
5
May 2005*
5.394
Plays: 1
Not too bad with kids who are into it.
2005-05-04*
English first edition
Year: 2005
5
Nov 2005*
6.290
Prev. Owned
(NOTE: Comments refer to the 2005 First Edition; this issue has reportedly been corrected in later printings. Not sure about the last bit, though...)

The idea is great, the execution not so much. The main problem lies in the printing on the cards—it's small, fussy, and blurred. Also, the card backs are not printed opaque enough to obscure all of the info on the front. It's not difficult to discern what kind of card you're drawing next.

In the end the transparent overlay is a gimmick that gets in the way of the actual game.

mb

HIDEOUS TOXIC UPDATE: I went and dug this out—ten years later—and found that the cards had done something stinky, sticky and industrial. The clock turns all things to poison eventually; these just got to it sooner than expected.

PURGED
2015-01-16
Hecatomb (2005)
5
Dec 2006*
5.766
Derivative, gimmicky, simple and thin. Expensive for what you get. For all that, it is the first of a new genre:

The adult-themed children's game.
2006-12-19*
Hellas (2002)
5
Mar 2005*
6.031
Prev. Owned
Plays: 1
This game just never gelled. I mean, it seems cool enough, the bits are great, the rules clear and the gameplay works... It just never came together in a way that made me want to play again.
2005-03-30*
5
Jun 2011
5.625
Prev. Owned
Plays: 3
Quote:
Baby's First Home Invasion

Super-simple roll-n-move with minor power-ups. Nifty when played with those in the target demographic or as mindless filler with childlike, potty-mouthed adults.

There's no meat here—it's all cake and punch. If you eat too much you'll vomit a crimson plume that looks alarmingly like blood. But it's not.

The two-player outdoor/water set.

This one lacks the weapons store in the other sets, making the experience even thinner (if that's even possible). Really just a barely-themed, five-minute dice-off.

(Gave this to Trevor.)
2012-09-06
5
Sep 2012
5.725
Prev. Owned
Plays: 2
Quote:
Baby's First Home Invasion

Super-simple roll-n-move with minor power-ups. Nifty when played with those in the target demographic or as mindless filler with childlike, potty-mouthed adults.

There's no meat here—it's all cake and punch. If you eat too much you'll vomit a crimson plume that looks alarmingly like blood. But it's not.

The four-player castle set.

(Gave this to Trevor.)
2012-09-06
5
Sep 2012
5.676
Prev. Owned
Plays: 2
Quote:
Baby's First Home Invasion

Super-simple roll-n-move with minor power-ups. Nifty when played with those in the target demographic or as mindless filler with childlike, potty-mouthed adults.

There's no meat here—it's all cake and punch. If you eat too much you'll vomit a crimson plume that looks alarmingly like blood. But it's not.

The three-player cavern set.

SUPERBONUSFACT: Contains "The Pimp of Nathuz". Quoth the five-year-old, "What's a pimp?"

blush

(Gave this to Trevor, future "Pimp of Nathuz".)
2012-09-06
5
Sep 2012
5.676
Prev. Owned
Plays: 1
Quote:
Baby's First Home Invasion

Super-simple roll-n-move with minor power-ups. Nifty when played with those in the target demographic or as mindless filler with childlike, potty-mouthed adults.

There's no meat here—it's all cake and punch. If you eat too much you'll vomit a crimson plume that looks alarmingly like blood. But it's not.

The three-player dark forest set.

(Gave this to Trevor.)
2012-09-06
First Edition
Year: 1979
5
May 2005*
5.462
Owned
Average microgame fare. Nothing going on here to make it pop beyond what it is—hexes, counters and die-rollin'.
2012-09-16
Milton Bradley Edition
Year: 1995
5
Apr 2008*
5.057
Owned
Plays: 2
Only ever with kids.
2008-04-16*
5
Feb 2005*
6.028
Plays: 1
Stick with the first one.
2005-02-07*
Magikus (2009)
5
Oct 2011
5.340
Plays: 6
So apparently you're supposed to say what your spell is for (whether this is in the rules-as-written or a capricious house rule, I do not know) and as the turn-taking progressed around the gathering of competitors the goals of the spells were various:

"Rainbow underpants."

"A pony."

"To fly."

When it got to me I said my spell was "to thin the veil between our world and the void dimension of Gnlorthrax Thousandlegs, to sunder His chains, loosen His cavernous blowholes and prod Him to bellow my name into little children's dreams—forever."

There was at least one mom shaking her head and mouthing no.
2013-10-06
Mancala (1944)
5
Apr 2008*
5.749
Owned
Plays: 1
Now, I'm not saying this to brag, or to make anyone else feel like a (lesser being), but I'm proud to say I've memorized all the possible opening strategies...
2008-04-16*
MidEvil (2005)
5
May 2007*
5.519
Plays: 1
"I said your damn words!"

Still, like the recitation of a demon resurrection passage, it's loose and hinky, requiring on-the-fly rules adjudication and eventual house-ruling to work smoothly and well. If you're inclined to tinker, have at it. Otherwise, well, it's a five.
2013-03-25
Parker Brothers English edition 1997
Year: 1997
5
Jan 2011
5.077
Owned
Quote:
"Yoda's hut is a dump. Took a blaster to the squatters, had to fumigate for midi-chlorians. Repurposed it as a Bothan slum. And they're all pigs for death sticks, so I'm rollin' in it."

This is the only version of Monopoly I've ever played with adults—once, on Halloween 1999. A good time was had by all.

UPDATE: I rate the base game a 7 when played:

- by the rules as written
- with four adults
- ending at the second bankruptcy.
2012-09-16
English edition
Year: 1999
5
Mar 2010
5.378
Prev. Owned


Outside of the theme, the equipment for this version is super sweet—the title deeds are pasteboard tabs that slot into the board, making it easy to see what's owned and what's up for grabs; the snap-in hotels and houses are nifty, though you have to be gentle with them; and the raised plastic board creates a natural arena in the center for dice-chucking.

But then there's that whole theme thing... no blind hate for Phantom Menace here; I'm just a purist when it comes to Monopoly. All the crazy re-skinning of the base game detracts from the entirely appropriate and well-integrated Roaring Twenties feel of the original. I want gin, jazz and flappers—not blue milk, forlorn symphonic swells and Droids—with my financial dickery.

I rate the base game a 7 when played:

- by the rules as written
- with four adults
- ending at the second bankruptcy.

(Gave this to Jas & the Battle-Princesses.)


Droid® is registered trademark of Lucasfilm Ltd.
2014-12-08
First Edition
Year: 2000
5
Mar 2010
5.384
Owned
Bought this for like five bucks & converted it into a deluxe Illuminopoly set. The cash denominations are all in MILLIONS! Wicked cool.

The pre-bubble Internet theme is charmingly naïve, and the translucent neon stacking houses are very Tron.

I rate the base game a 7 when played:

- by the rules as written
- with four adults
- ending at the second bankruptcy.
2010-03-03
5
Jan 2004*
6.525
Prev. Owned
Yet another Games Workshop game we played to death in about a month. All done now. You can take it away.
2004-01-12*
English first edition
Year: 1993
5
May 2003*
6.242
Owned
For Trade
Great bits, so-so game. My kids used to enjoy it.
2003-05-16*
5
Apr 2009*
5.589
Owned
For Trade
AND THEN THEY ALL DIED THE END
2013-12-06
Operation (1965)
5
Sep 2012
4.364
Plays: 1
Operation: Star Wars Edition

So this gets pulled out and my wife chirps, "Who's on the table?" (We were all hoping it was Jar Jar.)

Now, let's be real. This is only "Operation" if you can accidentally nick an artery or sever a nerve, if there are loved ones crying and hugging one digit away from speed-dialing an army of lawyers.

With R2 on the table this is little more than "Vacuum Cleaner Repair".
2012-09-30
First Edition
Year: 2005
5
Mar 2007*
5.373
Owned
Plays: 3
If you were an alien AI with a vast, cool intellect trying to reconstruct human culture from nothing but gangsta rap lyrics, this is what you'd end up with.
2007-03-26*
5
Mar 2004*
5.430
Prev. Owned
Plays: 1
I am a harsh and exacting Pokemon trainer. I fit my enslaved beasts with biting harnesses and whip them 'til they bleed money.

(Gave this to Trevor.)
2013-08-26
5
Aug 2008*
5.318
Owned
A great way of divining who gets a free dinner & who Lady Luck is topping this evening.

PS. Your safe word is "cinnamon".

(In the poker chip case.)
2014-06-23
Quoridor (1997)
5
Apr 2008*
6.475
Plays: 1
The One False Move Game. All things being equal, first person to whiff blows it. Nothing wrong with it, but nothing that makes it stick out, either.
2008-04-18*
Rage (1995)
5
Sep 2005*
5.636
Prev. Owned
Unbalanced and sloppy design that smells very much like cashing in on the CCG craze of the mid-'90s. Viable only for hardcore fans of the roleplaying game. Maybe.

PURGED
2015-01-17
5
May 2004*
N/A
Standard hex-counter wargame fare. Not bad—just uninspired.
2012-09-06
Softcover edition
Year: 2008
5
Oct 2009*
5.862
Owned
I get the feeling this is better suited as a tabletop minis game. As an RPG...

Quote:
Great idea, awful execution. The text routinely references rules that are nowhere to be found, and there's no index so you're often SOL figuring things out.

It wasn't until a thorough reading of the The Savage World of Solomon Kane book and cross-referencing that with the Deadlands: Reloaded book that I pieced together how combat and wounding work.

Lastly, having dice pools made up of different dice is gamey and takes away from fast, furious storytelling.

Ultimately disappointing—I love the format and where the creators are coming from, it just doesn't work for my group.
2012-09-19
Sorry! (1929)
5
Apr 2008*
4.632
Prev. Owned
Plays: 2
Show them kids the meaning of the term PWNAGE (& only ever with the three-card hand).

Whenever you "sorry" someone's pawn, be sure to slam your pawn down on the edge of theirs to turbo-fire it across the room. While eye-protection is optional, sarcastically screaming "SORRY!!!" is not.

PURGED
2014-12-23
Spinergy (2000)
5
Mar 2005*
5.537
Plays: 2
Write & sing a toothpaste jingle containing the following words: asteroid, ice, suspicion. (And try not to spit-take your drink.) WARNING: Ultra-high activation energy required to play.
2005-03-30*
Stratego (1947)
5
Apr 2008*
5.918
Owned
Plays: 3
Fun with kids.
2008-04-16*
First edition in plastic bag
Year: 1978
5
Feb 2004*
N/A
Owned
Played this an awful lot in elementary school. We made up tons of new units and vehicles for this... Back then I probably would have given it a TEN!!! but it's far too old-skool to hold up. It's like playing a David Drake novel.
2004-02-25*
5
Dec 2014
5.991
Plays: 1
Puts the "dom" in Dominion.

As it's all innuendo, players are either octogenarian scions of industrialist dynasties who run around their estates (sans pants) "Benny-Hilling" a bevy of concupiscent maids—livin' la vida Pleistocene—or they are serial killers. All the nudging and winking could topple the thematic balance either way.

If you draw a straight line 25,000-years-long between the two data points of the Venus of Willendorf and this game you end up underscoring the fact that men are filthy pigs who, for reasons known only to Nature, can become violently erect at the sight of a boob-shaped cloud. Damn you, super-sexy sky!

My friends are hideous, and so I had tears in my eyes playing this. Ah, well. My love pillow would understand.
2012-12-21
5
Dec 2011
6.077
Prev. Owned
Plays: 7
Several plays with my wife, not sure what to say about it yet... It manages to evoke some of the same feelings as the board game, and the nasty knob can be turned up or down as the players wish. The memory aspect is minimal. After our first intentionally nasty game (lying in wait to purposefully torpedo each other's efforts), I rather like it.

Will update as plays continue...

UPDATE: Plays did not continue.
2012-09-16
International first edition
Year: 2008
5
Dec 2011
5.595
Owned
For Trade
Plays: 3
Takes a light game and froths it into ghost-meringue. Rolling dice is fun, and that's pretty much all you're gonna get out of this. The whole experience is nothing but scrotum-tingly gamblin'... but even that bit is castrated by only having one re-roll.

In the end this is just about the equipment: if you like the clatter of dice in a cup and want to do that while you ride tickets, go for it. Otherwise, I had the mad desire to play real Ticket to Ride while playing this.

UPDATE: I'm liking this more and more. It makes the game super-short, and it's really easy to pull off some spectacular blocking. If the game were longer with screwage of that magnitude, it would just piss people off. If the game were just as short and everyone had to play like Fonzie, it'd be boring. As is, it's the perfect mix—a completely different game from Ticket to Ride proper.
2012-09-16
English edition
Year: 2004
5
Aug 2008*
5.901
Owned
For Trade
Plays: 3
Too much "limp-factor", and I'm not talking about eight inches of limp, either. Middle-of-the-road forgettable, so much so that I'm sitting here scratching my head trying to remember why I shouldn't just sell this... or abandon it to the vagaries of wind, sun and passing hobos.
2012-09-16
Upwords (1981)
5
Apr 2006*
5.640
Prev. Owned
Plays: 2
Not nearly as nifty as it appears. The game has a tendency to lock up horribly, with players passing in turn, unable to do anything, often ending the game before it could develop into something interesting. Even when it does manage to wheeze and chug along, it usually comes down to a four-letter-word cussathon with various stacked permutations of words like "DUCK". (And just in case yer wonderin', I do has a Lit degree, so vocab ain't the problem.) Play Scrabble instead.
2012-06-19
Vanuatu (2011)
5
Mar 2013
6.824
Plays: 1
A classic "grind for nibs and trade for nobs to score dinguses" game, there's little to recommend this outside of the sex trafficking, yellow cake smuggling and the drawing of sand turtles with your, ahem, member. That said I won't rest until I win at least once, at which point I will poop in the box and mail it to Reiner Knizia.
2012-09-16
Vs. System (2004)
5
Aug 2008*
6.064
Plays: 1
I have no memory of playing this, though my records are showing a single play... perhaps that is a sufficient review of the experience.
2007-05-26*
English edition
Year: 2009
5
Jul 2010
7.038
Owned
For Trade
Plays: 5
Really, really wanted to like this more than I do. The Warhammer world is fun, the art is fantastic, and the component quality* and presentation are like a gingerbread house in the middle of the woods.

In the end the problem, to quote my son, is that "it's not Magic."

Not that it has to be, or even that it's trying to be. But I get where he's coming from: why play this when you could be playing Magic: The Gathering? It's a better game, a deeper game, a more satisfying game. And if we're going to be playing a fantasy-themed card game for the next 20 minutes, I'd rather throw some Magic around.

Includes, from The Corruption Cycle:

Warhammer: Invasion – The Skavenblight Threat
Warhammer: Invasion – Path of the Zealot
Warhammer: Invasion – Tooth and Claw
Warhammer: Invasion – The Deathmaster's Dance
Warhammer: Invasion – Arcane Fire

Also:

Warhammer: Invasion – Assault on Ulthuan


*With the exception of different-sized cards in the expansions. I hate card sleeves, and when the cards are even fractionally larger or smaller or funny-shaped it affects the shuffle. (And, no, pile sorting doesn't randomize the cards—it just makes sure no two cards are next to each other.) If you overhand or monge shuffle with different sized cards, they end up clumped by size. Riffle shuffling is better, but the bigger cards get mangulated faster. Ah, well. I should count myself lucky to have such problems, no?
2014-01-22
WildLife (2002)
5
Mar 2007*
6.280
Plays: 1
Rating may go up with more plays; felt a tad too mechanical/soulless.

UPDATE: I fear there will be no more plays—no one has requested this one in years...
2012-09-16
Wyatt Earp (2001)
5
Dec 2010
6.613
Plays: 1
I played it. Stuff happened. Efforts were scored and someone emerged victorious. And yet I am left with this hole in me.
2010-12-26
5
Mar 2007*
5.920
Plays: 1
Slightly more fun than the original due to the addition of the Necronomicon pages thing, but really, at its rotten core, just more of the same. I suppose if you loved the first couple you'll get off on this; it just hit me as incredibly mood and group dependent. I could see squeezing a wad of mindless fun out of it one week, only to have it squeeze back the next...
2012-09-16
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