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User: HiveGod: Board Game Collection
Download board games: (all | owned) |    | Current Filters: rating=5 [X]
1 to 12 of 12   Page 1. 1
Title Version User
Rating
Geek Rating Status User
Plays
Comment
5
Sep 2015
6.243
Owned
Adds two new kinds of cards (steeds & hirelings) along with mechanics and support cards for dealing with each. The only issue is that when included with the previous two expansions we end up with a prodigious amount of deck dilution, making actual synergy a rare thing.

It also smothers the beautiful symmetry of having one hireling (the Hireling) and one "Kill the Hireling" card. (And, yes, I pull the second hireling from Clerical Errors to maintain that delicate dance between predator and prey.)

I leave out steeds & hirelings entirely as they just seem to gum up the works; also removed cards deemed "stupid, but without the funny". I'm probably using about half of this. The humor gets pretty thin after the third expansion...

whistle

(About half the cards in the Technicolor curb-stomp set.)
2013-05-21
5
Sep 2015
6.134
Owned
Adds a new class, rangers, with mechanics and support cards, as well as more steeds, hirelings and associated cards.

Pulled out everything having to do with rangers, steeds & hirelings—it's just too much when mixed in with 2 & 3. Maybe 4 & 5 would work best with their own base set... Maybe.

(About half the cards in the Technicolor curb-stomp set.)
2013-05-21
English first edition
Year: 2011
5
Sep 2015
5.858
Owned
Plays: 1
As a fantasy purist I have a bad reaction to any of the alt-Munchkin "blender" art—my spleen swells up and could rupture with but a hard word or dirty look. So I pitch those cards for health reasons.

(About 2/3 of these in the Technicolor curb-stomp set.)
2013-04-22
5
Sep 2015
5.895
Owned
Adds two new races, centaurs and lizard guys, and a bunch of other stuff in support of expansions 4 & 5. If this were heaped on top of all previous expansions I think the bloat would be... epic... but unmanageable.

Pulled out everything having to do with rangers, steeds, hirelings, centaurs and lizard guys. That left less than half the set, but still enough nifty cards to make it worthwhile.

(40-some-odd cards split between the kick-ass Xmas & Technicolor curb-stomp sets.)
2013-05-21
English first edition
Year: 2013
5
Sep 2015
5.684
Owned
The Beaster booster.

The best Munchkin boosters either add cards that can be absorbed into a deck of any size like a pinch of spice [1] or provide a separate mini-deck that comes into play under certain circumstances. [2]

Unfortunately, this is neither. As a tightly-themed set, this will really only work when shuffled into the base game alone... Anything larger and it'll get swallowed up by deck dilution and rendered meaningless.


1. Skull Kickers, &c.

2. Fairy Dust, Munchkinomicon, &c.
2015-09-09
English first edition
Year: 2015
5
Sep 2015
N/A
Owned
The Valentimes booster.

The best Munchkin boosters either add cards that can be absorbed into a deck of any size like a pinch of spice [1] or provide a separate mini-deck that comes into play under certain circumstances. [2]

Unfortunately, this is neither. As a tightly-themed set, this will really only work when shuffled into the base game alone... Anything larger and it'll get swallowed up by deck dilution and rendered meaningless.

Art-wise, however, this set is the bees knees. Katie Cook RAWKS.


1. Skull Kickers, &c.

2. Fairy Dust, Munchkinomicon, &c.
2015-12-21
English first edition
Year: 2014
5
Sep 2015
5.606
Owned
The best Munchkin boosters either add cards that can be absorbed into a deck of any size like a pinch of spice [1] or provide a separate mini-deck that comes into play under certain circumstances. [2]

Unfortunately, this is neither. As a tightly-themed set, this will really only work when shuffled into the base game alone... Anything larger and it'll get swallowed up by deck dilution and rendered meaningless.


1. Skull Kickers, &c.

2. Fairy Dust, Munchkinomicon, &c.
2015-09-09
English first edition
Year: 2013
5
Sep 2015
5.626
Owned
The Hollow/mean booster.

The best Munchkin boosters either add cards that can be absorbed into a deck of any size like a pinch of spice [1] or provide a separate mini-deck that comes into play under certain circumstances. [2]

Unfortunately, this is neither. As a tightly-themed set, this will really only work when shuffled into the base game alone... Anything larger and it'll get swallowed up by deck dilution and rendered meaningless.


1. Skull Kickers, &c.

2. Fairy Dust, Munchkinomicon, &c.
2015-09-09
International first edition
Year: 2008
5
Dec 2011
5.589
Owned
For Trade
Plays: 3
Takes a light game and froths it into ghost-meringue. Rolling dice is fun, and that's pretty much all you're gonna get out of this. The whole experience is nothing but scrotum-tingly gamblin'... but even that bit is castrated by only having one re-roll.

In the end this is just about the equipment: if you like the clatter of dice in a cup and want to do that while you ride tickets, go for it. Otherwise, I had the mad desire to play real Ticket to Ride while playing this.

UPDATE: I'm liking this more and more. It makes the game super-short, and it's really easy to pull off some spectacular blocking. If the game were longer with screwage of that magnitude, it would just piss people off. If the game were just as short and everyone had to play like Fonzie, it'd be boring. As is, it's the perfect mix—a completely different game from Ticket to Ride proper.
2012-09-16
5
Sep 2015
5.826
Prev. Owned
Plays: 3
Speeds things up nicely with a second chopper.

Oh, also—GLOW-IN-THE-DARK ZOMBIES!!!

(Donated to college games library.)
2016-01-22
5
Sep 2015
5.822
Prev. Owned
Plays: 3
Picked up for the Guts tokens and some cards.

(Donated to college games library.)
2016-01-22
5
Sep 2015
5.800
Prev. Owned
Plays: 2
Picked up for the Sewer tokens, cards, and subway tiles.

(Donated to college games library.)
2016-01-22
1 to 12 of 12   Page 1. 1
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