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User: HiveGod: Board Game Collection
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Title Version User
Rating
Geek Rating Status User
Plays
Comment
First edition
Year: 2004
6
Jun 2011
6.059
Owned
For Trade
Plays: 1
The usual dice-fest with plastic army men. Not sure how many plays are in the box; the strategy's pretty straightforward and I'm not sure how much latitude either side has in securing the win.

That said it's not bad as a short, smack-talkin', dice-chuckin' beer & pretzels "wargame" for three.

I'm willing to give it another couple shots to see if the game opens up at all.
2011-06-29
First edition
Year: 2007
N/A
N/A
Owned
For Trade
First edition
Year: 2006
N/A
N/A
Owned
For Trade
First edition
Year: 2007
N/A
N/A
Owned
For Trade
First edition
Year: 2006
N/A
N/A
Owned
For Trade
English edition
Year: 1996
3
Mar 2006*
5.557
Owned
For Trade
This is all you need to know: the FAQ was only about 100 times thicker than the rulebook.

2x 1995 starters

Battle Box

Kicker Pack 1: Monsters and Amazons
Kicker Pack 2: Firewalkers
Kicker Pack 3: Undead
Kicker Pack 4: The Feral
Kicker Pack 5: Swamp Stalkers

Magestorm!
2013-11-27
English first edition
Year: 2006
N/A
6.395
Owned
For Trade
4
Mar 2004*
5.571
Owned
For Trade
>BZZZT... (snurg) FRAAAPT<
2004-03-13*
English first edition
Year: 2007
N/A
6.144
Owned
For Trade
Contrary to the box art, there are no actual boobs involved in the gameplay. I suppose you could just use the "magic of imagination" to see juddering mammaries bursting above the strained zippers of the sexy-small bomber jackets of the nubile tank commanders as they ride, straddling massive cannons, across the surging, curving hills and valleys. You could, but it would take the same four-dimensional sudoku required for a Buddhist monk to imagine baby-stabbing while motor-boating a godlike pair offered up in a clench of lace.
2010-03-19
First edition
Year: 2005
N/A
6.137
Owned
For Trade
Rio Grande Games English first edition
Year: 1998
6
Feb 2005*
6.503
Owned
For Trade
Plays: 1
Cool enough, I guess, but no one ever asks to play it...
2005-02-14*
English first edition
Year: 1993
5
May 2003*
6.242
Owned
For Trade
Great bits, so-so game. My kids used to enjoy it.
2003-05-16*
5
Apr 2009*
5.589
Owned
For Trade
AND THEN THEY ALL DIED THE END
2013-12-06
English edition 1964
Year: 1964
N/A
5.586
Owned
For Trade
Heh.
2014-06-29
International first edition
Year: 2008
5
Dec 2011
5.596
Owned
For Trade
Plays: 3
Takes a light game and froths it into ghost-meringue. Rolling dice is fun, and that's pretty much all you're gonna get out of this. The whole experience is nothing but scrotum-tingly gamblin'... but even that bit is castrated by only having one re-roll.

In the end this is just about the equipment: if you like the clatter of dice in a cup and want to do that while you ride tickets, go for it. Otherwise, I had the mad desire to play real Ticket to Ride while playing this.

UPDATE: I'm liking this more and more. It makes the game super-short, and it's really easy to pull off some spectacular blocking. If the game were longer with screwage of that magnitude, it would just piss people off. If the game were just as short and everyone had to play like Fonzie, it'd be boring. As is, it's the perfect mix—a completely different game from Ticket to Ride proper.
2012-09-16
English first edition
Year: 2002
6
Mar 2007*
6.523
Owned
For Trade
Plays: 2
This is working well as a party-game replacement for Settlers when we have couples over. The super bonus item is that it seats six neatly, whereas six-player Settlers is godawful.

Will update after more plays.

UPDATE: No more plays—that damn Ticket to Ride bastard barges in, slams down one too many and ends up curbing poor, stupid-brave TransAmerica in the parking lot. And, of course, all we do is call 911 and hide under the table.
2012-09-16
English edition
Year: 2004
5
Aug 2008*
5.901
Owned
For Trade
Plays: 3
Too much "limp-factor", and I'm not talking about eight inches of limp, either. Middle-of-the-road forgettable, so much so that I'm sitting here scratching my head trying to remember why I shouldn't just sell this... or abandon it to the vagaries of wind, sun and passing hobos.
2012-09-16
English edition
Year: 2009
5
Jul 2010
7.037
Owned
For Trade
Plays: 5
Really, really wanted to like this more than I do. The Warhammer world is fun, the art is fantastic, and the component quality* and presentation are like a gingerbread house in the middle of the woods.

In the end the problem, to quote my son, is that "it's not Magic."

Not that it has to be, or even that it's trying to be. But I get where he's coming from: why play this when you could be playing Magic: The Gathering? It's a better game, a deeper game, a more satisfying game. And if we're going to be playing a fantasy-themed card game for the next 20 minutes, I'd rather throw some Magic around.

Includes, from The Corruption Cycle:

Warhammer: Invasion – The Skavenblight Threat
Warhammer: Invasion – Path of the Zealot
Warhammer: Invasion – Tooth and Claw
Warhammer: Invasion – The Deathmaster's Dance
Warhammer: Invasion – Arcane Fire

Also:

Warhammer: Invasion – Assault on Ulthuan


*With the exception of different-sized cards in the expansions. I hate card sleeves, and when the cards are even fractionally larger or smaller or funny-shaped it affects the shuffle. (And, no, pile sorting doesn't randomize the cards—it just makes sure no two cards are next to each other.) If you overhand or monge shuffle with different sized cards, they end up clumped by size. Riffle shuffling is better, but the bigger cards get mangulated faster. Ah, well. I should count myself lucky to have such problems, no?
2014-01-22
N/A
5.878
Owned
For Trade
N/A
6.550
Owned
For Trade
N/A
5.979
Owned
For Trade
N/A
5.922
Owned
For Trade
N/A
6.029
Owned
For Trade
N/A
5.974
Owned
For Trade
1 to 24 of 24   Page 1. 1
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