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User: HiveGod: Board Game Collection
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1 to 17 of 17   Page 1. 1
Title Version User
Rating
Geek Rating Status User
Plays
Comment
First edition
Year: 2004
6
Jun 2011
6.049
Owned
For Trade
Plays: 1
The usual dice-fest with plastic army men. Not sure how many plays are in the box; the strategy's pretty straightforward and I'm not sure how much latitude either side has in securing the win.

That said it's not bad as a short, smack-talkin', dice-chuckin' beer & pretzels "wargame" for three.

I'm willing to give it another couple shots to see if the game opens up at all.
2011-06-29
English edition 2007
Year: 2007
6
Jul 2014
5.628
Owned
For Trade
Plays: 6
"CATANZEE!!!" [cue flapping wrists]

Yeah, you know that by now. You have six dice with the usual resources on them—wood, brick, wheat, sheep, ore & gold—and you get three rolls, banking and re-rolling as you will, in order to build the usual roads, knights, settlements & cities to score. Two golds act as a wild. The edge of irritation comes at the ten-minute mark; that would seem to limit it to two or three players max. It's also not awful as a solo, semi-masturbatory time-waster for high score. Should you run out and buy it? Probably not. I'm not sorry I have it, but if I'd played it first I probably would have passed on it.

In the end it's all the Catan theme with none of the meat; or, as if Klaus blew up a Catan party balloon and now you get to deflate it into your mouth and get a good taste of his breath, all damp and lung-y with a hint of schnitzel and beer. Good schnitzel and beer, but still.

UPDATE: Okay, all the above makes it sound like I don't like it, and I actually do. The wife enjoys it, I enjoy playing with her, so I'm bumping it up to a 7.
2016-01-26
First edition
Year: 2007
N/A
N/A
Owned
For Trade
First edition
Year: 2007
N/A
N/A
Owned
For Trade
Fantasy Flight edition 2005
Year: 2005
N/A
7.191
Owned
For Trade
Played half a game once. For whatever reason it makes everyone's eyes bulge out of their heads when they see the massive spray of bits, cards, dice, minis, markers, chits, placeholders, status indicators, and funny-shaped cardboard nib-nobs. And then they expect me to know all the rules. By myself.

"Here's a rule for ya—you're dead! I win!"

UPDATE: In the end I'm just not a fan of tactical dungeon combat. I love dungeon crawls—just with the combat and movement more abstracted. Descent goes into a level of detail I find laborious. It is, by all appearances, a great game, and if I had a rabid group of players who dug it I'd go to the effort of learning and playing it. With no one clamoring for it, it'll have to anchor my game shelves until such a crowd forms...

Expansions owned:

Well of Darkness
Altar of Despair
Tomb of Ice

Road to Legend
Sea of Blood

Nara the Fang
2016-02-04
English edition
Year: 1996
3
Mar 2006*
5.548
Owned
For Trade
This is all you need to know: the FAQ was only about 100 times thicker than the rulebook.

2x 1995 starters

Battle Box

Kicker Pack 1: Monsters and Amazons
Kicker Pack 2: Firewalkers
Kicker Pack 3: Undead
Kicker Pack 4: The Feral
Kicker Pack 5: Swamp Stalkers

Magestorm!
2013-11-27
English first edition
Year: 2006
N/A
6.362
Owned
For Trade
4
Mar 2004*
5.565
Owned
For Trade
>BZZZT... (snurg) FRAAAPT<
2004-03-13*
First edition
Year: 2005
N/A
6.103
Owned
For Trade
Rio Grande Games English first edition
Year: 1998
6
Feb 2005*
6.500
Owned
For Trade
Plays: 1
Cool enough, I guess, but no one ever asks to play it...
2005-02-14*
English first edition
Year: 1993
5
May 2003*
6.210
Owned
For Trade
Great bits, so-so game. My kids used to enjoy it.
2003-05-16*
5
Apr 2009*
5.587
Owned
For Trade
AND THEN THEY ALL DIED THE END
2013-12-06
English edition 1964
Year: 1964
N/A
5.582
Owned
For Trade
Heh.
2014-06-29
Lakeside Edition 1971
Year: 1971
4
Mar 2005*
N/A
Owned
For Trade
The basic game gets a well-deserved two, with plus-two points for looking like a prop from Space: 1999.
2014-09-21
International first edition
Year: 2008
5
Dec 2011
5.590
Owned
For Trade
Plays: 3
Takes a light game and froths it into ghost-meringue. Rolling dice is fun, and that's pretty much all you're gonna get out of this. The whole experience is nothing but scrotum-tingly gamblin'... but even that bit is castrated by only having one re-roll.

In the end this is just about the equipment: if you like the clatter of dice in a cup and want to do that while you ride tickets, go for it. Otherwise, I had the mad desire to play real Ticket to Ride while playing this.

UPDATE: I'm liking this more and more. It makes the game super-short, and it's really easy to pull off some spectacular blocking. If the game were longer with screwage of that magnitude, it would just piss people off. If the game were just as short and everyone had to play like Fonzie, it'd be boring. As is, it's the perfect mix—a completely different game from Ticket to Ride proper.
2012-09-16
English first edition
Year: 2002
6
Mar 2007*
6.514
Owned
For Trade
Plays: 2
This is working well as a party-game replacement for Settlers when we have couples over. The super bonus item is that it seats six neatly, whereas six-player Settlers is godawful.

Will update after more plays.

UPDATE: No more plays—that damn Ticket to Ride bastard barges in, slams down one too many and ends up curbing poor, stupid-brave TransAmerica in the parking lot. And, of course, all we do is call 911 and hide under the table.
2012-09-16
English edition
Year: 2004
5
Aug 2008*
5.882
Owned
For Trade
Plays: 3
Too much "limp-factor", and I'm not talking about eight inches of limp, either. Middle-of-the-road forgettable, so much so that I'm sitting here scratching my head trying to remember why I shouldn't just sell this... or abandon it to the vagaries of wind, sun and passing hobos.
2012-09-16
1 to 17 of 17   Page 1. 1
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