Addictive and a short good game, especially since it holds 7 players. You might find yourself getting bored if you play it too much, so be ware of that. The only downside is the prize; It appears you pay for the box size, not the content.
There is no way any calculations have been made to justify the effectiveness of any action. 90% of the actions are completely redundant. On top of that you get an exclusive amount of unbalanced randomness. Now let's play this game for 4 hours. >>------>
Mafia incorporated in a boardgame. Love it! The late game, when cylons are revealed, isn't as exciting though. Should simply be played to see if they win, but if it goes on for too long, it's simply not worth it.
Quite a fun game where you have to see through you opponents. I like how it is actually quite possible to get a good grasp of how they play, if they are lying or not, even though its not too obvious you can guarantee anything.
Through the Ages never clicked, but this game did. Less fiddly, and better overview makes it easier to grasp. I think the War-mechanism is much better here. A player with a non-war focus can easily catch up later, however, I have yet to figure out how to win completely without an army.
I'm ought to warn people that that one can end up in a negative spiral, which significantly lowers the enjoyment.
The concept sounds fun: A resource refining mechanism a la Le Havre. However, it's executed in a very long and unintuitive way, where you make your whole 10-step conversion in one turn. (Get food, convert to wood, build building A with wood, get food, get stone, use stone on building A to get metal, use metal on building B to get a sword, use sword to score 1 point. YEEEY.) o.O
Very fun game where theme fits the mechanics amazingly well. Might be a little too random for the 2 - 3 hour playtime though. Some people will certainly find the player interaction frustrating, since you can choose freely who's turn to fuck up.
The strength comes with the vast variety of cards; although some feels unbalanced, trying to get combos and collect different card types engages the players and makes it really fun. The design easily allows expansions to add extra cards, spicing up the game.
Fun and innovative. Seems to be lot's of strategies, but one need to be sure your strategy is supported by the monuments. Downside: Extremely unforgiving. You make one misscalculation and you end up with no food to the people. It's also very easy you think you accomplish things, but you have not, only waisted food and turns without getting VP for it.