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User: MarcoGreen: Board Game Collection
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10
Aug 2006*
6.307
Owned
Plays: 38
The basic game was very good already. The Seafarers expansion made it an excellent game that deserves a place in history! But the expansions in 'Das Buch zum Spielen' made it a superb game!

This expansion is the summit of the Catan series. Not only does it include a lot of new Catan-variants, but it also offers you the building blocks to create your own Catan games.

The single most played boardgame in my collection, by far!
2006-08-28*
10
May 2006*
7.030
Owned
Plays: 5
This expansion only makes the game better! Both on strategical and tactical level.
2006-05-10*
die Händler von Genua (aka Genoa) (2001)
10
Aug 2009*
6.961
Owned
Want To Play
Plays: 7
The best part of this game is that all comodities can be traded with -- not only wares and money, but also messages, orders, privileges, owner markers, and special cards. And with the 1:1 special card you don't even need another player!

Furthermore, there is virtually no downtime, constant player interaction, no leader advantage or disadvantage(!) and there are lots of tactical and even some strategical decisions to be made.

"If you go to the postoffice and allow me to make my action, then I'll give you one of the messages..."
"And I let you even pick which one..."
"OK, thank you, then I use this 1:1 card to exchange this silk for a building action card, which I then use to pick up a salt and a pepper, because I have an owner marker there. Oh, and I use the salt to deliver this small order to the postoffice!"
2008-04-22*
Puerto Rico (2002)
10
Feb 2008*
8.032
Owned
Want To Play
Plays: 15
The game mecanisms of Puerto Rico are beautifully interlocked, all effecting eachother in intuitive, subtle ways.

Part of this game's fun is to develop and try out new overall strategies. There are several ones that seem to work about equally well, but their success always seem to depend on the stategy the others choose.

On a tactical scale the game is outstanding as well. What Role to pick? What building to buid? What goods to ship in which boat first? Etc. And what will the other players do?

And constantly you are aware that your opponents are trying to guess your decisions and you are trying to outguess theirs.

Finally, the rules are clear, the theme fits smoothly and the playing pieces are fine!
I cannot imagine a better game in its genre!
2008-02-13*
10
Jul 2006*
7.301
Owned
Want To Play
Plays: 256
There are two interesting aspects of this game: playing the game itself and building a deck.

When playing, there are lots of tactical and strategical choices to be made. Can I attack? How will I block an attack efficiently? Shall I play this 'instant' now? Shall I bring this creature on, or maybe wait until my opponent lost his fire potential? Shall I take damage or prevent it for now?

Deckbuilding is the other virtue of this game. After all these years, I can still enjoy spending many hours building a well-balanced deck and then see it perform against a number of others that are built according to the same set of rules.

This game, or actually the game scene, has its downside too. Some people spend way too much money on it. And new editions keep spilling into the market. I've stopped buying years ago. (edit: I've started buying again...)

Still, this game is outstanding. I always want to play and I expect this will never change...
2009-05-29
Diplomacy (1959)
10
Feb 2008*
6.885
Owned
Want To Play
Plays: 6
This cross between a wargame and a negotiation game is the best in its genre, by far.

In order to win this game, you have to do well in both war games and negotiation games. You need to be clever in manouvering the few pieces you own in order to make even a small gain. But, far more important, you need get other players to move THEIR pieces so that they help YOU to win the game!

The game can be played by mail, but is best played face-to-face. This way, a game can easily take eight hours and still feel like a fast-paced game, without a single minute of 'down-time'! It is a turmoil of little chats, strategic discussions, and tactical plotting. You have to try to influence the other players in doing the right things, while constantly be aware that players may not tell the truth and are scheming to backstab you. And finally, you have to complete your complex orders under the pressure of the clock.
2008-02-26*
Imperial (2006)
10
Jul 2012
7.417
Want In Trade
Want To Play
Plays: 3
Upgraded from 8 to 9 after two plays.

This investment game has a nice wargame-like touch. It is a mixture of Railroad Tycoon, Acquire and Diplomacy.
I like both its complexity and simplicity. I like both the lack of luck and the gambling element in betting on the right countries.

Upgraded to 10 after three plays.
This game is getting better and better.
2014-12-06
Roads & Boats (1999)
10
Mar 2009*
7.191
Owned
Want To Play
Plays: 7
I like pickup and delivery games -- and this is the mother of all. It's one long game of picking up and delivering stuff.

I also like to build things that will later benefit you. This is the case here as well; not only do you build all kinds of buildings for producing stuff ranging from clay and trunks to coins and shares, but you can also improve your transporting possibilites by upgrading your transporters and improving your road network.

Another good thing is that you can play this game in a peaceful way (without much player interaction), but you can also play it very nasty, with conflicts arising almost every turn. It all depends on how you put together the modular board.

Finally, this game is suitable for one player gaming!! The one-player scenario's are actually puzzles in wich you try to maximize your score in a customized 20-turn game. I've spend many hours figuring out new strategies already.

The downside? It's long. From two hours for a peaceful two-player game, to as much as six hours for a dense four-player game.
It's fiddly too, requiring steady hands and a stable table, as it uses vast amount of tiny chits.

Initially, I gave this game a 9, but I now raised it to 10.

2008-04-22*
10
Aug 2009*
7.520
Owned
Want To Play
Plays: 16
Rating increased from 9 to 10. I seem to like this game more and more...

It seems to award the courage to invest and the creativety to exploit opportunities.

It's fun to build up a railroad network, upgrade your trains and plan on routing the goods to their destination.

It's also fun to see that new players have an inclination to find the shortest routes for goods to be delivered, where more experienced players are rather looking for the longest (feasible) routes for delivery...
2009-11-09
10
Oct 2008*
7.749
Owned
Plays: 9
The fact that this introduces 'normal' sized train cards AND much more variety in routes makes this expansion a must-use when playing Ticket to Ride.
2009-05-29
Dominion (2008)
10
Aug 2009*
7.663
Owned
Plays: 243
Excellent building game with only cards in an original concept. It has money cards, building(=action=kingdom) cards and victory point cards, yet there isn't even a seperate building area! The thing you are building is your deck of cards, which you recycle continuously to buy more buildings and victory points.

The deckbuilding aspect somewhat resembles the deckbuilding in Magic(CCG). There too you have to find a delicate balance: not too much mana, not too little, not too many low-cost spells, not too many. In Dominion the trade-off is between Victory cards, which only pollute your deck, and money/building cards, which improve your deck but don't make you win by themselves.

2009-11-09
Steam (2009)
10
Apr 2011
7.505
Owned
Want To Play
Plays: 6
This game is an excellent improvement of Railroad Tycoon.
- it reduces randomness.
- it repaces the bidding process for start player each turn by relating it to the action you took the previous turn
The downside:
- you cannot complete routes anymore
- it makes a split between income and victory points. I am not sure about this feature. I think it makes the game simpler to play by adding another rule. I think I like RRT a bit better, there.
2012-05-25
10
Nov 2009*
7.897
Owned
Plays: 152
10
Apr 2010
6.663
Owned
Want To Play
Plays: 3
I like this map. I like it better than the Europe and USA map: the cities are close to each other, there is no real 'hot spot' and the major lines are challenging.

I did not play the 'advanced game', yet. Not sure whether I would like to.
2010-04-26
10
Dec 2012
7.423
Owned
Want To Play
Plays: 12
Nicely produced game, that plays very well. It has a nice combination of worker placement, set collection and area control.
2012-12-26
10
Oct 2013
7.822
Owned
Want To Play
Plays: 16
Upgraded from 9 to 10 after 10 plays.
2013-10-31
Nations (2013)
10
Jun 2014
7.559
Owned
Want To Play
Plays: 6
Rated 8 after one play: I think I like Through the Ages better.
Rated 9 after two plays: this game deserves a place next to TtA, being less complex, but not simpler to play!
Rated 10 after three plays: this is a game I really like very much!
2014-06-27
10
May 2015
8.051
Owned
Want To Play
Plays: 5
Keythedral (2002)
9
Jan 2006*
6.770
Owned
Plays: 2
RoboRally (1994)
9
Nov 2010
7.091
Owned
Want To Play
Plays: 9
Goa (2004)
9
Oct 2010
7.509
Owned
Want To Play
Plays: 17
9
Apr 2010
7.410
Owned
Plays: 29
This game is excellent for gamers and non-gamers alike. The rules are simple, the goal is clear, the game plays quick and smooth and tension is building quickly.

But the game has a unexpected depth as well. Shall I go for the long routes (20 points or so) or the short ones? Shall I collect more cards for the long tracks (5 and 6) or spill it on the shorter ones?
How should I detour when other players disrupt my perfect plans? And do I detour deliberately for more points? Or even for more flexibility?

This game is brilliant!
2006-05-10*
Axis & Allies (1981)
9
Dec 2009*
6.330
Owned
Want To Play
Plays: 1
The game that marked the new gaming era for me. I still like to play it, but I now strongly prefer to play it with two players only.

Since the infantry-push mechanic has proven to be the best strategy, it has lost some of its glamour.
2006-07-19*
Ikusa (1986)
9
Aug 2009*
6.720
Owned
Want To Play
This game feels like a combination of Risk and Axis & Allies.

Like A&A, it has many different miniatures with different functions, but unlike A&A, the starting positions are completely random.

The stategy of Shogun is much like that of Risk, except you cannot hoard that much (which I consider to be a good thing).
2006-08-03*
9
Aug 2006*
5.954
Owned
Want To Play
Plays: 1
This cardgame is a derivation of Elfenroads/Elfenland/Elfengold, but plays much better than the original.

The best improvement is that the board has become modular -- each round 'the board' is assembled from land cards (as part of the game).
Moreover, the scoring mechanism has become more fine-grained, which prevents those boring 20-(or 19)-points draws.
2006-08-16*
Caylus (2005)
9
Feb 2011
7.770
Owned
Want To Play
Plays: 15
Why is this game so great to play? I like games in which you’re building something up; where your constructions help you later in the game. This is true in Caylus for both building houses as gaining favourites from the king.
Each game of Caylus feels really different, simply because houses are being built in a different order, which opens new possibilities very soon or only late in the game. The builder houses function more or less like a modular board that is being laid out due to player actions as the game progresses.
Moreover, it is nice that you can really adopt several strategies; going for bare points; going for the castle; going for house building; or aiming at large monumentral buildings in the end. All strategies can be maximized by tuning your actions to it, especially when you really focus them towards one goal. There seems to be no best strategy for all situations. It seems te depend on the number of players and on the order in which the first buildings are being built.
2006-12-08*
9
Feb 2007*
7.189
Owned
Want To Play
Plays: 8
9
Apr 2007*
5.917
Owned
Plays: 1
It introduces green!

Besides this game really scales well to six persons. Like in Roborally, all thinking is done simultanously by all players, so there is not much down-time. Unfortunately, like in Roborally, the game gets a little more chaotically, so you really should scale down your goals.
2009-06-09
Himalaya (2002)
9
Aug 2007*
6.610
Owned
Want To Play
Plays: 6
This rough cross between roborally and railroad tycoon plays exceptionally well. It's only the scoring mechanism that isn't perfect...
2007-08-27*
Louis XIV (2005)
9
Aug 2007*
6.908
Owned
Want To Play
Plays: 6
Memoir '44 (2004)
9
Sep 2009*
7.397
Owned
Plays: 19
Brass (2007)
9
Sep 2012
7.858
Owned
Want To Play
Plays: 8
9
May 2013
8.037
Owned
Want To Play
Plays: 7
After only one play:
It's fun to play.
It's hard to do well.
It's a bit fiddly.
There are a lot of agonizing choices to be made.
It really feels like Sid Meier's Civilization III (the computer game) which I like a lot

After two plays: The full version of this game is too long for what it is (we played a four-player game in 8 hours).

After three plays: A 2-player still takes a full evening, but that's OK. I like it that way.
2009-12-16
9
Mar 2014
7.352
Owned
Plays: 6
This new deck really is an improvement over the base game. There is a better distribution of power plants which makes the game flow more smoothly.

The start is already better. You can either go for a plant with a low number (now the lowest number is 1), which lets you choose a better spot on the board. The downside is that these plants are really inefficient. You need three coal to power one city....
You can also go for a more efficient plant and accept one of the more inferior spots on the board to start with.

One more clever thing is that if no one chooses the 1 plant, it gets removed automatically when players have build their first city!
2008-02-28*
Shogun (2006)
9
Aug 2009*
7.423
Want To Play
Plays: 5
9
Jan 2013
6.936
Owned
Want To Play
Plays: 2
9
Aug 2009*
7.288
Owned
Want To Play
Plays: 4
Excellent expansion of Railroad tycoon, especially for three or four players!
The rules are better, the board is more dense and the game end does not come too soon.

On the downside; there are issues with the colour of the cities (again). This time blue and black are almost indistiguishable.
2008-06-02*
Glory to Rome (2005)
9
Jan 2013
7.364
Owned
Want To Play
Plays: 8
Agricola (2007)
9
May 2013
8.015
Owned
Want To Play
Plays: 26
A wonderful game with a nice theme and many, many possibilities!!
2008-03-21*
Wie verhext! (aka Witch's Brew) (2008)
9
Nov 2008*
6.753
Owned
Plays: 14
An 8 after one play in Essen. This game is light but entertaining.

After a second play (and noticing that the guy at the Alea stand did not explain everything correctly), I've upgraded this to a 9.

This is really fun to play !!!
2008-09-11*
9
Oct 2009*
6.654
Owned
Plays: 2
The 'title scenario': "Traders & barbarians" is really fun! Some of the other scenario's look promissing...
2009-10-05
9
May 2009*
7.555
Wishlist(3)
 (Like to have)
Want To Play
Plays: 2
This game is (not suprisingly) similar to Memoir'44, but I like most of the differences:
+ Leaders add a nice touch and a little complexity
+ Lines of troups become important
+ The setting is ancient
+ more close combat
+ more distinct playing pieces
- less plastic
- I had dificulty making the distinction between all those different light troups of both sides..

2009-09-10
9
Mar 2014
7.717
Owned
Plays: 144
Die Macher (1986)
9
Mar 2010
7.350
Wishlist(1)
 (Must have)
Want To Play
Plays: 4
9
Mar 2014
8.092
Owned
Plays: 72
9
Apr 2010
7.132
Want To Play
Plays: 1
The thing I like the most about this game is that it is NOT played with a map of England!
2010-04-14
7 Wonders (2010)
9
May 2012
7.778
Owned
Plays: 25
9
Nov 2010
6.367
Plays: 1
9
Mar 2012
7.423
Owned
Plays: 4
9
Mar 2014
6.173
Owned
Want To Play
Plays: 4
Egizia (2009)
9
Jun 2011
7.169
Owned
Want To Play
Plays: 2
9
Mar 2014
7.607
Owned
Plays: 17
9
Mar 2014
6.786
Owned
9
Dec 2011
7.716
Want In Trade
Want To Play
Plays: 4
London (2010)
9
Dec 2011
7.185
Owned
Want To Play
Plays: 3
9
May 2012
7.620
Owned
Plays: 10
Suburbia (2012)
9
Nov 2012
7.552
Owned
Want To Play
Plays: 6
What a smartly designed game. So simple: buy a tile, lay a tile, collect income.
I am normally not fond on tile-laying games, because there is not much strategy in them. But this game is different in that perspective.
There are initial goals - hidden and open, for which players are competing. Furthermore, all tiles interact, on different levels and with different aspects, which introduces new (sub)goals.
The consequence is that each player desires almost every tile, but for a different reason. There are many paths to victory, but all go through the same set of ever contested tiles.
2012-12-29
Ora et Labora (2011)
9
Feb 2016
7.555
Owned
Want To Play
Plays: 1
Rating after 1 play: 9

This game loosely resembles Le Havre, but plays much more smoothly and is more friendly.
There is enough player interaction, has more than enough replay value, and has a theme that fits nicely.
2016-02-10
9
Mar 2014
7.188
Owned
Plays: 4
The main contribution in the expansion is the addition of a fifth player.
The other things are nice, but unnecessary. The base game is strong enough on its own!
2014-03-19
Alhambra (2003)
8
Jul 2006*
6.963
Owned
Plays: 19
Bridge (1925)
8
Jan 2006*
6.968
Owned
8
Jan 2006*
6.996
Owned
Plays: 12
Chess (1475)
8
Jun 2009*
6.943
Owned
Plays: 3
Chinatown (1999)
8
Jan 2006*
6.971
Owned
Plays: 2
El Grande (1995)
8
Jan 2006*
7.709
Owned
Plays: 1
8
Jan 2006*
6.312
Owned
Evo (2001)
8
Nov 2014
6.679
Owned
Plays: 5
8
Jan 2006*
6.297
Owned
New England (2003)
8
Jan 2006*
6.215
Owned
Plays: 1
San Marco (2001)
8
Jan 2006*
6.919
Owned
For Trade
Plays: 1
8
Jan 2006*
6.618
Owned
8
Jan 2006*
6.662
Owned
8
Jan 2006*
7.184
Owned
Plays: 56
8
Jan 2006*
6.837
Owned
8
Jan 2006*
6.068
Owned
Plays: 1
8
Jan 2006*
6.066
Owned
Tikal (1999)
8
Jan 2006*
7.224
Owned
Want To Play
Plays: 2
Torres (1999)
8
Jan 2006*
6.997
Owned
Web of Power (2000)
8
Jan 2006*
6.937
Owned
For Trade
Plays: 2
Wyatt Earp (2001)
8
Oct 2006*
6.605
Owned
Plays: 19
Risk (1959)
8
Jan 2006*
5.464
Owned
8
Jan 2006*
6.364
Owned
Plays: 1
Frank's Zoo (1999)
8
Jan 2006*
6.384
Owned
Plays: 2
8
Jan 2006*
6.927
Owned
Plays: 1
8
Jan 2006*
6.835
Owned
Want To Play
Plays: 2
Power Grid (2004)
8
Oct 2010
7.907
Owned
Plays: 14
La Città (2000)
8
Mar 2006*
6.885
Owned
8
Aug 2006*
7.482
Owned
Plays: 1
Squad Leader (1977)
8
Apr 2006*
6.956
Owned
Want To Play
8
Apr 2006*
6.898
Owned
San Juan (2004)
8
Jul 2008*
7.212
Owned
Plays: 22
This is the excellent light version of Puerto Rico!

I also love the fact that the same cards are being used in four ways: as buildings (from your hand to the table), as money (from your hand to the discard pile; to pay for the buildings), as goods (from the draw pile (face down) to a production building), and as victory points (from your hand to the chapel).

The game also plays very well with two!

Edit: After having played 'Race for the Galaxy' a lot, I lowered my rating from 9 to 8 for this game. I'm afraid that 'Race for the Galaxy' took its place...
2006-05-11*
8
May 2006*
6.455
Plays: 2
This is a long, difficult game. It is played in only 5 rounds that have 14 phases each! It is sort of a war game, but you can only attack in 5 of the 70 phases. So you really have to be creative to win.
2009-06-10
8
Jan 2007*
6.612
Owned
I can't play the seafarers expansion without this -- I need the green ships....
2007-01-01*
8
May 2006*
6.475
Owned
8
Jan 2007*
6.727
Owned
Werewolf (1986)
8
May 2006*
6.463
Santiago (2003)
8
Dec 2006*
6.906
Owned
For Trade
Plays: 1
8
Aug 2009*
7.023
Owned
Plays: 48
Excellent expansion to the base game. Adds a tremendous replay value. I never play without it anymore.
2007-01-01*
8
Jan 2007*
7.291
Owned
The first of the Catan expansions that really changes the feel of the core game. It shifts the focus away from resource gathering and building towards far more player interaction. Besides mutally benifical trade, players can now hamper their opponents with all kinds of action cards.
2007-01-01*
8
Aug 2006*
6.353
Owned
Plays: 13
8
Sep 2006*
6.139
8
Sep 2006*
6.473
Plays: 1
8
Sep 2012
7.044
Owned
Plays: 17
Arkadia (2006)
8
May 2007*
6.720
Owned
For Trade
Plays: 4
Hive (2001)
8
Dec 2006*
7.246
Owned
Plays: 9
It is not often that a game is invented that could have filled the place that Chess has taken in history, but is still much different from chess. This is such a game!
2012-11-25
Bohnanza (1997)
8
Dec 2006*
7.003
Owned
Plays: 24
8
Jul 2009*
7.490
Owned
For Trade
Plays: 3
Nexus Ops (2005)
8
Feb 2008*
7.086
Plays: 2
Upgraded from 7 to 8 (after 2 plays)
2008-02-26*
Space Dealer (2006)
8
Sep 2012
6.242
Owned
Plays: 3
Hermagor (2006)
8
Sep 2012
6.476
Owned
Plays: 8
This game feels somewhat like Elfenland.
Like in Elfenland, you have to find an optimal route through a number of cities. Moreover, you can only travel over certain paths, depending on the resources you have collected. The only difference here is that the resources do not dictate over which roads you can move, but rather which cities you can effectively visit.
In Hermagor, the roads have different costs (you have to pay money to travel). In Elfenland, roads also have different costs (you have to pay in cards that have different value).
The travel principle in both games is the same, though.

I Liked Elfenland, but it felt a little too light. Almost always, more than one player managed to visit all twenty cities. And even when we used the optional rule for ending as close as possible to an 'end town', the game ended in a dissapointing draw.
In Hermagor this will never be the case. The scoring mechanism is much more fine-grained; the difference between 139 and 140 is still 1.

But enough about Elfenland. Hermagor has something new: the way in which to resources are auctioned on the market. I've never seen this auction mechanism in a game before, although it vaguely resembles Roulette. There too, you can bet for one number or spread your chances over two or even four numbers. The same holds for the market in Hermagor, and it really makes this game special and worthwhile playing!
2007-09-27*
Amun-Re (2003)
8
Jan 2014
7.185
Owned
Want To Play
Plays: 5
King Me! (1998)
8
Nov 2007*
6.096
Owned
Plays: 18
8
Sep 2012
7.221
Owned
Plays: 3
"Perfection is not when there is nothing left to add, but when there is nothing left to be taken away". In this light, the addition of passengers and special locomotives in the Märklin Edition makes it certainly less perfect than the basic game.

On the other hand, the division between long and shorter routes is something that really cannot be left out! Getting good routes no longer depend on cheer luck; you can choose between short routes that are easy to complete or longer routes that yield more points.
2007-06-14*
I'm the Boss! (1994)
8
Sep 2007*
6.561
Owned
Plays: 4
When I play this game, I still hear the American guy that explained us the game in Essen. Enthousiastic, with a Donald Trump accent, he explained the negoting, making and breaking of deals. It was fun to listen too.
And the game did live up to the expectations we've got there!
2009-06-09
Masons (2006)
8
Feb 2008*
6.291
Owned
Plays: 8
One of the nice things of this game is that you build all on the same board, building the same stuff. Nothing is owned. It's the goals that are different!

This is true for many other Colovini Games, e.g. Clans, Incognito, Trans America), but I like this one the most!
2009-06-08
8
Sep 2007*
6.636
Owned
Plays: 1
In its core, this is a light-weight blind-bidding game. It needs a little bluffing and a little tactical thinking. The theme adds some flavour to it. Artifacts and spells complete the game by bringing some complexity.

In fact, nothing on this game is very special or exciting, and yet, it plays elegantly. It's fun to play, it's exciting without being too tense.

For me, this game has the X-factor.
2007-09-27*
8
Dec 2007*
6.693
Plays: 5
8
Nov 2007*
6.313
Owned
Want To Play
Plays: 3
Thebes (2007)
8
Nov 2008*
7.027
Owned
Plays: 10
This is the first game I know that explicitly uses time (weeks) to pay for your actions. It works really well!
2007-12-10*
Can't Stop (1980)
8
Dec 2008*
6.723
Owned
Plays: 4
Notre Dame (2007)
8
Jun 2008*
7.260
Owned
Plays: 10
One good part is that the rules really make the rats behave like a plague - a constant nag that can't be exterminated and that really hampers you when out of control...
2008-06-02*
Dos Rios (2004)
8
Dec 2009*
6.094
Owned
Want To Play
Hamburgum (2007)
8
Jan 2010*
6.743
Owned
Plays: 5
8
Jan 2008*
6.247
Owned
8
Feb 2008*
6.016
Owned
Kingsburg (2007)
8
Apr 2008*
7.137
Owned
Plays: 6
El Capitán (2007)
8
Aug 2009*
6.398
Owned
Want To Play
Plays: 1
Rated 8 after one five-player game.

This is a nice investment game. You should not be afraid to take some loans and invest. But because money is the only thing that counts at the end of the game you should invest wisely and make your investments worthwhile...
2009-05-04
8
Jun 2008*
7.441
Owned
Plays: 2
8
Mar 2014
7.504
Owned
Plays: 1
Endeavor (2009)
8
May 2013
7.284
Want To Play
Plays: 1
After one play.

Seems to be OK.
2013-05-15
8
Aug 2008*
7.068
Plays: 2
After one play, I have still to decide between a 7, 8 or may be even 9.

This is a nice game. It plays somewhat like other light wargames, like Nexus Ops, Risk 2210, Twilight Imperium and even Shogun (Dirk Henn's). This is a good thing, as I like those games, but it is also a bad thing, as they all start to look alike. With this heavy competition, I am not sure whether this particilar game will win the field...

One othe good point about this game is that, dispite the various player powers, all seems the be well-balanced!

After two plays, I rate it 8.
2008-08-13*
Vinci (1999)
8
Sep 2008*
6.854
Plays: 1
After one play: this is a light civilization game, playable in about two hours. It's a little abstract and has some problems with AP and Kingmaking twoards the end.
2008-09-10*
Ninety-Nine (1967)
8
Dec 2008*
5.938
Owned
Plays: 7
Stone Age (2008)
8
Jan 2009*
7.551
Owned
Plays: 17
Le Havre (2008)
8
Jan 2014
7.858
Owned
Want To Play
Plays: 5
After one play: 9

This is a beautiful building game with aspacts of Agricola and Roads and Boats (and many other building games).
It is a little bit long and complex, but I like my games like that.
2010-01-20
8
Oct 2008*
6.553
Owned
Want To Play
Plays: 3
Rating after one play: 8

It seems to be a tense resource game, even with only three players. I wonder if it would play well with four or even five players.

It's not thematic, and plays like any other resource/building game, but that's Ok with me.
2008-10-07*
Byzantium (2005)
8
Dec 2008*
6.306
Plays: 1
After one play:

OK game. Nice that all players play both sides of the Arab-Byzantine conflict. The rules make this (light) wargame very dynamic as you seem to gain more by attacking than by defending.
2008-12-02*
8
Dec 2008*
7.423
Plays: 1
The Korea side has two markets. When buying resouces you may choose from which market to choose. This turns out to be an advantage for players that are forced to buy later (due to player order). You can always buy on the other market than your predecessor did.

Other than that, this map brings nothing exiting.
2008-12-31*
8
Feb 2009*
6.480
Want In Trade
Plays: 1
Rating after one play (rating may go up).

This game looks a lot like "Pillars of the Earth" and plays a bit like "Stone Age". It also reminds me of "Elasund" somehow, but I don't really know why.

It also has a bit of Race for the Galaxy in that you must choose your actions simultaneously, and if choosen properly (or luckily) you can benefit greatly from the choices of the other players.
2009-02-27
8
Apr 2009*
7.471
Plays: 3
This game is chaotic, but not too much. It feels unbalanced, but not always in favour of the same player. It rewards attacking, but being attacked can be quite rewarding as well. Moreover, this game can also be won with negotiation and clever use of the various powers, technologies and artifacts -- without ever having to win a single fight!
2009-06-08
Vikings (2007)
8
Dec 2009*
7.113
Owned
Plays: 5
Rated 8 after two games. Rating may increase.

This is a nice game with depth that plays quick. Origial mechanisms.
2009-06-04
Yspahan (2006)
8
Jun 2009*
6.977
Plays: 1
It's a simple game -- but not too simple.
It's a short game -- but not too short.
It involves luck -- but not too much.
It's not renewing -- but it's refreshing.
It's about building stuff -- but you can only build six things.

It's just another typical Eurogame and I like it.
2009-06-06
8
Nov 2009*
6.826
Owned
Plays: 6
This doesn't feel like playing Yathzee at all. The theme is suprisingly well-suited for such a light dice-rolling game!
Even though it really remains a simple game, it really feels that you can make strategical choices on a civilization scale!
2009-07-27
8
Jul 2009*
6.966
Plays: 1
8
Aug 2009*
N/A
Owned
Plays: 3
I dont' mind playing this kids game. And my kids love(d) it in the age from 4 to 7
2010-04-20
Guess Who? (1979)
8
Aug 2009*
4.891
Owned
Plays: 6
Macao (2009)
8
Dec 2009*
7.214
Owned
Want To Play
Plays: 1
8
Dec 2009*
5.710
Owned
Plays: 10
I've played this game at the Clementoni stand in Essen. It turned out to be al nice little game with a theme that fitted neatly.
2009-10-24
Planet Steam (2008)
8
Oct 2009*
6.791
Plays: 1
I've played this game only once, in Essen, and did not even finish it (dus to its length). I like the game and the market mechanism. The theme feels really pasted on, though; it should have better been about ordinary factories in some industrial area. The game is really expensive -- too expensive for what it is.

2009-10-24
8
Dec 2009*
7.006
Plays: 3
After 3 plays:
Resembles "Magic: the gathering", but seems to bring something beyond being a magic clone. You have to defend three zones (kingdom, quest and battlefield), instead of one, and cards may function differently in each zone.

I am not sure whether it misses the 'real' deckbuilding fun of Magic. I've only played the preselected decks yet.
2009-12-10
8
Jan 2010
7.442
Owned
Plays: 5
Nice, fast playing worker placement game, with several distinct paths to victory.
2010-01-27
8
Feb 2010
7.463
Plays: 3
Nice addition to the base game.
2010-02-08
Goldbräu (2004)
8
Mar 2010
6.074
Owned
Plays: 2
8
Sep 2010
6.506
Want In Trade
Want To Play
Plays: 2
8, after one play. This seesm to be a nice game. The rules feel intuitive, after some time, and by the end of the game I really got used to the map layout.

I am curious whether is is replayable enough (the startup is asymmetric, but more or less the same, every time, I think).
2010-09-10
Bolide (2005)
8
Sep 2010
5.971
Plays: 1
Merkator (2010)
8
Oct 2011
6.595
Owned
Want To Play
Plays: 3
Modern Art (1992)
8
Oct 2010
7.174
Plays: 1
8
Oct 2010
5.559
8
Oct 2011
6.772
Owned
Want To Play
8
Jan 2011
6.346
Plays: 1
8
Mar 2014
7.973
Owned
Want To Play
Plays: 5
8 after one play
2014-03-06
Fresco (2010)
8
Mar 2011
7.192
Owned
Plays: 6
Rallyman (2009)
8
Aug 2011
6.698
Plays: 1
8
Dec 2011
5.720
Plays: 17
After three plays with my children (7yr & 10yr):

This game is really fun for them! They are not bothered by the simple mechanism of roll and move and are absorbed by the little choices they can make and the items they can pick up. They are really excited. The game captures their attention fully for half an hour or so.
I my self would rate this game 5, But for my children this is a 10!
2011-12-19
8
Oct 2012
6.613
Plays: 1
Power grid: family version.
Not bad at all!!
2012-10-15
8
Jan 2013
7.144
Plays: 1
Tichu (1991)
8
May 2013
7.453
Owned
Plays: 2
Nice trick taking climbing game. for me, it combines Klaverjassen and The Great Dalmuti.
2013-05-15
8
Aug 2013
7.147
Want In Trade
Want To Play
Plays: 2
after one play:

I think this game is played best with two players (as I did). It is a nice wargame, with rather simple rules that still give rise to difficult decisions.

I like it!
2013-08-22
8
Aug 2013
6.449
Plays: 1
8
Oct 2013
6.897
Plays: 1
City Council (2013)
8
Nov 2013
5.726
Want In Trade
Want To Play
Plays: 3
Concordia (2013)
8
Dec 2013
7.600
Owned
Want To Play
Plays: 4
Trains (2012)
8
Jan 2014
7.070
Owned
Want To Play
Plays: 5
Madeira (2013)
8
Feb 2015
6.997
Plays: 2
8
Oct 2014
7.093
Want In Trade
Want To Play
Plays: 5
After one play: 8
Yet another worker placement game. The beautiful components and some interesting game concepts make it an initial 8.

After 5 plays: definitely worth an 8! It is more than just another worker placement game.
2014-11-25
City of Iron (2013)
8
Sep 2014
6.641
Plays: 1
Rating after 1 play: 8.

I like the way this game differs from other games that I have seen.
It has a certain freshness/newness.

It has also some unclear rules :-(
2014-09-11
Havana (2009)
8
Nov 2014
6.560
Plays: 1
8
Jan 2016
7.595
Wishlist(2)
 (Love to have)
Seasons (2012)
8
Nov 2015
7.343
Want To Play
Plays: 1
Rating:8, after one play.

This is a fun game to play.
I want to play it again.
2015-11-11
8
Jan 2016
6.680
Want In Trade
Wishlist(4)
 (Thinking about it)
Want To Play
Acquire (1964)
7
Jan 2006*
7.241
Owned
Plays: 3
7
Sep 2012
6.360
Owned
Plays: 12
7
Sep 2012
6.361
Owned
Plays: 12
7
Sep 2012
6.129
Owned
Plays: 11
Citadels (2000)
7
Jun 2009*
7.092
Owned
Plays: 1
It's a nice short game, that you can play with many players. Unfortunately, with many players, it's not that short anymore (especially with those long-thinking players) and suffers from long downtime....
2009-06-08
7
Jun 2009*
6.795
Owned
Elfengold (1999)
7
Jan 2006*
6.159
Owned
Elfenland (1998)
7
Jan 2006*
6.621
Owned
Plays: 5
Entdecker (1996)
7
Sep 2008*
6.093
Owned
Plays: 8
Updated rating from 6 to 7, after 4 years of not playing it.
2006-01-15*
Eufraat & Tigris (aka Tigris & Euphrates) (1997)
7
Apr 2007*
7.631
Owned
For Trade
Go (-2200)
7
Jan 2006*
7.455
Owned
High Bohn (2000)
7
Jul 2009*
5.844
Owned
For Trade
Medina (2001)
7
Jan 2006*
6.713
Owned
For Trade
Plays: 1
Minos (1991)
7
Jan 2006*
5.707
Owned
7
Jan 2006*
6.572
Owned
Plays: 4
7
Nov 2006*
6.512
Owned
For Trade
Targui (1988)
7
Jan 2006*
5.847
Owned
7
Jul 2009*
5.666
Owned
For Trade
7
Jan 2006*
6.435
Owned
Plays: 2
This has little in common with "The Settlers of Catan". It shares the name and the designer but that's about it.

Some game mechnisms are clearly Teuber's, but game play is totally different from "Settlers". And I like it for that!
2009-06-09
Kahuna (1998)
7
Jul 2006*
6.498
Owned
For Trade
Lost Valley (2004)
7
Jan 2006*
6.399
Owned
For Trade
Plays: 1
7
Mar 2009*
5.998
Owned
Plays: 1
7
Jan 2006*
6.945
Owned
For Trade
Plays: 1
Attila (2000)
7
Jul 2009*
6.166
Owned
For Trade
Plays: 1
Capitol (2001)
7
Jul 2009*
6.371
Owned
For Trade
7
Jan 2006*
6.433
Owned
Plays: 1
7
Jan 2006*
6.900
Owned
For Trade
7
Sep 2012
7.418
Owned
Plays: 1
Carcassonne (2000)
7
Jan 2006*
7.340
Owned
Plays: 23
7
Jan 2006*
5.909
Owned
Plays: 2
Civilization (1980)
7
Mar 2006*
7.261
Owned
Want To Play
Feurio! (2003)
7
Jun 2006*
5.784
Owned
Plays: 2
Abenteuer Menschheit (aka The Settlers of the Stone Age) (2002)
7
Apr 2006*
6.300
Owned
For Trade
Plays: 5
7
May 2006*
6.355
Owned
7
May 2006*
6.771
Owned
7
May 2006*
7.456
Owned
Plays: 2
H2Olland (2005)
7
Jun 2009*
5.533
Owned
For Trade
Plays: 1
I've played this only once. I think I need another play before deciding between 7 and 8. The game feels OK, but the end may create a kind of a hangover, it seems, as you can have the feeling you are doing pretty well during the game, but in the end you cannot manage to convert you advantage into victory points....
2006-07-17*
7
Jul 2006*
6.270
Plays: 1
7
Sep 2006*
6.201
The Reef (2000)
7
Sep 2006*
5.597
7
Sep 2006*
5.836
7
Sep 2006*
6.216
Res Publica (1991)
7
Sep 2006*
5.720
Rum & Pirates (2006)
7
May 2009*
6.115
Owned
Plays: 5
More of an Alea small box game. It's not bad, but it lacks strategic depth. It's just about running around an collect things, hoping they make nice sets...
2009-06-10
7
Mar 2007*
6.294
Plays: 1
7
Jun 2007*
6.850
Plays: 1
Tempus (2006)
7
Jun 2007*
6.283
Plays: 1
7
Jan 2014
7.219
Owned
Plays: 22
Nomic (1982)
7
Jul 2008*
5.606
Ingenious (2004)
7
Sep 2012
7.089
Owned
Plays: 11
This has a lot of Knizia ingredients: tile laying; abstract; pattern building; maxmizing on every turn; points rewarded for set collection; only a few simple rules. Fortunately, no theme has been pasted on! Excellent Game!
2007-08-10*
Big City (1999)
7
Dec 2012
6.539
Owned
Plays: 15
Not a bad game, but there are so many better games around...
2007-08-10*
7
Aug 2007*
7.038
Plays: 1
It's more fun to play than Scotland Yard (it feels about the same, but there are more options and the game is a bit more balanced).
As a rough comparison, 'Fury of Dracula' compares to 'Scotland Yard' as 'Mystery of the Abbey' compares to 'Clue'.
2007-08-29*
7
Sep 2007*
6.262
Plays: 2
7
Aug 2009*
7.254
Owned
Want To Play
Plays: 2
6, after one play in Essen.
It seemed that the game suffers a big run-away leader problem, but perhaps it was just our lack of experience...
Updated my rating to 7, after a second play.
2007-10-26*
7
Nov 2008*
7.046
Owned
Plays: 1
This expansion really only let you play with 5 or 6 players. Nothing more. It succeeds well, though, in scaling up.
2007-10-30*
Attika (2003)
7
Nov 2007*
6.843
Owned
For Trade
Plays: 1
Cuba (2007)
7
Jun 2009*
7.012
Owned
For Trade
Plays: 4
It's a nice game, at first. But it's one of many games in the same category -- and this is not the best one.
2009-06-09
7
Feb 2008*
6.652
Plays: 2
7
Mar 2012
7.711
Owned
For Trade
Plays: 18
Excellent Game. I agree that this is the game the San Juan failed to be!

I have changed my opinion: Race for the Galaxy is for Hardcore gamers, while San Juan is more suited for casual players.

Race for the Galaxy has
+ Complexity
- Space theme
- Nice, but unsupportive art
+ A lot of diversity, giving a huge replay value

San Juan has:
+ Simplicity and elegance
+ Puerto Rico Theme
+ Clear supportive art
- less replay value
2009-08-06
Metromania (2006)
7
Nov 2008*
5.577
Owned
Plays: 1
7
Jul 2008*
6.421
Owned
For Trade
Not a bad game, but too abstract for me.
Played about 3 times.
2008-03-23*
Niets aan te geven. (aka Contraband) (1950)
7
Jul 2008*
5.603
Owned
Plays: 4
Leader 1 (2008)
7
Oct 2008*
6.254
Plays: 1
A 7 after one play in Essen.

This game feels like a good racing simulation. It has nice miniatures and a solid track to race on.

Still this game does get it for me. I don't think there will be another play, as the price was too high for me (40 EUR).
2008-10-24*
7
Dec 2008*
5.540
Owned
For Trade
Plays: 3
A 7 after one play in Essen.

I've bought this as a present for my 7 year old son, a real dino-fan.
2008-10-24*
7
Nov 2008*
5.586
Owned
For Trade
Plays: 5
A memory game for small children (rating is based on the opinion of my children)
2012-12-29
Supernova (2008)
7
Dec 2008*
5.691
Plays: 1
After one play:

This is not a bad game. The rules are badly written, though, and hardly seem to cover every situation.
It's also just another light multiplayer wargame. Nothing is really new and/or spectacular.
2008-12-16*
7
Jul 2009*
7.616
Plays: 6
Introducing fighting in a game of space conquest is not an unusual idea. Still I don't like it. I'd rather play without it.
2009-07-08
7
Mar 2012
7.846
Plays: 5
Of course it's nice to have more distinct cards, but the base game is already excellent. Nothing had to be added, really.

Maybe the extension to five players is the best part of the expansion.
2009-07-08
Formula Dé (1991)
7
Aug 2009*
6.815
Plays: 2
Nice roll-and-move racing game that adds a little skill because you have to figure out the right gear and take estimated risks.
2009-08-05
7
Oct 2009*
5.513
Plays: 1
I've played this game only once, in Essen. It's an OK game, but nothing more than that. It's too similar to other games I own.
2009-10-24
Peloponnes (2009)
7
Nov 2009*
6.759
Plays: 1
Nice little civ-building game
2009-11-04
7
Nov 2009*
5.769
Plays: 1
If you are a true geek, you have to play this at least once! The game itself is OK, but the theme is really fun!
2009-11-04
7
Jan 2010*
7.503
Plays: 2
Not a bad game. But in his kind, there are other games I like better...
2010-01-12
7
Jan 2010
6.654
Plays: 1
Rating after one play: 7
This is an OK game that I enjoyed playing. It took us 90 minutes, but I didn't think it was too long. It plays like a nice dungeon puzzle, with some combat, pits, doors and other usual dungeon stuff, mixed with rotating dungeon sections.
2010-01-21
7
Mar 2012
6.821
7
Feb 2010
5.876
Plays: 1
7
Jul 2010
5.978
Want To Play
Plays: 1
Potentionally a very good game. It has many ingredients I like: Simple card and dice driven combat using distinct fighting units with complex properties, outguessing your opponents, building an infrastructure, harvesting resources, simultaneous action selection, etc.

It is your the scoring mechanism that leaves me unsatisfied in the end....
(all that work, for so little: I want to have the feeling that I have achieved something in the end, even when coming dead last. I don't want to come second in a four-player game on tie breaker, with 0 points.)
2010-07-30
WildLife (2002)
7
Sep 2010
6.255
Plays: 1
It is not a bad game, but a little too random and really too long for what it is.
2010-09-15
Stratego (1947)
7
Oct 2010
5.928
Owned
Plays: 1
7
Oct 2010
6.413
Plays: 1
Played only once. With only two players, this game is a little boring.

It slightly resembles Knizia's "Through the Desert", in theme and in feeling of the game.
2010-10-24
7
Nov 2010
7.140
Plays: 1
Rated 7 after one (incomplete) game. The alliance mechanism is elegant and plays nicely. The map is really unclear and some rules are illogical at best.
In all, this game is too long for what it is.
2010-11-10
7
Feb 2011
6.746
Owned
Plays: 16
Lunar Rails (2003)
7
Jun 2011
5.998
Want To Play
Plays: 1
7
Jul 2011
6.233
Plays: 1
7
Dec 2011
6.037
Owned
Plays: 6
7
Mar 2014
6.694
Owned
For Trade
Plays: 1
7
Mar 2014
5.812
Owned
Plays: 6
7
Jan 2013
7.569
Owned
Plays: 1
7
Jan 2013
7.929
Plays: 2
7
Jan 2013
5.608
Plays: 1
Archipelago (2012)
7
Mar 2013
7.102
Plays: 2
IOTA (2012)
7
Jun 2013
5.818
Owned
Plays: 1
A present from friend and DSA-coordinator 'Blind reality'.

Probably the best game on BGG relative to its size!

Not a bad game at all. It's like Set, but better playable with players of different skill-level.
According to my wife it is the off-line (slightly different) version of her favourite game 'mind feud'.
2013-06-16
7
Aug 2013
7.256
Plays: 1
A nice worker placement game, in which you build an engine to produce money, workers, airplanes, 'yellow cake', plutonium, uranium, and finally bombs!

The game works nicely, except for two mechanisms:
- The game ends very abruptly
- The market for building stuff sometimes stalls

This makes me a little wary to play this again.
2013-08-07
7
Sep 2013
5.553
Plays: 1
It is not the best one in the series, but is certainly not the worst one either!
The story line is good and smart, but unfortunately it did not came to life as well as it could through the clues the players received.
There was humour, opportunity to play in-role, and detective-murder-mystery. There were also inconsistencies and difficult to visualize scenes (even for us players with 20 years of experience in these games)

I did not count the lack of replayability into the rating.
2013-09-29
7
Oct 2013
7.069
Plays: 1
7
Oct 2014
6.533
Plays: 1
7
Apr 2015
7.236
Plays: 1
After one play: 7

I like the theme and the mechanisms (a dominion-like war game), but fail to see much replay-value (but than again, it is only my first game).
2015-04-09
Das Amulett (2001)
6
Jan 2006*
5.961
Owned
For Trade
El Caballero (1998)
6
Jul 2009*
6.136
Prev. Owned
Plays: 2
6
Jul 2009*
5.622
Owned
For Trade
6
Nov 2006*
6.407
Owned
Plays: 6
Pueblo (2002)
6
Nov 2006*
6.486
Owned
For Trade
Plays: 1
For me this game has too much downtime and too less tension. It's a game that can be played carelessly, while talking chit-chat with friends over a glass of wine.
2009-06-10
Scotland Yard (1983)
6
Jan 2006*
6.414
Owned
It's actually only a two-player game: Scotland Yard vs. Mister X. I personally think this game is slanted towards Mister X, who really has a lot of escape options.
It can still match itself against mordern games of its kind, like "Fury of Dracula", allthough I like the latter one better.
2009-06-10
6
Dec 2009*
5.985
Owned
Plays: 1
Metro (1997)
6
Dec 2012
6.225
Owned
Plays: 12
Samurai (1998)
6
Jul 2009*
7.298
Owned
For Trade
'kamertje verhuren' pimped by Knizia.
2009-06-10
Clue (1949)
6
Mar 2014
5.552
Owned
Plays: 1
Ridderstrijd (1992)
6
Nov 2009*
5.845
Owned
Plays: 8
Gargon (2001)
6
Jul 2009*
5.757
Owned
For Trade
6
Jan 2006*
5.529
Owned
Cartagena (2000)
6
Jul 2009*
6.568
Owned
For Trade
Plays: 1
Odysseus (2001)
6
Jan 2013
5.557
Owned
Plays: 4
Nice game. The only problem is that in each given set of goal-cards there are better and worse ones -- if your 3-colour is a 2-colour on another's goal-card, you have an advantage...
2009-06-10
Niagara (2004)
6
Dec 2012
6.423
Owned
Plays: 6
Nice mechanics, take-it-or-leave-it mechanisms!
This game shines because of the looks, but game play isn't great (it's not bad either).
2009-06-10
PitchCar (1995)
6
Jun 2008*
7.057
Plays: 1
It's more of a dexterity game, remotely similar to snooker and playing with marbles...
2009-06-10
Dragon Strike (1993)
6
Sep 2006*
5.687
Hera and Zeus (2000)
6
Sep 2006*
6.312
Waterworks (1972)
6
Sep 2006*
5.438
Owned
6
Nov 2006*
6.659
Blokus (2000)
6
Sep 2006*
6.874
Blokus Duo (2005)
6
Sep 2006*
6.662
1 to 300 of 479   Page 1. » 2
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