I really like the energy mechanic. The biggest problem I have found with this set alone is that there may not be enough ways to destroy constructs, especially all at once. Games have the possibility of becoming very one sided. I have had both my least close and closest games of Ascension ever with this set and the expansion.
A relatively quick game with lots of fun references, but even if you don't get them the theme is very entertaining. Good bit of strategic depth without being overly complicated. Easy to teach and introduce to people.
The classic tile-laying game as it were. Awesome fairly light game of quick strategy, it's a good gateway game as well as for veterans. Simply enough to play casually with drinks and a larger group even, but it still retains a nice strategy edge to keep you thinking.
I lumped the base game and the majority of the expansions together when rating them, considering them all one game. The exceptions are noted.
Overall this game always seems to be a hit. Very fun, very crazy. I can see that if you were to play it way too much then it would lose a lot of it's appeal pretty fast, but I have yet to run in to that problem. I always rate on how much fun the game is and how often people want to play it, so this is a huge hit.
It's just a box, so I feel like it can't get a perfect score, but the hidden card is stroke of genius. Box cards are just as good as any other, and the box holds all the retail products thus far and has a good amount more room besides that.
A fun quick game that is easy to learn and quite clever. I like the dual use of the cards, both as actions/treasures (points) and as resources. It makes for a very interesting balancing act and there are a variety of strategies to playing a seemingly simple game.
The art is also really good. Definitely one of the draws of the game.
So glorious and awesome. The wooden pieces are solid and feel great, and the cities and objectives (which were new to me when buying this version) add a lot to the standard Risk flair.
The real gem of this version though is the amazing wooden board. It is so incredibly nice and well done. I wish there wasn't an issue with the map, where Greenland doesn't connect to Europe, but that's a minor issue all things considered and can be fixed by yourself if you really want to. The fact that it is raised slightly off the table gives it an extra bit of presence.
Easily one of the best maps for Risk. Very fun to play in Middle Earth and with the well sculpted army units. The one ring track is a good way to keep the game from going too long, as well as great for the theme.
This feels like you're in a zombie apocalypse, and I love it! I think they really captured how zombies would act (with the noise mechanic, quite clever in my opinion). The difficulty and randomness of the game actually lend themselves to the overall idea and theme as well: zombies are literally everywhere, your chances of survival slim, if you don't stick very closely together, you WILL lose.
The quality of the game pieces, especially the minis, is very high. I think the replayability is also very high if you factor in the customization in scenarios and the board that are available. You can really make it your own game.
Highly recommend to everyone who is a pulp zombie movie fan and loves an excellently executed co-op game.
Added 8/18/2014: Something to keep in mind is that this game is more of a run and gun zombie movie or video game (think Left 4 Dead) as opposed to a zombie survival scenario (a la The Walking Dead).