Tentative one play rating. Could change drastically.
Played a senario without any objectives beyond killing the other guy's troops (I really need strategic objectives in a game of this type). I like the Lore system. I enjoy fantasy more than WW2, so I like the theme better here than in Memoir. However, I missed having numerous ranged units, as in Memoir. In fact, I missed them so much I think I like the ill-favored themed Memoir better, but more playings will tell.
I found these cards to be much more a mixed bag for me than the other sets. I like the gimmick of needing to buy a potion more than I thought I would, but only a few of the action cards catch my eye. But the jury is still out, so rating could swing wild.
Not any better than the first edition. Takes ages (if ever) to get your own particular piece anywhere near Dracula, so there's a lot of very slow wandering, and then Dracula can slip away with the play of a card or chit. The art of the first edition is move evocative. Edit: raised rating when played with 2 or possibly 3 people, more interesting for all players that way. With 5 players is a 3.
Good for a play or two. Maybe I took my memory pills or something, but I wasn't *that* flummuxed by the memory element: the buried 'second' card usually matches the top card. It's feasible to focus on just one or two bags and remember their totals, instead of worrying about them all. Keeping track of which cards have been played isn't necessary except in a loose intuitive fashion. Not bad.
Still, there are too many cards, I think, which makes the early part of the game sort of pointless; you're just laying down cards pretty much haphazardly. This could have been boiled down to tighter system.