This game might be fine if theres no meta-gaming involved, but if you have 2 players who naturally ally they will crush everyone at the table. Of course only one will win, but its a somewhat broken mechanic of scoring for 1st and 2nd place in the particular tribes that enables this 'buddy' play.
I don't know if this game belongs on the geek, but it's by far the best abstract 2 player game there is. each successive step of mastery gives you such an edge over opponents one step below, indicates the depth of strategy here.
There is a lot of skill in this game, but you have no control over when you have bad hands and other people chose the wrong game. In such an involved and long card game, i'd rather have something with bidding.
Love to fight out battles with another mini-card game, this is the last of the CDW's that plays that way. Great historical and ahistorical outcomes depending on how you strategize. It only suffers from a common deck where one card in particular (messenger intercepted) can be a game breaker if one side gets it more often. ***THIS RATING USED TO BE A 9.5, but VALLEY GAMES screwed me over so badly with my preorder I don't even want to play it anymore. I got the game 3 days short of 9 months after i was charged. Oh, and they never sent the generals! *** Updated: valley games has the nerve to spam me for their preorder of hamilcar expansion. Still don't have the generals.
Excellent game with quite a few non-historical options to explore. A lot of strategy planes and plenty of tactical decisions to make. Fantastic tournament field makes this game worth playing at a convention.
Really fun game. I find the conflict to be odd and abstract. Feels like a bunch of pirates/mongolian hordes wandering about looting things. Oh and you pay for the improvements in the world that anyone can just swoop in and use or take. For something so fiddly and long, i'd like more sim (maybe paying for goods you buy, and getting profits for deliveries etc. Plus maybe tanks
Takes the best elements of block games (fog of war) and cdgs (choices) and gets rid of annoying things like roll to hit. Lots of tension, very easy to learn (8 pages of rules) but very deep in game play.
One of the most complex and detailed sims of a chaotic situation i have ever seen. A great feeling of being not entirely in control of the various factions for a two player game. So much chrome it took me quite a while to play my first game after long hours of rules reading. Totally worth the effort.