I like that you can deal someone in late and it doesn't break this game at all. This attribute makes Kill Doctor Lucky perfect for a game group when two or three members arrive and are waiting for more members to arrive.
If anyone knows of other games that people can join after the game has been going a few rounds, please send me a geekmail. :-)
Update: It doesn't work as I had hoped, because it goes on far too long for what it is.
Super cute art, funny card text, and gameplay that is easily accessible to even non-gamers, guarantee that this card game has its place. However... Leveling up and "kill the leader," now "kill the new leader" that sometimes goes on for FAR too long ensures that I'll only play this once or twice a year.
Some interesting mechanics, but they took what is essentially a lightweight game and made parts needlessly difficult to achieve. Not complex, not intricate, not more interesting, just simply time consuming and turn wasting. Instead of creating a gamers' game or a midweight game by doing this, they created a light weight game that feels like work. "Feels like work" is the kiss of death to a light weight game for me.
I'd love to see this republished with white/black/grey brought more into balance.