This has very cool mechanics. I'm so glad Frediccini put it on the table!!! Lightweight fun. Perfect for a relaxing evening of gaming after we've ploughed through rules for the five new heaviest Euros one week after another. A game needn't be complex to be fun and still involve some strategy.
Test played the prototype. I like it and will probably pick it up.
Pros: Fun filler, and the first training scenario plays especially fast and smooth.
Cons: In the second scenario, it feels like there should be a penalty for reordering the already programmed cards. It seems strange that you "program" the robot, but then can change the order of the cards with no penalty when you activate them. This actually felt like a disconnect from the theme. Savvy players will manipulate this. Also, the programming scenario slowed down the feel of the game play, despite the timer.
A gaming buddy loaned this to me for AmeriTrash on American Independence weekend, and my family who all adore Buffy decided they had to have a copy to play. Yes, it just takes the right game to suck the non-gamers back in. (Insert evil laughter) Whaahahahaa!
The game description says it "reimplements" Mall of Horror with some changes. I only know that I find it difficult to throw my friends to the zombie hoard to save my own hide, when I think we should all band together.
GenCon 2011 purchase. This was the game I was most excited about at GenCon 2010. Great theme, and a great adventure mechanic where failure has actual consequences for the player...and yet, -4 for completely cumbersome minutia in the rules that slow down gameplay and that keeps this game from ever getting on the table!
Some careful streamlining would have helped enormously.
After reading the synopsis of the game play and reading dozens of comments in which all the guys are raving about the lightning quick game play, the multiple repeat plays, and "laughing their asses off" it seems like a must have "quickie." I enjoy it very much, but it is a light filler.
This would be a perfect ten if they would revise the encounter book to make sense. No more being in a desert and having an "ocean" encounter! Also, they desperately need to fix such problems as: - players should NOT be able to spend three hours in jail in one game. - players should be more able to get rid of curses - there should be a GRAND END ENCOUNTER to wrap up the "story" instead of an abrupt, random "oh, I've got points, the end, I win." This is too abrupt and jarring and is just a let down in such a thematic game.
Agents of Smersh puts this game to shame, and yet...I love Tales of the Arabian Nights. I hope they make it right someday.