On the first play we died horribly - it was over in 40 minutes. The second play took close to three hours, and while the first two hours were tense, by the end we won almost too easily - people were doing goofy things (let's all visit the carnival in Dunwich, I've never been there before), just because they had the leeway to do it. I liked that you can't predict how it's going to turn out and that each play had a very different feel. It was a truly immersive game.
I would play this often with the right group, but I would never want to play this with the wrong group, which says more about me as a player than it does about the game. Negotiation isn't my favorite mechanic, and this game was made for those who love negotiation and interaction. I prefer either cooperation or being the master of my own fate.
I had a lot of fun playing this game and can admire it for what it is.
I like the way all the characters are broken in their own way, and that I get a fairly even fight with my gaming partners when everyone plays to their character's strengths. I like that the game plays completely differently depending on which character I'm playing.
This game was done exceptionally well. When i first heard the name and that it was coop, I cringed, hoping that it was NOT an all against one game with someone playing the opposition...which would have been WRONG.
No need to worry, the game is a fantastic pure coop, with real historical characters and events. The economic weight of the underground railroad is felt as the players try to support their mission to free people in every way possible. It is a very strategic game. I have to admit I hate losing this one more than a normal game, but it creates renewed respect for the people who championed this cause.
Rated 7 for being good at what it is: a children's game that adults can enjoy playing, too. Each player moves and changes the maze on their turn as they try to make their way to the treasures they need, making this much more strategic and engaging than the vast majority of children's games out there.
My game group felt that this game was so brutal that it felt like being punished. That's the first time I've heard them refuse to play a game because the theme came across TaoO WELL. I thought the game was good, but sold it since it wasn't going to get played again.
This is a great game. The only problem is that the locations that are the most fun are copyrighted so that the game designers couldn't use them. My best advice is to buy this for the brilliant but simple game design, and art, and for teaching the game. Then make your own locations to add to the game for the added impact and added fun.