This is an absolutely fantastic strategic game. I absolutely love the way battles are resolved.
It would get a 9 or even a 10 if it weren't for the fact that it is possible for one side to have four turns in a row before the other side gets a turn.
In a game where it is possible to severely deplete the other side's armies in two consecutive turns to a point of almost not being able to recover (I've done this), the possibility of four turns in a row turns an otherwise strategic game into simple luck.
I'll be house ruling this so that if a player gets the last two turns in a round, at the beginning of the following round the first turn will only be drawn from the other players' dice. The second turn would return to normal with all three remaining dice.
Kudos for a job very well done, not withstanding the potential flaw.
This is the most immersive game I've ever played. It draws you right into the world of secret agents. The gameplay is superb!
Note: The gameplay ISN'T hard. However, the rulebook frankly sucks. One entire deck of cards isn't explained in the main rules at all, and isn't addressed in the FAQ. No. It is explained as a footnote at the end of the Appendix. After the list of Kickstarter contributors, even, which has nothing to do with how to play the game. Yes, really. I have never been so disgusted with a rule book! I should take off a point for the truly disorganized, crappy rulebook, but I just can't, because the game is so much fun!
Read through the rules and play a few rounds by yourself before teaching it to your friends. It's absolutely worth it.
*A WONDERFUL "thank you" surprise present from Frediccini! :-)
This game is FUN and plays equally well as a 2 player coop or a 3 or 4 player winner take all game! (I much prefer the coop game. It is tense and exciting every time.)
There are a huge number of Alien Faction cards, which are all great! The number of factions lend extra oomph to the replayability of the game. Fantastic sci-fi cartoon-ey art, and fantastic miniatures. Awesome game!
Terrific cooperative game with some very innovative mechanics. It felt very original in the field of cooperative games many of which feel very "same-y." Very tense game with tons of meaningful decisions. Plus, you know, Pirates!
Epic Spell Wars should be rated for exactly what it is: the best of its class (exceptionally fun, light-ish card games). It's a perfect filler, or perfect for an evening when the crowd just wants to relax and doesn't feel like taking three hours for Arkham Horror, Twilight Imperium, or RuneWars. The only reason it doesn't get a ten is that it does not fall into the rare category of "I would always want to play this game if asked, no matter how often."
The proof of how good it is? A friend of mine and his group were set to play Arkham Horror and then played Epic Spell Wars....for 5 hours!
P.S. The CEO of the company himself called my group back and answered a game-win-altering question when the geek was down. (Yes, we are a cheeky bunch.) Rather than being annoyed, he seemed pleased that we were having so much fun with their game. I am now a fan of Cryptozoic Games. :-)
Note: We went to the Cryptozoic booth at GenCon 2013 specifically to cheer for Cory and thank him for answering our question when BGG was down. The Cryptozoic bunch are as swell in person as they were on the phone.
Easy to teach rules. Depth of gameplay. Innovative movement mechanic that increases need to strategize and increases game tension. The right kind and right amount of interaction. Beautifully produced. Fun!
I could easily see playing this as much as Castles of Burgundy. (high praise, indeed!)
This is an EPIC game! I expected it to feel at least a bit dated, given both the year it was produced and that games, in general, keep getting more refined over the years as designers build on what works and get rid of mechanics that don't. I was surprised to find that this is pretty much perfect.
We played a 5 1/2 hour game with 5 players which is a true tribute to our teacher, since three of us were new to the game. (You rock, Melissa!). It didn't feel like five hours at all - THAT'S how engaging the game is.
My rating is for what Wok Star is and intends to deliver as a game: Fast, frenetic, simultaneous action, cooperative play. This game is tons of fun! (This rating is based on the original game/rules.) One of the best coops I hope to own (c'mon kickstarter!)
Also, it is worth noting that one person can NOT shanghai (heh!) this game and take over.