8.5.13: I don't mind playing. Totally fine mixing it into the games cycle, but, never want to hit it too frequently. I'd simply prefer to play other games. Of course the game is improved by both expansions (I prefer more complex games). For me, I'd only play it with expansions.
1.22.14: After buying & playing Caverna, Agricola is downgraded for me. Personally I'm happy to play either one, but, frankly Caverna is easier to teach/play and therefore has a higher chance of success with new players, and in my world, there are almost always new players.
8.5.13: Gric has grown on me tremendously, I do love it and will play as often as I can. I think the feel is significantly enhanced by pimping it out with either The Goodies expansion or FIMO bits.
8.5.13: Odd game, not sure I really like it but am willing to give it another play or two to see if it clicks more. I think it requires "the right" group of players. I suspect it will be very difficult to get to the table.
My rating is very much related to the fact that it's a 1P game. In other words it is great for what it is and I'd rather play it than most any other 1P game with the same time frame. It's fast, short, & smart but with a serious challenge. Friday and Mage Knight tend to be the only games I play alone, obviously two very different games but excellent, one short the other long. I'm generally not playing much alone but when I do I have my go to games...Happy!
1.23.14: After one play, I'm surprised how much I liked it. I bought it because it's a Rosenberg, turns out that was a good enough reason after all. Very streamlined game with quick turns, it's a great medium weight game, which these days seem hard to come by. Also, terrific with two which is a plus for me. It has several interesting aspects including a neat (not overwhelming) need to keep your eye on other players production needs and guess which cards they may play.
Bizarrely, this, of all the games we have has been one of my wife's favorites. I realized it's great too (it just took me longer to get there), but, if ever there were a fine wine of games its Innovation and it's expansions. The first game feels Fluxxy and you may never return to it. Then you realize meh, it wasn't quite as bad as Fluxx, maybe there's more to it... Suffice it to say the more you play the more game you discover and the more you learn how to navigate the rough waters that you will encounter. It's brilliant in many respects, but it's also crazy and unique...maybe that's part of it's brilliance.
My rating relates to it being what it is IMO. A (younger) family game, and a great one at that. Beautiful, smart, simple rules set, good length. It's a top notch production but I wouldn't pull it out with too many all adult game nights, a little too light and luck filled for that.
1.29.14: What a sneaky game, this is killer and is not getting enough notice. It's slowly climbing the ranks but I predict it will break into the top 100 and stay a while. Fantastic game that delivers a great punch, I wish it were better with fewer players but believe me, if I've got 5 guys looking for a game, Kemet's high on the list of considerations...
If approached with the right expectations this is a really good game. I agree with the opinion that the Harbor expansion is necessary if you don't want the game to get boring. We don't play without it anymore. For me this is a good family game to throw into the mix, it is also a great game to secretly introduce the concept of probabilities to my 6yr old daughter.
9.11.13: I play high stakes No Limit Hold'em cash games and that's what my rating reflects. Casual poker is an almost entirely different game and would generate a much lower rating for me. The game is magical when played with 8 other players that know how to play and with real stakes on the line.
9.11.13: I've only played 2p but this is an amazing game, don't judge the pink box. It makes Dominion seem dull. Very well designed, very well balanced, unlimited replayability (especially if you add the Shadows expansion). It's terrific and highly under rated. If you like 2p deck builders you have arrived at the Summit!
Really good worker placement game, that doesn't bog down too much. A nice number of layers, not too simple. Right down the middle of the fairway in the WP genre...I'm a fan. To be clear it has some unique aspects to it so don't interpret "middle of the fairway" as dull or boring.
This is a good game but the fact of the matter is that there are better two player games to choose. Since SW was released several games have come through that I'd prefer playing. I only play SW if I have a more limited time-frame, otherwise my time is likely to be filled by Android: Netrunner, Mage Wars, or Puzzle Strike.
This is fantastic as a light family game. It's beautiful as it unfolds and somehow is strategic enough for competitive boys yet aesthetically and thematically welcoming to girls & wives...this is a gem of a game and should be a top 5 family game for most who try it. It's the type of game that can keep the power gamer in the group entertained without burning the rest of the family. My rating of an 8 is category (kids) dependent. In other words it does not compare to heavier games that I may rate as 8 as well.
12.26.13: Terrific, it's long and can be tough to get going, but, terrific! It's a gamers game, period. The only barriers are that it's tough to teach and long to play, it's really a 10 but for those aspects. In other words I can't wait for the iOS App, because that's what Apps are best at, reducing playtime and streamlining complexity!
This is a brilliant game. Very smart design, I'm amazed at the depth despite having just a few pieces. I remember opening the box for the first time and thinking "what, that's it". There's a ton of game in here and it's unique...it's high ranking is very well deserved. Great all around production and experience.
9.11.13: Really smart game. Seems weird on first play or two, but, it all comes together nicely and makes plenty of sense once you wrap your head around the uniqueness of the gears and the tough challenge of either removing or placing workers each turn.