After just one play I was begeistered... what a game. I think I will enjoy myself very much although it is quite lengthy. Your really really need to read the rules thoroughly! Otherwise the fun drops drastically
Turn order is everything. But second to none is seating. If you're sitting next to a player that doesn't build when you need them too, then prepare for a lot of pass moves. The problem lies in the fact that whatever you do to position yourself, you are always dependant on the person to your right (and the person next and so on) cause in the end YOU don't deside if your second to last. You can, however, always decide to go first.
I updated the rating from a 7 to an 8 today in order to reflect my drastically improved appreciation of this game as a SOLITAIRY playable game. After reading several encouragements in the forum about solitaire play I decided to try myself. And indeed, given certain restrictions, the game plays out wonderfully when played by just you alone. The key to this success is of course in large part because of the use of dice and the open nature of the game. Dice make up the number of moves one can play, dice make up the number of recruits you can have and of course dice decide on the outcome of battle. Therefore what would be a Strategic game, mixed with a large amount of Tactical play, is essentially turned around into an enjoyable Tactical game, with some Strategic elements. Playing it solitaire means no surprises are possible, unless you deliberately make one for ‘the other side’, but trying to optimize what is randomly given to you in it self is a challenge worth undertaking. Make sure you pick this one up if you’re looking for a good, playable, tactical solitaire wargame.
Sometimes I get scared of this game... I don't win alot of games of T&E, but I don't finish last either. It's that I can't put my finger on the exact 'why' I came in 2nd that always has me puzzled after a game, and thus scares me to play.